test content
What is the Arc Client?
Install Arc

Control Wizard Feedback - Discussions

1171820222334

Comments

  • jarecstephjarecsteph Member Posts: 270 Arc User
    edited July 2014
    I PVP for several days on testing shard and with today’s update It is very bad, assailant force was our only hope to win, as example HR have 3 time our damage and 3 time our control I’m 18.5 k and getting beat easily by 17k HR. It is impossible to firer spell they are all too long to cast and HR control the fight all the time and our spell don’t work most of the time on them and they firer there shot much quicker than we can cast our spell. This game is killing itself I fought over thousands of 1 x 1 PVP and I know what I’m talking about. I don’t understand, DEVELOPERS go one 1 x 1 PVP and fight each other and you’ll see it’s not working and quit calling us Control Wizard call us Wizard we control nothing in PVP. Anyway after all the time I spend in this game I’m seriously thinking to quit.
  • ahsherahsher Member Posts: 208 Bounty Hunter
    edited July 2014
    Belive me the most problem come from the "400% weapon damage, ignores dr and apparently has no icd "
    the perma lock can be avoided but the dmr ignore is a big big problem cuz vs CW usless skill tab features like ITC block unstoppable astral shild steely defense avalanche exaltation a.army courage breaker Sprint (SW/GWF)& tenacity the are no more woth slotting or stacking and those all are pvp skills stats and base features.
    This problem we will have with HR too.

    I have 15.4 k CW p.vorpal stone pvp set all what i need always first in dps score i have full PVP boons .
    And i know this mod 4 change will rip to all 5 class out from pvp.(SW DC GF TR GWF)
    + I can hit 200 k ice knife too in live so the big big excutioner or IBS are weak in my eyes cuz they have no prone effect .
    Also in live i can kill a 18k GWF if he is far from me and not watching for 3 sec "HV rules in pvp after mod4 i not soo sure".


    MY CW good old lady lucy is more like a Juggernaut Golem with pure brutal DPS and super controll.

    200k Ice Knife... No idea what your smoking or what You're doing but I've never seen a 200k Ice Knife I'll need screeen shots with logs please. or you're bogus...
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited July 2014
    Nvm /10 char
  • dingleberrytruthdingleberrytruth Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 25 Arc User
    edited July 2014
    Frank question though.... does any of the CWs on the first 10 pages of leaderboard actually use..... shield?
    And the only cws in pve who use shield... aren't very good.

    My head hurts now with an entire release centered around an encounter where cws leave behind after gaining experience and gear.
  • edited July 2014
    This content has been removed.
  • obsydian666obsydian666 Member Posts: 329 Arc User
    edited July 2014
    Change for shield sounds good, but....why i wont use it? It is simply- actually my single target dmg is so weak that i need many many and again many series of skills to kill lets say GWF/HR, and generally i am dead in this fight. Now i have RoE under tab which is preety good debuf against all classes, and now lets say put shield on tab- what are my offensive skills? Chil strike? maby 2k dmg? + entangling force? reallly? this abbility makes no dmg, this is momentary (0,5 second?) stun ? And third offensive is what? CoI? RoE? Don't be silly, I am not able to even take off barkshield from good GWF or HR in one rotation of this skills. Only apply to use shield for me, is standing in middle point with DC and try to be not dead, which may be possible if that kind of shield changes will enter on live server, but it is still hopeless.

    PS. like friend up- maby this change, let me survive against lets say perma tr on point, becouse now it is impossible, and maby increase my survivability, but no way to kill someone.
  • relativityrelativity Member Posts: 246 Arc User
    edited July 2014
    You guys are really forgetting, that for several weeks after m4, some Renegades will try to test themselves in PvP (before they respec to Thauma). We will suck, at least don't nerf shield which will be the only good survival spell for us.

    Empowering single-target skills will also support non-thauma CWs in PvP. We don't have any Assailant to add to our damage.
    Oppressors might be able to control one target, but if someone won't help them finishing him/her off, such oppressor is asking for being ganged (and nerfing shield won't help CW in this dire situation). Don't forget that even without shield CWs were focus of 2-3 enemy team players. I don't think such tactics will end soon.

    Renegades will do their useless <font color="orange">HAMSTER</font>, not really helping anyone and not being able to land damage, being just a target for shot span massive focus (with nerfed shield). Actually others might do as good as ignore Renegeds, they will not even be able to irritate, maybe if they slot repel. But again, nerf shield, make them be aim of 3 enemy players, and you've got what they wanted - easy kill AGAIN.

    Or leave shield as it is and empower single target CW spells. Because, you know, not everyone in PvP will be Thauma. Especially not those of us, who also use same toon for PvE.
    Bids he then the spruces to singer him an anthems!
    thief-glyphs.gif?w=32
    And the Woodsie Lord binders them fleshes to stone!
  • dingleberrytruthdingleberrytruth Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 25 Arc User
    edited July 2014
    macjae wrote: »
    Yeah, this is sort of a problem too. Using Shield requires making a huge sacrifice in terms of damage and control output. I don't think any good CWs actually use it as is; I don't. That doesn't mean they won't or wouldn't do so given that it's sufficiently potent. That then leaves the question of whether that is actually good for CW gameplay. One of the fun aspects of CWs is having an additional power available; this change, if Shield becomes good enough to be a must-have (which I'm not really sure about at all; provided some of the other changes aren't messed with too much, things should be a bit easier on CWs anyway), will make CW play less interesting in PvP.

    It may be that good player still won't use Shield in general, but it will probably be something that's relevant to slot in certain situations; CWs might actually make somewhat decent node holders with the new Shield and Repel.

    Thanks for sharing this practical view.

    I won't deny shield has its uses.

    CWs rely heavily on encounters for burst damage or control. Slotting shield effectively removes 1/4 of that.

    The sacrifice in damage or control has to be justifiable. In PVE, after hitting a break point in gear, and with all the boons now readily available with some daily grinding, this 'point' is easily attained. Rendering Shield useless in PVE.

    Given the above equation, with damaging powers effectively weakened, the sacrifice in damage and control becomes significantly less, giving rise to reason for using shield in PVP. Is there something wrong with this logic? I'm not exagerrating here.

    But still PVP is not my forte. PVE is my focus and I admit to being no expert in PVP. First 10 pages of the leaderboard = less than 10 cws. Says something.

    Maybe this round of patches is for shield specifically, but I am fairly disheartened by the way EoTs is left to be for PVE. Damage Nerf/Crit Severity nerf or something. Not ICD.

    Renegades have crit severity buff feats in their tree, and this would become their strength, neutralizing a penalty. Thaumas will have no such thing, and that would be their crutch. Oppressors still reign in control.

    Please.. no ICD.
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited July 2014
    sygfried94 wrote: »
    Ok seeing all the last post give me the point of how it work there.

    People who never played CW come here to complain. players that claim themselve to have never lost even once again CW.
    They come there and get what they want again; a free kill for pvp while it will be now out of leage in pve. they don't even care of what it give for those CW player that just play solo map.

    Yes those 99% pvp-only-guys are very concerned about any buff or pve rework which can be viable in pvp!
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited July 2014
    relativity wrote: »
    We will suck, at least don't nerf shield which will be the only good survival spell for us.

    Or leave shield as it is and empower single target CW spells. Because, you know, not everyone in PvP will be Thauma. Especially not those of us, who also use same toon for PvE.

    I dont think you understand how the shield works... Its NOT a buff to your base DR its its own layer of DR.

    Slotting shield in Tab (even when broken at 25%) actually makes you JUST as tanky as a GF or GWF(sent)... I dont see how you think a CW should be tankier than those classes?

    Lets look at CWs "dreaded IBS". In 1v1 vs CW the most ive crit for is about 17k - done more but it wasnt 1v1.

    So 17k comes in. My GWF has more ARP than your DR so DR+Tenacity do nothing. So your shield will block 25% of this damage down to about 12,750k On my hardest hitting - requres set up AND max stacks (from 2 feats) for about 1/3rd of your HP.

    That same 17k Hitting a GF? Well my 33% ARP takes his 50% DR down to 17% (then 17 *1.2 = 20.4% with tenacity) So that 17k drops to 13,532.

    So your shield made you TANKIER than a 50% DR GF... Id say its worth slotting. Not only that you have Stable and R1 Unstable which offer more AND control resist....

    TLDR: Shield is perfect where it is at 25% broken.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited July 2014
    theace69 wrote: »
    Please can we have some resistance to Root and Stun like every other class,

    please can CW gear be looked at to give a control bonus we never seem to have any.

    I just watched a Hunter ranger kill 4 players vs 1 in pvp (5 total) and me, their rooting capabilities are too overpowered , we are supposed to be the controlling class.


    Malestrom of Chaos needs reworking as our high end power it is far too low end.

    HRs had their CC removed on the PTR - so next module this wont be an issue.
    Correct me if I am wrong but doesnt one of your stats have control resist on it? Like Wis or Int?

    Also, stack tenacity - has CC resist also some races like Dwarf/Halfling has CC resist and Shield in Mastery on PTR has what, 15% CC resist?
  • hefisdohefisdo Member Posts: 709 Bounty Hunter
    edited July 2014
    ayroux wrote: »
    Slotting shield in Tab (even when broken at 25%) actually makes you JUST as tanky as a GF or GWF(sent)... I dont see how you think a CW should be tankier than those classes?

    This seems very hypocritical since GWFs and GFs are currently better CCers than CWs on PvP due to prones and Roar, but well... what can we do about it, amirite?

    @Topic

    The Shield is with the old tooltip when in the power tray.
    (´・ ω ・`)
  • v1rus89v1rus89 Member Posts: 83
    edited July 2014
    Can everybody stop replying to @ayroux or other classes players in general?

    We get it, you have a gf or a gwf and everything you talk about is nerf cw/ nerf hr , it's not funny anymore can we move on now????

    This is getting ridiculous, one thing is to point out something you think is overperforming in the appropriate class thread, another thing is literally crying all day every day in those two threads multiple times.
    Virus, Enemy Team.
  • relativityrelativity Member Posts: 246 Arc User
    edited July 2014
    hefisdo wrote: »
    This seems very hypocritical since GWFs and GFs are currently better CCers than CWs on PvP due to prones and Roar, but well... what can we do about it, amirite?

    Apparently GWFs, GFs, and HRs having more CC then CWs is as it should be. Only CW cannot be tankier, nonono.

    @ Topic

    Here goes another bug in Shard's buggy history: while you casting it, it's... invisible. Noticed it in VT. I'm pushing invisible ball, it does its thing most of the time, but it feels awkward. It becomes visible a bit later, but still...
    Bids he then the spruces to singer him an anthems!
    thief-glyphs.gif?w=32
    And the Woodsie Lord binders them fleshes to stone!
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited July 2014
    ayroux wrote: »
    I dont think you understand how the shield works... Its NOT a buff to your base DR its its own layer of DR.

    Slotting shield in Tab (even when broken at 25%) actually makes you JUST as tanky as a GF or GWF(sent)... I dont see how you think a CW should be tankier than those classes?

    Lets look at CWs "dreaded IBS". In 1v1 vs CW the most ive crit for is about 17k - done more but it wasnt 1v1.

    So 17k comes in. My GWF has more ARP than your DR so DR+Tenacity do nothing. So your shield will block 25% of this damage down to about 12,750k On my hardest hitting - requres set up AND max stacks (from 2 feats) for about 1/3rd of your HP.

    That same 17k Hitting a GF? Well my 33% ARP takes his 50% DR down to 17% (then 17 *1.2 = 20.4% with tenacity) So that 17k drops to 13,532.

    So your shield made you TANKIER than a 50% DR GF... Id say its worth slotting. Not only that you have Stable and R1 Unstable which offer more AND control resist....

    TLDR: Shield is perfect where it is at 25% broken.
    CW should not be tanky? Okay, personally I would be fine with that. But then melee should not have better cc than CW, melee should not have cc immunity, melee attacks should not be ranged, melee attacks should not be supernatural, melee who are heavily armored should not run so fast, ......
  • myvain7myvain7 Member, Neverwinter Beta Users Posts: 77
    edited July 2014
    ayroux wrote: »
    Lets look at CWs "dreaded IBS". In 1v1 vs CW the most ive crit for is about 17k - done more but it wasnt 1v1.

    So 17k comes in. My GWF has more ARP than your DR so DR+Tenacity do nothing. So your shield will block 25% of this damage down to about 12,750k On my hardest hitting - requres set up AND max stacks (from 2 feats) for about 1/3rd of your HP.

    That same 17k Hitting a GF? Well my 33% ARP takes his 50% DR down to 17% (then 17 *1.2 = 20.4% with tenacity) So that 17k drops to 13,532.

    So your shield made you TANKIER than a 50% DR GF...

    Mmmm... except that a CW and a GF have not the same amount of HP. Not many CW have about 36000 HP. A 13k on CW will hurt it more than the same hit on a GF. It's not 1/3, it's 1/2 of the max HP of a "normal" CW with a special encounter provided for the defense (a shield !).
    A hit of 1/2 of the HP is normal here... with asaillant this is a scandal... well
    Chaotic neutral - so i can do whatever the hell i want
  • matiagronxmatiagronx Member, NW M9 Playtest Posts: 251 Arc User
    edited July 2014
    myvain7 wrote: »
    Mmmm... except that a CW and a GF have not the same amount of HP.

    Exactly. And thats why shield is a unique balancing factor for PVP CWs and T3 PVE CWs, plus u have the option to go glass cannon and take your chances. Fact is that with shield CW comes closer to the average toughness of almost all classes.

    I also wanna believe that ayroux wants to offer his expertise for the purpose of good pvp balance, i dont think he rages cause of the endless ice knifes delivered unto his head :)

    M4 is truly a unique opportunity to make a strong start with balanced pvp after 1 whole year of the unbalanced slaughterhouse we lived.
  • edited July 2014
    This content has been removed.
  • miaskydustmiaskydust Member, Neverwinter Beta Users Posts: 7 Arc User
    edited July 2014
    One thing, Control Wizard = Control
    You will ruin CW's with these extreme changes
  • dingleberrytruthdingleberrytruth Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 25 Arc User
    edited July 2014
    abaddon523 wrote: »
    Feedback: Shield

    From a PvE perspective Shield seems to be appropriate. I was doing HE's last night and kept getting killed by burst damage (lousy Deathlock Wrights). I eventually slotted shield on tab and gave it another go and while it was still tough and went slower it did a great, great job at diminishing the burst damage I was taking. Enough so to keep me alive. There were still touch and go moments, as without a 4th spell my control suffered so I was getting hit more. But it made enough of a difference that I was able to complete one where I could not without it. It was by no means overpowered as the drawbacks of not having a 4th spell were very evident and make me hesitate to use shield all the time. But, situationally, it is very useful and has its place.

    You're a good theorycrafter.

    But let's stop there for a moment.

    CoI/Icy Terrain, why would you still need shield to even solo entire HEs including deathlock wights with your eyes closed.

    lvl 65 HEs maybe.
  • relativityrelativity Member Posts: 246 Arc User
    edited July 2014
    miaskydust wrote: »
    One thing, Control Wizard = Control
    You will ruin CW's with these extreme changes

    You have no idea. Step one has already been done: Renegade tree ruined completely.
    Bids he then the spruces to singer him an anthems!
    thief-glyphs.gif?w=32
    And the Woodsie Lord binders them fleshes to stone!
  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited July 2014
    You're a good theorycrafter.

    But let's stop there for a moment.

    CoI/Icy Terrain, why would you still need shield to even solo entire HEs including deathlock wights with your eyes closed.

    lvl 65 HEs maybe.

    I needed shield because Icewind Dale enemies have very high control resist. They break out of freeze very quickly and can do truckloads of damage before I'm able to freeze them again. From parses the Deathlock Wrights can hit for 10 - 13k with 25% damage resistance. A pack of three of them is lethal if they all break freeze at the same time.
    [SIGPIC][/SIGPIC]
  • relativityrelativity Member Posts: 246 Arc User
    edited July 2014
    Hello Devs.

    Can we have some word from you about what is being considered to make Renegade viable again in PvP and PvE?

    Renegade at the very beginning when many of today's few renegades decided to choose that tree was suppose to be the other DPS CW (only based on burst damage: Crit-Cha-Combat Adv). Just to refresh your memory:

    - we wanted EotS ICD minimized, to help Renegade's DPS.
    - or give Renegades kind of specialization that will allow them to cast encounters, at wills and dailies significantly faster then other trees (by reducing ICD, CD and casting time).
    - we wanted (and that applies to all trees) our single target spells de-nerfed (for PvP purposes).
    - there was also idea to make Renegade's buffs party-wise. And only this one (which helps Renegades themselves the least) has met Dev's feedback. No CW who is used to deliver DPS of a different kind will buy that! They will simply switch to the one and only DPS tree.

    Devs, if you stay true to the first idea, to have 2 CW trees DPS focused, world will not end. The math stays the same. You will have DPS CWs divided between thaumas and renegades. If you keep pushing Renegade down, you'll have most renegades going thauma and another class with 1 tree (which once was satisfactory) totally wasted.
    Bids he then the spruces to singer him an anthems!
    thief-glyphs.gif?w=32
    And the Woodsie Lord binders them fleshes to stone!
  • adamy2004adamy2004 Member Posts: 226 Arc User
    edited July 2014
    hefisdo wrote: »
    Make the current tabbed version of this power be the normal version, and in the tab the area effect is doubled.

    I don't feel like putting this on tab slot because the location issue seems to be "easily" solved by just walking to the target location. It just don't feel worth like a tab mechanic... for me, at least; looks more like a QoL change. I can do much more with other tabbed powers than Icy Terrain currently.

    Steal Time and Sudden Storm already have this mechanic that you have to walk to the target and then use the power, and it already feels very unfun for a ranged class.

    no, that would essentially make it a more OP version of thornward. its strong enough as it is being able to proc assailing force, freeze targets in it and it procs GPF on them aswelll. icy terrain is strong enough.

    right now, the only thing that needs to happen for CW is a shard of endless avalanche buff
    Don't waste my time.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited July 2014
    We still want Wizards to feel like a viable DPS class while they are specced into Thaumatuge......
    Btw, your sentence is quite thought-provoking.

    Speaking of DPS, War Wizard is more skilled than Control Wizard. Personally, I always think someday War Wizard will be introduced in this game and I can then enjoy playing a true damage dealer.

    However, in your sentence, "Wizards" was used instead of "Control Wizard". Not sure if I misunderstand you, but it looks like you didn't seem to have War Wizard in your mind and didn't have the intention to introduce it.

    If making Control Wizard's DPS viable is how this game introduces War Wizard and we will never ever see stand-alone War Wizard class being introduced, that would be very sad.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited July 2014
    adamy2004 wrote: »
    no, that would essentially make it a more OP version of thornward. its strong enough as it is being able to proc assailing force, freeze targets in it and it procs GPF on them aswelll. icy terrain is strong enough.

    right now, the only thing that needs to happen for CW is a shard of endless avalanche buff
    Thorn Ward can proc GPF and feat-related effects, too. Is it overpowered?

    Icy Terrain's damage is low. It doesn't do as much damage as Thorn Ward does.

    And both powers are supposed to have the same area effect and casting mechanism. (See reason).

    Icy Terrain has been an underrated power for a long time. That needs to be changed.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited July 2014
    lcwwpyjhjs wrote: »
    Feedback : Weapon Artifact

    Wf0xWMM.jpg

    Not relevant, but how could this At-Will bonus benefit Ray of Frost?
    Continuous of casting Ray of frost in live server only required 3.7-3.8sec total till fully freeze (On a Thaumaturge Feat without Glacial Movement feat)
    The additional stack of chill after 1sec might be useful, but it will even further reduce the total time until freeze status with only 3.1sec required.
    2nd bonus after 4sec of continuous casting Ray of Frost brings no beneficial at all.
    Yeah, the Chill-adding bonus might need to be changed otherwise the casting won't even last long enough to 4 seconds.

    And Deflection is probably the least useful state to CW. Recovery or Armor Penetration would be more useful.
  • hfgtfsdfshfgtfsdfs Member Posts: 688 Arc User
    edited July 2014
    Yeah the second half of this power is useless. I hope they find a way to make it useful before release. Adding the second chill after 2 seconds would be better.
    ZengiaH@ejziponken
  • ganjahero91ganjahero91 Member Posts: 32 Arc User
    edited July 2014
    Idk what you guys' deal is but cw has been so bugged lately. First the op shield that does 50% dr on top whatever else you have for dr. Then assailant(I'll deal with it). Now smolder + bile procs after soulforged? Let's not even get into overload enchants that does 10k damage that cant be mitigated or the other overload enchant that does 50% dr plus the shield that does another 50% dr. Seriously, mod 4 is in a few weeks is this basically what mod 4 is gonna be like? If so just tell me now so I can make arrangements.
    Dark Chocolate HR
  • nativejoenativejoe Member Posts: 40
    edited July 2014
    Thorn Ward can proc GPF and feat-related effects, too. Is it overpowered?

    Icy Terrain's damage is low. It doesn't do as much damage as Thorn Ward does.

    And both powers are supposed to have the same area effect and casting mechanism. (See reason).

    Icy Terrain has been an underrated power for a long time. That needs to be changed.

    DONT SAY THAT... when u say change...they NERF... they'll make it do ZERO damage next ! o.o

    Anyway is there ANYWAY to make the targeting reticule or whatever more responsive? If im supposed to CC it would really be nice to be able to do that. To be able to switch targets immiedietly and CC one guy, then immiedietly go back to CCing and dpsing others. Currently I can't figure out how to do this, and it really anoying to have the guy I want to entangle Right behind me, and I turn 180 cast entangle and it entangles the mobs that are now currently behind me o.o that I was dpsing. Same thing occures with healing. This system needs to be dirastically improved if there isn't a way to fix it. EVEN focuses would be better, IE focus target ctrl+1 ctrl+2 Ctrl+3 would be a start

    Healers in my guild would be dirastically improved by this to. So if anyone knows how, please post
Sign In or Register to comment.