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The Cloaked Ascendancy Issues

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  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited February 2017
    chaotic nexus still do not provide the armor penetration buff by 30%.
    FIrst i thought it reworked to buff only other members but no it doesnt work.
  • pitshadepitshade Member Posts: 5,665 Arc User
    New issue relating to SoMI fishing. The audio cue for a full 'action bar' isn't playing. The visual cue still works.
    "We have always been at war with Dread Vault" ~ Little Brother
  • xxxhansolxxxxxxhansolxxx Member Posts: 104 Arc User
    Same with reclamation specialists, didnt take me too long, but got the same reward.
  • abluebuttonabluebutton Member Posts: 4 Arc User

    I started working on "Brother, Can You Spare a Copper?", talked to Neverember, then to the lady, and when it said to talk to Kavatos, I used a travel portal to go back to PE. That Kavatos won't talk to me, and River District no longer shows up on the map to go to...so I can't go back there and find him. Help?


    Having the same problem river district is gone from the map and cant get back there.

    I as well.

  • sobacsobac Member, NW M9 Playtest Posts: 440 Arc User
    anomalea said:

    Resist the Rituals, top left in the campaign window. You have to collect 100 Resistance to earn a reward. You can continue collecting over 100, but when turning in the quest, all stored Resistance is used. So, if you have collected 200, it consumes all of it, instead of 100. It doesn't show this while the quest is resolving (during the 20 seconds), it shows what you have remaining after consuming the 100, but when you go to collect your chest, Resistance is resets to 0.

    Was about to report this bug. Too bad i haven't seen it before i lost 400 and 500 of that seal/currency after 2 days farming. Sux :(
  • kangkeokkangkeok Member Posts: 1,123 Arc User
    Travelling merchant is bugged. Cant open store even u unlock the campagin requirement. Pls fix ty.
  • nitocris83nitocris83 Member, Cryptic Developer, Administrator Posts: 4,498 Cryptic Developer
    Hi everyone! Thanks for all your reports. I've been escalating issues as they come in but I will also do a comprehensive "first week" roundup for the team. I'll likely send that up tomorrow by 4pm so any issues reported after that won't get escalated until Monday of next week (unless they are critical).
  • earlgreybeardearlgreybeard Member Posts: 407 Arc User

    Travelling Merchant bugged. Even after completing Clear the Docks on the campaign task list all merchant offers is "Complete the campaign task Clear the Docks to unlock the Travelling Merchant's Store."

    I struck this also.. someone in the zone chat said that if you complete the next campaign task in that bottom row of tasks will fix it

    but will the evidence of evil requirement be halved in that next task or will you need to complete the one after that task to make it active?

    also finding the traveling merchant is a bit of a pain
    maybe needs to show on the map or something

    some of the ? and ! diamonds or store coin above the NPC's don't show up from much of distance , you need to be practically right in front of them to see them.
    Guild Leader Den of the Misfits
  • d3drkshadowd3drkshadow Member Posts: 73 Arc User
    edited February 2017

    I started working on "Brother, Can You Spare a Copper?", talked to Neverember, then to the lady, and when it said to talk to Kavatos, I used a travel portal to go back to PE. That Kavatos won't talk to me, and River District no longer shows up on the map to go to...so I can't go back there and find him. Help?


    Having the same problem river district is gone from the map and cant get back there.


    work around

    if you drop the quest the river district portal returns to the map.
  • abluebuttonabluebutton Member Posts: 4 Arc User

    I started working on "Brother, Can You Spare a Copper?", talked to Neverember, then to the lady, and when it said to talk to Kavatos, I used a travel portal to go back to PE. That Kavatos won't talk to me, and River District no longer shows up on the map to go to...so I can't go back there and find him. Help?


    Having the same problem river district is gone from the map and cant get back there.


    work around

    if you drop the quest the river district portal returns to the map.
    I also
    1) abandoned the quest
    2) picked it up from the Kavatos in PE
    3) traveled to River District, talked to Neverember, lady, exited the villa
    4) turned it into the *correct* Kavatos outside the villa on the Right as you exit down the steps

    And Bob's your uncle!
  • shadowgod244shadowgod244 Member, NW M9 Playtest Posts: 44 Arc User
    although i like the new skirmish the fact that getting gold seems to give greens is bad and as it has no extra chest i dont feel the reward is equal to the time invested
  • anomaleaanomalea Member Posts: 100 Arc User
    anomalea said:

    Resist the Rituals, top left in the campaign window. You have to collect 100 Resistance to earn a reward. You can continue collecting over 100, but when turning in the quest, all stored Resistance is used. So, if you have collected 200, it consumes all of it, instead of 100. It doesn't show this while the quest is resolving (during the 20 seconds), it shows what you have remaining after consuming the 100, but when you go to collect your chest, Resistance is resets to 0.

    Tested tonight and found the same is true for Secure the District; all Security stored is consumed upon pickup of the reward.
  • pitshadepitshade Member Posts: 5,665 Arc User
    While I love the random lairs and it doesn't bother me that they are recycled maps, there are a few issues I've noticed. The dungeon pattern that is Blackdagger Keep has a mob in the treasure room that spawns inside of terrain. Twice I've had this happen and it keeps putting me back in combat. This latest time it was a ranged mob (flamebow perhaps) and was shooting me. Fortnuately, it is from the first pack on top of the steps which isn't part of the packs that need to be cleared for completion and it is far enough away from the chest to not stop progress.

    The Crypt that comes from first boss of Idris and some of the other lairs has a tendency to spawn all three of the treasure room mob packs at the same time, making the fights considerably more difficult.
    "We have always been at war with Dread Vault" ~ Little Brother
  • gomesrosgomesros Member Posts: 5 Arc User
    Traveling merchant is bugged even after u complete the task campaingn "Clear the docks". When u go to her says u need to complete the campaingn "Clear the docks" to access the store.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited February 2017
    Zythar (demon) mobs seem to have picked up some death animation sequencing from fire archons. I don't remember them doing that before.

    Not new in M11, but imps, sprites, and other small flying critters have been made to run on the ground and are still doing so.

    Since the launch of Ascendancy the moving, sparkling "sky" on my Rainbow Starry Panther-mount is missing, not just for me, but for others as well (i asked friends ig, and they also can't see it anymore). Now this mount looks like a normal, black panther, although still pooping rainbows and stuff, no moving stars, no changing lights, no disco-mount :(.
    I remember this was also the case on the preview-server, but thought that maybe they didn't add some textures etc. there on purpose. I am sad now :(.

    Also true of the regular Starry Panther, for the record. It has a sparkly trail but no pattern overlaying the mount itself.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • arcanjo86arcanjo86 Member, NW M9 Playtest Posts: 1,093 Arc User
    hi @nitocris83

    - just wanted to say that the task that unlocks the traveler merchat at the dock has something wrong, completed the task spoke to the merchant and he still tells me i need to complete the task. ty for your time.
  • arcanjo86arcanjo86 Member, NW M9 Playtest Posts: 1,093 Arc User

    Travelling Merchant bugged. Even after completing Clear the Docks on the campaign task list all merchant offers is "Complete the campaign task Clear the Docks to unlock the Travelling Merchant's Store."

    I struck this also.. someone in the zone chat said that if you complete the next campaign task in that bottom row of tasks will fix it

    but will the evidence of evil requirement be halved in that next task or will you need to complete the one after that task to make it active?

    also finding the traveling merchant is a bit of a pain
    maybe needs to show on the map or something

    some of the ? and ! diamonds or store coin above the NPC's don't show up from much of distance , you need to be practically right in front of them to see them.
    the reduction on eoe is for the shops
  • michela123michela123 Member Posts: 257 Arc User
    Tome of Ascendance (Illusion spell)
    Expected: When damaged, you emit a dazzling attack that stuns and lowers your enemy's Defense by 13/14/15%.
    Observed: After an enemy attack me, it is not stunned and my damage against it doesn't increase.
  • nitocris83nitocris83 Member, Cryptic Developer, Administrator Posts: 4,498 Cryptic Developer
    In ~1 hour I'll be sending out the "first week" report on M11 to the team. I'm dividing it between Issues/Bugs and Feedback so if you have anything you want escalated before the weekend, speak now or forever until monday hold your peace (I encourage players to post throughout the weekend but I won't report anything new until Monday).
  • dupeksdupeks Member Posts: 1,789 Arc User

    In ~1 hour I'll be sending out the "first week" report on M11 to the team. I'm dividing it between Issues/Bugs and Feedback so if you have anything you want escalated before the weekend, speak now or forever until monday hold your peace (I encourage players to post throughout the weekend but I won't report anything new until Monday).

    It's been mentioned by @tripsofthrymr but the Evidence of Evil awarded by the weekly mission is really low (20) compared to even the daily (25). Intended? Or did they miss a 0 there...
  • panteleeleepanteleelee Member Posts: 289 Arc User
    45 arcanic focus for main hand to restore???? are u kidding me? do something for this...i play 8 hours dig sites and i take only 7 arcanic focus...no more grind pls...

    Taylor DC/DO & AC Buff/Debuff - Guild Gutbusters Brigade - PVE
    May the Torm of Understanding guide us!
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    dupeks said:

    In ~1 hour I'll be sending out the "first week" report on M11 to the team. I'm dividing it between Issues/Bugs and Feedback so if you have anything you want escalated before the weekend, speak now or forever until monday hold your peace (I encourage players to post throughout the weekend but I won't report anything new until Monday).

    It's been mentioned by tripsofthrymr but the Evidence of Evil awarded by the weekly mission is really low (20) compared to even the daily (25). Intended? Or did they miss a 0 there...
    This is how players felt about the currency from SKT weeklies as well... that they broke the previous model where the weekly mission can serve as a catch-up quest for more casual players, and a get-ahead quest for those who are grinding daily. I'd register that as feedback even if not a bug.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • nitocris83nitocris83 Member, Cryptic Developer, Administrator Posts: 4,498 Cryptic Developer

    dupeks said:

    In ~1 hour I'll be sending out the "first week" report on M11 to the team. I'm dividing it between Issues/Bugs and Feedback so if you have anything you want escalated before the weekend, speak now or forever until monday hold your peace (I encourage players to post throughout the weekend but I won't report anything new until Monday).

    It's been mentioned by tripsofthrymr but the Evidence of Evil awarded by the weekly mission is really low (20) compared to even the daily (25). Intended? Or did they miss a 0 there...
    This is how players felt about the currency from SKT weeklies as well... that they broke the previous model where the weekly mission can serve as a catch-up quest for more casual players, and a get-ahead quest for those who are grinding daily. I'd register that as feedback even if not a bug.
    Yeah, I'm putting it in "bugs" but highlighting it as "this is special and may just be feedback but please look at this NAO"
  • valnoledvalnoled Member Posts: 38 Arc User
    edited February 2017
    Ok, here we go. Probably not all of problems listed below are of Module 11 - I made a break from the game... but, nevertheless

    1. Wizard can't teleport through creatures. It probably made sense with giants, but with a crowd of trolls, deers, gorgons, bulletes, archons and one-eyed monsters surrounding you - it doesn't. I've checked several times - every other attempt looks like you're meeting an obstacle and staying in the place with stamina being reduced. Or jumping not the full possible distance. That's literally a death sentence.
    2. New craft components made my craft bag overfull. Please make it bigger or make all resources store in ONE stack only.
    3. Companion dies... A LOT. It does not make sence at all when your orange companion lies dead from ONE hit of a SIMPLE mob wandering the street
    4. Control of petrification. Not sure if it is WAI, but Elven Battle Ecnhantment is not reducing its time. Or I presume without it I would stay petrificated for several minutes?
    Post edited by valnoled on
  • vida44vida44 Member, NW M9 Playtest Posts: 667 Arc User
    The Skirmish Illusionists Gambit doesn't give daily AD. And while they are at it. Give daily AD to Epic Trials (let it count towards 2 from the dungeon).

    Also:
    Unstoppable Bug is present in this game build as well.
  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    edited February 2017
    There's a hole in my Aberrant Drake's neck.



    (The orange you can see is from the shingles in the background.)
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    "...I grab my wiener and charge!" - ironzerg79
  • flensburger99flensburger99 Member, NW M9 Playtest Posts: 8 Arc User
    edited February 2017
    Bug Tome of Ascendance (mythic):
    Fireforged (tooltip): All nearby enemies get chained and pulled towards you. Every enemy chained increases your Damage and Defense by 1.5%

    Actual result:


    383,6 damage unbuffed non crit.
    556,2 damage with fireforged 3xchain buff non crit.
    It's about 44,9% damage increase, instead of the 1.5% *3 for 3 Targets.

    Crit hits have other buff received.
    671,3 damage unbuffed crit hit.
    843,9 damage with fireforged 3xchain buff crit hit.
    Which is about 25,7% damage increase

    EDIT:
    It only buffs the base damage of the hit, but not the crit hit itself.
    Post edited by flensburger99 on
  • panteleeleepanteleelee Member Posts: 289 Arc User
    the marked dig site have bug...tells me it has cooldown 1hour but i never play that dig site for 2 days...



    Taylor DC/DO & AC Buff/Debuff - Guild Gutbusters Brigade - PVE
    May the Torm of Understanding guide us!
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited February 2017
    Tome of Ascendance (Fireforged)

    Instead of granting 1.5% increased damage per roped target, it grants 15% increased damage per roped target.

  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    Please, please, please fix the inconsistent box stacking:

    As you can see, Ornately Carved boxes stack to 5, but the Decorative Metal Box does not stack at all. You may wonder why I do not simply open up those boxes and select the resource I need, but the answer is that I am still quite a bit away from having the weapons on Live, so I do not know now what I will really be short of at that time.

    And meanwhile the Decorative metal boxes just keep filling my inventory. Help!
    Hoping for improvements...
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