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Powerset Review Discussions: Power Armor/Laser Swords

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  • criswolf09criswolf09 Posts: 755 Arc User
    So you are telling us that the Cauterize mechanic of Plasma Cutter will be like Deep Wound, a heavy Particle DoT which partly ignores target's resistance, dodge, shields and bubbles?
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  • kaiserin#0958 kaiserin Posts: 3,170 Cryptic Developer
    No, I'm saying it will likely do something different to set it apart from existing sets that rupture something.​​
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    Part of me thinks that particle accelerator should give a charge speed reduction to particle damage powers.
  • flowcytoflowcyto Posts: 12,828 Arc User
    kaizerin said:


    Re: Laser Sword's rupture: I'm not sure what will be done with this yet, but I'd prefer the set to get a rupture unique to itself in the same way Bestial got a rupture that's different from Single Blade's straight up damage add.​​

    Sounds good. Something always seemed a bit off w/ how Cutter's Cauterize scaled, also given that that building/keeping 5x PB is tougher w/ its refresh being on a long cd ability + PB's shorter duration + heavy effective energy cost to build. I suspect much of this will change, though, and its easier to explore diff things when its not clogging up a large, older powerset.
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  • aesicaaesica Posts: 2,537 Arc User
    edited November 2016
    kaizerin said:

    No, I'm saying it will likely do something different to set it apart from existing sets that rupture something.​​

    How about no consume-the-stacks effect at all, but rather, some short-cooldown ability (~10s) that deals damage based on the number of stacks currently up without consuming them? Plasma burn already sets itself apart from bleed by being fairly short in duration and, in some cases, it can be tricky to get all the way to 5 stacks. It also (I think, someone correct me if I'm wrong) ticks for more damage due to the short interval between ticks. This right here could be considered an interesting gameplay mechanic right out of the box--trying to maintain a short-lived, stacking dot, being careful to use your heavy-hititng, stack-based ability when it's at max stacks rather than wasting its cd while it's at 2 or 3, etc.

    Laser sword (as a one-weapon attack) with its "bleed" effect and existing consume-the-stacks mechanic already run the risk of being dangerously similar to single weapon MA. It's my hope that this set in fact does something completely different because otherwise, we might as well be sticking a laser sword skin on single weapon MA.
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  • criswolf09criswolf09 Posts: 755 Arc User
    Kaizerin, will you rework the trigger condition of Aspect of the Machine or will you make another form for the set?
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  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    Instead of a plasma burn stack rupturing for just extra damage to the target, what about a rupture that . . .

    * gives the laser sword user an energy boost--Particle Asorption
    * explodes for AoE damage--Atomic Blast
    * applies a debuff like Burn Through

    Maybe two of the above effect? Or combine with straight up more damage?
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  • vonqballvonqball Posts: 933 Arc User
    edited November 2016
    I think there are quite a few reasons most folks don't bother with most of the powers in the current LS set. They are mostly pretty ugly, and are awkward to use. No PB refresh, annoying interactions, and so on. If they were fluid and pretty, I guarantee we would be seeing waaay more jedi dance moves.

    But, all that aside, I have some visual requests for your consideration. Please make PA powers scale with body mass. They look pretty bad on bulky toons.. like tiny mini-guns barely peeking out of shoulder pads. And big, bulky robots seem like an obvious fit for the PA set. Ditto for the Laser Sword itself. Can we have some other visual options for the blade? It currently looks like a glowing toothpick in the hands of a large hero. Third, can we stop plasma beam from shooting up or down based on the user's chest depth?

    Be nice to have some PA toggle skin options too. Bio weapons, Mystech, Alien Crystal... just spitballin here.
    Post edited by vonqball on
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    kaizerin said:

    No, I'm saying it will likely do something different to set it apart from existing sets that rupture something.​​

    As a side note: be careful to actually make it useful. The rupture effects on Bite and Eviscerate are not really worth using (people take those powers for the tap effects).
  • criswolf09criswolf09 Posts: 755 Arc User
    Well I saw the new PTS patch notes, it looks good so far, however I wonder if a powerset passive will be made for it.
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  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    Initial notes on the new and revised Laser Sword powers:

    Overall: a somewhat larger laser sword would be great--like 10% bigger (length and width)

    1. Laser Deflection: I see what you're going for, but maybe a faster animation on this one.

    2. Laser Sword: I notice the slightly faster animation--I like it.
    Also, this power is no longer tagged as a Combo. Please keep it as a Combo

    3. Lightwave Slash: I like the effect and the animation is nice, too

    4. Particle Smash: Still kinda strange having the throw energy grenade animation. I wish I had a better suggestion.

    5. Plasma Cutter: This power still has an overly clunky animation in my opinion. Make it even a bit faster/smoother.
    Also, the cauterize damage seems to come about 1 sec after the power's main damage. Strange to be delayed like that.

    6. Luminescent Slash: not much to say for now

    7. Meltdown: Good start--the FX is lovely, and the general animation is quite cool. The speed seems off, like maybe too fast to start--not sure exactly. The rapid rise, then the pause while at the top of the strike, is not quite synced or something.

    8. Cybernetic Tether: Good start--the FX cuts out a fraction of a second too soon, before the animation is complete.

    9. Particle Accelerator: LOVE the animation. Focus is a neat choice, since it allows mixing with MA to good effect.


    Final Note: Would be great to have a particle-based passive.

    Great start
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  • thebuckeyethebuckeye Posts: 814 Arc User
    In regards to the Laser Sword changes thus far

    THANK YOU! its a great birthday present :tongue:

    Now all that's really missing is a T0 power for the framework for character creation purposes and a Passive.

    Also I'm going to have to second and third ad nauseum the requests for creating a Weapon Skin category for Energy Weapons in the tailor. Otherwise, I am really enjoying the changes.

    Generally with the PA toggle changes, I haven't had a chance to play with them yet, but so far they look awesome especially the dual rockets.
  • kallethenkallethen Posts: 1,576 Arc User
    thebuckeye wrote: »
    Now all that's really missing is a T0 power for the framework for character creation purposes and a Passive.

    Laser Sword is being moved to T0, if I read the PTS patch notes correctly.​​
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  • aesicaaesica Posts: 2,537 Arc User
    edited November 2016
    So I took a look at the new laser sword set. Here's my thoughts so far:

    Laser Sword: It was my impression that the purpose was for it to become a setup power, particularly with Burn Through as a damage debuff meant to work with other powers. Yet, Burn Through is an advantage rather than baseline effect. Is the intent here intended for those who want Laser Sword as a stand-alone power (to lesser effect of course) rather than as a set-up power? I'm a bit confused. Also as already mentioned, this should probably be tagged as a combo since it behaves like one.

    Luminescent Slash: I really like this one this so far, even if it's just a placeholder. It should allow for some nice cross-power synergy with Force as well as Might. If that's the intent for this power, might I also suggest some advantages which allow it to play with Electricity and maybe Fire as well?

    Lightwave Slash: My biggest concern with this one is that it may not be very sustainable given that it only applies Plasma Burn if targets aren't already affected by it. With a 6 second duration on the energy unlock's regains, but Plasma Burn lasting 16 seconds, there could be periods of up to 10 seconds without any energy OR form building . It could be decent, but the apply-one-stack-only-if-none-exist mechanic really isn't very good. In any power set. This will greatly limit the usefulness of this power as an AoE solution.

    Plasma Cutter: I've said it before, but I'll say it again. Please don't go the rupture/consume-the-stacks/whatever route with this powerset. With such large thematic similarities between it and Single Blade MA, it'd be easier to just add a laser sword skin to martial arts melee weapons. Much moreso than copying the mechanics from one to the other like this.

    Laser Deflection: I like the idea behind this, but the animation seems...off. It looks more like someone is holding a sword upside down, waving it back and forth than someone trying to create a blade barrier between them and a foe. Aside from that, it could probably benefit from some sort of blur effect, such as the one used by Eye of the Storm. On top of that, a block like this should also probably have some sort of damage effect and/or chance plasma burn apply, similar to Fire Shield, Electric Shield, Antagonize advantages, etc. I mean, you're swinging a deadly blade of energy around, right?

    Unified Theory: I was hoping for something a little more cross-set friendly, such as how Thermal Reverberation works. Unless you plan on adding Plasma Burn to several other powers outside the Laser Sword set, you'll find this gets extremely limited use, especially by people who want to mix powers.

    Particle Accelerator: Several things: 1) Everything I said about Unified Theory applies here as well. Currently this will be a very narrowly-used form due to its inflexibility. 2) I'm hoping these are placeholders in the tooltip, but currently it claims to emphasize Dexterity, making it even more like Single Blade MA. I'm hoping this is just a mistake, and that it might focus more on something like Int, as Int would help fill in a niche for Int-based melee that's currently wide open. 3) Another part of the tooltip says it favors ranged, but I'm guessing that's just a tooltip error that will be fixed in time.

    Meltdown: Looks fantastic. I especially like the pause before the attack lands. I assume the lack of a cooldown is temporary of course.

    Lightspeed Blade: This applies to all "melee" energy builders, actually. Is there any way for you guys to allow them to deal ranged damage + generate energy on par with their melee generation when used at range? The "taunt" not only looks bad, but the energy gain is hugely inferior. Many people (myself included) generally take ranged energy builders even on melee-focused characters because the range limitation makes melee EBs inferior.

    - - -

    Also, general animation issue: Laser Deflection, Laser Sword, Lightspeed Blade, and Meltdown have an issue where the color of the first one used is the one that sticks for the others. Like, if my color setup is this:

    Laser Deflection: Purple
    Lightspeed Blade: Blue
    Laser Sword: Yellow
    Meltdown: Red

    ...and the first ability I use is Lightspeed Blade, all of the others will show a blue energy sword until something forces the weapon to change. Note that the other laser sword wielding powers--Luminescent Slash and Plasma Cutter--do not have this problem.
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  • spookyspectrespookyspectre Posts: 642 Arc User
    Maybe create a new offensive passive with a 10' PAoE of particle damage and a small amount of defense or regen. Similar to Fire Form but for a melee based toon.
  • spinnytopspinnytop Posts: 16,450 Arc User
    Power Armor could use a second Energy Unlock now that will work with non-maintain based PA builds, since that's going to be a thing now. Something that gives energy whenever you fully charge a ranged attack would be interesting, and would make for an interesting cross-set type of EU. If cross-set isn't in the cards, make it pop whenever a PA attack is fully charged. Having it give energy over time would be neat too.
  • spinnytopspinnytop Posts: 16,450 Arc User
    aesica said:

    ...all the way to victory is pretty terrible gameplay, my concern from a design perspective is that theme-based builds will be suffering from this. Where does, say, an ice warrior, a technology mage, an infernal martial artist, or a force-wielding laser sword user fit into all this?

    The same way that multi-framework setups operate right now. For example a force-wielding laser sword user would take a group of powers from laser sword so that they can effectively dps using those powers, and would then throw in whatever force powers they are taking for utility.

    Also, make sure not to equate "multi-framework" with "theme" since there is no correlation there. Single-framework and specialized builds are just as theme as multi-framework builds. At least, that's the case from a design perspective.
  • chaelkchaelk Posts: 7,732 Arc User
    TYPO :
    Particle smsh was originally a ridiculously overpowered(I got 40k damage, non crit with NO gear on) single target melee attack on pts. Due to the damage which players pointed out was too high, it was chn aged to a Ranged AOE.

    It's still listed under Melee single target, so it gets affected by things which affect melee instead of ranged. NO 35ft is not melee​​
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  • avianosavianos Posts: 6,129 Arc User
    edited November 2016
    I like what I'm seeing from the PTS thread so far
    Only concerns:
    1. Plasma Burn duration needs to be increased to be on the same line with Bleed
    2. Lightwave Slash AoE Distance needs to be increased
    3. Laser Sword powerframe need its own Passive, please back bring Quantum Stability and Modify it
    4. Laser Sword need a Particle-exlusive DEBUFF, the Crushing debuff from Burn Through is worthless on a pure particle damage build
    5. Particle Accelerator (Toggle) needs to could scale with STR to become be counterpart for the EGO power Armour
    6. Unified Theory (Energy Unlock) Should scale with either INT or END (please give END more love)


    also Rest in Peperoni Unified Theory and Particle Accelerator
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    Post edited by avianos on
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • lunnylunnylunnylunny Posts: 187 Arc User
    edited November 2016
    chaelk said:

    TYPO :

    Particle smsh was originally a ridiculously overpowered(I got 40k damage, non crit with NO gear on) single target melee attack on pts. Due to the damage which players pointed out was too high, it was chn aged to a Ranged AOE.



    It's still listed under Melee single target, so it gets affected by things which affect melee instead of ranged. NO 35ft is not melee​​

    This is the case for chain powers under Might & Beastial, they are ranged powers for melee players, so they benefit from Strength instead of Ego, nothing too weird there, imo. I like it as it is, but perhaps it could use an advantage for the power to benefit from Ego instead of Strenght (like the one in Shuriken Storm, which changes the ranged PBAoE to benefit from Strength instead).

    Aswell, I'm pretty sure it's been a balanced (strong [for a click power] but high cooldown) power with melee tag for a while, my memory isn't reliable, but I believe I remember it had been like this for a while and had recently (months ago) had a description change to specifically mention it being considered melee.

    Since only Laser Sword builds pick (or picked in the past year/few years) Particle Smash, it made sense to benefit from Strenght from a gameplay point, if we are to go in how it's power animation shouldn't fit strength, then the laser swords shouldn't benefit from Strength, our most popular example, Jedi, don't quite look Hulk-esque.

    But, well, that's just my opinion.
    Post edited by lunnylunny on
  • lunnylunnylunnylunny Posts: 187 Arc User
    edited November 2016
    Thoughts:

    - Laser Deflection looks a bit strange.. but I think it'll grow on me soon enough!

    - LOVE the final attack on the Laser Sword(combo), it feels really good. I'll need to get used to the speed of the combo (since it used to be slow), but I think it works better now.

    - Plasma Cutter seems to stab a bit too early, since the damage happens shortly after. The Cauterized stack damage is even further delayed, it used to be so before, so I understand this issue is still here.

    - Particle Smash possibly needs a little bit shorter Cooldown, though honestly since it has nice damage for a click, it could stay as such or have a minor cooldown reduction.

    - Luminescent Slash I don't understand yet it's purpose, but it actually looks pretty interesting, considering the animation changes as you use it repeatedly.

    - I'm curious as to which advantages you plan for Cybernetic Tether, cause if it has a Plasma Burn refresh, players might not pick Particle Smash.

    - Meltdown looks pretty cool.

    Suggestions:
    - Allow Particle Smash to spread Particle Burn stacks from the main target to all others, since it has a medium~long cooldown, I don't think that would be game-breaking.

    - I believe Burn Through could have a higher Particle damage resistance debuff portion. Possibly, to counter-balance, lower the Crushing damage resistance debuff.

    - Power Armor could use a reliable wide-range AoE (i.e 45° cone), the PA has a slotted passive that works best when fighting many enemies (flat damage reduction) but all it's AoEs are focused on one enemy or have medium cooldowns (Energy Wave), while many won't care because they only want to do Cosmics or Events, there's also many others who want to play as a tank and have to either let the spread enemies 'kill' your friends or keep changing targets (alternatively, move around so that the melee enemies stack up around the ranged ones, but it only helps, doesn't always solve the issue).
    * As it stands, I am always picking Crushing Wave (force) for theme and for that empty, reliable (for tanking), AoE slot. This is just my opinion, perhaps nobodyelse feels the need for this.

    - Considering the previous suggestion, a missile chest slot that works just like Submachine Burst (munitions), ranged AoE, 50 feet 45° cone, dealing less damage per opponent (max damage on 1~2 enemies, min damage on 5 enemies).

    - Laser Sword costume options!

    - Laser Sword combo is not an option for new characters before costume creation, while it doesn't NEED to be, it's now in a tree of it's own so it would be nice to be so.
    Post edited by lunnylunny on
  • lunnylunnylunnylunny Posts: 187 Arc User
    gradii said:

    The crushing damage debuff from burn through is great! you're not realizing some people will want to COMBINE laser sword and Might or whatever.

    It is underperforming, though. Arc of Ruin is on 15% fire and Crushing damage resistance debuff, though it's a *somewhat* valid argument that it's an advantage (No Quarter) only for Arc of Ruin, therefore needs to be higher.
  • stergasterga Posts: 2,353 Arc User
    So, there is a crushing debuff in the set which implies cross-set usefulness. The energy unlock only works with Plasma Burn and applies focus, which doesn't play well with others. If only restrictions on cool builds were getting power that go with each other instead of janky energy management.

    If Laser Sword + Particle Smash did competitive, high, single target dps without needing a stupid rush move, that'd be super. I'm just tired of 3 power rotations. I would also accept Laser Sword + Plasma Cutter with Particle Smash being a 10 - 15ft range 10ft radius AoE with no cooldown competitive with Sword Cyclone. Or if one of those new powers is a laser sword that does 10ft AoE damage around the target every .5 seconds in a flurry of hits (yes, still comparable to Sword Cyclone).


    Is Meltdown going to be as cool as Vorpal Blade? Cool as in good damage and looks fancy.

    Are Silver players are going to basically have rainbow laser swords when they take multiple powers? If only rainbow acrobatics was a thing.​​
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  • avianosavianos Posts: 6,129 Arc User
    edited November 2016
    lunnylunny wrote: »
    It is underperforming, though. Arc of Ruin is on 15% fire and Crushing damage resistance debuff, though it's a *somewhat* valid argument that it's an advantage (No Quarter) only for Arc of Ruin, therefore needs to be higher.

    THIS^
    of course the particle debuff should be more than 10% that goes without saying for laser sword to make best use of it

    And it doesn't even make sense why the laser sword powerframe should have crushing debuff when it's particle exlusive powerframe
    sterga wrote: »
    Is Meltdown going to be as cool as Vorpal Blade? Cool as in good damage and looks fancy.

    .

    apparently has a unique animation, complety different than Vorpal Blade​​
    Post edited by avianos on
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  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    With Particle Accelerator and Burn Through, this set can synergize well with MA, which seems to be the intent.

    I do, however, agree that it would be nice if Particle Accelerator scaled with Int as well as Dex, as @aesica suggested. Int for melee is something that would be cool.

    As for Str . . . plenty of Str stuff for melee already. You could certainly throw in a MA or Might attack with a knockdown and use Enrage if you want Str. Some folks do that now with Laser Sword.
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  • revanantmoriturirevanantmorituri Posts: 391 Arc User

    I hope you are not going to go crazy with this idea. One of the great joys of the game has been the ability to create reasonable characters that dip in to 2, even 3 power sets. If you are going to make it so that you have to take 3 powers all from one set to do a meaningful attack you could ruin lots of theme builds. Might end up being impossible to build a Batman type character.

    Not to mention a fuctional Sonic projector...
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  • avianosavianos Posts: 6,129 Arc User
    As for Str . . . plenty of Str stuff for melee already. You could certainly throw in a MA or Might attack with a knockdown and use Enrage if you want Str. Some folks do that now with Laser Sword.


    there are 4 Melee Forms that Scale with DEX (5 if you count the chilled form but it's ranged)
    while there are only 2 Melee Forms which scale with STR

    No, not plenty at all, and it makes Sense for a laser sword powerarmour to be strong​​
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  • stergasterga Posts: 2,353 Arc User
    avianos wrote: »
    apparently has a unique animation, complety different than Vorpal Blade

    The comparison wasn't to look the same but to not suck and look cool. I.E. a power I would actually consider taking.
    gradii wrote: »
    Except STR is a neccesary QoL stat for melee characters. if you go melee without STR you're going to be knocked willy nilly all over the place. not to mention the fact STR primary allows for higher defenses and the best melee tanks are almost always STR primary because of this.

    Nothing really compares to str pss for all the fabulous things you get. Laser Swords could go Int, but would need to dump support for dex. Str / int / con would work. Not having decent knock resist on a melee toon is poop.​​
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  • aesicaaesica Posts: 2,537 Arc User
    gradii said:

    Except STR is a neccesary QoL stat for melee characters. if you go melee without STR you're going to be knocked willy nilly all over the place. not to mention the fact STR primary allows for higher defenses and the best melee tanks are almost always STR primary because of this.

    sterga said:

    Nothing really compares to str pss for all the fabulous things you get. Laser Swords could go Int, but would need to dump support for dex. Str / int / con would work. Not having decent knock resist on a melee toon is poop.​​

    I completely agree with both of you about how Str is ideal for melee, mainly because it's the primary defense against horribly-overused and gameplay-interrupting knockbacks as well as how well it synergizes with guardian/warden + vindicator. This should probably be addressed somehow (ideally by lifting other stat specializations up to match Str rather than nerfing Str) however it's beyond the scope of this thread.

    The devs have complete control over how the numbers for this set work out once the mechanics are in place, and so far, they've done...alright at balancing sets for the most part. This is why I think it's okay for a set like this to benefit more from Int than Str or Dex, as there are already many sets which favor those stats. You already have to take dex if you want MA to work. What's wrong with taking Int instead of Dex (or in addition to Dex) to make sure a set like this works? If this set underperforms with a focus on Int, they can always adjust damage until it becomes more competitive.

    Thematically, laser swords aren't really something that make a lot of sense with Str, and this is reflected in the way that certain animations were changed to "feel lighter." Dex I can believe, however as I've already stated, we already have all of MA. On its current course, Energy Weapons already looks too much like Single Weapon MA in terms of rupture/bleed-consume cheese as well as being, well, a single weapon you wield. Making Dex the most important stat would bring us dangerously close to carbon copy territory, throwing any possibility of variety out the window.

    I really, really, REALLY want to see this set turn out as a melee set that feels completely different than what we already have. Not more of the same.
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  • dakrushmordakrushmor Posts: 592 Arc User
    edited November 2016
    Make this new Form stacks END or INT - that would be amazing, especially as there's no any form (but IDF) scales of END, also new EU procs on END, doesn't it?

    This way STR - CON - END for LS tank would be totally acceptable setup.
  • aesicaaesica Posts: 2,537 Arc User

    Make this new Form stacks END or INT - that would be amazing, especially as there's no any form (but IDF) scales of END, also new EU procs on END, doesn't it?

    This way STR - CON - END for LS tank would be totally acceptable setup.

    This would actually be ideal. There's already plenty of forms that scale with multiple stats (concentration, chilled form, etc) so there's no reason this one can't as well.
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  • dakrushmordakrushmor Posts: 592 Arc User
    aesica said:


    This would actually be ideal. There's already plenty of forms that scale with multiple stats (concentration, chilled form, etc) so there's no reason this one can't as well.

    Also since Laser Swords seem to be more END, than INT focused (according to EU scaling, although l'm not allowed to PTS, so can't see it myself, but l guess it's END+rec). Maybe actual Power Armor will be more INT focused since then, to differ those sets.
  • aesicaaesica Posts: 2,537 Arc User

    Also since Laser Swords seem to be more END, than INT focused (according to EU scaling, although l'm not allowed to PTS, so can't see it myself, but l guess it's END+rec). Maybe actual Power Armor will be more INT focused since then, to differ those sets.

    Currently they're something of a mess, as I don't think the devs have set the right stats in just yet.

    - The form scales off dexterity (wtf?) which I seriously hope is just a placeholder, left over from copy-pasting one of the MA forms.
    - The EU scales off End, with Rec to a lesser degree. Lots of EUs use End, so this is...okay. Somewhat.
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  • markhawkmanmarkhawkman Posts: 4,915 Arc User
    Well, it makes sense if they're imitating Jedi as Jedi combat very heavily emphasizes skill over brute force.
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  • stergasterga Posts: 2,353 Arc User
    Why in the world would I give up damage (dex + fott) for End when it will likely be easier for me to support a laser sword build's energy after the changes?

    Anyone who wants laser swords to be competitive with bestial/ma/might should remember none of their forms scale with a garbage stat. The novelty of scaling with "something different" is going to go away quickly.​​
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  • chaelkchaelk Posts: 7,732 Arc User
    kaizerin wrote: »
    Re Overdrive: This unlock will likely lose its Int or End scaling to conform with the scaling from 'X stat or Recovery' formula. This energy unlock is NOT bugged, it intentionally has lower scaling on the int/end portion.

    Is it going to be fixed, so that it processes ALL maintains ?​​
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  • chaelkchaelk Posts: 7,732 Arc User
    dakrushmor wrote: »
    Kill INT scaling (which was never working) Keep REC and fix END​ scaling​
    My DPS is working on INT OD scaling. Generally all of the other EU, are strong enough to power with just one SS. But when just keeping Rec scaling OD won't provide enough energy, especially with prolonged maintains. So hafta take both REC & END, unlike for other EU. And DPS usually need Dex too & either Int or Ego.

    END is very useful now and is taken almost by each tank, while INT was seriously gimped when CD nerf occured. Or kill both END & INT scaling from OD, leaving Rec only, but this way let its effectiveness increase twice, to makeup my toons (about 100 rec & 500 int), and do OD provide same amount of energy.

    Of short, if My main will get less than 15 e per tick after revamp... Kill INT and there will be no more CO for me!

    My characters with Overdrive (and I have a lot with maintains)have NO Int/end/rec SS(unless an AT) and work fine.
    Any they have is from talents or mods in Utility gear.
    Mind you, i also manage with usually only about 140-150 energy.
    I usually have 3 stacks of OD going for most of a fight and yes that's with less than 15/tick.

    I have cost discount stacked in utility gear.​​
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  • dakrushmordakrushmor Posts: 592 Arc User
    edited November 2016
    chaelk said:


    I have cost discount stacked in utility gear.​​

    Don't have it. CD reduction for a reason (and reason is - 2 necru elixers). And yes - to checks be passable w/out AoAC.
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    gradii said:



    Honestly I'd be ok with it as long as the form and the energy unlock are made to scale on the same stat whatever it is, so that I'm not forced into 2 locked stats just for a functional laser sword build.

    Suggestion: Make the form AND energy unlock for laser sword scale on the higher of INT/DEX OR INT/END


    This is an excellent idea. I do understand the push for Str scaling, but that's not going to mesh with the theme.

    If, as suggested here, the EU and form both can use the same stat, a burly laser sword user could also take Str as a stat.

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  • aiqaaiqa Posts: 2,620 Arc User
    "The intended lasersword theme" has never been "jedi". Laser sword miniset was part of poweramor, and strength stat is very much in theme for powerarmor (invulnerability even scaled of STR in the past). And the animations were modeled far more for a stiff robot than an agile jedi.
  • vonqballvonqball Posts: 933 Arc User
    edited November 2016
    What if the LS form or toggle had a knock-resist component that scaled off of whatever stat it likes for damage scaling? It would make the set a bit different and would open up alternative stat options for melee toons.
  • darqaura2darqaura2 Posts: 932 Arc User
    edited November 2016
    aiqa said:

    "The intended lasersword theme" has never been "jedi". Laser sword miniset was part of poweramor, and strength stat is very much in theme for powerarmor (invulnerability even scaled of STR in the past). And the animations were modeled far more for a stiff robot than an agile jedi.

    Except aren't they now moving laser sword out of power armor?

    If that's the case the them can now be "whatever laser sword inspiration you want".
  • magpieuk2014magpieuk2014 Posts: 1,268 Arc User
    edited November 2016
    Yeah, but who cares about the intended theme? It's not a popular idea. Other than CO's Destroids, I'm struggling to think of a laser-sword wielding robot in any game, movie, comic.... see one of those laser swords things, you think Jedi. That said: Copyright infringement is obviously a thing here and they probably don't want an Outbreak of the Clones (and its expensive sequel, Attack of the Lawyers) so best to keep some distance away....
  • avianosavianos Posts: 6,129 Arc User
    edited November 2016
    Friendly Reminder that Star Wars is owned by Disney now, who is really Lawsuit Happy

    Also if in the end of the day you want to make a DEX based LS DPS? then stick with Form of the Tempest
    sterga wrote: »
    avianos wrote: »
    apparently has a unique animation, complety different than Vorpal Blade

    The comparison wasn't to look the same but to not suck and look cool. I.E. a power I would actually consider taking.

    Well currently the damage values are placeholder

    But I hope you like Metal Gear Revengeance​​
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  • revanantmoriturirevanantmorituri Posts: 391 Arc User
    Yeah, but who cares about the intended theme? It's not a popular idea. Other than CO's Destroids, I'm struggling to think of a laser-sword wielding robot in any game, movie, comic.... see one of those laser swords things, you think Jedi. That said: Copyright infringement is obviously a thing here and they probably don't want an Outbreak of the Clones (and its expensive sequel, Attack of the Lawyers) so best to keep some distance away....

    The primary example would be Mobile Suit Gundam's beamsabers. Just look at the parts we got with the Variable Robot costume set to see the devs are Gundam fans. As for games, the Armored Core series is a good source of energy blade wielding robots. Heck, one could argue Voltron's "Blazing Sword" is an energy blade wrapped around a physical one when powered up.​​
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  • malakhellknightmalakhellknight Posts: 16 Arc User
    One thing I have been suggesting since the days of Atari, to change the slots from anatomical to either 1,2,3 or A,B,C (for reference: A/1= Hand, B/2= Chest and C/3= Shoulder) and allow use to be able to CHOOSE Head, Chest, Hand, Fist. This doesnt change HOW they function they will function the same just now I can do Chest beam (though maybe names might need changing) as a breath attack or Shoulder Launcher as a Chest launcher (think Sektor for the MK Series as that is the best example). I'd like to see a choice on Rocket punch if it is a fist or missile as well.

    Another thing I'd like to see is the wrist mounted Gatling guns (the one the Destoid Master Villians use) as a energy builder and attack and more energy (particle) attacks as well more ballistic Attacks for the slots. I.E. have a mini gun that can shoot energy instead of bullets and takes the same slot as the mini gun to prevent them being used at the same time. Though I have posted this suggestion before, I'd like to start seeing costume specific choices like if I have Mechassiassin's Hand that is a choice for my munition powers and if I have Black talon or Warlord Back that is a choice for Shoulder launcher, tactical Missile, and rocket punch.
  • stergasterga Posts: 2,353 Arc User
    edited November 2016
    As long as the laser sword form doesn't scale with a garbage stat (end or rec). Well, probably shouldn't scale with con either.

    Random Sword Idea:

    Overcharged Blade: r3 aoe (3max) melee combo chaining

    - The sword hits an enemy and discharges lightning/energy that chains to the two closest enemies.
    - Chains do the same damage as the main hit.
    - 25% chance to apply negative ions each hit.
    - If a target is affect by negative ions, do the mini arc thing that all other negative ion attacks do.

    If you want to get fancy, negative ions can be consumed by Particle Smash for bonus damage.​​
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  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    Given the animation for the new form, I suspect the new theme is super sentai, not jedi.
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  • draogndraogn Posts: 1,269 Arc User




    Yeah, but who cares about the intended theme? It's not a popular idea. Other than CO's Destroids, I'm struggling to think of a laser-sword wielding robot in any game, movie, comic.... see one of those laser swords things, you think Jedi. That said: Copyright infringement is obviously a thing here and they probably don't want an Outbreak of the Clones (and its expensive sequel, Attack of the Lawyers) so best to keep some distance away....


    The primary example would be Mobile Suit Gundam's beamsabers. Just look at the parts we got with the Variable Robot costume set to see the devs are Gundam fans. As for games, the Armored Core series is a good source of energy blade wielding robots. Heck, one could argue Voltron's "Blazing Sword" is an energy blade wrapped around a physical one when powered up.​​

    There's also Transformers, Thundar, Robotech, Heavy Gear, and a few others.

    Anyway, are there plans to replace fire all weapons with anything it filled a unique role? I hope it will get dmg to put it on par with the other two ultimates in the PA tree.

    When you are talking about moving Plasma Beam to T0, will it keep still need to be aimed to hit its targets? That doesn't sound very efficient for a t0 power.

  • vonqballvonqball Posts: 933 Arc User
    edited November 2016
    It would be interesting if LS had an advantage that increased it's energy cost by a % of your current total, and gave it a damage buff based on how much energy that is. So, you could still have your old-style energy hog, high damage combo, but it would be optional.

    Mb.. haven't reviewed the set. Posted this in the wrong spot. :/
This discussion has been closed.