IMO the OPness of the HR come from the healing, I see the HRs healing back in 5-10 seconds, it's like WTF... while my GF is healing 1K... 3 seconds... 1K... etc... HRs heal like 3 times faster and because all the mobility and dodges they have you can't do a **** about this, the only way to counter a good HR as a GF (in my…
I think that reddit is better to do these kind of stuff cause comments with more upvotes go up, so it get more attention, and you can read everything at once too.
Is so hard to think for a system that report botters?. - Let's say that you press right click on a character and there's an option called "Report bot", so a Dev, GM or whatever log into the game one hour per day and see a list of people who have been reported as boters (sorted by the amount of people that reported that…
Mmmm, I don't like that solution, it's only meant to do the killing fast and leave to do other fun stuff, but my problem is that they are adding that boring and trivial content to repeat for months in a daily basis in the first place, I wouldn't care if the dragons showed every 15, 30 mins or once an hour, if they put…
That's because they wanted us to go to those forgotten maps, but I don't know why they wanted some +15K GS go to a map where enemies hit you by 200 and have like 2000 HP, they wanted to make those maps visited for lvls 60, but they made those maps only meant for lvling for a lvl 30-55 this is in the core a contradiction…
I agree with you except dailies, in a good MMO there is 0 dailies, you explore to know areas where you can get nice exp and items, you do dungeons, you have rare raids on the cities, you explore dangerous areas with guildies and friends, you have houses, guildhalls, etc... I've played just like 2 modern MMOs and I don't…
This is my reaction for any kind of unmitigated damage on the game. http://www.youtube.com/watch?v=umDr0mPuyQc Seriously, mechanics like unmitigated damage and life steal kills the tradeoff between being tanky or DPS centered.
The problem is that every MoD they make is a grind and daily wall with boring and trivial quests, making Dread Ring the better MoD by most people, because that grind wall was the shortest is just a sign that you are not doing the things right, they should focus more on epic and immersive stuff with epic rewards more than…
I didn't vote. The goal of a Refining system shouldn't be "have fun", but it shouldn't have to be tedious and punishing as the current system. So "Do you think the refinement system is fun/could use change?" A: No, and it doesn't have to be fun, but the system could use some change.
Ok, most ppl want to raise the GS requirement and there is also the fear that 25 ppl will cause an inmense lag... So I suggest, GS requirement = 13.5K, and make it a 10 or 15 man dungeon.
Maybe they wanna make a party for each head, 5*5 = 25 xD. But fighting a dragon with ~15 ppl drops my FPS to ~10, I really hope they will do something about this (reduce it to 10 man raid or increase the performance of the game, which is almost immposible to do in so little time, but maybe they make the fight on a uber…
Devs don't care but we do. For example, sometimes you are in a match that ended like 1000-100, but only queued for 1 min, one fix could be make you wait for at least 3 min to PvP, with more people in the queue the system could make a better match.
This is stupid on so many levels, dungeon are not easy enough?... Tiamat is the last hope on this game to have challenge. This game just breaks all sense of team play and progression.
Ok, sry for being offensive, 1st, I wouldn't suggest anything to trade for LS, I would only suggest that LS need to be removed, because content is so easy I think we shouldn't trade LS for a buff somewhere else.
It is not OP because if I don't have it I would die?, yes, die is something normal on any MMORPG, but it seems that here is wrong... lol. Fighter's Recovery is OP.
You are the responsible for your own survival as in any other game of the universe, for example, in a normal game you would raise your defense instead of your DPS to get a better survability, but you have a trade off between survability and DPS, here the situation is, 1) Get some LS. Then each time you get more DPS your…
Life Steal belong to D&D, but it it's so powerfull on some classes that it should be removed. I) LS is Ilogic.* No tradeoff between suvability or DPS. * Squishy classes like HR being able to receive more damage than a GF. II) PvE is easy, but that's not the problem about LS.* Right now, PvE is dam easy, but LS is making…
You can't make things very hard when GFs can have like 95% DR with the shield UP and can give 50% DR and 37.5% DMG boost to all the party. There are broken mechanics that make all the PvE content very easy, and one of those things are the last GF changes (I'm a GF).