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  • You are on your way to getting more abilities on (near) global cooldown using reduction from DOFFs. Good. Unfortunately, it's not complete. You can buy the remaining duty officers you need from the exchange, though it might be pricey. Along with that, reciprocity for Klingons is available in reward packs. It's a very good…
  • The debate about this was waged before, and you continue to hold fast to tanking is a waste of time concepts. You then attempt to force your opinion on others instead of trying to help them do better at what they are trying to do, unless they do it your way. You jumped on a thread I started a while back to tell me and…
  • Even high DPS players can make it work....with tier 2 ships even! http://www.arcgames.com/en/forums/startrekonline/#/discussion/1203624/video-the-wizards-of-sto-present-trinity-in-sto
  • Bing translator has a Klingon language setting. It could be very helpful.
  • You do not need to obtain expensive consoles to be able to pull aggro, a minimum of 3 points in threat control is all you need to get started. If you want to get as much as possible, then you can certainly go for more points in the threat control skill, the romulan embassy consoles and/ or the deflectors which have a…
  • I've held aggro in ISA for someone doing 3.45 times the DPS of a tank, using a single +TH console and 3 points in threat gen skill....like a properly setup tank needs more gizmos to generate more threat?!?! What do you want, tanks doing 3k DPS holding aggro for folks doing 100k DPS? That's when all the hatred about tanks…
  • It does not seem that you've invested in DOFFs for your active duty space roster that reduce cooldowns, which is holding you back from making the Hegh'ta work well. Unless you have All hands on deck and reciprocity, you will rely on these DOFFs and similar ones for cooldown reductions a whole lot. You've 2 tac team skills,…
  • 1. tanking works 2. Those who exclaim it does not work, repeatedly do so in spite of evidence. 3. Ask what you can do to do it better and there will be advice that helps 4. Take a look at http://www.arcgames.com/en/forums/startrekonline/#/discussion/1189840/introduction-to-space-pve-tanking-in-sto/p1
  • Here are two STO academy builds from 2 top end players. You can draw conclusions from their skill setups, though they run tactical builds. Keep in mind that particle generation is something to boost to 9 points if you run GW, tykens, etc. http://www.stoacademy.com/tools/skillplanner/?build=ryanstosfleetpatrol_0…
  • With 3 points in threat control, you should be getting aggro when your teammates are doing 2 times or more your damage. In that case, I don't recommend using A2B since it destroys some of your best possible heals and forces you away from taking on the role of tanking for the team. Reputation enhancements will help mitigate…
  • Currently, I like a 2 piece nukara, deflector and shields, with the romulan engines and a fleet ward core with the AMP mod for a general tanky set. For the hard core aggro collecting variety of tanking, I like a fleet fermion deflector for the extra threat generation, 2-piece nukara (shield and engines) with a fleet warp…
  • When you respec, unless you want to be the tank, which the Nandi is not a very good ship for it, I recommend 0 points in threat control, 6-9 points in attack patterns, 9 in electro-plasma systems and at least 6 in warp core potential and warp core efficiency. Now, I also recommend either going with energy weapons OR…
  • If you team up first, without going directly to the privately created instance of the STF, then yes, you can't mix Fed and KDF factions. However, except for a small number of STFs, you can join the private queue with a mix of factions. You mention crystal catastrophe, which the private queues from the DPS channels were…
  • For privates, you do not need to be all fed or KDF allied toons. You can mix it up. Only for things like fed fleet alert do you need to all be the same faction. You don't even need to be same faction to join most random queues, but it takes much more coordination and timing to make it work so you team up as planned. More…
  • With all due respect, please start with checking out darkknightucf's builds first. I believe he's running the top, or one of the top DPS kinetic/ torp builds in the game. I run a tac command cruiser as a long range "siege" style torp ship that should move little once in range, but I still do a fair amount of repositioning…
  • Without reciprocity and not yet having the DOFFs to reduce tac team cooldown yet, have 2 tac teams and 2 BFAWs is the best option for a tank. Tac team's shield re-orientation is critical, and getting that operations 2/3 of the time, 10 out of every 15 seconds, is critical to surviving the onslaught. You only have to worry…
  • Ok, here goes. 1. replace the dual beam bank and torp with beam arrays. 2. replace all -TH/ weapon nullifier consoles with +TH/ weapon amplifier versions 3. Replace torp spread 2 with BFAW2, assuming no reciprocity since this info is missing 4. Replace the saucer separation console with an EPS boosting console Since you…
  • Forgive me for being hesitant with providing a helpful build. Weapon signature nullifiers are inconsistent with the concept of wanting things to shoot yourself. When I look at the build you linked, it shows weapon system nullifiers.
  • Check out the link below from reddit's STO ship builds. One of the players that helped make it, mastajdog, is a tanker too, so he does drop some advice for what would work better for a tank here and there. https://www.reddit.com/r/stobuilds/wiki/build_anatomy/ship_gear/deflectors_engines_and_etc
  • Many ships are good for kinetic builds these days. Certain ships are better for certain play styles. Something with a command bridge officer seating is going to be advisable since concentrate firepower is very helpful. Many build are very reputation gear driven for best results, so it can get quite expensive if you don't…
  • sdkraust, I attempted to provide help to you and you provide a bunch of replies that do nothing more than essentially say you won't change. It's like a slap to the hand trying to reach out to help. Good day.
  • You don't need reciprocity or AHOD to make the ship work well enough, though they open up a lot of opportunities. As for needing money for ships, it's a free to play game, and most anything can be obtained if you are patient and willing to grind for it. OSS kills a subsystem at random, not very nice thing for a tank which…
  • I have 3 out of 6 toons that are engineer tank captains. Stop with the nonsense. You are obviously doing something wrong if you are guaranteed to die in ISA. Up until the quoted statement, I wasn't going to say anything since it's obvious you were just ranting, but saying a tank is guaranteed to die in ISA is giving those…
  • Simple observation is a dangerous way to substantiate something supposedly considered a fact. By not providing details that can be peer reviewed, like most scientists would do, leads to a lot of doubt. You may be correct, but without the detailed numbers that can be objectively reviewed, it is merely opinion, not fact.…
  • The tactical command battlecruiser suffers from a lack of weapon system efficiency cruiser command, so energy weapons will be missing some damage potential from the lack of energy in weapons subsystem. The primary issue I see with the OP's build is it's lack of focus. In general, builds that use a torpedo or two have less…
  • Wakeoflove, I understand your point, but the parsers are what they are, providing data. It's up to us to determine what to take from them. I wasn't providing a link to a post attempting to tell you how to tank. I wanted you to see that as a fellow tanker, we have to deal with folks that have very intense negative feelings…
  • While the number of kinetic ships to pure energy builds found in PVE are currently small, more and more folks, like myself, have started making full and mostly torp builds, not just carrying 1 or 2 of them. Currently, my highest DPS ship IS a torp boat, so read into it what you'd like.
  • First of all, I highly recommend that you watch the first couple of videos, the answer to your questions are in there. Judging by your build, I think your term of "tank" and my term of "tank" are not the same. Tanks want to be shot at so their teammates are free to deal damage with reckless abandon. Your job is to get as…
  • I'll defer to your judgement. I've tried firing them manually and been very unhappy with the results, so I most likely did it wrong. I've been very happy with the amount of information I've been getting lately on kinetics on this forum and other sources. Please, keep it coming!
  • There is no "Tanking" parser, because tanking is not measured solely by a single statistic, though hits in percentage is as close to a single metric as you can get. Since the hits in percentage is available in the CLR and SCM, there is no need to reinvent the wheel, just use the current system better. Most tanks have to…