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Removal of Legacy Set Bonuses

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  • urabaskurabask Member Posts: 2,923 Arc User
    edited October 2016
    sm0ld3r said:

    lirithiel said:

    sm0ld3r said:

    If they are doing this, they need to refund everyone the AD they spend on purchasing the sets. They seriously have a screw loose.

    You're kidding right? The only idiots are the ones spending millions to acquire those sets. I LMAO every time I hear someone bought either a piece or the whole set for the price of an island. Glad they are finally being addressed by my god Cryptic take forever to fix things. I predict that Bondings will finally be addressed properly in 2019.
    Your missing the point. They have been in existence since the beginning of the game. There is a certain expectation when something has remained for that long. Could you imagine buying a car and then the next month they make cars illegal to drive? Do you laugh at people that spend 20,30 or 100K on cars? Should we worry that they will be illegal next year? Sorry, but they do owe something more to their playerbase. This sets a very bad precedent and I won't be spending a penny more on this game.
    The thing is that they've anticipated the way that people like you will react and still have no intent of compensating anyone.

    This doesn't really set a precedent because there really aren't any items that have been treated similarly to mod 5 armor. Otherwise you're going to have to find an item that was removed from drop tables due to balance issues and remaining copies were left untouched despite this. People were buying pieces at exorbitant secondary market prices in spite of the clear intent the devs had when they removed them from drop tables. Anyone buying them took a risk and knew it.
    lirithiel said:

    sm0ld3r said:

    If they are doing this, they need to refund everyone the AD they spend on purchasing the sets. They seriously have a screw loose.

    You're kidding right? The only idiots are the ones spending millions to acquire those sets. I LMAO every time I hear someone bought either a piece or the whole set for the price of an island. Glad they are finally being addressed by my god Cryptic take forever to fix things. I predict that Bondings will finally be addressed properly in 2019.
    Won't even be mad about bondings at this point. They'll still be good after whatever nerf Cryptic makes and even if they nerf them next year I've gotten plenty of use out of them.
    I8r4ux9.jpg
  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User
    sm0ld3r said:


    Your missing the point. They have been in existence since the beginning of the game. There is a certain expectation when something has remained for that long. Could you imagine buying a car and then the next month they make cars illegal to drive? Do you laugh at people that spend 20,30 or 100K on cars? Should we worry that they will be illegal next year? Sorry, but they do owe something more to their playerbase. This sets a very bad precedent and I won't be spending a penny more on this game.

    Not a valid comparison. Just because something has been around for a long time doesn't mean it shouldn't be changed. Features come and go. Devs can change anything they like. If the player base doesn't like it, they can leave.

    The OP should try to sell it. Hopefully he can find the next greater fool before the music stops for good and he is left holding the bag.

    They should have did this long ago, like with the Underdark module. By that time, people had plenty of time to get their strongholds or elemental/protector sets. There was no need for the old set unless to exploit their outdated features.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    daniloslv said:

    This is agood idea for the long term, it is a hard one and I will back the devs here. But I would just like to add that the High Vizier set was the only thing tha allowd my Opressor CW (the CC focused tree) to be invited into dungeon runs. Without its bonus, my Opressor is useless now for endgame PVE content.

    I would just like to remind the devs here that CC focused trees (for all classes, except HR - Trapper is in a good place) are in a very bad position, without a role to play in end game content.

    There was an amazing game from Crypt that had it right - City of Heroes/City of Villains, where the Controller archetype was AMAZING to play. I loved my Controller in CoH/CoV.

    And what made it great? CC + Debuffs. One thing I would like to recommend, that would fix both issues (underperforming feat trees + old set bonus removal), would be to add more debuffs to CC focused trees (CW Opressor, HR Trapper, TR Scoundrel, GWF Instigator, etc)

    If the CC focused trees had access to more debufss, this would create more gameplay diversity, and would alleviate the pain from removing the old sets.

    Just an idea.

    if you are the master of flame opressor you have access to the debuff part but not to buffing( renegade).
  • tbuckyyytbuckyyy Member Posts: 4 Arc User
    Please don't nerf the old sets. They aren't the problem. You are making a poor decision doing this to your players that have stayed loyal this long. Very upsetting to hear about this.
  • This content has been removed.
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User

    Now about those Bonding stones... asterdahl ;D

    @torontodave Oh, I have to imagine that one's coming, too...I've already pick up all the cheap land up in the hills around the coast, because when that shoe drops, there will be so many tears, I'll be sitting on prime beachfront property.
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    SInce the thread talking about balancing make the content trivial i will say this.
    The Stat critical is about to have as much critical hit you can.
    ON offensive stats it says 100% critical chance that chance is not anymore a chance at 100%. I think critical needs a cap to 80% and more diminshing returns to power this.
  • sm0ld3rsm0ld3r Member Posts: 236 Arc User

    sm0ld3r said:


    Your missing the point. They have been in existence since the beginning of the game. There is a certain expectation when something has remained for that long. Could you imagine buying a car and then the next month they make cars illegal to drive? Do you laugh at people that spend 20,30 or 100K on cars? Should we worry that they will be illegal next year? Sorry, but they do owe something more to their playerbase. This sets a very bad precedent and I won't be spending a penny more on this game.

    Not a valid comparison. Just because something has been around for a long time doesn't mean it shouldn't be changed. Features come and go. Devs can change anything they like. If the player base doesn't like it, they can leave.

    The OP should try to sell it. Hopefully he can find the next greater fool before the music stops for good and he is left holding the bag.

    They should have did this long ago, like with the Underdark module. By that time, people had plenty of time to get their strongholds or elemental/protector sets. There was no need for the old set unless to exploit their outdated features.
    Sure they can do whatever they want and that includes taking down the game servers permanently. But clearly it devalues everything in the game (enchants, bonding stones, legendary mounts) as it is clear nothing is safe and nothing is worth buying.
  • urabaskurabask Member Posts: 2,923 Arc User
    sm0ld3r said:

    sm0ld3r said:


    Your missing the point. They have been in existence since the beginning of the game. There is a certain expectation when something has remained for that long. Could you imagine buying a car and then the next month they make cars illegal to drive? Do you laugh at people that spend 20,30 or 100K on cars? Should we worry that they will be illegal next year? Sorry, but they do owe something more to their playerbase. This sets a very bad precedent and I won't be spending a penny more on this game.

    Not a valid comparison. Just because something has been around for a long time doesn't mean it shouldn't be changed. Features come and go. Devs can change anything they like. If the player base doesn't like it, they can leave.

    The OP should try to sell it. Hopefully he can find the next greater fool before the music stops for good and he is left holding the bag.

    They should have did this long ago, like with the Underdark module. By that time, people had plenty of time to get their strongholds or elemental/protector sets. There was no need for the old set unless to exploit their outdated features.
    Sure they can do whatever they want and that includes taking down the game servers permanently. But clearly it devalues everything in the game (enchants, bonding stones, legendary mounts) as it is clear nothing is safe and nothing is worth buying.
    Again, it's disingenuous to imply that there's anything that has been treated in the same manner as the mod 5 sets.
    I8r4ux9.jpg
  • oliviabclare#2380 oliviabclare Member Posts: 1 Arc User
    so disappointed to hear about this. it would be terrible for the section of the PVE community consisting of both long-standing loyal players who held onto these sets and newer players who spent millions of ADs to be able to use them in later mods. this could ruin a lot of people's experiences playing NW and I imagine the resulting scandal would mirror, or possibly even go beyond the complaints received during coal ward gate. these sets are far from your biggest concern when addressing issues in game. please reconsider.
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited October 2016
    I'm torn on this one. Have to agree with @thefabricant that the Mod 6 sets are a weird spot to start the "debuff balancing", but it had to be done anyway.

    In case you haven't gotten the memo: Crytic is trying to balance their resources more than anything and there are simply too many areas of concern right now for them to fix at once. Which is not a testament to the initial design, but that's another story. Nerfing the sets is not the most logical but easiest thing to do.​​
  • nameexpirednameexpired Member Posts: 1,282 Arc User
    The main point OP was referring to was that some players got (and still have considering the "vivid traffic" on the forum) a headstart and rip other - including him - off.
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  • eion311eion311 Member Posts: 338 Arc User
    cdnbison said:



    which is "When should level 60 gear outperform level 70 gear?" (Answer: never)

    What does that say about all the armor sets we've had since then? (Answer: they haven't been great)
  • urabaskurabask Member Posts: 2,923 Arc User
    edited October 2016

    The main point OP was referring to was that some players got (and still have considering the "vivid traffic" on the forum) a headstart and rip other - including him - off.


    OP got ripped off because he bought a piece that was posted well under the market price at the time without checking to see if there was a reason why the price had dropped so much. Now HV pieces are going for 300k. Honestly I don't have much sympathy for someone that's buying HV pieces at 300k without at least trying to figure out why the prices have dropped so much.

    Similarly anyone buying HP armor for 900k knows that pieces were going for 3+ million before.
    I8r4ux9.jpg
  • sm0ld3rsm0ld3r Member Posts: 236 Arc User
    urabask said:

    sm0ld3r said:

    sm0ld3r said:


    Your missing the point. They have been in existence since the beginning of the game. There is a certain expectation when something has remained for that long. Could you imagine buying a car and then the next month they make cars illegal to drive? Do you laugh at people that spend 20,30 or 100K on cars? Should we worry that they will be illegal next year? Sorry, but they do owe something more to their playerbase. This sets a very bad precedent and I won't be spending a penny more on this game.

    Not a valid comparison. Just because something has been around for a long time doesn't mean it shouldn't be changed. Features come and go. Devs can change anything they like. If the player base doesn't like it, they can leave.

    The OP should try to sell it. Hopefully he can find the next greater fool before the music stops for good and he is left holding the bag.

    They should have did this long ago, like with the Underdark module. By that time, people had plenty of time to get their strongholds or elemental/protector sets. There was no need for the old set unless to exploit their outdated features.
    Sure they can do whatever they want and that includes taking down the game servers permanently. But clearly it devalues everything in the game (enchants, bonding stones, legendary mounts) as it is clear nothing is safe and nothing is worth buying.
    Again, it's disingenuous to imply that there's anything that has been treated in the same manner as the mod 5 sets.
    I'm not implying anything about mod 5 sets, these are mod 0 and mod 2 sets. They aren't "nerfing" these sets, they are removing them. As has been pointed out in other threads, these sets are not as OP as people think they are but that is besides the point. I have a problem with them once again removing content from the game.
  • nickjdowenickjdowe Member Posts: 158 Arc User

    The main point OP was referring to was that some players got (and still have considering the "vivid traffic" on the forum) a headstart and rip other - including him - off.

    These people are clearly clairvoyant and in no way receiving inside information ... that's just not possible s/
  • uptondarkdiamonduptondarkdiamond Member, NW M9 Playtest Posts: 169 Arc User
    eion311 said:

    cdnbison said:



    which is "When should level 60 gear outperform level 70 gear?" (Answer: never)

    What does that say about all the armor sets we've had since then? (Answer: they haven't been great)
    I agree, there is no diversity with any of the new sets. The only thing that is looked at are the stats and that funnels people to those pieces that give the "best" stats for them. I liked the diversity of the old sets, yeah lots of people still funneled but there were more and interesting options and you could build around those sets. Now.... oh look this give me .04%(pulled this from my kittens) more power over last mode set, i guess i will grind it out cause i got nothing else to do..... just saying
  • urabaskurabask Member Posts: 2,923 Arc User
    edited October 2016
    sm0ld3r said:

    urabask said:

    sm0ld3r said:

    sm0ld3r said:


    Your missing the point. They have been in existence since the beginning of the game. There is a certain expectation when something has remained for that long. Could you imagine buying a car and then the next month they make cars illegal to drive? Do you laugh at people that spend 20,30 or 100K on cars? Should we worry that they will be illegal next year? Sorry, but they do owe something more to their playerbase. This sets a very bad precedent and I won't be spending a penny more on this game.

    Not a valid comparison. Just because something has been around for a long time doesn't mean it shouldn't be changed. Features come and go. Devs can change anything they like. If the player base doesn't like it, they can leave.

    The OP should try to sell it. Hopefully he can find the next greater fool before the music stops for good and he is left holding the bag.

    They should have did this long ago, like with the Underdark module. By that time, people had plenty of time to get their strongholds or elemental/protector sets. There was no need for the old set unless to exploit their outdated features.
    Sure they can do whatever they want and that includes taking down the game servers permanently. But clearly it devalues everything in the game (enchants, bonding stones, legendary mounts) as it is clear nothing is safe and nothing is worth buying.
    Again, it's disingenuous to imply that there's anything that has been treated in the same manner as the mod 5 sets.
    I'm not implying anything about mod 5 sets, these are mod 0 and mod 2 sets. They aren't "nerfing" these sets, they are removing them. As has been pointed out in other threads, these sets are not as OP as people think they are but that is besides the point. I have a problem with them once again removing content from the game.
    Woo lets harp on semantics instead of addressing the point.

    The sets are still going to be in game. They're just removing the set bonus. Now they're in-line with lvl 60 armor like they should be.
    nickjdowe said:

    The main point OP was referring to was that some players got (and still have considering the "vivid traffic" on the forum) a headstart and rip other - including him - off.

    These people are clearly clairvoyant and in no way receiving inside information ... that's just not possible s/
    Just like anyone that's getting ripped off isn't clueless for not wondering why prices have dropped so much.
    I8r4ux9.jpg
  • uptondarkdiamonduptondarkdiamond Member, NW M9 Playtest Posts: 169 Arc User
    edited October 2016
    The problem is the game makers keep changing the game by taking "stuff" away or making it useless for the sake of balancing the game. What the point? All its going to do is make so it takes longer to complete the same (not new content) for the same rewards (90 percent of which is blue salvage). How does any of this make sense? Take gateway away, nothing or no plan in place to help people how used it. Take dungeons away with the promise of them returning (1.5 years + now). When was the last time a new class was added to game?

    Don't get me wrong the new content is visually stunning and lots of work went to it. But come on, empowered gear.... and the campaign is not alt friendly like underdark was...

    We have no idea once everything is "balanced" out what then happens? Do they add drops to the game were its worthwhile to spend and 1+ hours in a dungeon? No idea what its going to look like. All we know is its going to take more time to complete this content for the same rewards, just terrible.

    I am a concerned player, and at this point so much take take take, the game is not the same as mod 1, it is so very different from when it was released...

    Mod 1 though 5 was neverwinter 1.0, Mod 6 to current is neverwinter 2.0, how do the 2 compare???
    Post edited by uptondarkdiamond on
  • darthpotaterdarthpotater Member, NW M9 Playtest Posts: 1,261 Arc User
    Not nerfed, destroyed :D
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  • cdnbisoncdnbison Member, NW M9 Playtest Posts: 806 Arc User
    @imperiousshini So maybe you'll answer this - why should level 60 gear outperform level 70 gear?

    If it's that big of a hit to you, then it shows the devs are making the right move.

    Or if, as Fabricant says, it's not a huge boost to use those sets, you really aren't losing that much.
  • uptondarkdiamonduptondarkdiamond Member, NW M9 Playtest Posts: 169 Arc User
    edited October 2016
    cdnbison said:

    @imperiousshini So maybe you'll answer this - why should level 60 gear outperform level 70 gear?



    If it's that big of a hit to you, then it shows the devs are making the right move.



    Or if, as Fabricant says, it's not a huge boost to use those sets, you really aren't losing that much.

    If you can get 3 percent (or whatever it was) boost from different gear would you use it? So, yeah old time players had that option available to them now they don't.

    The game makers continue to take, take, and take all in the name of "balacing" or "bots". At least when they did it with lostmauth they gave us the options of trading that set in, it was a well thought out move. This and gateway I don't think are as well thought out.
  • hypervoreianhypervoreian Member Posts: 1,036 Arc User
    edited October 2016
    Grats to the devs,balls of steel +1 .

    Kudos for the right thing to do.

    These sets were op,and they were the main reason for trivializing the content.

    Most of the counter arguments against the removal of these broken-at current state of the game-sets are dead wrong.
    Some words in general:

    1.Survivability is not an issue as the dev pointed out.Since the main cultprints HP and HV are worn by ranged dps,all you need is a good tank and you are safe.
    The sets provide so much DPS increase the OFFENSE PROVIDES DEFENSE.In other words with these sets the TtK (time to kill) ratio is so small that the mobs don't have enough time to kill you.

    2.The SH boon ,30k HP offsets the handicaps of these sets.

    3.Broken items of the game provided defense for HP/HV users,in particular most if not all groups running with one tank and the old sets,were using Ambush rings,pre nerf.It is not coinsidernse the devs in appearance of fbi speed runs nerfed hard the ambush rings.

    4.As a combination of the above,there is not skill required to run content in a group prepared to use that broken sets.
    All they have to do is to bring two tanks and/or ambush rings (well they can't do it now-no more speed runs lol)

    5.The sets were not expensive and did not required grind.There was nothing extraordinary demanding to do to aquire KC or HP at least.I remember late mod4 prices cause i bought some gear for a fellow in legit that could not get his KC gauntlets from Idris.
    I think i bought them in AH for 6k back then.So much for the "grind " the poor fellows suffered.

    6.Some tried to lie here in plain sight trying hard to defend the broken sets.Claiming that the buff is not so great,hard dr mobs diminish the sets effectiveness...Well..some news:Mobs do not have defense ,they have Dr but not defense.Cause of that dear Ainsteins when the tooltip states "defense" it is just a plain % damage increase.Educate yourselves please before you attempt to "theorycraft'.these are things we all know from mod1 and onward...

    T

    7.Since most if not all,debuffs are multiplicative ,a party wearing the broken combo of the broken sets ,will melt any boss with minimal skill required.
    Since the exact formula of cryptic is secret,and most of these sets are able to reaplly them at any given time,they end up in doing way more damage that we can record.

    8.I own both HP set on my Dc aswell KC on one of my Gfs.I can run the sets anytime i want but i find it cheap.So don't say to me that I am jealous,cause I own the sets except HV.

    9.Seeing some defending these brokeness made me sad.Really guys?In one point you want harder content and in other minute you cry cause they took your cheese? Lostmauth case N2.

    10.After the old sets correction,the ambush correction ,the playing field will be equal and skill will matter.

    11.After the old sets correction some of the groups that did speed runs on fbi and boasted for that, i doubt they will even climb the giants uphill.Pitty :/:(

  • cdnbisoncdnbison Member, NW M9 Playtest Posts: 806 Arc User
    @imperiousshini You didn't actually answer my question, though - when should level 60 gear outperform level 70 gear?

    That's the balancing they are talking about.

    Yeah, if the mechanics are there, sure, go for it. Those mechanics are being removed. Things change in MMOs. Accept it. Move on.
  • polaris1986polaris1986 Member Posts: 320 Arc User
    so maybe need to remove some 132-135 armor because it has better stats that your new relict one?
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  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    @tearsoffear Honestly, unless you were rocking BiS everything else, spending that AD on collecting HV was bad advice to begin with.

    As @thefabricant Has already pointed out numerous times, the actual benefit of that set was relatively tiny compared to just using a level 70 set you could've grinded out for free.

    But that's the nature of the MMO beast. Expect change. That's the only constant.
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  • imperiousshiniimperiousshini Member, NW M9 Playtest Posts: 199 Arc User
    cdnbison said:

    @imperiousshini So maybe you'll answer this - why should level 60 gear outperform level 70 gear?



    If it's that big of a hit to you, then it shows the devs are making the right move.



    Or if, as Fabricant says, it's not a huge boost to use those sets, you really aren't losing that much.

    If it's that big of a hit to you, then it shows the devs are making the right move.
    That's a bad play.

    Or if, as Fabricant says, it's not a huge boost to use those sets, you really aren't losing that much.
    Not everything is counted in stats and speedtimes my fellow player, if you look my posts I didn't complain even once about the removal of the sets, but having played so much time with my set, having adjusted my gear for it, or having changed the play style, boons and all that just to be able to play with it it creates a connection with your character and makes me feel that one part of her is gone.

    Grats to the devs,balls of steel +1 .

    Kudos for the right thing to do.

    These sets were op,and they were the main reason for trivializing the content.

    Most of the counter arguments against the removal of these broken-at current state of the game-sets are dead wrong.
    Some words in general:

    1.Survivability is not an issue as the dev pointed out.Since the main cultprints HP and HV are worn by ranged dps,all you need is a good tank and you are safe.
    The sets provide so much DPS increase the OFFENSE PROVIDES DEFENSE.In other words with these sets the TtK (time to kill) ratio is so small that the mobs don't have enough time to kill you.

    2.The SH boon ,30k HP offsets the handicaps of these sets.

    3.Broken items of the game provided defense for HP/HV users,in particular most if not all groups running with one tank and the old sets,were using Ambush rings,pre nerf.It is not coinsidernse the devs in appearance of fbi speed runs nerfed hard the ambush rings.

    4.As a combination of the above,there is not skill required to run content in a group prepared to use that broken sets.
    All they have to do is to bring two tanks and/or ambush rings (well they can't do it now-no more speed runs lol)

    5.The sets were not expensive and did not required grind.There was nothing extraordinary demanding to do to aquire KC or HP at least.I remember late mod4 prices cause i bought some gear for a fellow in legit that could not get his KC gauntlets from Idris.
    I think i bought them in AH for 6k back then.So much for the "grind " the poor fellows suffered.

    6.Some tried to lie here in plain sight trying hard to defend the broken sets.Claiming that the buff is not so great,hard dr mobs diminish the sets effectiveness...Well..some news:Mobs do not have defense ,they have Dr but not defense.Cause of that dear Ainsteins when the tooltip states "defense" it is just a plain % damage increase.Educate yourselves please before you attempt to "theorycraft'.these are things we all know from mod1 and onward...

    T

    7.Since most if not all,debuffs are multiplicative ,a party wearing the broken combo of the broken sets ,will melt any boss with minimal skill required.
    Since the exact formula of cryptic is secret,and most of these sets are able to reaplly them at any given time,they end up in doing way more damage that we can record.

    8.I own both HP set on my Dc aswell KC on one of my Gfs.I can run the sets anytime i want but i find it cheap.So don't say to me that I am jealous,cause I own the sets except HV.

    9.Seeing some defending these brokeness made me sad.Really guys?In one point you want harder content and in other minute you cry cause they took your cheese? Lostmauth case N2.

    10.After the old sets correction,the ambush correction ,the playing field will be equal and skill will matter.

    11.After the old sets correction some of the groups that did speed runs on fbi and boasted for that, i doubt they will even climb the giants uphill.Pitty :/:(

    I wouldn't consider myself a culprit wearing my set nor that i am a no skilled player coward to play by normal tank parties or with ambush rings? (that was lame truly..)

    Other than that i think this post feels like it wants to start a war with flaming posts... so I won't bother anymore..

    cdnbison said:

    @imperiousshini You didn't actually answer my question, though - when should level 60 gear outperform level 70 gear?



    That's the balancing they are talking about.



    Yeah, if the mechanics are there, sure, go for it. Those mechanics are being removed. Things change in MMOs. Accept it. Move on.


    hmm, I am sad for you being all the time in front of your screen waiting my post :(
    sorry i was having fun in the real world :)

    A no skill player wouldn't be able to handle a 35-37k hp set.Growing the skills to wear in 73 lvl mobs and playing with it was a challenge itself.It was a challenge that because too many handled it too well the devs did well and understandably shut that down.

    If you ask about my ability to adapt to the game I'd laugh again :D
    You can't really say that to someone playing with as you said a 60lvl gear against 73lvl mobs and in the end outperforming you, who year a 70lvl set. :no_mouth:

    As my last mention am pretty sure the fastest run will be claimed again by the same ppl not because they wear those "outrageous" sets but because the have the skills to do it.
    Am looking forward to the balance thing, there you could feel the difference yourself since we'll all have the same starting point :)
  • tearsoffeartearsoffear Member Posts: 89 Arc User

    @tearsoffear Honestly, unless you were rocking BiS everything else, spending that AD on collecting HV was bad advice to begin with.

    As @thefabricant Has already pointed out numerous times, the actual benefit of that set was relatively tiny compared to just using a level 70 set you could've grinded out for free.

    But that's the nature of the MMO beast. Expect change. That's the only constant.

    I don't read the forums on a daily basis.
    I expect change every day. I think can live with the destruction of the HV set, like with the Stalwart Bulwark destruction back then.
    BUT
    I don't expect Cryptic to give the participants of the preview forum a head start to GERBIL other players over. (and then gloat in NW_Legit how people with less knowlegde are GERBILED )
    Like when the keys became bound, all players were on the same page. Not here. GERBIL.
  • rsanrsan Member, NW M9 Playtest Posts: 15 Arc User
    The new sets has little variation over the previous expansion set. Thus, with each new expansion, its pretty much power play all the time. Where are the different set bonuses that gives players more options build a character? Adding more power on top of more power is the reason for old sets to be op. Imagine if the mod6 and afterwards didn't emphasize power stacking? Seeing so many similar builds for endgame characters should have given you the signs you need to adjust.

    Fine go ahead and remove the lvl 60 set bonuses. But at least give use more set bonus options that vaster differ from one another to allow players to be more creative in character building. Don't forget that this game has Dungeons and Dragons name on it. If the game doesn't not allow more unique character variations, then you should remove Dungeons and Dragons name from your title game.

    When should 60 be better than 70? When that few 60 is boosting those 70 to 80-90 equivalent.
  • cdnbisoncdnbison Member, NW M9 Playtest Posts: 806 Arc User
    Sorry, @imperiousshini, I too, was out in the real world...

    Anyways, you're complaining that you'll need to change your pldaystyle and gear to adjust stats to match new gear, yes? Kinda like everyone else does each and every time new gear comes out?

    Not feeling your pain... As the kids say - L2P.
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