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What is the Arc Client?
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ryakidrys Arc User

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  • Please take a look at the first few videos I've linked in the forum linked below. That information should go a long way to helping to prepare you for tanking to help the team. http://www.arcgames.com/en/forums/startrekonline/#/discussion/1189840/introduction-to-space-pve-tanking-in-sto/p1
  • Hits in percentage is there in CLR and in SCM, 2 of the popular parsers. You can basically tell who had aggro that way. You can see who resisted and healed more as well. Speaking of healing, how about heals in and heals out? It's there, you just may not be looking well enough, or using something that's not updated as…
  • If I understand the term correctly, a "siege ship" lumbers into range, and opens up a heavy hitting torp attack, usually from distance?
  • TSS is very ineffective with an A2B build, I'd use science team instead. The monotanium console isn't great, try using an EPS flow regulator or something with high EPS. EPS is the secret to DPS, and having plenty of it will certainly help. Using A2B without having reciprocity, I'd be more inclined to use TT1, APB1, BFAW3…
  • Current kinetic system is inconsistent. Upgrades add far less percentage than upgrades to energy weapons. I respectfully request a 3 stage process. In the first stage clean up the inconsistent upgrades and interactions so their functions are predictable and sensible. In the second phase, determine if torpedoes and/ or…
  • When DR came out, I was running a few torp boats, and had similar issues. I'm much better armed with information these days so my torp boat is setup much better than before. It's just as good as my energy weapon builds these days. Maybe you should post your build and request advice, it might end up being very helpful.
  • What is the top DPS achieved with a dual heavy cannon based setup in ISA? Why don't we start there so we can compare it to a dual beam bank setup in an apples to apples kind of comparison to end all of the guess work and get down to hard facts?
  • More often than not, beams or turrets in the back are to complete a 2 or 3 piece set for things like extra crit chance/ severity, extra radiation damage, and so forth. So, you don't necessarily need energy weapons of any kind in the rear weapon slots, you just may miss out on some set bonuses you might like.
  • Counter-command rep deflector with adapted MACO/ Klingon Honor Guard shield and engine are the usual setup. As for other equipment, the bio-neural gel pack to boost neutronic, the hydrodynamc compensator with a bio-molucular turret does a nice 3-piece with the bio-molecular torp. The experimental proton weapon or proton…
  • 5 torps, so you want heavy hitting/ long cooldown torps to the left, with fast reload ones on the right. Starting from left to right, I'd go with: 1. Vaadwaar Cluster Torp 2. Particle Emission Projectile 3. Neutronic 4. Bio-Molecular photon 5. Gravimetric photon You may want to look at the thread linked below. There is a…
  • The 2 things cannons could use to bring their DPS more in line with DBBs is a slight increase in DPS for cannon type weapons and less drop off in damage at range. The main issue is the overcap of beam weapons with BFAW, something I believe Borticus has said he would prefer not to mess with since it's more likely to break…
  • A decent tank worth their "salt" can be doing 2-3 times Less DPS than the top DPS player and still hold aggro if the two are in reasonably close proximity. Done right, that can be as much as 4, maybe as high as 5 times, but that's extremely rare. With as little as 3 points in threat and 1 threat increase console I have…
  • With good, pre-planned positioning, a cruiser/ carrier can make for a good long range attacking torp boat that minimizes the turn rate deficiencies. I currently run a tac command battlecruiser that way because it can use 2xSIC, 1xDRB (AHOD keeps it up often) and 2xCF.
  • The only fleet gear on my torp boat is spire vulnerability locator tactical consoles and 1 embassy -TH +PLA console. That embassy console isn't doing too much for me since the torpedo fire is soooooo slow that the plasma explosion does next to nothing for DPS. It's the next console to get replaced on my list of things to…
  • Very few folks can run a tank with the DPS, threat generation and survivability to pull 10+ tholians away from the group attacking the crystal entity, and those tanks have the DPS that's better put to use destroying the crystal. Thus, it's better to go attack the crystal and draw the tholians in. It's a noble cause to try…
  • Energy weapons deal plenty of damage to the crystal, you are just over-exaggerating things to suit your agenda. High DPS energy setups and High DPS kinetic setups fare well in crystal missions. If your energy weapon build is not doing we enough for your standards, beef it up or come to the dark side....errr.....Kinetic…
  • It depends on what you want to do and what you are comfortable with. Every ship has strengths and weaknesses you could get trapped with after purchase since it might not be great at what you want it for and be great at a playstyle or setup you don't particularly like. In some cases, the c-store only variants are top notch,…
  • It essentially comes down to figuring out how to make best use of what the game creators gave us to work with instead of trying to bend it to our own will.
  • I made it for the run with the parse listed in the quote. We missed the time limit by a longshot and my DPS was far below what I expected. I went back to run STFs with some fleetmates after that and somehow put up my best DPS in ISA, before or after the embassy console changes. So, it wasn't that bad of an evening.
  • Unless something keeps me away, I'd like to provide my kinetic setup for the cause!
  • DPS is down, but I still put out sufficient DPS to easily complete advanced STFs. I rarely ran elites before, so no noticeable change other than DPS is noticeably down, around 20% lower than before. It's given me the motivation to learn more about torp boats. Amazingly, with far less upgraded gear than my energy weapon…
  • T4 ships are still viable for advanced queues if you build it up well, even without reputation gear or upgraded gear/ weapons, provided that you build it up right and focus on certain things. So, your situation is not a bad one at all, just one with some excellent opportunities going forward. The MACO, BORG and AEGIS sets…
  • I see no issue with the BOFF layout for the KDF HEC. It has plenty of opportunities if you know how to use your active duty space roster to do things. You are using a simple, but effective, dragon build. To free up more of the BOFF abilities, you could switch to A2B or Drake builds. Investing in one or both of those build…
  • I started playing with CF on a torp boat recently and I'd like to know if it interacts with other kinetic abilities or clears others?
  • A very slight increase to the base damage of cannon weapons might be all that's needed to put them closer to parity with dual beam banks. With closer parity, the overcap issues and seating issues may not seem so problematic. It might also synergize well with the recent DMG mod buffs.
  • The comment from wardcalis wasn't very helpful, but you are skirting around getting help, which isn't too helpful either. Go to www.stoacademy.com and click the tools link, then skill planner. Fill that out as best as you can, and include the duty officers that are in your active duty space roster in the notes so you can…
  • I disagree that the engineer class is boring. Maybe I use what the class has going for it differently than you do. This is what I wrote about someone calling tanking boring: Is tanking boring? Trying to stay in range of bad guys to get and hold aggro, keeping your own damage output going as best as possible, taking…
  • Paxdawn makes a seemingly subtle point, but very significant. As others have pointed out, the addition of the 2/ or 3 piece set will require slotting a weapon that isn't a match for many other weapons available. However, when taking abuse is the goal, anything that adds some sort of heal or temporary hit points, and can do…
  • If you have the all hands on deck trait, the D'Khellra has a LT sci station that can be used for science, giving you 5 sci abilities to use. It's got a LCDR sci already, so you can use a grav well/ tykens combo and may still have enough to add a tractor beam, energy siphon or some other sci damaging ability while…
  • In the past, the engineer class was the one that could adequately keep power levels high for long periods of time, allowing their weapons to have the power reserves to not drop DPS as fast. Tac captains had GDF, alpha and tac team to boost damage output. Nowadays, even romulan warbirds, with 40 points less in base power,…