Release Notes for FC.31.20150819.13
This build is available on PTS now, 9/11/2015
- Fixed the scorpion pike FX points to not all originate from the center.
- Fixed Bonus Crafting event to properly give a 5% bonus.
- Added some Onslaught Supervillain VO.
- Added Villain Lockbox contacts to Ren Center.
Toxic Steel Costume Fixes
- Changed the default material on some pieces so they are consistent.
- Adjusted female chest piece scaling.
- Changed female hands to correctly connect to the arms.
- Changed the hips to work with other chest options.
- Fixed the chest piece clipping into normal legs.
- Fixed the male chest piece scaling so that it does not create a black spot.
Release Notes for FC.31.20150819.12:
This build is available on PTS now, 9/9/2015.PTS Store Changes
- Moved Onslaught items to a separate Onslaught tab in the PTS store.
Villain Lockbox
- Added the Toxic Steel Costume to the PTS Store. Includes the Toxic Steel sword costume.
- Added the six variants of the Toxic Scorpion vehicle to the PTS Store.
- Added new auras to the PTS store including Bats, Boiling Blood, HOlodisruptor, Time Warp, Mist, Tintable Mist, Black Mist.
Villain Onslaught
- Onslaught Villain HP scales with level to account for level scaling.
- Villains now notify players when an onslaught is over.
Please format any bugs you find in the following format:
Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go here:
http://forum.arcgames.com/championsonline/categories/gameplay-bugs1.
These player & moderator maintained threads are checked weekly by developers:
-
http://forum.arcgames.com/championsonline/discussion/1198089/known-power-bugs-
http://forum.arcgames.com/championsonline/discussion/1194284/champions-online-alerts-issues-
http://forum.arcgames.com/championsonline/discussion/1199083/costume-bug-list-
http://forum.arcgames.com/championsonline/discussion/1198119/compiled-list-of-bugs-issues-and-qol-concerns-version-2-0
Comments
because if it is the latter I can see plenty of room to abuse it.
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Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
What - The warning text - "This Aura cannot be hued" is missing from these auras tooltips
Bug: Under Robotic Legs - selecting Toxic Steel changes hips to correct piece but legs default to standard Robotic Legs not Toxic Steel Legs.
Bug: Toxic Steel Legs default to cloth material whereas other parts default to metal.
Bug: On all Scorpion Vehicles Player Model hands are below handle bar grips by significant distance. Player model is also clipping into vehicle rather than sitting on it.
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Bug: Battling Supervillains buff is continually regenerating. I believe residual Mind Spikes stacks may have something to do with this. However, after loosing the stacks and re logging hours later, I am still constantly regenerating the buff.
EDIT: The fix to the battling super villains buff seems to be me staying dead for three minutes until the buff wears off.
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cuz..ya know, giant katana thing.
also, no hand pieces for the costume set?
what is it with you and never giving gloves for to costume sets?
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Suggestion: Change the breasts scaling on the female toxic steel chest piece to just flatten the chest. As it is, it deforms the model quite badly when lowering the breasts slider.
- Arms do not connect to hands properly. Female.
- Feet are only available under Robotic left, Right and Both. Versions of them that align properly with normal legs should be made available for all lower categories.
- Chest and Hips are available under Robotic Left and Right, but the model is made for the Both category. A model should be made to fit the Left and Right categories.
- I kind of feel the Chest Layer should be made into arm accessories, as they're more shoulder items than a chest item. If not they should be made available under Chest Wear, Full Shirts, Skeletal, and Tights & Skin.
- Hips don't really work with normal chest options.
- The Chest clips really badly with normal legs. It's kinda inappropriate.
- For males scaling the chest up stretches the model and creates this black spot.
- The Toxic Steel Costume set looks really great. I like the "metal glow" material option.
- Bats: So cute~! Just what I'd expect from a bats aura.
- Boiling Blood: Seems a little underwhelming at first, but the more I look at it, the more I like it, especially when I play around with the colors.
- Holodisruptor looks really cool, I hope there are more holo auras (maybe shields?) in the future. Bug: The screen can be seen when zoomed into in first-person view.
- Time Warp also looks neat, but it really doesn't pair well with other auras since the alpha channels on the blue swirls cancel out the other effects. Also the vertical seams can still be seen... it might be stronger if those colored swirls were tweaked.
- Mist, Tintable Mist, Black Mist deserve all my zen. They look great and I can see them becoming really popular.
- Not sure what to say about the scorpions. They look cool, and they're top-tier grav bikes, which is nice. The toxic rockets seems pretty potent. I'm not too into vehicles, myself.
Really nice Cryptic, This should be a fun Halloween.Could we have the option to have arms when using the toxic steel chest piece in catagories other then robotic arms?
The gear in the onslaught vendor are still overpriced.
The Toxic Steel leg part should be separated into the "leg accessories" (from the knee up) and "feet" (from the knee down) categories instead of being one piece. Bulky leg pieces like this tend to clip and thus need to bee more modular. The cyberpunk legs have a similar problem in that many of the foot parts clip with the bulky exaggerated calfs.
As it stands, the Toxic Steel leg part is basically incompatible with "leg accessories" and "feet" categories. People will be paying to cherry pick parts of this Toxic Steel set to existing costumes. If this set is going to be "package deal" and incompatible with major parts of the costume creator, it may as well be a become device...
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1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
ok, what is it with those stupidly large shoulder loops? I thought it was because the character was skinny , so I changed it to default and they are still stupidly large.
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There are separate material options for "Metal" and "Metal Glow", where the only difference seems to be one color channel having glow enabled. Since glow is entirely optional for most pieces in the game (Excluding some weapons), this material option seems redundant. Unless I'm missing something, of course.
[Daily Login Rewards] - They sure would spice things up a bit!
[Monthly Rewards and Silver Players] - Surely there should be some way to get them, no matter how difficult!
[Discussion Concerning Event Powers] - Feel like you're missing out on Holy Water? Uh, probably shouldn't.
[Discussion Concerning Energy Stats] - More or less what it says on the tin, there.
[Analysis of Sorcery Copy-Powers] - I showcase some visual chopjobs, and such.
[Analysis of a Poison Spread Bug] - The different interactions Virulent Propagation and Bite has with all poisons.
The tintable mist and boiling blood auras will be useful for the up and coming water based power set
The handle of the Toxic Blade should be a bit longer as well as it's increadibly short right now.
Something similar as the regular katana would work.
A Playlist of my CO PvP video's (starting from post nerf PTS team duels)
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I will throw my ZEN at it, post haste.
Snark never dies.
I kind of wish the costume set could get another going over though. It has a lot of odd clipping/design issues. The male arms, for instance, do no even reach all the way to the cuff. They're also poorly textured and uninteresting without the bracers. Similarly, the big loop pieces should be shoulder pads, with the top pieces being attachments these are some poor design flaws that take away from a really nice concept.
I'd love to see this character added as an Alert villain in game. It's be nice to see someone added to the lineup. I see him as a mix of single blade, and maybe reskinned PA abilities that poison?
As far as the vehicles are concerned, I like the design, but I have a couple of suggestions:
1.) Change the hot pink Scorpion's glow color to be more complimentary. I was thinking magenta or neon purple. Putting some Hello Kitty style decals on it would be fun too, though that might just be me
2.) Add a smog trail behind the bikes for when they're flying.
The Halo Hex armor has a head, chest and arms and leg body suit option that is compressed like tights. But also feet, leg accessories, chest accessories, ect that are bulky but share the same design as the tight body suit version.
In other words, the Holo Hex suit comes in 2 forms(The tight bodysuit version and but bulky armor accessorie version) and Toxic Steel should too.
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
Release Notes for FC.31.20150819.13
This build is available on PTS now, 9/11/2015
- Fixed the scorpion pike FX points to not all originate from the center.
- Fixed Bonus Crafting event to properly give a 5% bonus.
- Added some Onslaught Supervillain VO.
- Added Villain Lockbox contacts to Ren Center.
Toxic Steel Costume Fixes
- Changed the default material on some pieces so they are consistent.
- Adjusted female chest piece scaling.
- Changed female hands to correctly connect to the arms.
- Changed the hips to work with other chest options.
- Fixed the chest piece clipping into normal legs.
- Fixed the male chest piece scaling so that it does not create a black spot.
Primarily-
Look, you guys need to sit down and figure out 'categories'. The 'shirt' doesn't work with regular arms, it's a 'robot arms' piece. Which leads me to my second problem.
You guys need to figure out 'scales' on robotic arms. This is beyond awful, the shoulders are nothing like they should be compared to other shoulders. The Pharoah shoulders have this same problem, making them unusuable without some kind of shoulderpads to hide this.
STOP making costumes that only work by themselves. The Robot costume had this same problem. It is a bit disturbing that the last two sets released in the C-Store have this issue.
Positive Notes:
- The 'shirt' and the 'pants' look really awesome. I like the cybernetic details of this.
- The shoulderpads are on point, too. Really simple, but kind of what we needed.
- The feet are killer. I think that's the kind of feet we've needed for a while.
Downsides:Power Feedback:
Nuclear Shock-wave
Nuclear Shock-wave only shoots in the direction the camera is facing, it does not lock on to target. This obviously causes the power to miss and do no damage.
Nuclear Shock-wave needs better sound, the current sound for the power sounds like shattering glass. It needs something that conveys the crashing of the ground but also the Nuclear energy that is the real attack.
The damage is obviously placeholder.
Gravitic Ripple
Gravitic Ripple does not feel like a DPS power it feels like a tank power. It agros everything around and clumps them into melee range. This power will get players killed if they are not running a defensive passive.
Gravitic Ripple is in a DPS tree so it needs to work synergeticly with other force powers, and assume the user does not necessarily have high resistance/hp.
You guys need to decide what kind of power Gravitic Ripple is going to be and to me there are 3 logical choices.
1.Gravitic Ripple as a pbaoe dmg power:
Model Gravitic Ripple after other DPS tree PBAOEs like epidemic and Hurracane. Hurracane is a good example of a PBAOE maintain power that influences mob position and does respectable damage.
B. Make it so the "gravity well" status effect is only active while Gravitic Ripple is being maintained. As it currently stands "gravity well" persisting after Gravitic Ripple ends is weird if not disruptive. This will also give players more control because "gravity well" will be on when you need it and off when you don't.
C. Remove the cooldown.
2.Gravitic Ripple as a pbaoe support/CC:
Model Gravitic Ripple after Ego Storm.
A. Increase the damage to ego Storm levels then buff it a lil more because ego storm is a hold and thus stops incoming damage.
B. Reduce the cooldown on the power to Ego Storm levels. Ego storm has around a 13 sec recharge.
3. It would be nice if Gravitic Ripple had an advantage so that the power could focus on the PBAOE damage aspect or the pseudo CC gravity aspect depending on how you allocate points.
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
This build is available on PTS now, 9/11/2015
- Fixed the scorpion pike FX points to not all originate from the center.
- Added Villain Lockbox contacts to Ren Center.
___________________________________________________________________________________________________
1, Fixed the scorpion pike FX points to not all originate from the center: WRONG, NOT FIXED
2. Added Villain Lockbox contacts to Ren Center.: WRONG, NOT THERE
3. Why Does This Bug Still Exist?: NOT FIXED!
Links To All UNFIXED, gg you said they where fixed, Are we rushing to this lockbox out the door, so you hope people spend money are we?
1. http://postimg.org/image/vje5xz5oz/
3. http://postimg.org/image/cd0yusp77/
2. http://postimg.org/image/j65x4t5eb/
your picture is the right rear of the PH. debugger is usually on the left rear as you go through the arch.
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He said " Added Villain Lockbox >contacts<"
Not the lockbox itself
Would be nice if medusa could have some VO added and grond's lines thrown in too.
Would it be possible to have another version of the Timewarp Aura which comes with an invisible or flat out WITHOUT the tintable part?
My Characters on PRIMUS
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I am @RavenForce in game
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There are general clipping issues with C-store costume pieces and the "robotic arm/leg" categories These issues are already live and I doubt you guys have to fix them. Making Toxic Steele pieces centered in the "robotic Limb" categories will further exacerbate this problem and cement a status as a costume set that mainly works within itself.
I would provide pictures but I cant take screen shots of CO for some reason. Maybe its my duel screen setup...
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
I really feel like this system would be best served with a daily that awards a set number of tokens for completing the alert a certain nber of times. Five for five would be perfect, in my opinion. It's such a neat, tidy solution too.