I don't get it. The skills, the ships and the obvious role of the Engineer's class buffs seem to indicate that the mechanics of STO means for Engineers to be the Tanks of this game. However, you can build an Engineer, maximize all stats geared toward Tanking, pick up everything you can that boosts aggro management and resistances...and STILL not pull aggro off that tiny little ship which is doing insane amounts of DPS.
What good is all that resistance and all that aggro management abilities if you can't even gain aggro? Why such a broken system? Why do Engineers not have some kind of a bonus to threat generation that scales with level?
It seems obvious that the STO mechanics intends for Engineers with big boats to be Tanks in this game. However, it also seems obvious that whoever is in charge of this game, be it Cryptic or "Perfect World", have no clue how to give Tank Captains the ability to control threat as needed against the ever so increasing and insane damage output of the DPS that just keeps going up higher and higher with almost every new update.
So what gives? Is my analogy of this game pretty spot on? Or am I doing something terribly wrong? Upon doing some research prior to this post, I find my opinion is not unlike many others who have posted on various websites. So either we are all completely clueless on how to hold aggro without trading in our resistance for DPS, which in the end would make us useless all the way around, or the mechanics in this game are horribly flawed.
So what gives? Any advice or insight would be extremely appreciated.
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oh yes engineers in cruiser were suppose to be tanks.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
I don't know if you meant for that to be funny or sadly just the plain truth, but I got a good laugh anyhow.
Yeah...can't say I disagree. Not with a straight face anyway.
I tried a tanking build in a Nebula once, back before threat mod consoles were a thing, that used photonic shockwave and feedback pulse. I would fly into a group, shockwave, everyone would shoot at me, and then I would turn on feedback pulse and hold the aggro. This was also before they nerfed photonic shockwave - it used to to pretty good damage. Cryptic said it was bugged and "fixed" it. It hasn't been worthwhile since.
It worked but what drove me away was the lack of a way to resist subsystem offline abilities. A tank is worthless if your shields go offline and you eat a torpedo salvo to the face. I especially hated Klingon NPC's in Fleet Alert - every time I aggroed a cloud of them, 100% of the time my shields would go offline. I don't know what it was that they were doing - I suspect it was beam target shields (gorn ships???), but I'm not sure. Anyways I gave it up and moved on.
If one of the new sets has a hot restart ability on the shields, it might be worthwhile doing a tank with that, +threat consoles, and AOE attacks. But I haven't looked - I only fly DPS setups now.
As mentioned in my OP, I did a bit of research prior to making this post. The biggest complain I seen was that the consoles that gained threat cost highly in other areas. Such as, resistance, or shield regeneration/Max Capacity consoles or the likes. This was why people were actually suggesting NOT to get those consoles. I myself am going to give them a shot and see how they work before I give up. I'm willing to bet they do nothing to help though, as I have seen nobody say anything good about them as of yet.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
not even, the min maxers and people who chased after epic rarity would be the ones to lose it.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
isn't that a little rude... to arcade games. I mean arcade try to balance things a little.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
2. Those who exclaim it does not work, repeatedly do so in spite of evidence.
3. Ask what you can do to do it better and there will be advice that helps
4. Take a look at http://www.arcgames.com/en/forums/startrekonline/#/discussion/1189840/introduction-to-space-pve-tanking-in-sto/p1
A taunt would auto grab the aggro off any target it is used on. Short duration that will allow it to be used numerous times in a short period.
There should also be a new penalty for deaths in queued pve content. Ships should be disabled until another player can lower there shields and repair you. Should have 4 seconds of shield down time and 6 seconds for the disabled ship to regen to 25%.
Changing deaths to disables
Removing time gates
Adding feedback pulse to enemies
Adding taunt powers
This is some ways to bring back balance
I've held aggro in ISA for someone doing 3.45 times the DPS of a tank, using a single +TH console and 3 points in threat gen skill....like a properly setup tank needs more gizmos to generate more threat?!?! What do you want, tanks doing 3k DPS holding aggro for folks doing 100k DPS? That's when all the hatred about tanks not pulling their weight would be true.
-Lord Commander Solar Macharius
You do not need to obtain expensive consoles to be able to pull aggro, a minimum of 3 points in threat control is all you need to get started. If you want to get as much as possible, then you can certainly go for more points in the threat control skill, the romulan embassy consoles and/ or the deflectors which have a +threat modifier either at initial purchase or after upgrades.
I run 3 tanks, 2 with only 3 points in threat control. Only my hard core tank has 9 points in threat control, a deflector that adds to threat generation and 3 romulan embassy science consoles that have the +TH mod as well. The area some tank setups fail at, if they fail at something, is they do poorly getting sufficient DPS to go with the threat modifiers to get and hold aggro. Without a good focus on DPS, the tank becomes a turtle, does not help the team as much as could be hoped for, and those are the ones that get the other players upset the most. Don't be a turtle, be a tank.
http://www.arcgames.com/en/forums/startrekonline/#/discussion/1203624/video-the-wizards-of-sto-present-trinity-in-sto
The possibility of "Tanking" in STO had existed at launch. But changes in the game soon afterwards made it pointless. The moment the "Glass Cannons" had things like Bonus Defense, LtCdr ENG stations, "Tanking" was no more.
If there any sign of life on the notion of "Tanking," the appearance of TAC Cruisers, Cruisers with a LtCdr TAC stations... That should have smashed the dying patient's head with a shovel and dumping it in a ditch in the desert.
Well, first problem is the STF. If a player is overqualified for a content like ISA. Second problem there are very few players capable of doing 100k or blow content easily. thirdly, you cannot push DPS to the limit without support. Finally, nothing in the game is required. You can finish it with 5 competent healers, 5 competent tanks, 5 competent dpsers which does minimum mission requirements. Trinity is a choice not a forced issue.
For players who have no idea to make the correct nor play trinity builds nor appreciate/know the difference of STFs. Yes, this is true. Like I said above, Trinity is a choice not a forced issue.
If you dont like ISA and overqualified for it, go to HSE. Find out how long your tank will last.
The debate about this was waged before, and you continue to hold fast to tanking is a waste of time concepts. You then attempt to force your opinion on others instead of trying to help them do better at what they are trying to do, unless they do it your way. You jumped on a thread I started a while back to tell me and others I was wrong before, only for high DPS players to point out where you were wrong. I'm not saying that you can't run the content well with DPS centered builds, whether it be all tac players, SCI, whatever it may be. I do say that you can run the content with different roles. Not everyone has a mindset for maximum DPS. For those that want to play the game with a different role, it can be done. I would rather help someone be better at control or tank builds than try to coerce and force them to change their play style.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
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Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
My whole life is a lie! Quick, go tell every 100k+ player that I've drawn aggro off of that they actually died and don't remember it!
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
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