Since the launch of Ascendancy the moving, sparkling "sky" on my Rainbow Starry Panther-mount is missing, not just for me, but for others as well (i asked friends ig, and they also can't see it anymore). Now this mount looks like a normal, black panther, although still pooping rainbows and stuff, no moving stars, no changing lights, no disco-mount . I remember this was also the case on the preview-server, but thought that maybe they didn't add some textures etc. there on purpose. I am sad now .
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instynctiveMember, NW M9 PlaytestPosts: 1,885Arc User
Chapter 2 - the one where you go to the vault to check on the crown - refuses to complete. Have played it twice now. I'm wary of dropping and reacquiring the mission as there's been a chronic bug in previous campaigns where that broke the quest progress and you couldn't get the mission again. Tried deleting the gampref file - man I hate doing that - as that has in the past fixed similar bugs, but no luck.
Logic is the beginning of wisdom, not the end of it.
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instynctiveMember, NW M9 PlaytestPosts: 1,885Arc User
Having an issue where sometimes leaving the game and going back into, or changing characters, will put me at the entry point of the map instead of where I left my character on the map. Happens a lot of the SH map.
While I experienced this as well, this morning all my characters were where I left them last night.
big heroic encounter they do not have rotation...its buged. Why dig sites have cooldown? rly annoying. I play 5 hour dig sites and i take ONLY 3 arcanic focus...pls do something for this....do arcanic focus unbound or up the drop rate...
Taylor DC/DO & AC Buff/Debuff - Guild Gutbusters Brigade - PVE May the Torm of Understanding guide us!
Travelling Merchant bugged. Even after completing Clear the Docks on the campaign task list all merchant offers is "Complete the campaign task Clear the Docks to unlock the Travelling Merchant's Store."
Same here. I have even switched maps and restarted the game. She hates me...
This is not an actual bug regarding "The Cloaked Ascendancy or River District zone" but it is related to the Mod 11 release.
Did they change the way HE's appear in zones now? I am noticing at least on my computer, zones like WoD, DR, IWD, Bryn Shandar, Lonelywood and SoMI do not show active HE's anymore they way they use to. Now you actually have to look on the map to see an active HE. There are no more "Purple Beams" shooting into the sky directing you to the an active HE like before the Mod 11 release. However the standard He's on some of the zones are showing as a golden hue which can be seen from afar.
Also there is an issue with quest givers in all zones. Seems they do not show-up as having an available quest unless you are right up on the NPC. This makes it very easy to bypass available quests.
All these issues could be related to lag...if it is, lag just got 10 times worse IMO since the release of Mod 11...not better.
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
edited February 2017
chaotic nexus still do not provide the armor penetration buff by 30%. FIrst i thought it reworked to buff only other members but no it doesnt work.
I started working on "Brother, Can You Spare a Copper?", talked to Neverember, then to the lady, and when it said to talk to Kavatos, I used a travel portal to go back to PE. That Kavatos won't talk to me, and River District no longer shows up on the map to go to...so I can't go back there and find him. Help?
Having the same problem river district is gone from the map and cant get back there.
Resist the Rituals, top left in the campaign window. You have to collect 100 Resistance to earn a reward. You can continue collecting over 100, but when turning in the quest, all stored Resistance is used. So, if you have collected 200, it consumes all of it, instead of 100. It doesn't show this while the quest is resolving (during the 20 seconds), it shows what you have remaining after consuming the 100, but when you go to collect your chest, Resistance is resets to 0.
Was about to report this bug. Too bad i haven't seen it before i lost 400 and 500 of that seal/currency after 2 days farming. Sux
Hi everyone! Thanks for all your reports. I've been escalating issues as they come in but I will also do a comprehensive "first week" roundup for the team. I'll likely send that up tomorrow by 4pm so any issues reported after that won't get escalated until Monday of next week (unless they are critical).
Travelling Merchant bugged. Even after completing Clear the Docks on the campaign task list all merchant offers is "Complete the campaign task Clear the Docks to unlock the Travelling Merchant's Store."
I struck this also.. someone in the zone chat said that if you complete the next campaign task in that bottom row of tasks will fix it
but will the evidence of evil requirement be halved in that next task or will you need to complete the one after that task to make it active?
also finding the traveling merchant is a bit of a pain maybe needs to show on the map or something
some of the ? and ! diamonds or store coin above the NPC's don't show up from much of distance , you need to be practically right in front of them to see them.
I started working on "Brother, Can You Spare a Copper?", talked to Neverember, then to the lady, and when it said to talk to Kavatos, I used a travel portal to go back to PE. That Kavatos won't talk to me, and River District no longer shows up on the map to go to...so I can't go back there and find him. Help?
Having the same problem river district is gone from the map and cant get back there.
work around
if you drop the quest the river district portal returns to the map.
I started working on "Brother, Can You Spare a Copper?", talked to Neverember, then to the lady, and when it said to talk to Kavatos, I used a travel portal to go back to PE. That Kavatos won't talk to me, and River District no longer shows up on the map to go to...so I can't go back there and find him. Help?
Having the same problem river district is gone from the map and cant get back there.
work around
if you drop the quest the river district portal returns to the map.
I also 1) abandoned the quest 2) picked it up from the Kavatos in PE 3) traveled to River District, talked to Neverember, lady, exited the villa 4) turned it into the *correct* Kavatos outside the villa on the Right as you exit down the steps
And Bob's your uncle!
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shadowgod244Member, NW M9 PlaytestPosts: 44Arc User
although i like the new skirmish the fact that getting gold seems to give greens is bad and as it has no extra chest i dont feel the reward is equal to the time invested
Resist the Rituals, top left in the campaign window. You have to collect 100 Resistance to earn a reward. You can continue collecting over 100, but when turning in the quest, all stored Resistance is used. So, if you have collected 200, it consumes all of it, instead of 100. It doesn't show this while the quest is resolving (during the 20 seconds), it shows what you have remaining after consuming the 100, but when you go to collect your chest, Resistance is resets to 0.
Tested tonight and found the same is true for Secure the District; all Security stored is consumed upon pickup of the reward.
While I love the random lairs and it doesn't bother me that they are recycled maps, there are a few issues I've noticed. The dungeon pattern that is Blackdagger Keep has a mob in the treasure room that spawns inside of terrain. Twice I've had this happen and it keeps putting me back in combat. This latest time it was a ranged mob (flamebow perhaps) and was shooting me. Fortnuately, it is from the first pack on top of the steps which isn't part of the packs that need to be cleared for completion and it is far enough away from the chest to not stop progress.
The Crypt that comes from first boss of Idris and some of the other lairs has a tendency to spawn all three of the treasure room mob packs at the same time, making the fights considerably more difficult.
"We have always been at war with Dread Vault" ~ Little Brother
Traveling merchant is bugged even after u complete the task campaingn "Clear the docks". When u go to her says u need to complete the campaingn "Clear the docks" to access the store.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited February 2017
Zythar (demon) mobs seem to have picked up some death animation sequencing from fire archons. I don't remember them doing that before.
Not new in M11, but imps, sprites, and other small flying critters have been made to run on the ground and are still doing so.
Since the launch of Ascendancy the moving, sparkling "sky" on my Rainbow Starry Panther-mount is missing, not just for me, but for others as well (i asked friends ig, and they also can't see it anymore). Now this mount looks like a normal, black panther, although still pooping rainbows and stuff, no moving stars, no changing lights, no disco-mount . I remember this was also the case on the preview-server, but thought that maybe they didn't add some textures etc. there on purpose. I am sad now .
Also true of the regular Starry Panther, for the record. It has a sparkly trail but no pattern overlaying the mount itself.
- just wanted to say that the task that unlocks the traveler merchat at the dock has something wrong, completed the task spoke to the merchant and he still tells me i need to complete the task. ty for your time.
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arcanjo86Member, NW M9 PlaytestPosts: 1,093Arc User
Travelling Merchant bugged. Even after completing Clear the Docks on the campaign task list all merchant offers is "Complete the campaign task Clear the Docks to unlock the Travelling Merchant's Store."
I struck this also.. someone in the zone chat said that if you complete the next campaign task in that bottom row of tasks will fix it
but will the evidence of evil requirement be halved in that next task or will you need to complete the one after that task to make it active?
also finding the traveling merchant is a bit of a pain maybe needs to show on the map or something
some of the ? and ! diamonds or store coin above the NPC's don't show up from much of distance , you need to be practically right in front of them to see them.
Tome of Ascendance (Illusion spell) Expected: When damaged, you emit a dazzling attack that stuns and lowers your enemy's Defense by 13/14/15%. Observed: After an enemy attack me, it is not stunned and my damage against it doesn't increase.
In ~1 hour I'll be sending out the "first week" report on M11 to the team. I'm dividing it between Issues/Bugs and Feedback so if you have anything you want escalated before the weekend, speak now or forever until monday hold your peace (I encourage players to post throughout the weekend but I won't report anything new until Monday).
Comments
I remember this was also the case on the preview-server, but thought that maybe they didn't add some textures etc. there on purpose. I am sad now .
"...I grab my wiener and charge!" - ironzerg79
Tried deleting the gampref file - man I hate doing that - as that has in the past fixed similar bugs, but no luck.
"...I grab my wiener and charge!" - ironzerg79
I don't know if this was intentional ( someone already asked why it wasn't in the patch notes) but in my opinion it looks plain stupid.
To recreate summon any mount with any of the three stag skins applied.
Why dig sites have cooldown? rly annoying.
I play 5 hour dig sites and i take ONLY 3 arcanic focus...pls do something for this....do arcanic focus unbound or up the drop rate...
Taylor DC/DO & AC Buff/Debuff - Guild Gutbusters Brigade - PVE
May the Torm of Understanding guide us!
Did they change the way HE's appear in zones now?
I am noticing at least on my computer, zones like WoD, DR, IWD, Bryn Shandar, Lonelywood and SoMI do not show active HE's anymore they way they use to. Now you actually have to look on the map to see an active HE. There are no more "Purple Beams" shooting into the sky directing you to the an active HE like before the Mod 11 release. However the standard He's on some of the zones are showing as a golden hue which can be seen from afar.
Also there is an issue with quest givers in all zones. Seems they do not show-up as having an available quest unless you are right up on the NPC. This makes it very easy to bypass available quests.
All these issues could be related to lag...if it is, lag just got 10 times worse IMO since the release of Mod 11...not better.
FIrst i thought it reworked to buff only other members but no it doesnt work.
but will the evidence of evil requirement be halved in that next task or will you need to complete the one after that task to make it active?
also finding the traveling merchant is a bit of a pain
maybe needs to show on the map or something
some of the ? and ! diamonds or store coin above the NPC's don't show up from much of distance , you need to be practically right in front of them to see them.
The Crypt that comes from first boss of Idris and some of the other lairs has a tendency to spawn all three of the treasure room mob packs at the same time, making the fights considerably more difficult.
Not new in M11, but imps, sprites, and other small flying critters have been made to run on the ground and are still doing so. Also true of the regular Starry Panther, for the record. It has a sparkly trail but no pattern overlaying the mount itself.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
- just wanted to say that the task that unlocks the traveler merchat at the dock has something wrong, completed the task spoke to the merchant and he still tells me i need to complete the task. ty for your time.
Expected: When damaged, you emit a dazzling attack that stuns and lowers your enemy's Defense by 13/14/15%.
Observed: After an enemy attack me, it is not stunned and my damage against it doesn't increase.
foreveruntil monday hold your peace (I encourage players to post throughout the weekend but I won't report anything new until Monday).