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stardiver Arc User

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  • Oh, I didn't mean to criticise. The more diversity, the better. I'm just saying that it's as hard to make a decent tights costume as it is to make a decent demon. A lot of people seem to believe that "tights" is the same as "don't have to put any effort" so they slap together any random assortment of colours and patterns…
  • Actually, each face in City of Heroes also came with its own mesh. A lot looked the same on surface examination, but displayed different size noses, different positions for eyes and mouths and so forth. I get that with all the sliders at work, Champions can't really do that, but I'd appreciate either a few more facial…
  • Well, not necessarily. I'd say "put your own spin on it" for any design. I get the feeling Champions players feel spandex costumes are under-represented, and they kind of are, admittedly. But "wears spandex" really isn't much more unique than "giant demon" unless you do something to set it apart. There are no easy…
  • Sadly, I have to join the others - giant demons are not that rare, and I've only been really looking for a few days. One trip through Reneisance Centre or the Millenium City Power House has decent shot at yielding either a giant demon or a giant robot. This isn't to say that a giant demon is a BAD idea, just that it's not…
  • I get the feeling Champions hasn't received the care and attention it deserved, at least based on what I'm seeing and based on user comments. As I said elsewhere, a "single face" system can work - it does in ****. But it needs a broader range of facial sliders with a greater range of options. Frankly, when it comes to face…
  • Ah, corporate culture. Because it's not enough for "corporate restructuring" to shut down one game I liked, it has to kneecap another game that deserves better than this.
  • There was a time when "evil" costumes that came out with City of Villains were only usable by villains. I remember Jack Emmert being surprised that heroes would want to have monster heads and dress in chains and spikes, but people abusing the /cov 1 command that swapped your client to "think" you were playing a villain in…
  • I'd rather not, honestly. Specifically, I'd rather not tie morality to look. This was a big problem I've had with similar suggestions in the past. This, in particular, seems to suggest that red is evil and good doesn't focus on damage, and it really doesn't correspond to my own personal choice of aesthetic. Generally…
  • I don't get this. Why is "region banning" even a thing any more? It's not enough I had to put up with this **** from Games for Windows - Live telling me my "country is not supported at this time," but why ban whole regions? What did Russia ever do to Perfect World?
  • What's wrong with the body proportions? I rather like them. Instead of offering to fix your costume - which I can't, as I'm not too well-versed with the Champions costume editor - I'll offer a few basic tips on making characters interesting and memorable via the use of colour. Basically, what you want is contrast, but not…
  • I don't mean to come off as a downer, but it seems to me we're discussing a very... Specific idea of what constitutes "pretty" here. I respect the artist's rendition of a face reference and the general proportions guide, but... Well, I personally don't find "regular" people that pretty, at least not in a fantastical game…
  • I think I'll take one of each of the "basics" and then probably round the build out with a whole bunch of attacks. I kind of wish powers were separated by "passive" "toggle" and so forth so it's easier than browsing a long list of "self buffs" and having to go to each one individually, but I'm getting the hang of it.…
  • It does bug me a bit that the weapon is slammed down hilt first, just because it doesn't look like there's much power in the motion, but you're right that that animation is close to what I described. Closer than Ionic Judgement, at the very least. So long as I can recolour that, I'm all set. Thanks :)
  • On "Judgement:" When City of Heroes instituted "Incarnate" powers, they had a weird "your powers come from a cosmic entity" story behind it, so we all gained these weird esoteric powers that were really hard to explain for more basic concepts. I had to do a LOT of reshuffling of my character concepts to try and figure out…
  • On Invulnerability vs. Defiance: I'm not sure which I want to pick. I guess I'll have to spend more time mulling over the concept and see if the conceptual difference is strong enough to impart a build difference, or if I can just shrug and say it's all the same thing anyway. The trouble is that, on the one hand, I want an…
  • Power armour's heal - D'oh! It's the second time I've made that mistake. OK, scratch that. I'll find a heal from elsewhere. Shouldn't be a problem. Invulnerability: I'm not sold on this, but that's what Xanta had in City of Heroes. Baically, she's big, though and incredibly hard to kill, so being invulnerable seemed to…
  • Sorry for the belated response. Been getting very little sleep so everything I do takes a long time, but I finally got around to messing with the costume again. Here's what I came up with: Xanta Here's what I did and why I did it: Gloves: You were right, picking large bracers with a small glove and then just making the…
  • So far, my experience with the low levels is that they're chaotic, though that may be my doing. Contacts tend to hand out five missions at a time, then direct me to another contact who hands out another five until I lose track of what I'm doing and why I'm doing it and just follow map markers. Once I replay the low levels,…
  • I got around to taking a screenshot of what I have. PhotoBucket decided to be difficult as soon as I recommended it, so the screenshot is old and from before any of your suggestions. I haven't had the opportunity to try those yet. I'm just trying to give a basic idea of what I have and hopefully help finding what I'm doing…
  • I should probably provide a screenshot. However, in my attempt, I pushed the bodymass slider to the max, and the result was... Underwhelming. Xanta didn't end up feeling bulky or heavy, she just looked a little beefy. That's not a bad thing, but the waist thing really throws it off because that's the main tool I used to…
  • Size-changing via purchaseable packs probably isn't an option, and not because of the money. I don't want massive changes in size, and I don't want something that only works out of combat. I have been told that Enrage does this, but does it scale up with stacks of Enrage, or is it just a one-time size change? Because I'm…
  • Sadly, that seems to be the case. Ah, well. The Champions character editor seems versatile enough, so I ought to be able to make someone pretty tall regardless. Thanks for clarifying that.
  • Thank you. I will look for other options, then, or stick to what I did in City of Heroes and just go for max height. At least here I should be able to give Xanta bigger arms :)
  • Yes, but can I start stay big out of combat? And is there some power with which I can grow big, but to a static point, rather than changing size? The reason I ask is I want to see if I can't maintain a constant height. If not, then shape-changing isn't part of Xanta's character, so I'll be making do with the height…
  • Well, that sounds like it may help me remake at least some of my villains here. A good half of my City of Heroes characters were villains. I had a whole heirarchy of them. Guess the only question left is: Can I customize the henchmen look, or are they stock?
  • Heavy Weapons are not applicable to Sam, but they are to Xanta (pic courtesy of Alex Dai), whom I shall be remaking at some point. Champions Online actually seems considerably more appropriate to her general body type than City of Heroes, so if large weapons can use a two-handed grip, that'll be fine. About the only thing…
  • I can have a Nemesis? Are we talking the Prussian Prince of Automatons or, like... An actual in-game mechanic of some sort?
  • Thank you for the explanation. I don't know what that'll do to my build (yet, I'll figure it our when I log in and look at my powers), but at least now I know WHY it will do something to my build :) Thanks for clarifying that. To be honest, at this point I know just enough about the Champions build system to know roughly…
  • Ah! I asked because someone in the Power House handed me a lot of money with which I wanted to do a bit of a respec, just so I could check out the Laser Swords and... I kind of like them. The animations are a bit less "fancy" than I was used to - it's basically hacking with an energy blade - but the blade itself I quite…
  • Well, pitch black with bump mapping seems to work pretty well so far. I don't so much want to display a surface texture as I want to display the shape of the gear. I'm actually thinking of getting the Nighthawk Armour and using that, since it has a bit more detail to it. Mostly, though, I need to fix the face.
  • Thank you for the explanation. I generally don't find myself fighting many enemies at once very often, I don't know why that is, so I'll stick with the ones that let me handle bigger threats more easily. After my experiences with Nighthawk, I'm scared :) Bountiful Chi Resurgeance does indeed sound like what I want to have,…
  • Well, I'm not looking for a tar black look, per se. I need something that looks like what Solid Snake wore, only black instead of navy blue. If I make it fabric, it all just melds together. I want to keep the whole thing black, but I still want there to be a good deal of surface detail on it to show up all the detail lines…
  • I managed to take out two of the three Nighthawk impostors at... Either level 5 or level 6, I forget which. The Fire one isn't actually too tough - not a lot of damage if I don't stand in his Burn patches. The one in the warehouse... Is he using wind powers? Yeah, that one was tough, but blocking A LOT and using Bullet…
  • Yikes! OK, that's quite a downside. Chuck that one, then. Thank for the warning so I didn't have to waste a power pick and then waste money to correct it. Do you mean Bountiful Chi Resurgence? I don't mean to correct you - far from it. However, since I don't know the game and its powers very well, I need to make sure we're…
  • OK, I'll bite. Here's a comparison of Samuel Tow. On the left is his best costume that I went out of my way to make for the Freedom Rally and my best "face" so far, while on the right is his Champions counterpart. I couldn't get the face right and the costume is a tad too glossy. I'll see about working on that.
  • Point taken. I've rolled back from Strength and taken Intelligence as my secondary super stat. I'll worry about my second secondary super stat later, but it may or may not be ego. I'll see about raising those in other ways. In terms of healing, I checked out Holdout Shot and I'm not too happy with it. It has good stats (I…
  • I think my biggest gripe with the Champions art style is it looks like a caricature, based purely on character body style and how comically oversized many costume pieces are. It's not just an eye reticle, it's a typewriter stapled to the side of your head! Characters themselves - at least as far as men go - have large,…
  • Not that I have enough seniority to have any say, but to me, it's a mistake to make Vahicles objectively better. Sure, it makes sense that some characters would need a vehicle to travel long distances, but there are also a number who wouldn't. Take, for instance, Stardiver - my namesake. She (and yes, I'm a guy who got…
  • This seems a little counter-intuitive. Are you saying I shouldn't have either strength or ego as my secondary super-stats? I can see using Dexterity as my primary for the Dexterity specialisation tree, and because... Well, that's Sam's primary focus, but both Strength and Ego seem important. Are you saying I should…
  • New verse, same as the first. City of Heroes had the same kind of "level-less" enemies that weren't level-less at all. Clever players found out they were actually level 30, but level modifiers scaled to player levels. Trouble is, enemy health in City of Heroes rises faster than player damage, since players are expected to…
  • Thank you, that covers a lot of ground. I spent the last half hour sitting on my guns in the Power House, trying to figure out what to take and I basically traced through every Martial Arts power that used a sword or was relatively generic, as well as all the ones from Technology. The ones you brought up did catch my…
  • That's a good point, actually, and one I hadn't thought of I guess my question is less about which powers to PICK, so much as which powers to SLOT, as there seems to be only one slot for a passive, and what I can put into it depends on what "role" I've chosen. Strangely, I couldn't find a "Brawler" role. I logged in…
  • I realise this, and I do realise "dodging" is just another type of damage resistance, but I still don't want to rely on straight-up damage resistance as a primary source of protection. Not for Sam. The next character I'll be remaking will be the Steel Rook, who's your typical Power Armour Gatling Gun Guy, and he'll be…
  • That's a pretty good description, actually. May I share a personal tangent that might shed some light on the situation? City of Heroes is the only MMO I know if that has a dedicated melee straight-up damage dealer in the form of the Scrapper. Most MMOs that have melee will either make that character a very low-damage Tank…
  • I'm concept-locked into dodging, unfortunately. It'll have to be a passive that has to do with that. Will do. Do those have to come out of specific sets, or does any set have one? What? Are you saying I should be gaining the energy needed for cost attacks from other means and that's why I should focus on Intelligence?…
  • OK, that makes sense about critical hits. So, basically, pick Dexterity as a primary super stat for the criticals, then pick a toggle that feeds off those criticals... I can do that. And now I know why I'm doing it. Cool! :) I do want to pick on something else I noticed, though - it seems you guys are suggesting what I'd…
  • Well, assume I'm struggling with the game and I'm an extraordinarily crappy player and let's go from there. I really can't pride myself for being that good even if we were being realistic. I also want to bring attention to something VERY important: I don't want a squishy character. Not even a squishy character who can kind…
  • Don't worry about tl;dr. I'm adept at making them and I enjoy reading them :) I do have a couple of points to make, though: Firstly, I realise it's not a good idea to jump into a complex build as my first. However, in my situation, it's also the only option I have. I want to give Champions Online a chance that I never…
  • Well, I somewhat misspoke. I don't want to AVOID scoring criticals, I'm just not interested in building for them. I don't like %chance for something to happen. Either I can rely on it or I can't, and if I can't rely on it, it doesn't make me happier to have it. I know this is a stat-based MMO, but I still try to make it as…
  • Wait, so I can only multi-quote three people at a time? That's not very "multi." Well, expect shotgun posting, then. Why? I'm not trying to be difficult, I'd really like to know why I'm doing this. From looking at the stats, Strength boosts melee damage and I want melee damage at the top of the charts. I realise I can take…