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FC.31.20160914.0328b.17 - Hexslinger/Bug Fixes

kaiserin#0958 kaiserin Posts: 3,188 Cryptic Developer
Power Changes
  • Corrected a few typos with new powers.
  • Sorceror's whim now has a 25-100% chance to root based on charge time.
  • Mind Drain's advantage should work now.
  • Hex of Suffering damage slightly increased.
  • Tagged Infernal, Sorcery, Darkness and Sorcery powers for the Mystical effect.

New Power: Conjuring
  • Grants the user energy whenever they apply a Curse to a target. Scales off of Int and Rec.

Planar Fracture
  • Fixed a bug where Planar Fracture's damage was being calculated as if it had a 0.5 tick rate (it uses a 1 second rate).
  • Fixed a bug where Planar Fracture was using the wrong activation time. It is now 0.67 seconds (from 0.5)
  • Duration increased to 16 seconds.
  • Cost and damage adjusted for new duration.
  • Note: Further revisions may be done with this power.



Archetypes
New Archetype: Hexslinger
Int - Dex - Ego
Guardian - Avenger

  • Level 1 Eldritch Bolts
  • Level 1 Eldritch Blast
  • Level 6 Enchanter
  • Level 8 Star Barrage OR Skarn's Bane
  • Level 11 Magician's Dust
  • Level 14 Spellcaster
  • Level 17 Soul Beam
  • Level 21 Eldritch Shield
  • Level 25 Circle of Arcane Power OR Conjuring
  • Level 30 Hex of Suffering OR Warlock's Blades
  • Level 35 Imbue OR Resurgence
  • Level 40 Planar Fracture OR Sigils of Destruction


Grimoire
  • Level 25 Circle of Arcane Power OR Conjuring
  • Level 40 Hex of Suffering OR Divine Renewal

Comments

  • criswolf09criswolf09 Posts: 759 Arc User
    Kaiserin, is it possible to change Concentration for Spellcaster in the Grimoire AT progression please?
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  • kallethenkallethen Posts: 1,576 Arc User
    Divine Renewal? Ooooooooooo... Nice to have another AT with a rez option beside the Radiant.

    While I may go in and test at some point (depends how busy I am), I'd like to know something. With Skarn's Bane being reduced in damage (and down from a Tier 3 to a Tier 2 power to match), do either of the new powers fill in the Tier 3 damage?​​
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  • riveroceanriverocean Posts: 1,690 Arc User
    Archetypes
    New Archetype: Hexslinger
    Int - Dex - Ego
    Guardian - Avenger


    Overall a nice DPS AT with some utility. I like how it's capable of tossing out a lot of debuffs. Overall a solid and fun AT.

    The only real issue I detected is that it doesn't have a reliable way to apply Hexed. So the energy unlock can't be triggered. Unless I'm missing something. I went through my combat log and didn't see any "Conjuring" ticks. Then went through the selected powers and didn't see any way to apply Hexed.


    Grimoire
    Level 25 Circle of Arcane Power OR Conjuring
    Level 40 Hex of Suffering OR Divine Renewal


    This plus other recent changes take the Grimoire from an OK to an Excellent AT. It's now a good Jack-of-all-trades build, nothing really else to say :).

    I hope some of the other folks who like AT's take some time to test these changes.
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  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    Doesn't Eldritch Blast apply Hexed?
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  • chaelkchaelk Posts: 7,732 Arc User
    Just tried it on the PTS,
    ok Skarnes works well. was worried as it is my main ranged attack for the grimoire.
    thank you for adding the Res to Grimoire. now mine can res people as well as heal.
    and finding I can get illumination from eldritch blast, even better

    the energy unlock- goes on your Curses- what exactly are covered under Curses?

    full maintain of skarnes bane. you get Hexed for
    Chant adv on eldritch blast refreshes Hexed, so if it isn't there. it does nothing
    so unless you're going for dps grimoire, unlock is a dud​​
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  • aiqaaiqa Posts: 2,620 Arc User
    Bug:
    The Star Barrage adv (Light Everlasting) is not applied to targets around a cosmic. I probably fails either due to their size or their rank.
  • aiqaaiqa Posts: 2,620 Arc User
    edited October 2016
    On the devices.
    - Eroded Shard is a lot better now. But I think a 1 minute cooldown is a bit to high, since the effect is still not overly strong.
    - Supernatural Possession has always been good, but needs to state it gives an AoE HoT. (very very useful for ATs without a selfheal)
    - Hacked Orbital Cannon Codes is not worth the time you spend on it.
    - Cowards Lament is nice now, an AoE pull is always useful and not needing a target is nice to have on some more AoE.
    - Revenant of Firefight is quite a strong pet, but 20 seconds with a 3 minutes cooldown is just not going to be worth keeping in your device tray.
    - Center of Gravity has a far far to long cooldown to be considered useful.
    - Revanancy has quite nice effects, but the charge and cooldown are both far to long. Also while the heal scales with heal bonus the paralyze doesn't scale with anything.
    - Nimbus of Force has always been a good device and still is.
    - Archers Memory has always been a good device and still is.
    - Radions Revenge would be nice if it was changed into a toggle like Eroded Shard.
    Post edited by aiqa on
  • meeoeoowiemeeoeoowie Posts: 78 Arc User
    Did Imbue ever get buffed into a power someone would actually take?

    Imbue has always been great, capable of applying a large boost to your critical hit chance and severity.​​
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  • wingedkagoutiwingedkagouti Posts: 565 Arc User

    The only real issue I detected is that it doesn't have a reliable way to apply Hexed. So the energy unlock can't be triggered. Unless I'm missing something. I went through my combat log and didn't see any "Conjuring" ticks. Then went through the selected powers and didn't see any way to apply Hexed.

    Fully maintained Skarn's Bane and Hex of Suffering both apply Hexed. Those are both optional as is Conjuring, but it is possible for someone to pick it without either of the two. Then again, that would be a clear mistake in power selection on the part of the player.

    On a slightly different note, Resurgence makes the AT quite sturdy for something with an Offensive Passive and Form.
  • chaelkchaelk Posts: 7,732 Arc User
    ADV on eldritch blast does too and you can tap it, to get the effect​​
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  • riveroceanriverocean Posts: 1,690 Arc User
    chaelk said:

    ADV on eldritch blast does too and you can tap it, to get the effect​​

    No it doesn't...it re-applies Hexed if Hexed is already present. But if Hexed isn't already present the Eldritch Blast advantage does nothing.
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  • avianosavianos Posts: 6,165 Arc User
    Planar Fracture
    Fixed a bug where Planar Fracture's damage was being calculated as if it had a 0.5 tick rate (it uses a 1 second rate).
    Fixed a bug where Planar Fracture was using the wrong activation time. It is now 0.67 seconds (from 0.5)
    Duration increased to 16 seconds.
    Cost and damage adjusted for new duration.
    Note: Further revisions may be done with this power.
    Yay~ Planar Fracture Buff


    So, Spellcaster is still not gonna get a Second STAT Scaling option? we are forced to use INT?
    How Dissapointing​​
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  • chaelkchaelk Posts: 7,732 Arc User
    riverocean wrote: »
    ADV on eldritch blast does too and you can tap it, to get the effect

    No it doesn't...it re-applies Hexed if Hexed is already present. But if Hexed isn't already present the Eldritch Blast advantage does nothing.

    ok i forgot the qualifier, I remembered on the other thread​​
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  • aiqaaiqa Posts: 2,620 Arc User
    Request:
    Add the Sacred side head accessory also to the top accessory category.
  • andondarkmoreandondarkmore Posts: 678 Arc User
    "Tagged Infernal, Sorcery, Darkness and Sorcery powers for the Mystical effect."

    So Sorcery powers get double Mystical effect?
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited October 2016
    I am playesting a Hexslinger. Here are some thoughts:

    * I generally feel powerful and useful
    * Variety of powers and effects
    * Meaningful choices in powers and advantages
    * Two Hexslingers could play fairly differently, which is a huge plus'

    Concerns:
    * Applying Hexed, Enchantments are unclear still; power descriptions need even more clarification
    * I guess Mystified is an Enchanment, and if you choose star barrage there is no way to launch a curse until level 30--is it just Hex of Suffering or Skarn's Bane full charge?
    * I can choose Conjuring at Level 25, yet have no way to apply Hexed; huge issue
    * Is Bane from Planar Fracture a curse?

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  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    Bug:
    Soul Beam's VFX is cuts out just before hitting a target if that target is within melee range, as if protected by an invisible sphere. Does not affect power's damage, just VFX.

    Suggestion:
    Star Barrage could use bigger, brighter, or more interesting VFX at R2 and R3. The end effect when targets are hit is great, but the "stars" are mere sparks, even at R3.
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  • wingedkagoutiwingedkagouti Posts: 565 Arc User
    edited October 2016


    * I guess Mystified is an Enchanment, and if you choose star barrage there is no way to launch a curse until level 30--is it just Hex of Suffering or Skarn's Bane full charge?
    * Is Bane from Planar Fracture a curse?

    Just Hex and Skarn's, Planar Fracture Bane (or Bane from other sources) does not count as a Curse from my testing (the individual effects it applies are standard debuffs).
  • aiqaaiqa Posts: 2,620 Arc User
    edited October 2016
    Suggestion:
    With the new soulbeam and star barrage powers, the sorcery energy builder doesn't fit the visual theme at all.
    It would be nice to get a new EB that fits the same visual theme.

    If that is to much work, making the alphabet macaroni colorable would go a long way to make it less jarring.

    Bug:
    Floating object auras don't perfectly follow you. I had my skull run off into the distance, and they can hover a bit to high at time. This seems to happen after relogging and changing zones a few times while the aura is equipped. After removing and equipping them again they are properly placed again.
    Post edited by aiqa on
  • aiqaaiqa Posts: 2,620 Arc User
    Having thought about it a bit, I don't really like star barrage with a 100 feet range since that seems to mean the damage is very low compared to the 50 feet aoe (even if those have a bigger attack surface). Sorcery in general is not a high range set, so you'll want to stay in 50 feet most of the time anyway.

    I would greatly prefer it being reduced to 50 feet range but with a bit more significant damage.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    So, I decided to do some testing of Virtuous gear, using basically identical mods (I didn't put in mods that were irrelevant to my testing):

    Justice gear: iniquity heals 2798 with 1 stack compassion, 3867 with 8 stacks
    Virtuous gear: iniquity heals 2643 with 1 stack compassion, 3715 with 8 stacks

    This is probably because the Repurpose spec means +147 offense gives +44% healing, and the base heal strength from virtuous gloves is lower than justice.
  • sanguinevipersanguineviper Posts: 451 Arc User

    Did Imbue ever get buffed into a power someone would actually take?

    The only thing currently wrong with imbue is that it's not usable while held like AOs are supposed to be. Other than that, a +12-30% chance to crit and severity is pretty obscenely powerful, not that anyone would know that it scales up to 30% based on current HP % since the tooltip never got updated.

    So two problems then.

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  • pantagruel01pantagruel01 Posts: 7,091 Arc User

    Did Imbue ever get buffed into a power someone would actually take?

    The only thing currently wrong with imbue is that it's not usable while held like AOs are supposed to be.
    Yeah it is. I think it got fixed a few months back.
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User

    Did Imbue ever get buffed into a power someone would actually take?

    The only thing currently wrong with imbue is that it's not usable while held like AOs are supposed to be. Other than that, a +12-30% chance to crit and severity is pretty obscenely powerful, not that anyone would know that it scales up to 30% based on current HP % since the tooltip never got updated.

    So two problems then.

    It breaks through holds. I can confirm.
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  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    Suggestion:
    Please make Spellcaster a bit easier to proc, and please make power descriptions clear about whether or not they are Hexes or Enchantments.
    A player choosing this for the first time (like using the AT) will really have a tough go at it.

    In addition, could the rune from Pillar of Poz be classified as an Enchantment? Otherwise, Spellcaster is super hard to proc until a character is level 20 or 30.

    As a level 40 FF with Eldritch Blast, Star Barrage, Hex of Suffering, and Crashing Incantation, I had a hard time maintaining 6 stacks of Ensorcelled, let alone 8 stacks.

    FF characters could simply choose Concentration over this toggle, and easily get 8 stacks all the time.
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  • themightyzeniththemightyzenith Posts: 4,599 Arc User
    Request: Add metal texture or change the current texture to metal on the new Trident HW unlock

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  • kazecatkazecat Posts: 35 Arc User

    Did Imbue ever get buffed into a power someone would actually take?

    The only thing currently wrong with imbue is that it's not usable while held like AOs are supposed to be. Other than that, a +12-30% chance to crit and severity is pretty obscenely powerful, not that anyone would know that it scales up to 30% based on current HP % since the tooltip never got updated.

    So two problems then.
    That's the first I've heard of the 12% - 30% increase. That really should be in the description!
  • flowcytoflowcyto Posts: 12,849 Arc User
    edited October 2016
    Looking at diff ranks of Imbue on the PTS atm, I can't see an increase in crit/severity borne out either on the tooltip nor on the char sheet when used - ranks 2-3 are giving the same values there as rank 1. The breakfree value was updated, though.

    edit: oh I see, ur talking about a diff hidden mechanic at baseline. And yup, its there: less current HP at time of activation = more crit/sev bonus. Dunno if rank affects this (doesn't seem to, at first glance), and why its not outlined at all.
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