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meeoeoowie Arc User

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  • Soap.. boxes? helpIdon'tunderstand Nevermind, I get it. Anyway, I'm mostly writing this out of having been encouraged to do so, after having voiced my opinions on the CC. This is going to be a long post, I don't blame anyone for skipping it, but I appreciate the read. So here goes! I had fun, in retrospect, all things…
  • I still don't understand why alerts don't have PQs where you get to choose which alert/smash/burst you want to do. The randomization is nice for randos, to make sure you get into a group, as queues would be too divided otherwise, but does it really matter what alert you're doing with a private queue? And why am I waiting…
  • Can anyone testify to having seen them drop, firsthand, themselves? Or seen them in the AH? The droprate seems abysmal, I wonder if Shadow Destroyer just keeps those drops within his portal or something, haven't seen any of them.​​
  • Some of these suggestions are interesting? I certainly don't agree with a lot of them personally. For starters, unless you're running a full team of level 40 friendlies, grab alerts aren't the fastest to level with, last time I checked. Open-zone missions using a vehicle is. Alerts are the most popular, and taking the most…
  • I am aware of this, but thank you for bringing it up. I was actually referring to the traditional authentication. Where when logging onto your game, regardless of IP, you are prompted for a PIN, which is randomly generated using a localised authenticator app, or along the lines. Nawh, I like the added safety that it…
  • So long as it doesn't impact any content negatively, or somehow impact latency, then making it a base speed could be nice, yes. In general, I don't seek one specific means of accomplishing this, if the idea were to be taken liking to by the devs, which is to say: The execution could be whatever optimal, and I understand…
  • I am not wholly opposed to this either, although I think issues may arise if the player is granted even more default mobility than we already have. Though I'm not a PvPer, I see that mobility is pretty insane, even with the NttGs now and then, and I think making everyone have a movement speed that basically made it "CC or…
  • Is it possible to disclose what this next pack is all about? We got a big animal pack a.. year ago? And a lot of other themes have been wholly neglected. A lot of knightly, futuristic, and bestial stuff. And if we're having to take the animal route, there are always birds, crustaceans, aquatics and insects to think about,…
  • It has several uses. You may have made a costume with a lot of intricate parts, and want to save the body preset you used, to load it onto a different costume where you want the same proportions. Maybe you have a character, "Hypermega Coolguy", but you are adjusting his chin to be a little thicker, but he has 30 costumes…
  • This is false, the right teleporter brings you to Kodiak in Westside around the creation of a new character, which is pretty helpful for people with a lot of alts. I believe it stops working after you've done "Bear Necessities" though, but it is in the least helpful for that one time per alt.​​
  • So what about that namesake power, Telekinesis? The one that is more or less useless, and isn't receiving a change? Also, as much as I love bubblegum projection, could Maelstrom maybe get a 1pt advantage that made it deal 100% crushing damage, and returned it to rock VFX? It doesn't hurt to keep some thematic of…
  • Not responding to most posts here, since they have some element of coherent point-making, are civil, counter-point, and are formally argumentative, for the most part. I do think a lot of aruments are on the pretense that the developers will do it in a shitty way, or that a side-project like this would be done at a time…
  • Hee, love seeing personal opinion and input on this, considering the thread had little purpose outside of that! The argument of enjoying the struggle and payoff of sorting out things such as energy sits well, since I've tackled it a lot, but then I find excitement in a new prospect of sort of being selective of your…
  • That was more or less my opening statement-thing, but any ideas revolving around those kinds of stats are interesting as far as I'm concerned!​​
  • If you put someone in ignore, they're actually silenced from chatting in the game until you take them off your ignore list. Also, if you report them for spam, they actually wind up in real economic, social and legal trouble. Good. Good...​​
  • My profile picture sketch has a rainbow background for a reason (Don't worry, it's just cropped here, you're not crazy). It just turns out that RAINBOWS ARE PRETTY COOOOOOOOL Uh, so anyway, I support this idea!​​
  • Though I am only able to speak on behalf myself, as someone who makes a broad enough assortment of stuff to want anything and everything, my need for non-historical fantasy armors has more or less been sated, with enough built up variety existing in the costume pool for me to have resources for many costumes to come within…
  • Alright, here to analyse the new costume set, give some easy oversight of bugs, unintended traits, and give a low-key suggestion to raise the quality of the set a tinesy bit. Here are some color references of the new set: With that out of the way, onto the bugs! Minor Bug: The set has some inconsistent materials when…
  • Okay, so this post is sort of a question of concept as much as it is a suggestion, but here goes. Okay, energy swords, right? Then how about... SWORD BEAMS? It's such a classic trope, and the cool factor is through the roof! As for a suggestion as to how it can be done, I think the most plausible at this time in…
  • On the topic of Laser Sword, unsurprisingly: I do think that, alongside ensuring that the set is fleshed out and tinkered with, the other equally important factor to strive for here is identity, as some have mentioned. The identity is preserved through animations(+visuals), key-features and iconic powers. While it may seem…
  • Imbue has always been great, capable of applying a large boost to your critical hit chance and severity.​​
  • This post is relating to the quite recent Power Changes/Anniversary Stuff Patch Above is a link, thread posted 21st of September, week ago today. It came to my attention that Star Barrage supposedly has gained Rank 3 visuals, and maybe it has, but I think Star Barrage and Soul Beam both are in need of some visual…
  • Having done extensive Grab alerts during the anniversary event, I couldn't help but notice a significant change with the NPC faction patch the other day. I will agree with points @riverocean makes, that giving factions more engaging sets of abilities is a great way to refresh otherwise repetitive content. But, DEMONs. They…
  • Having had a quick scout at the new powers, I found myself met with a possibly needless concern, but one I wanted to at least try and bring up regardless, to at least get clarification or possibility of debate. [18:20] [Combat (Self)] Bokor deals 117 (181) Magic Damage to you with Heavy Voodoo Bolt. So it's safe to assume…
  • The advantage names are mainly placeholder, gosh!​​
  • As stated earlier in this thread, both positive and negative, Shadow Eruption is... well: Permission from Ravenforce It's really bright. It's brighter than most Celestial powers, Fire powers and almost any other powers I can think of at the top of my head. And on the subject of fire powers, the visuals of the power fit…
  • Costume checkins commenced! Bug/Issue: The Destroyer helmet lacks a surface at the back of the mask, makes it reeaaal awkward without covering up! Bug: Due to players blinking, one eye does the crazy-twitch whenever you blink, as shown below: Bug: Specular:Gold Specular doesn't work the same way for the helmet as the rest,…
  • Having asked, Slash is not intended to be doubled by Enrage or Focus, but rather be a bleed combo option for when you're not using a melee form. Nice for when you primarily use ranged damage(Concentration) or healing(Compassion)​​
  • After minimal testing, some stirring in logic, comparing the stats of Slash versus Shred/Reaper's, I think it's fair to say that Slash is getting there, but there are a few notable points. Like @notyuu suggested, making it entirely different could work fine. Personally, I think it should be a bleed combo that doesn't have…
  • I did a midday sketch on my phone and decided "Hey, I should color this so that I can share it shamelessly", so I went ahead and finished the piece. It's not as crazy as what you guys are posting, but I didn't get paid or take too long with it either, so shu-- Here it is: ​​
  • Ladies and gentlefish, I present... an idea I had that escalated into some quick sketches, okay sorry The "Horror of the Depths!" costume set! Firstly, have my shoddy sketches. (Yes, they're bad, yes, they sorta get the idea across, not a place for art critique!) Now, to explain! As for the completed set, I was thinking of…
  • I split my general comments on color changes into spoilers. Call it a good-bad habit, but I wrote quite a bit and would hate to take up tooo much page-space if possible. Enjoy! Ramble regarding color wheels, sliders, skin colors and the like: Made this a "spoiler" as well, since it's sooorta long: General ideas and…
  • I'm all for visual indication other than an animation that might get lost between other animations, but a shroud in darkness with a dim glow around it seems to be something entirely different from what I'd see in a Bestial set. I was suggesting a change in VFX, like perhaps a pulse effect at the arms, or anything else that…
  • Whilst the block aura effect is, uh.. cool and spooky, I really do feel like an obligatory shadow-like aura effect will conflict with more themes than strengthen them. We already have a lot of shadow/darkness auras available, and while it's cool to see one activate while blocking, I can only speak for myself when I say…
  • Bug(?): Shoulder Capes clip with a lot of animations, since they are affixed to the torso as opposed to the shoulders. Bit of an extreme animation shown below, but it does show how the shoulderpads are connected. No, this doesn't just affect emotes, it happens with basic animations such as the acrobatics run, most combat…
  • I'll see if I can't meet, last time was a blast, with the dev spawning what? Twenty-or-so Foxbats? Thanks for picking a Europe-friendly time, yet again!​​
  • Hey guuuys. Haven't posted in a looong while now, but the positive feedback on this character has been tremendous compared to what I'm used to, so I figured I'd share it here. Bhanu - Some astral behemoth-like dragon I've made. More images spoilered for convenience's sake. I have some other stuff, but not too sure about…
  • I honestly don't know, it depends on a few factors, namely if they're allowed by the guys in charge and whether or not it causes major conflict with how they model our outfits in CO as opposed to NWO. It could potentially save some time, but I am in doubt that it would happen. sadface. Also, this might come off really…
  • I return, slowly drowning this thread in various ideas. I realized that there's a concept that is potentially easy to execute, whilst making for a nice small/medium sized costume pack. Originality aside, I dub it the "Face Paint Pack"! It could contain face patterns ranging from freckles to dirt, all the way from war paint…
  • I return with uh... Well, bucklers. Ey, 'ow bout them bucklers? Perfect for the Gold Reward, since insignia shield will suffice for non-golds, whilst maybe making a few people sub too! I think the best means of approaching this is to make a fairly standard model, then letting normal/bumpmaps and textures distinguish three…
  • EDIT -- Comment reposted itself​​
  • Oh, uh. Hi. Yeah, cool idea. Made him the little document with deets. Idea is that the slow wears down from 250% to 200% after two seconds, then wears off completely after another two seconds. This happens to all the enemies hit, with a maximum of three targets hit. The placate will only affect your main target however,…
  • You might want to elaborate a tinesy bit! A black circle isn't much of a fantastic reference (Though I understand that finding good pictures of "cat ear ear rings" can be less than fruitful), since it doesn't imply whether you'd like piercings along the ridge, lil catear flaps or what-have-you. I think a general suggestion…
  • I return! This time I return with the suggestion of an added pattern to an existing costume piece(s) I figured a variant of the Jersey Urban shirts without any football details would be pretty swell, making it for a classic big shirt. Maybe give it some available color channels that simply color the trims of the shirt and…
  • Aha! Time to dump stuuuff! For now I've got some one-off costume pieces, apt for monthly rewards, recognition and the like First off, we've got no classic astronaut helmet, what's up with that? Suggestions: The glass for the helmet should be a headwear attachment with one variant locked down and one pulled up, if the final…
  • Oh, I wholly support all of this, especially the owl bit! Having a proper owl face in the style of a barn owl or so with an "eyebrow" attachment would be lovely! Also, here's a suggestion: I think the new heads are nice, but they currently don't at all match the light, cartoony aesthetic of the game, causing them to stick…
  • Having played around with the ultimate with Aiqa/Lyn, the damage buff does seem miniscule enough for it to be a problem with the intended(?) mechanic and dynamic of the power. I propose to either give Power Chord a different kind of buff, whether that is a +stats bonus, which improves your damage, health, what have you in…
  • This is exciting and while I agree with a lot of the changes, I'm concerned for Holdout Shot. Sure, the advantage got buffed, but to me that really makes no sense whatsoever. We're looking at a power with a clunky, long charge time with specific requirements to gain the full damage. Then you have the advantage for healing,…
  • So what about more zombies to give necromancers more than the March of undead summons power? I'm pretty sure we actually have undead to cover just about all of the current pet powers, excluding the robotic, wind and pyroblade pets. We have those horrid undead looking Grondling freaks over at Nemcon, which basically looks…
  • Before this is taken too far into consideration, would it not be better for the lower part of the legs to be foot accessories, the upper leg accessories and the actual feet remain as is? That would surely keep these new bulky short feet (Which we honestly don't have a lot of prior) flexible as they should be, as well as…