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Elemental Evil Preview Patch Notes NW.45.20150122b.1

panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
Shard is up! If you have issues getting disconnected when attempting to login to the Well of Dragons, please move your character on the Live shard to Protectors Enclave, then reimport your character.

New Features
Level Cap increased to 70!
  • With the release of Module 6: Elemental Evil we are increasing the level cap and the many systems that are associated with that including:
  • New class features and feats for each class!
  • Enchantments and Runestones may now be refined up to rank 12!
  • Artifacts may be refined up to rank 120.
  • Companions can now earn Legendary quality and gain up to rank 40 with new passive powers to unlock! Companions can all also gain 5 new ranks regardless of their current quality.
  • Professions can now all reach level 25 (currently still in development)
  • New items, potions, refinement stones and profession resources to accommodate for the new level cap!

The Drowned Shore
In the wake of the defeat of the Blackdagger Bandits, trade along the High Road gradually resumed. Rangers of the Emerald Enclave took it upon themselves to guide merchants and travelers through the stretch of coastal forest that surrounds the Blackdagger Ruins, while keeping watch to assure the fortress did not become home to some other baneful force.

A contingent of dwarf miners under Udo Stonekin took up working the abandoned mines in the area with modest success.

Meanwhile, Lord Neverember assigned a small contingent of Neverwinter Guards to garrison the lighthouses at Raven Cliff Beach with orders to prevent those beacons from falling into the hands of pirates and wreckers as happened once before.

The Guards were somewhat surprised to find an ornate tower built on the shore. They learned this tower was built by followers of Lliira who called it the Fountain of Delights. Visitors were offered relaxing, scented baths. Seeing no harm in this, the guards went about their business.

Patch Notes
Classes and Balance
  • General
    • All characters should receive a forced respec to accommodate feat tree and power changes.
    • Classes now have a new feats for each path as well as two new class features (some are still a work in progress or not ye implemented)
    • Enemies more than 2 levels above you will result in a sharp increase in difficulty. (Down from 5 Levels).
    • Regeneration: No longer provides in Combat Health Regeneration. Now increases the effectiveness of healing spells cast against you and provides out of Combat health regeneration.
    • Life Steal: No longer activates on all attacks. Life Steal now increases the chance to activate life steal, which will steal an amount equal to the life steal severity the player has.

Items and Economy
  • All Overload slot enchantments can now stack up to 99 if no time has been used.
  • Companions: Companions now have an Expert and Master passive power that unlocks in additional ranks.
  • Mulhorand, Dragonbone, Xvim and the Bahamut Fang equipment stops levelscaling at level 60.
  • Potions: We have changed the way that stat enhancing potions work. Now you may have only one normal stat enhancing potion in effect at one time. The magnitude of many stat potions has also been increased.
  • PvP healing potions now give an error message when you attempt to use them outside of PvP

User Interface
  • Average Item Level displayed on your character sheet in place of Gearscore will be used to gate character’s from entering some Dungeons and Zones in the same way that Gearscore did. We are still in the process of finalizing exactly what will go into this number and it will be a sum of the item levels of your equipment, enchantments and artifacts.
  • Gearscore has been replaced with "Average Item Level".
  • Removed 'Exit Now' button from Change Character countdown menu option. Changed Log Off menu flow, so it never shows a countdown timer. Instead, if you are in an area where your character will stay on the map after you log off, it tells you how long your character will stay. Currently Protector's Enclave is the only area where you can logoff instantly.

Known Issues
  • Most level 60 Epic Equipment has been updated to have its correct item level. Some of these items however, are still at Item Level 60.
  • Combat: Artifact equipment will be increased in power to start at Item Level 90 before this module goes live.
  • The Campaign Zones (Sharandar, Dread Ring, IWD, & WoD) & Queues have been turned off to focus attention on the new Drowned Shore content & level cap increase.
  • Some quest interacts may not appropriately grant objective credit while in a party.
  • Some of the Quest Tracker objectives & waypoints and not update while in a party.
  • Heroic Encounters grant Success Rewards on the Failure Condition
  • Protectors Enclave area in front of the market is undergoing renovations.
Post edited by panderus on
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Comments

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    panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    edited January 2015
    Preview will be updated to this version shortly.

    *Update* Got the main features in, I will be updating with new power and feat details shortly.
    This is just the prelimary patch notes, more to follow as I verify some of the additional details.
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    charononuscharononus Member Posts: 5,715 Arc User
    edited January 2015
    Panda you the man. Didn't expect this for a couple weeks yet. Excited to start testing it.
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    hustin1hustin1 Member, NW M9 Playtest Posts: 3,462 Arc User
    edited January 2015
    Regeneration: No longer provides in Combat Health Regeneration. Now increases the effectiveness of healing spells cast against you and provides out of Combat health regeneration.

    Boy, oh, boy, is that going to hurt. Better stock up on healing potions BIG time. Gold will suddenly come back into vogue as people find themselves going through healing potions like there is no tomorrow (because, when we need regeneration the MOST is when we're out doing dailies solo and are getting pummeled by multiple critters -- who by definition have combat advantage -- a level above us).

    Might I suggest merely reducing it rather than zeroing it out entirely?

    (oh, yeah, this pretty much guarantees the rapid demise of any summoned companions if they can't regenerate either)
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
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    warpetwarpet Member Posts: 1,969 Arc User
    edited January 2015
    [*]Combat: Artifact equipment will be increased in power to start at Item Level 90 before this module goes live.
    [/LIST][/QUOTE]

    dose this mean artifact gear will become new last teir lvl ? or its value will be scored higher because it is artifact gear and wont get any higher stats on then it have now
    i hope u understand what im asking ty
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    zvieriszvieris Member Posts: 1,261 Arc User
    edited January 2015
    Gz, you just killed tanks with your regeneration changes.
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    ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited January 2015
    panderus wrote: »
    [*][*]Life Steal: No longer activates on all attacks. Life Steal now increases the chance to activate life steal, which will steal an amount equal to the life steal severity the player has.

    I'm saying this as a CW who uses lifesteal as a crutch to do crazy reckless things in dungeons.

    Thank you. I for one welcome our new healing Overlords.
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
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    shiani1shiani1 Member, NW M9 Playtest Posts: 316 Arc User
    edited January 2015
    hustin1 wrote: »
    Boy, oh, boy, is that going to hurt. Better stock up on healing potions BIG time. Gold will suddenly come back into vogue as people find themselves going through healing potions like there is no tomorrow (because, when we need regeneration the MOST is when we're out doing dailies solo and are getting pummeled by multiple critters -- who by definition have combat advantage -- a level above us).

    Might I suggest merely reducing it rather than zeroing it out entirely?

    (oh, yeah, this pretty much guarantees the rapid demise of any summoned companions if they can't regenerate either)

    After reading the patch notes, this was the only thing that I had concerns about as well. I wish they'd just lower the amount, as you say.
    Kianni Ravenmoon and Izyana Sol'Eetah




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    eshkull#7182 eshkull Member Posts: 71 Arc User
    edited January 2015
    New items, potions, refinement stones and profession resources to accommodate for the new level cap! What exactly does this mean? New armor? New artifacts? New artifact gear? We need this to be more detailed please.
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    ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited January 2015
    I think it's safe to assume we'll get new armor, artifacts and gear. ;)
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
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    rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited January 2015
    Are you really seriously increasing the artifact refinement cap?
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    hustin1hustin1 Member, NW M9 Playtest Posts: 3,462 Arc User
    edited January 2015
    The magnitude of many stat potions has also been increased.

    I sure hope this includes healing potions! With the regen nerf, all content just got a whole lot more deadly.
    I'm saying this as a CW who uses lifesteal as a crutch to do crazy reckless things in dungeons.

    That's ironic; as a low-dps HR, I stacked gobs of regen instead of lifesteal so I could avoid getting squished without aggroing everything onto me. Back to the drawing board...
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
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    ychiakiychiaki Member Posts: 123 Arc User
    edited January 2015
    So this is it
    DC Divine Oracle Faithful
    HR Stormwarden Trapper / Stormwarden Combat
    GWF Swordmaster Destroyer
    CW Master of Flame Thaumaturge / Spellstorm Oppressor
    TR Master Infiltrator Executioner
    SW Soulbinder Fury
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    starboijuhelstarboijuhel Member Posts: 45
    edited January 2015
    i wonder if clerics would be needed for healing now :rolleyes:
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    warpetwarpet Member Posts: 1,969 Arc User
    edited January 2015
    hustin1 wrote: »
    I sure hope this includes healing potions! With the regen nerf, all content just got a whole lot more deadly.



    That's ironic; as a low-dps HR, I stacked gobs of regen instead of lifesteal so I could avoid getting squished without aggroing everything onto me. Back to the drawing board...

    yeah kinda sad to see life steel nerfed because of cws i just wish they made it worse on them only idk how should gwf and gf tank now with no life steel or regen
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    ychiakiychiaki Member Posts: 123 Arc User
    edited January 2015
    warpet wrote: »
    yeah kinda sad to see life steel nerfed because of cws i just wish they made it worse on them only idk how should gwf and gf tank now with no life steel or regen

    Just get a healer.
    DC Divine Oracle Faithful
    HR Stormwarden Trapper / Stormwarden Combat
    GWF Swordmaster Destroyer
    CW Master of Flame Thaumaturge / Spellstorm Oppressor
    TR Master Infiltrator Executioner
    SW Soulbinder Fury
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    godlysoul2godlysoul2 Member Posts: 661 Bounty Hunter
    edited January 2015
    I'm excited for all of this. It looks like there are some good changes coming. However, these rank 12s and 120 artifacts pose a problem. If there is are not more efficient ways to get RP, there is going to be all kinds of outrage...
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    hustin1hustin1 Member, NW M9 Playtest Posts: 3,462 Arc User
    edited January 2015
    ychiaki wrote: »
    Just get a healer.

    For dungeons, I think this is a Very Good Thing(TM). While it's cool being the "tank" in MC as my low-dps, max-tanky HR in a group of 4 CW's and SW's, it really doesn't make any sense. What I'm really worried about is when I'm in a place like WoD, doing a daily, and getting pounded by (1) green, (1) white, and (3) black dragonwings -- and not having *any* regen until one of us is dead.

    You can make this up to Thia, panderus!

    (1) double the inactive companion cap
    (2) redcap thorn companion (Teelu is getting impatient with me!)
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
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    ayrouxayroux Member Posts: 4,271 Arc User
    edited January 2015
    You know whats going to kill this game.

    NO way to earn RP in game for playing the game.

    With the best gear being artifact equip, yet NO way to farm RP. Unless you can get MAX refined artifact gear to drop from dungeons now as BOE.........

    Since Cryptic things an Orange item is worth $600, I think ill just take that $600 and buy an XBOX ONE with Kinnect and a few games instead. Thats just ONE item.
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    zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited January 2015
    tank my ***... if this change affect cws, the comunity will cry and the class will be more powerfull than ever.
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    starboijuhelstarboijuhel Member Posts: 45
    edited January 2015
    ^ nuff said
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    warpetwarpet Member Posts: 1,969 Arc User
    edited January 2015
    ayroux wrote: »
    You know whats going to kill this game.

    NO way to earn RP in game for playing the game.

    With the best gear being artifact equip, yet NO way to farm RP. Unless you can get MAX refined artifact gear to drop from dungeons now as BOE.........

    Since Cryptic things an Orange item is worth $600, I think ill just take that $600 and buy an XBOX ONE with Kinnect and a few games instead. Thats just ONE item.

    but noone sayas u have to have it orange in 1 day this was meant to be long term farming so ppl have something to farm for
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    hustin1hustin1 Member, NW M9 Playtest Posts: 3,462 Arc User
    edited January 2015
    ayroux wrote: »
    You know whats going to kill this game.

    NO way to earn RP in game for playing the game.

    With the best gear being artifact equip, yet NO way to farm RP. Unless you can get MAX refined artifact gear to drop from dungeons now as BOE.........

    Since Cryptic things an Orange item is worth $600, I think ill just take that $600 and buy an XBOX ONE with Kinnect and a few games instead. Thats just ONE item.

    Picture this, following the existing RP progression pattern:

    Rank 9 enchantment to Rank 10:
    310k RP + another Rank 9

    Rank 10 to Rank 11:
    930k RP + another Rank 10?

    Rank 11 to Rank 12:
    2790k RP + another Rank 11?

    O. M. G.
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
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    rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited January 2015
    ayroux wrote: »
    You know whats going to kill this game.

    NO way to earn RP in game for playing the game.

    With the best gear being artifact equip, yet NO way to farm RP. Unless you can get MAX refined artifact gear to drop from dungeons now as BOE.........

    Since Cryptic things an Orange item is worth $600, I think ill just take that $600 and buy an XBOX ONE with Kinnect and a few games instead. Thats just ONE item.

    Exactly. It is so sad to see that even after all the player feedback and what they saw in the playerbase decline, they still would want to go with this direction.
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    shiani1shiani1 Member, NW M9 Playtest Posts: 316 Arc User
    edited January 2015
    godlysoul2 wrote: »
    I'm excited for all of this. It looks like there are some good changes coming. However, these rank 12s and 120 artifacts pose a problem. If there is are not more efficient ways to get RP, there is going to be all kinds of outrage...

    I agree. This is going to be a serious struggle for those who don't have huge amounts of AD/Zen. (myself included) But for those who do have serious amounts to spend, it will allow them to quickly gain the higher levels (as we've seen before) and it would seem it would even increase the gap between the elite and the rest. Maybe that's the case, and a given, in many games, though. This is the only one I presently play.
    Kianni Ravenmoon and Izyana Sol'Eetah




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    sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited January 2015
    Level 25 crafting professions?

    Makes me wonder what level 25 leadership will do. Would it be to much to hope for tasks that award large chests filled with refinement stones?
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    theoddis1theoddis1 Member, NW M9 Playtest Posts: 353 Arc User
    edited January 2015
    OMG we are all gonna die they are changing everything!!!! everything is broken!!

    JK its gonna be ok guys we have lived through 5 mods so far I dont think the 6th is gonna kill us plus there is still a bit of testing to go.

    this is coming from a lifesteal dependant GWF so lets put down the torches and pitchforks.
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    bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited January 2015
    The increase in all companion levels will be interesting - all those green-quality companions just became a lot more useful. I wonder if all companions will get a new level 40 appearance.

    With the lifesteal stat now affecting the chance to lifesteal, what will affect the lifesteal severity? Will there be a new stat, or will it just be set per class? Maybe it could work off of crit severity, (like 10% of your crit severity or something).

    The increase to professions was actually kind of a surprise - perhaps the current max level tasks, which use epic-quality resources, should be re-evaluated to only use rare ones.
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    warpetwarpet Member Posts: 1,969 Arc User
    edited January 2015
    zacazu wrote: »
    tank my ***... if this change affect cws, the comunity will cry and the class will be more powerfull than ever.

    a g r e e d
This discussion has been closed.