Greetings!
Finally i collected 3000 Zen Points tu purchase the Tac Command Cruiser. I Like the Support Mechanics of this one but ist curious.
Before the Tac Command Cruiser, the Sovereign was my Main Ship, the Iconians had no choics even not the Elachi now with the new Cruiser, it feels that my damage Output has droped very hard with the same Items :<
i spend time to make it clearly:
http://skillplanner.stoacademy.com/?build=taccmdbuild_0
Any advice what i could change for a better pve?
Comments
Replace the high yield torpedo with Beam Fire At Will III, perhaps? BFAW is the key damage buff for a beam-based build, and between torpedo spread and high yield torpedo, torpedo spread is now generally the preferable power.
Most people would probably ditch the torpedoes entirely, but if you like having torpedoes in the mix, you might want to look into special reputation torpedoes like the Gravimetric Torpedo or the Neutronic Torpedo, or into the Particle Emission Torpedo (Crafting).
If you can, replace your emergency powers with a single instance each of Emergency Power to Shields and Emergency Power to Weapons and slot some Damage Control Engineer DOFFs. Emergency Power to Weapons should be the higher level of the two, probably.
Aux to Dampeners is fun, but not really that relevant for the effectiveness of your build. Might want to slot an extra heal (Aux to Structural Integrity) there. Eject Warp Plasma is also not so great (but of course, is also fun with A2D).
Directed Energy Modulation might be a better buff. The last patch buffed Aceton Beam, maybe it's also worth a try, but I haven't heard anything on it yet.
Oh, and I say this almost every time when I give build advice, particular when people switched ships: Don't forget to set your energy levels - which usually means you want to max out your weapon power.
Will look and replace some items/skills, maybe i find some good torp alternatives
So that means you need EC and Dilithium.
If you don't have that, work on it while you optimize your bridge officer loadout. That you can probably do without any big cost problems. Worst case is if you need a Rank III Power and can't make a training manual yourself.
Here is a link to my kinetic focused build of a KDF tactical command battlecruiser, which should be virtually identical except in looks to your Presidio tactical command battlecruiser.
http://skillplanner.stoacademy.com/?build=tcbckinetic02_0
I'm kinda new to kinetics, but outside of a few heals, most of the build is focused to provide more DPS for kinetics and radiation.
If you are going for an energy weapon build, then you should have EPTW in there somehow, preferably EPTW3.
Your tactical looks like you might be using reciprocity, except for using 2 torpedo weapon mods. If you are using reciprocity, use torp spread3/ high yield 3 along with concentrate firepower for kinetic focused builds, or BFAW3 for beam array/ dual beam bank focused energy weapon builds. Because trying to use both makes your build a jack of all trades, master of none kind of thing, you'll continually feel it's under-performing until you take a leap and pick which side of the fence to play on, kinetics or energy weapons. Since most folks go with energy weapon setups, I'd focus it with all energy weapons with CRTDx3, CRTDx2 PEN, CRTDx4 and CRTDx3 PEN mods on them where possible, use vulnerability locators in the tactical console slots instead of exploiters, ditch the multi-energy relay since it's phaser/ disruptor damage boost is inferior to even phaser relays or disruptor indiction coils, and tweak the bridge officer stations for a particular focus.
You should not use 3 EPTx abilities in your build. 2 or 4 can be made to function optimally. There are 3 main build types, with 1 having a sub type, Dragon, Drake and A2B.
I'll provide a very basic energy weapon bridge officer setup suggestion as if you do not have reciprocity, all hands on deck, etc. Reciprocity especially makes a big difference in how to set the ship up.
Below is essentially a dragon build, using 4 EPTx abilities (2 of one kind and 2 of another)
LT Uni (TAC) - BFAW1, APB1
LCDR TAC - TT1, APB1, BFAW3
CDR ENG/ CMD - EPTS1, ET2, EPTW3, A2SIF3
LT ENG - EPTS1, EPTW2
LT Sci - HE1, ST2
Active Duty Space roster
2 conn officers that reduce tactical team recharge (2 purple or 1 purple with 1 blue)
2 Maintenance engineers that reduce engineering team recharge
1 Development lab scientist to reduce science team recharge (2 if you have a 6th slot available)
There are several other ways to set this ship up to take advantage of certain opportunities like command abilities, so it's only a simple suggestion or starting point.
Below is a link to a video I put up on youtube that describes the 3 main build types in some detail. It's focused more on tanking, but the information is still very useful to those who do not want to tank since it gives the basics of building using dragon, drake and A2B.
https://www.youtube.com/watch?v=lFF2LUxRWxQ