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Legendary Dungeons - Suggestion for BIS geared people

glartyglarty Member, NW M9 Playtest Posts: 123 Arc User
Idea is simple - get 1 dungeon back to near impossible, just for fun.
Many people have their BIS gear but little use for it.

Proposal -
1. After every patch one existing T2 dungeon gets offered as legendary for 1 week
2. The definition of a Legendary Dungeon is simple - x2 T2 Epic
ie, Adds/Bosses x2 HP, 2x DR, 2x Power, 2x Recharge Speed etc
Player Controls/prones/roots/buffs/debuffs etc all work the same, no reductions
3. Gear drops are the SAME as T2 - the point is the challenge, not the drops
4. The only other thing different is the seal drop - you get 1 Legend Seal for boss kills.
Legend Seals get you....... no idea, make a suggestion.

I find i have more fun failing to solo Vartilingorix on preview as a respec test than any content in the live game at the moment, it's the near impossible challenge that seems to do it.

That's it, time 2 flame this idea, be constructive where possible.
This idea might be daft, but it may lead to a better one.
Post edited by Unknown User on

Comments

  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited October 2014
    Actually I don't think there are a lot of people who are BiS, meaning, full Rank 10s/Perfects/Legendaries on everything. And those few who are, they are PVPers anyway and wouldn't care about doing dungeons in the first place.

    I think instead that there are a LOT of people with high GSs running around that are full of padded stats and/or bad stats. But that is not BiS.

    And people won't do dungeons just for the challenge. Okay, maybe a few will. Most won't. There has to be some reward. I suggest that the reward for some 'legendary' version of a T1 or T2 could be anything on the epic loot table as BoE, even stuff that was previously only BoP. So it could be Black Ice Bracers, or Dread Legion Armor, or some crappy 3k belt, who knows. So you COULD get really rich if the Black Ice Bracers drops for you as BoE loot.
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited October 2014
    there are a lot of 18k+ ppl, and the content we have is trash.
    Paladin Master Race
  • notsheriffsrsnotsheriffsrs Banned Users Posts: 396 Bounty Hunter
    edited October 2014
    Even legendary level would be easy, just shows how challenging the PVE in thsi game is.

    Haha :D
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited October 2014
    There's no way to make current content hard, because it's either doable without much effort or impossible to complete - there's a thin line between easy and impossible, mobs either killable or unkillable, they either oneshot you but can be CC'd or avoided (easy) or oneshot you without counter play (impossible). The only thing that could make PvE content hard is mechanics that require using of certain abilities, cooperating, timing etc. Interrupt the boss in 3 seconds window with CC or the entire party is killed - hard. Dodge red and dps till your eyes bleed - lame.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • benja32gonsalesbenja32gonsales Member Posts: 236 Bounty Hunter
    edited October 2014
    You can't make things very hard when GFs can have like 95% DR with the shield UP and can give 50% DR and 37.5% DMG boost to all the party.

    There are broken mechanics that make all the PvE content very easy, and one of those things are the last GF changes (I'm a GF).
  • vedran541vedran541 Member Posts: 199 Arc User
    edited October 2014
    pointsman wrote: »
    Actually I don't think there are a lot of people who are BiS, meaning, full Rank 10s/Perfects/Legendaries on everything. And those few who are, they are PVPers anyway and wouldn't care about doing dungeons in the first place.

    As a PvPer with full rank10s/perfects/legendaries i would LOVE a challenging PvE dungeon. The reason most BiS people are doing PvP because there is no challenge in PvE for us.

    Evey mod im waiting in excitement for this to happen, but unfortunately if someone cant defeat the new dungeon on preview they nerf it so hard by the time it hits live its a walk in the park. I really hope DEVs start doing only internal testing for new dungeons and dont let players have a say in it at all, unless someone cant clear it on live for two months or so :D
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited October 2014
    I agree that new dungeons should not be available for preview. The only point, it seems, is for people to find exploits that they deliberately don't report to Devs, and/or to complain that it's "too hard".
  • carrytiexcarrytiex Member Posts: 231 Arc User
    edited October 2014
    One of the biggest problems is that dungeons are not rewarding enough. There needs to be a reason to do it and when there's little chance to get anything and the stuff that does drop is bop, a lot of people don't have the incentive to do anything. Even with challenge it'd be short lived without the reward. I mean how many people bothered to do epic dread vault? The one's who did how many of them repeated it?

    Right now, I don't really have a reason to do anything apart from crafting, dailies and the AH. That is not a game, it is not enjoyment and it is not something I will spend my money on to support even if we ignore the many bugs and flaws.
  • vedran541vedran541 Member Posts: 199 Arc User
    edited October 2014
    carrytiex wrote: »
    One of the biggest problems is that dungeons are not rewarding enough. There needs to be a reason to do it and when there's little chance to get anything and the stuff that does drop is bop, a lot of people don't have the incentive to do anything. Even with challenge it'd be short lived without the reward. I mean how many people bothered to do epic dread vault? The one's who did how many of them repeated it?

    Right now, I don't really have a reason to do anything apart from crafting, dailies and the AH. That is not a game, it is not enjoyment and it is not something I will spend my money on to support.

    The reasons dungeons arent rewarding enough is simply because they want to make enchants like Rank10s/Artifacts more attractive. If money sinks arent what makes the biggest difference in the game anymore their income would probably go down. Well maybe not, but thats what they think. So dont expect gear to make a bigger difference then AD sink, it will never happen.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited October 2014
    I like Epic Dread Vault. It's fun. I'll do it if I want to do the dungeon for the daily reward There IS a pricey ring that does drop there.
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited October 2014
    carrytiex wrote: »
    One of the biggest problems is that dungeons are not rewarding enough. There needs to be a reason to do it and when there's little chance to get anything and the stuff that does drop is bop, a lot of people don't have the incentive to do anything. Even with challenge it'd be short lived without the reward. I mean how many people bothered to do epic dread vault? The one's who did how many of them repeated it?

    The situation with EDV is more to do with the fact that the campfires don't work reliably, and it's a very long walk from the start. If they actually worked, I know plenty of people who'd do it for fun more often.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited October 2014
    glarty wrote: »
    3. Gear drops are the SAME as T2 - the point is the challenge, not the drops

    This is an MMORPG. Gear progression is always going to be the big thing to drive people. Unless those new tokens you are proposing could be very valuable, you will need to introduce either BOE drops to sell or BIS gear.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited October 2014
    You can't make things very hard when GFs can have like 95% DR with the shield UP and can give 50% DR and 37.5% DMG boost to all the party.

    There are broken mechanics that make all the PvE content very easy, and one of those things are the last GF changes (I'm a GF).

    Yes this, GFs are just too strong to make any kind of content even somewhat challenging. Add a DC to cover everyone's *** and we're going to have to get monsters doing 10k dps each and a lot of control with waves of 10-15 mobs at once or so to get some challenge. SWs cleaning rooms with TT in a second or two won't help in terms of challenge either. As long as class balance is still out of whack with buffs being that powerful we're not going to get any challenge. Well unless they find interesting new spells to give to adds before the boss and add tons of debuffs on the way. Something more creative than red = root/one hit/bump.

    Still if they insist on making heroic dungeons or T3s i'd rather get a buffed version of the existing T1s, you know, the kind of stuff 17-18k people played for a week at most. With of course better drops. Challenge is good, but playing skills has to be rewarded in a way or another.
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