damoc#3687 Arc User

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damoc#3687
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  • One of the main problems with this issues comes from the fact that treasures obtained by the campaign task are bound to character. which means I can not transfer them to another toon nor sell them if I end up having enough linu's favors by the time they fix this.
  • I'm confident @rubytrue can positively confirm that not much if anything procs form BG/HW. No life steal, no weapon enhancement, no AoC... it was already mentioned in Sharpedge paladin compendium a while back and I see no reason it should have changed.
  • When Cryptic made so that DC's Divine Glow could trigger weapon enhancements, they boasted it would apply on many powers that have both a damaging component and a healing component. You tell me it didn't encompass temp Lock Soul bonding nor syphoning curse... oooookaayyy... is it me or I sense the work of so many people…
  • That I'm well aware. but I thought that the fact that you don't have an endless heal loop with prism+bond could be explaine by the fact that bond doesn't heal allies if the souce isn't a power. One way to test it is to have a pally, a DC and a third person run this series of tests: Pally as bond active, DC is next to the…
  • I thought at first that bond only propagated heals from your powers but you tell me that it also propagates heals from feats? (like beacon of hope and prism) what a headache inducing prospect. With this, your not a stealadin, you're an extremlagadin, or a bandwidthhoardadin pick the less ridiculous one :smiley:
  • yes but by our very makeup we multiply our effects: bond multiply our heals, our heals multiply our HW/BG each time we can have a 1->N scale at ach stage mich means we end up with a N^m complexity something you learn first when one teach you algorithims is a BAD idea. Better to have a m*N complexity. Magistrate fits in…
  • Since we proc a lot it's natural that we require a lot of computing power (imagine a 5 man team in melee range of 5 foes that recieve a heal throug BL while BoV active. This simple scenario means that each foe takes one tik damage from BL (5 procs) each ally get 1 healing from BL which is propagated 5 times (bond) does it…
  • I always assumed that Bond of virtue propagate heals from your powers to allies within your bond which means it will only heal if you're the source of the heal through a power. Vow is a triggered source but it's vow that heals when an ally stike the painted foe, thus you heal with a power. Since you heal with a power,…
  • To continue in your vein Restoration: seriously more incomming healing on an devOP? many Dev OP wish to have Restoration take the 'share healing part' of bond of virtue to free the encounter slot for something more active Life: could it please not bypass Soulforged? like maybe make soulforged a priority over aura of life?…
  • we get crit from both Wisdom and Charsima (if feated)... isn't this nice?
  • you don't see much over an hallowed ground either nor when you have a lot of divine glow... and don't forget your frienly neiborhood Pilar of Power
  • Wow that discussion took a serious turn to GimmeDPS Town... I was just talking about the animation times that coold be adjusted without a significant DPS increase all the more because the worst offenders are not damaging abilities (Heroism, CoP I'm looking at you) Even in the case of Smite, if the blow commes quicker, then…
  • Thank you very much for your testing. A question though on the difference between Heroism and GWF's unstoppable In my experience, although you may have a delay of 1.5s to your next hit as a GWF, I always thought you get the benefits almost instantly (temp HP, cc immunity and bonus damage) whereas the OP will be rooted and…
  • I never spoke about the damage (unless you mention Divine touch but it's a pet problem power of mine) Once you start taking off the 25k IL mark, the damage start to rise nicely. What peeves me is the lack of reactivity of the OP by which I mean the time it takes for most of our encounters and some dailies to fire. Burning…
  • Sure a pally can zip from foe to foe but it IS a slowpoke* Burning light 2.5s charge * Smite 1.5 s while you sloooooooooowly attack which leaves the ennemy the time to either flee or cc you * Heroism 2 full seconds waving your hands for something similar to 'unstoppable' from the GWF, on a daily.... If you have to psyche…
  • Sprint should not be a get out of Jail card with immunity but a damage increase based on the distance the GWF sprinted because 'CHAAAAAAAAAAAAARGE!!!!' In my mind the GWF should be loud and obnoxious as a destroyer which means short bouts of unstoppable shorter than even now but this should mean very strong spike damage.…
  • My point of view is that it will reorganize player availabilities. nowaday, you see the looking for group chanel riidled with people taking a 'security margin' in relation to the IL requirement for a queue for a few reasons:* today's IL requirements are a bit low: sure you can finish dungeons if your just at the minimum…
  • my only beef with sanctuary is that you're never sure you won't be stuck with the GF shift animation without the benefit from sanctuary. I'm pretty sure it's the only class with a shift mechanic that ... shifty. Every other class, you press shift and you have your shift mechanic. OP... not so much, or more accuratly not…
  • Obviously you're new to paladin since wrath stands for Templar's wrath which is an encounter power. In addition I far prefer dealing 50% more damage than to have another damage dealing power. Another tip for you if you have Aura of courage slotted you do deal damage when you apply the vow of enmity. The only single target…
  • I don't follow your argument. Maybe I din't explain clearly what I envisionned but I find your answer strange. On one hand you say it would make you immortal and on the other hand it would make it harder for you to take the punches. This effect wouldn't deprive you of your existing mitigation tools. Furthermore as I…
  • The other idea I had was: Allies with this buff (don't know how it got there it's just a concept) prevent all damage done to them for the duration of the buff but instead get an DoT for the same total damage value but dealt over 10 seconds. The aim is to 'force' us to heal and to get rid of the insane burst damage of HLvl…
  • THe big problem is we heal like mad (in the range of full HP heal in 2 seconds flat) but the game is rife with one shots at hlvl. Nobody can heal the dead. Maybe if they reworked bulkwark or Light feat tree to make one of the capstones something like: Your encounter powers do not heal anymore but generate a shield (blue…
  • My guess is that these reward were designed when the level cap was 60 and never fully reevaluated when the cap raised to 70. If the Enchants where bumped to lvl 7 and the exp tomes replaced with marks of potency in the range of 1superior, or 2 greater or 10 blue ones I would find it worth my while.
  • I like it too but at the very least, quests could be sorted by zone. It's already done for the lore why not push it to the quests?
    in QoL Comment by damoc#3687 March 2017
  • another pet peeve of mine: swith the AD refining limit to a weekly limit. With 252k per week instead of 36/day you don't change the economy since it's the same total limit but you sure give us more freedom.
    in QoL Comment by damoc#3687 March 2017
  • Speaking of vouchers, wood, metal, stone and food vouchers are absolutely useless. By the time you have everything else, your production buildings have filled your coffers. These are the one I can almost never feed to the mimick
    in QoL Comment by damoc#3687 March 2017
  • I can't create a custom map. so I don't bother with the Foundry