lordseth1985Member, NW M9 PlaytestPosts: 319Arc User
First, I must warn: english is not my primmary language so... forgive me my bad english.
Second, I'm really sad about those news... really sad.
I play and support this game since closed beta and one of my best times was back mods 2 and 3 when I grouped with friends and we did a lot of dungeon runs just to get the last piece of our equipment. Or did a lot of tiamat runs to farm currencies just to get the draconic sets. All I wanted was the old sets [updated and tweaked up to lvl 70] and dungeons get back into the game so I and other old players could feel that good sensation and happines doing different dungeons with our friends to get THE armor and weapon set, if not all of them.
Those old set bonuses was too OP? Why not change them, adjust them to the new lvl cap we have now? Back in mod 2-3 those sets was amazing, and was worth the effort we put on getting them. But now, the alliance and elven set aren't worth... and seems like with every new mod we'll get armor sets specific for that mod and useless for the rest of the game; and that's, my friends, it's the magic side of the old sets: they were/are good for any situation: pvp, pve, demogorgon and even FBI runs. Why not give to the players something they really feel usefull for the entire game, and not just for one zone?
Even black ice gear was awesome by the time they hit the game. I spent days and weeks farming those HE on IWD just to get the arms and finish the set... and I had both of them!!! [purified and corrupt] Was exhausting, sometimes seems frustrating... but was worth the effort! That's what about all this discussion [IMO]. We want gear and weapons that's seems rewarding enough to make us do and redo those dungeons/raids/skirmishes and still have the feeling that wasn't a waste of time.
Bringing back those old sets on would be a good way to "revive" the game and bring back players that left the game because of all that changes. Some may argue that console players don't have access to those sets, or new players. Removing them from the game or simply turn them to transmutes [like the ones on maze engine store] just make more and more players angry, specially the old ones [like me]. Doing the same dungeon many times just to get seals to buy armor [elven or dragonflight] isn't rewarding... it's boring! BUT, doing the same dungeon many and many times just to get the piece of armor you want seems more rewarding; and if the piece that you got at the end wasn't the one you want, them we just simply could sell it on AH.
So, please listen to the old players and give us more options that's really usefull on entire game, not just on one zone! Bring Back the old dungeons, bring back GG pvp AND pve! This could give a new breathe to the game, and make more and more people happy and wanting to spend real money to get more and more closer to end game and bis gear.
Or you just don't listen to me... that's fine. I'm an old player just wanting to bring back the roleplay and fun I had during first mods...
Avestruz.Q.T.Seduz - Rogue, natural born assassin.
'Building multiple unique set bonus powers per tier per class to provide interesting choices and then ensuring that those bonuses are properly balanced in the sea of variables is incredibly time consuming and would significantly detract from the time we could devote to balancing the existing field of powers and building new bosses and other new content. '
The time spent into decelopping armor sets also reflect how interesting they are. More stats is pretty boring, and I can understand why many people don't seem to be very excited and have claimed they will not bother getting them.
I think spending some time in creating some working armor sets like the ones you destroyed would be a good investment. It would make the grind more exciting and interesting for everyone.
With dreams to be a king, first one should be a man.
matiagronxMember, NW M9 PlaytestPosts: 251Arc User
So the time you spent developing fishing activites,running behind pigs and chicken and other irrevelant activites worth more than making this game as it was supposed to be with DUNGEONS, LOOT and SETS that actually mean something...
Nothing stopping you from using the disabled armor set to transmute whatever you wear next, which carries over your dye as well. If it's that important to you, then presumably you'd have carried it forward if you'd had to upgrade before now.
Ed: I do think that recovering armor kits should be implemented across the board, or the AD cost of making them should be re-evaluated. They're too expensive to use cavalierly (thus many players simply don't bother anymore, if they ever did), AD cost was keyed to gobs of Leadership AD, etc. If the game is designed around constant armor replacement, then replacing armor should feel good and not like an enormous imposition.
Agreed. This was one of the many fixed AD cost things they should have addressed after the LS nerf, but never really got around to it. Imo we're still pretty far from done on those AD cost reductions, but its been so long that its easy to lose out hope on the issue.
Next they will be removing other bonuses. You will no longer be able to trust that something you worked hard for or paid money for will not be taken away from you. Next it will be mount bonuses or companion bonuses.
Any great game has a wonderful nostalgia with regard to items that players can no longer obtain. In EverQuest, for instance, the old time players spend 25% of their time chatting about items they got 10 years ago or more. I couldn't imagine the game not having that nostalgia about it. I can't imagine not being able to TRUST NWN in that respect.
Basically, they are saying you will not be rewarded for staying with the game ever! They are only worried about the new players that are spending money with them crying about something they cannot have. They are not looking to keep long time players. That gives me something to think about the next time my VIP runs out.
Next they will be removing other bonuses. You will no longer be able to trust that something you worked hard for or paid money for will not be taken away from you. Next it will be mount bonuses or companion bonuses. Any great game has a wonderful nostalgia with regard to items that players can no longer obtain. In EQ, for instance, the old time players spend 25% of their time chatting about items they got 10 years ago or more. I couldn't imagine the game not having a nostalgia about it. I can't imagine not being able to TRUST NWN in that respect. Basically, they are saying you will not be rewarded for staying with the game ever! They are only worried about the new players that are spending money with them crying about something they cannot have.
To be fair, they are only removing items that are significantly overpowered that are not obtainable anymore (or not obtainable reasonably). Nobody is taking away anyone's "Caturday" titles, or other nostalgia items that they worked for that are no longer available, like the Cloak of Etherealness (think I missed getting that by a couple days).
The gear that is being discussed here was the end game gear of the day, and presented the dev team here with a significant balance challenge because its % based and not fixed damage - therefore any content could be trivialized with it and its power level would forever remain high.
Most games, when the level cap is increased, they make the new gear so much better that using old stuff would be absurd, so leaving it around isn't an issue. ANY game in which there is gear that has been unobtainable for over a year but was still impacting gameplay and design decisions would likely meet the same fate as these sets.
Yes, old players with it get screwed....I feel for them. And yes, you should ALWAYS expect that something might change, and plan accordingly. The more "important" an item is to your class....especially if its a "must have", the more likely it will be changed.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
Well... if you want to be really accurate, the are taking a blanket approach to the old set bonuses while only a few of them are strong enough to warrant continuing to use the equipment. There is no "only" about that, whether you support the change or not.
They're also not removing the items, just effectively turning them into the equivalent of the "ruined" items from CN.
inyawayupdeepMember, NW M9 PlaytestPosts: 206Arc User
Right, so what's next? Maybee all the companion equipment from gateway. All the things that applied to this sotuatoon will apply to that. Lead dev has said he thought they were too powerful, they are no longer available to earn, only to buy in AH and they are so pricey because of the short supply. Hmm where do these things end?
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inyawayupdeepMember, NW M9 PlaytestPosts: 206Arc User
Sorry for spelling error meant to say situation
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lordseth1985Member, NW M9 PlaytestPosts: 319Arc User
Most games, when the level cap is increased, they make the new gear so much better that using old stuff would be absurd, so leaving it around isn't an issue. ANY game in which there is gear that has been unobtainable for over a year but was still impacting gameplay and design decisions would likely meet the same fate as these sets.
The point is: new sets [elven or drow or the ones from mod10 that I can't remember the name] are just HAMSTER and few people keep using it, or want touse it; also they are so HAMSTER bad that everyone is farming df set like crazy. Even pvp sets are worthless, only prestige, warborn and lionsmane [this last one is so hard to get..] sets are used now. The old version [burning and profound (not that profound from pre-mod 6)] its just a pile of junk.
And about the artifact weapons? jeez, why all of them have the same stats and bonus? really, are the devs and creators so lazy to make a set for each class, like elemental fire ones [the same ones we gained during mod6 after reaching lvl 70 and finishing spinward] or the ones from old castle never [ok, these ones have little difference on stats]?
Really, with this stupid RNG, more and more ppl are upset and cryptic or pwe don't do anything to solve that.
Avestruz.Q.T.Seduz - Rogue, natural born assassin.
This whole thread is just a joke from devs, no feedback needed and just let those with opinions come in and rant inside. Feedback ignored, as i said why not just let out a notice without asking for feedback.... Opening a thread and do and hear nothing about it sucks.
This whole thread is just a joke from devs, no feedback needed and just let those with opinions come in and rant inside. Feedback ignored, as i said why not just let out a notice without asking for feedback.... Opening a thread and do and hear nothing about it sucks.
This thread is a bunch of the complaint threads merged together. The devs never said they were taking feedback on the nerf, they just informed us why it was happening and left everyone to their own devices.
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inyawayupdeepMember, NW M9 PlaytestPosts: 206Arc User
S^2 D^2 in NW no consideration at all, next time at least give us a kiss :*
As a user of one of those sets (HV one) i can understand the decisión of retiring/quit the bonuses of them but then some question bothers me. What we do with the reinforce ítems some (or all) of us have put in them? Because lets be clear those ítems are not cheap (building or buying them in AH). You are making those ítems usseless and we lose a very indecent amount of invested AD. Im ok with the sets but losing the reinforce ítems makes me angry. If at least you would make posible to retire them from the sets (without cost pls) then go ahead. If this was spoken before sorry, i havent had time to read all.
Goodness. "Players are selling an old item at a price I don't agree with! It must be OP."
The AH price is mostly based on rarity since those items were removed with mod6 and GF and DC were (are?) much less popular to play than CW, for example. At least the sets are still available in the auction house, so there is nothing stopping a person interested in acquiring them doing so in a way that is much less tedious than repeating the same dungeon 50+ times hoping to get the missing glove/helm/whatever. If they were game changers, would there be any pieces left anywhere? Hardly, although I'm sure that the people trying to sell those old sets are rubbing their hands with glee each time somebody starts a thread like this. That said, I would like to give a small shoutout to High Vizier. Let's get those prices up, too.
I think anybody who managed to get those sets the old, hard way deserves to have them, as it's the perk of being a loyal, old customer.
I agree! If I spent the time to obtain one of these sets (and I mean 'DAYS', why can't I run around and show it off? I have the new armour too, but sometimes it is nostalgic.
99 lines of code on the wall, 99 lines of code, add one line, compile it again....... 113 lines on code on the wall 113 lines of code on the wall, 113 lines of code, rewrite one line, compile it again....... Wait For It
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inyawayupdeepMember, NW M9 PlaytestPosts: 206Arc User
They don't see the need, probably because they aren't paying attention to posts that aren't 60 pages long after one week more likely though they think they have done a wonderful job and you still have the set, it just isn't as good as it once was. So you haven't officially lost the item.
Its too bad that nerfing the set will have little or no effect on how fast fang breaker is run (like we all care, most of us haven't even ran it, and won't any time soon. It wasn't made for your average players anyway). Like I was saying the set won't affect much anyway.
Bugs, compaions, bonding stones, mount bonuses and insignia are what is breaking the game right now, but I'm sure they know the's things already.
These things probably won't be addressed anytime soon because they give players a reason to open their wallets. And it would look bad to be on a team that contributed to creating those messes.
Anyway cheers and good luck getting those armor reinforcements back out of your armor.
i just reach lvl 70 on DC it's and i just got the Elemental Fire weapons .hard to play even for elemental Air map i can not even go to Will of dragon and play there .. be coz im too much weak . now they remove the weapons power how am i suppose to play any of the harder map or going to quest by follow story .. they want me to play EDemo for the weapos set bonus i can't even play and complete single quest on the underdark story alone .. why this weapons power remove ??? i understand the higher power and higher old ppl want to play end game constant dose that means the beginning story go off and the people play with beginning story they r not have to power to advance and get up there... Nice good End game Change!!!
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
Comments
Second, I'm really sad about those news... really sad.
I play and support this game since closed beta and one of my best times was back mods 2 and 3 when I grouped with friends and we did a lot of dungeon runs just to get the last piece of our equipment. Or did a lot of tiamat runs to farm currencies just to get the draconic sets. All I wanted was the old sets [updated and tweaked up to lvl 70] and dungeons get back into the game so I and other old players could feel that good sensation and happines doing different dungeons with our friends to get THE armor and weapon set, if not all of them.
Those old set bonuses was too OP? Why not change them, adjust them to the new lvl cap we have now? Back in mod 2-3 those sets was amazing, and was worth the effort we put on getting them. But now, the alliance and elven set aren't worth... and seems like with every new mod we'll get armor sets specific for that mod and useless for the rest of the game; and that's, my friends, it's the magic side of the old sets: they were/are good for any situation: pvp, pve, demogorgon and even FBI runs. Why not give to the players something they really feel usefull for the entire game, and not just for one zone?
Even black ice gear was awesome by the time they hit the game. I spent days and weeks farming those HE on IWD just to get the arms and finish the set... and I had both of them!!! [purified and corrupt] Was exhausting, sometimes seems frustrating... but was worth the effort! That's what about all this discussion [IMO]. We want gear and weapons that's seems rewarding enough to make us do and redo those dungeons/raids/skirmishes and still have the feeling that wasn't a waste of time.
Bringing back those old sets on would be a good way to "revive" the game and bring back players that left the game because of all that changes. Some may argue that console players don't have access to those sets, or new players. Removing them from the game or simply turn them to transmutes [like the ones on maze engine store] just make more and more players angry, specially the old ones [like me]. Doing the same dungeon many times just to get seals to buy armor [elven or dragonflight] isn't rewarding... it's boring! BUT, doing the same dungeon many and many times just to get the piece of armor you want seems more rewarding; and if the piece that you got at the end wasn't the one you want, them we just simply could sell it on AH.
So, please listen to the old players and give us more options that's really usefull on entire game, not just on one zone! Bring Back the old dungeons, bring back GG pvp AND pve! This could give a new breathe to the game, and make more and more people happy and wanting to spend real money to get more and more closer to end game and bis gear.
Or you just don't listen to me... that's fine. I'm an old player just wanting to bring back the roleplay and fun I had during first mods...
'Building multiple unique set bonus powers per tier per class to provide interesting choices and then ensuring that those bonuses are properly balanced in the sea of variables is incredibly time consuming and would significantly detract from the time we could devote to balancing the existing field of powers and building new bosses and other new content. '
The time spent into decelopping armor sets also reflect how interesting they are. More stats is pretty boring, and I can understand why many people don't seem to be very excited and have claimed they will not bother getting them.
I think spending some time in creating some working armor sets like the ones you destroyed would be a good investment. It would make the grind more exciting and interesting for everyone.
Rise to POWER with <House of Power>.
The Exterminator - (NW-DLNXF3BGG)
Obviously we need a little bit of both. And someone has to pay for it.
Rise to POWER with <House of Power>.
The Exterminator - (NW-DLNXF3BGG)
<CO docs> .: Petco :. // Base DPS Sheet (needs revision) // PSA on Power Activation Delay
- Themed Tanks // Misc Build Dump // Ayonachan's Gift Horse (stat data)
- Be safe and have fun, champs - for science!
Any great game has a wonderful nostalgia with regard to items that players can no longer obtain. In EverQuest, for instance, the old time players spend 25% of their time chatting about items they got 10 years ago or more. I couldn't imagine the game not having that nostalgia about it. I can't imagine not being able to TRUST NWN in that respect.
Basically, they are saying you will not be rewarded for staying with the game ever! They are only worried about the new players that are spending money with them crying about something they cannot have. They are not looking to keep long time players. That gives me something to think about the next time my VIP runs out.
The gear that is being discussed here was the end game gear of the day, and presented the dev team here with a significant balance challenge because its % based and not fixed damage - therefore any content could be trivialized with it and its power level would forever remain high.
Most games, when the level cap is increased, they make the new gear so much better that using old stuff would be absurd, so leaving it around isn't an issue. ANY game in which there is gear that has been unobtainable for over a year but was still impacting gameplay and design decisions would likely meet the same fate as these sets.
Yes, old players with it get screwed....I feel for them. And yes, you should ALWAYS expect that something might change, and plan accordingly. The more "important" an item is to your class....especially if its a "must have", the more likely it will be changed.
They're also not removing the items, just effectively turning them into the equivalent of the "ruined" items from CN.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
And about the artifact weapons? jeez, why all of them have the same stats and bonus? really, are the devs and creators so lazy to make a set for each class, like elemental fire ones [the same ones we gained during mod6 after reaching lvl 70 and finishing spinward] or the ones from old castle never [ok, these ones have little difference on stats]?
Really, with this stupid RNG, more and more ppl are upset and cryptic or pwe don't do anything to solve that.
If this was spoken before sorry, i havent had time to read all.
113 lines of code on the wall, 113 lines of code, rewrite one line, compile it again.......
Wait For It
Its too bad that nerfing the set will have little or no effect on how fast fang breaker is run (like we all care, most of us haven't even ran it, and won't any time soon. It wasn't made for your average players anyway). Like I was saying the set won't affect much anyway.
Bugs, compaions, bonding stones, mount bonuses and insignia are what is breaking the game right now, but I'm sure they know the's things already.
These things probably won't be addressed anytime soon because they give players a reason to open their wallets. And it would look bad to be on a team that contributed to creating those messes.
Anyway cheers and good luck getting those armor reinforcements back out of your armor.
They did not disable the set bonus from Elemental Fire weapons, or any level 70 equipment, only the older level 60 epic sets.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Neverwinter Census 2017
All posts pending disapproval by Cecilia