Does anyone know the future of black ice gear? That was some tough gear to get and I personally would like to see it get empowered to T4, I rather liked the IWD area I just find peoples lack of interest in doing anything other than beholder and remorhaz annoying.
They are the only worthwhile encounters because they have a high drop rate on the arms armor. The gear won't see an upgrade they are moving away from regen buff again with mod six changes to combat.
When can we expect the Paladin to be on preview for testing?
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mrvincent1959Member, NW M9 PlaytestPosts: 740Arc User
edited January 2015
So far, I like the zone. Nice change from the WOD desert look. Much to do there also. If your a higher GS player, you will have no problem going solo until you hit some of the HEs, but there will always be people to party up with etc.
The map is almost like a maze, so I have the map slotted to one of my mouse buttons instead of "m". I have noticed that the Refining Stone drops appear to be better. Maybe they removed the internal cooldown...not sure.
Wondering if a dungeon will be released soon for mod 6.
All my companions were ready to be sent for training, so I suggest doing that as a first item of business when this goes live.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
Try a soloing a heroic on a DPS character. Until then you won't understand.
I know you said you were "done with this thread", but I am curious if you were level 60 or 61+, and very curious how many crabs you were pulling at once. They hit pretty hard, but they're not control immune. Pulling 3-6 at a time it was totally manageable.
sincerely,
someone who turned them all into Krabby Patties
So far, I like the zone. Nice change from the WOD desert look. Much to do there also. If your a higher GS player, you will have no problem going solo until you hit some of the HEs, but there will always be people to party up with etc.
The map is almost like a maze, so I have the map slotted to one of my mouse buttons instead of "m". I have noticed that the Refining Stone drops appear to be better. Maybe they removed the internal cooldown...not sure.
Wondering if a dungeon will be released soon for mod 6.
All my companions were ready to be sent for training, so I suggest doing that as a first item of business when this goes live.
6 new dungeon in mod 6.
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akenoaisariasMember, NW M9 PlaytestPosts: 10Arc User
You do realize it is the exact same map as Blackdagger's, right? Just a different starting point and slightly altered terrain (like the lighthouses are destroyed and Old Lenn is nowhere to be found).
Potions: We have changed the way that stat enhancing potions work. Now you may have only one normal stat enhancing potion in effect at one time. The magnitude of many stat potions has also been increased.
So does this mean we can't use more then 1 different type of each greater potion on our character? Just needing a clarification on this..
I keep a stock of a 99 stack of each greater or Major potion for my toon when playing.
Disgusted they increased the max rank of enchants, artifacts etc. Really, Cryptic? Really?!
Well its becuz so many players QQ'd about them blowing Ad/Zen/$$ to make their artifact gear legendary and with the level cap it would make the lvl 60 legendary artifact gear obsolete... They had to do something to keep the villagers from rioting
you MUST give us 1 ability point at level 70. you can't abandon it, it is basic system of character build that every 10 level up, you can't ignore it exactly.
Agreed, Following the ability score chart during the original leveling of any character, this should be granted at lvl 70...
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klangeddinMember, NW M9 PlaytestPosts: 882Arc User
edited January 2015
Following the previous rules (which are very similar to the PnP ones) it should be 2 ability points (to allocate where we want, but not more than 1 point per stat) every 10 levels. Except at levels 30/60/90 where we get +1 to all ability scores.
Of course if they decide to do something else they should come out and say it clearly, however I don't see any reason for doing so.
Comments
They are the only worthwhile encounters because they have a high drop rate on the arms armor. The gear won't see an upgrade they are moving away from regen buff again with mod six changes to combat.
The map is almost like a maze, so I have the map slotted to one of my mouse buttons instead of "m". I have noticed that the Refining Stone drops appear to be better. Maybe they removed the internal cooldown...not sure.
Wondering if a dungeon will be released soon for mod 6.
All my companions were ready to be sent for training, so I suggest doing that as a first item of business when this goes live.
I know you said you were "done with this thread", but I am curious if you were level 60 or 61+, and very curious how many crabs you were pulling at once. They hit pretty hard, but they're not control immune. Pulling 3-6 at a time it was totally manageable.
sincerely,
someone who turned them all into Krabby Patties
Neverwinter Census 2017
All posts pending disapproval by Cecilia
6 new dungeon in mod 6.
You do realize it is the exact same map as Blackdagger's, right? Just a different starting point and slightly altered terrain (like the lighthouses are destroyed and Old Lenn is nowhere to be found).
They killed old Lenn?! NOOOOOOOOOOO!
He was old. Wasn't even much good to eat, all stringy and tough.
Scrag #314
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Children of the Fey (RELEASED) - NW-DKSSAPFPF
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My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Ran off with Old Lenn is my guess.
The Sea Trolls have a legion now?
She was tasty, unlike Lenn
Scrag #314
Have you not seen how more of us pop out of the caves every few seconds. We are legion. Scrag #314
I believe you. They are mines by the way. :P
Hole in rock is cave. So says Scrag #314.
Just 'cause they were obviously dug by WAYYY too drunk dwarves doesn't mean you can change mine into cave...Go rub a Seahag... :P
Actually she is in the 2nd camp fire in the new zone i think.
She's still there, but moved to a hilltop from her cool cave. She gives a lot of quests at lvl 61-62.
Wondering what the new patch fixes? or maybe introduces ie. Oathbound Paladin?
And now, anyone else can't log in on PTS?
Me....why again fail PWE why?
Taylor DC/DO & AC Buff/Debuff - Guild Gutbusters Brigade - PVE
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Yea, figured it out, was going to post it right now.
So does this mean we can't use more then 1 different type of each greater potion on our character? Just needing a clarification on this..
I keep a stock of a 99 stack of each greater or Major potion for my toon when playing.
Well its becuz so many players QQ'd about them blowing Ad/Zen/$$ to make their artifact gear legendary and with the level cap it would make the lvl 60 legendary artifact gear obsolete... They had to do something to keep the villagers from rioting
Agreed, Following the ability score chart during the original leveling of any character, this should be granted at lvl 70...
Of course if they decide to do something else they should come out and say it clearly, however I don't see any reason for doing so.
Is this for real?
HR got basically another perfect vorpal(!?!) in exchange for some little inconvenience...?