So.. So, does that mean that it got both Pilot Maneuvers and Vanguard Wingmen mechanics? Edit: Now, all it needs is some nice console, interesting experimantal weapon ... and antiproton Quad Cannons B)
There was a https://sto.fandom.com/wiki/Mudd%27s_Outta_This_Wormhole_Choice_Pack with Quarks T6 Marauder, it will propably return in the future. Also, according to Wiki there are some Plasma Omni beams (one of them from Ferenginar plasma weapons box) from Lockboxes: https://sto.fandom.com/wiki/Omni_beam ... but I think it…
Ok, is it just me, or it does looks like it is the 2nd event ship with full mechanics from the start? (because this looks to me like Intel gimmick): The only event ships with mechanics gimmics before were the Dyson Sci-Destroyers, all others were without the gimmicks or needed additional purchases... or something.
Well, I also can't actually select anyone - all my toons have a "Loading" stage. I opened a ticket in the support, got answer that they have more reports with this bug, but they don't know ETA on fix. Also advised me to bring it up here (to check if someone did not find a work-around this), but it looks like someone else…
The T6 Temporal Destroyers other factions also are added to admirality only if they are in my ship slots when logged to game (and and even then only when I open the admirality interface after log-in) Edited
I tried the episode Destiny 3 times, every time he was invisible (so propably under the floor) Edit - correction I found the icon when I looked above the room - still no way to kill the target. Edit 2 - 4th time the charm- the target spawned inside one of the roms, and got blasted :smiley:
Yeah, but that because it creates fuel-air mix and the dust got great reaction surface versus actual mass of dust particle, so it is easy to ignite. Here we are in space - there should not be enough air (or any other reactive element) to create fuel-air mix. And I still can't imagine having an actually that explosive…
Also from the "traditional" Star Trek (never saw any episode after the "ST Voyager") I was convinced that dilithium was precious, regulated "strategic" resource. We use it as currency, and one of the most worth - it is used in everything - upgrading gear, buying starships, fleet projects, gear, even buying Pheonix boxes.…
What guild-based play ? I got all my toons in the fleets, each in separate one (to get access to different banks and shops), Then mostly forget about the fleets, just throw in any surplus of fleet marks. Did not get yet any complains from any of the fleets :P
Ok, it's look good, but for now my Zen is reserved for other things... Edit: Yes, maybe on Christmas - it's just the thing for a gift ... or maybe wait some time to see if we get any bundle with it later, Like with that T1-T3 (or was it T1-T4?) Walker.
But how to judge correct "retail price"? On one hand it is 3 ships with account unlock - normal ships from Zen store would be worth around 9k Zen toogether. But they are Promo / Lockbox / Lobi ships unlocks. How much Zen do you have to spend buying master keys, then sell the keys on Exchange to get the EC for the Ship box?…
I think the current rise of dill price on exchange is actually more connected to upcoming (hopefully) Black Friday and our wishfull thinking of 50% sale that would include the Legendary Fed 10-ship pack...
While the ships may be somewhat average, they should be: 1 - still better that most (if not all) Zen store ships 2 - Dreads/Carriers are my most liked playstyle 3 - I already got the 2 other Temporal ships from first 3-choice pack, now it will be complete set 4 - I personally doubt we will see the absolute best here, ever…
About cloack disabling ship shields I noticed funny thing: The Emergency Response Teams Traits from Vulcan T'Pau Scout Ship (the one from Event) does give secondary shields + shield regenration for 30 seconds once in 60 sec... and it does trigger on cloak (at least it does on my Somerville Intel Sci Vessel)
How was the begining of almost every Star Trek episode on TV? : "These are the adventures of the Federation starship Enterprise..." or something like that. The Romulans and KDF were just the convenient enemy to overcome :p ... ok and now serously: It is confirmed everywhere but on official sites, that there will be…
The Legendary T'liss has one point for it - it is a cross-faction ship. It is also the only one legendary ship on my account - until I save enough Zen to have reserve for the 10-ship fed bundle, then I will look at any other ships... looks like I will have to wait some time. :/
Actually, I was more impressed with the Mirror Legendary - it is cheaper and the ship is more... well I'm not sure how to say it, but I more liked the mirror legendary ship. The additional 6k Zen is from level-up token, but STO does not need such items, the standard progress is fast, and once you hit level 11 (if I…
The campaign progress is through doing multiple events, but the last one for this campaign ended some time ago, all the included events for this one ended some time ago, it's just the campaign info that was not updated. The current Red alert event is not a part of the last campaign... it's separate event.
If really everything is grayed out (and it's not caused by connection lag, and the game is not trying still load all needed info about surroundings), then perhaps you could try force a safe login for a toon - like log for it, then sever the connection, and after connection time-out you could try and log back - I remember…
I'm almost absolutely sure that was caused by something other that the T6 ship being non-scalable. Last time I checked all T6 ships were scalable, the only requirement was to finish the tutorial (maybe you did not finish all missions that count as tutorial? I think there was chain missions for tutorials and not only one)…
There is another option - the console from T6 Temporal Destroyer Ship (Console - Unniversal - Enhaced Mannheim Device) generates 2 copies of player ship to fly around and attack enemies. It can be equipped on any ship - though I got bug, that creates invisible copies if the ship has separate mechanics (Galaxy-X,…
Actually, I also got problem today with endavour - the hardest was 500k plasma damage in space, I did the new TFO with my Romulan toon, and I did had it marked as done, but when the TFO ended, the endavour tracer got back to Plasma damage 0/500 000 - I was no amused...
Was just changing alts, when the server go dark again... Still, managed to do today event progress, hope it will be remembered. Some bugs are understandable with so much change in mechanics (experimental ship upgrades with trait solts assigned to ships, and additional slots for gear on ships), and Epic Stroe compatibility,…