I actually reported this bug on October 2018 and it's still not been fixed. I found it only worked with tachyon beam and tractor beam back then, and no other control abilities.
The Tribble horde will rise, after escaping from the Azure nebula and due to all those captains coming to consult the wisest Tribble. The wisest Tribble got fed up and decided to wreak havoc in the galaxy with his horde of Tribbles, his plans eventually got on a roll after Tribblfying the U.S.S. Pastak and renamed it to…
Gave it a try and kind of like it, and managed to get a nice high dps with it. More so than with Faw, for me anyhow. Now I am only dreaming of the day that spread and high yield are for a certain amount of time for torpedoes. As one shot every 30 seconds (With no recharge reductions) makes torpedoes far behind beams once…
The rubber banding is ludicrous. It's not intermittent, it tends to be a patch of rubber banding back and forth for 5-15 seconds. I don't get this sort of issue on any other game, other than STO. And it's seriously making it impossible to enjoy the game.
I've been away for a good while and came back recently, just in time for the sale of these packs. And I picked up the temporal pack and jumped in the warbird with my Romulan tactical. And after a soul crushing endeavour to level up two other ships for the traits I finally got to the fly the warbird. And gosh, I am enjoying…
Currently the science version of the competitive reputation engine set doesn't proc with any control abilities, other than tractor beam. Yet it works with all drain abilities. It even states, that is procs when using a control or drain bridge officer ability. I have not tested the other engines as buying one and upgrading…
Reputations these days only have three sliders, they used to have six or something some time back. With commodities, hypo's and other items. It's got a bit easier for sure. However, a fill current project button would save my wrist and sanity.
It's pretty broken, but the worse part of it is. You get zero xp for anything you kill, so it's not even viable for a small gain for ship leveling. So you get absolutely nothing at all, when it bugs out.
I would very much prefer to see more Romulan ships, rather than being lumped into the fed category for ship choices. I actually stopped playing my fed characters as I found them terribly boring. And primarily focused on my Romulan characters, as their ships are far better looking. I even found the Jem'Hadar dull as…
NPC's tend to defy the rules of the game also, as I have noticed they crit on cheese feed back pulse, yet we cannot since the change. Still, mega crits happen on occasion, and I've experienced it in random places. Though as it was mentioned, the Tholians in the red alert are happy to hit very very hard. Almost like it's on…
Some times there is a bug where this happens for no real reason, only way to fix it, is to redo your skill points. It's a pain to do, but it's a free one at least.
I found out I couldn't put the morphogenic turret gun thing on the back with two omni beams, which was rather disappointing. Seeing as it's classed as a turret, it should be allowed. However, I do feel that a rep omni, crafted omni and a episode/lockbox omni should be allowed, bringing the limit to three of course. Not all…
It's one of those daft mechanics that really makes no sense. As bleeding on ground (DoT) stops you activating things to. As others have said, temporary hit points solve it.
Had a few mega crits that come out of nowhere, full shields and health vanishes and instant death follows. No idea how it happens, but it does on occasion. I can't place my finger on the cause, but assumed it was the bad shields on my ship. Yet, some of my fully equipped characters suffer from it on occasion. It doesn't…
Hard to say if they don't upgrade in damage. My enhanced biomolecular torpedo UR reads as 5337 damage. And the epic reads as 5657. This is on ground, so consoles and all that don't make a difference. Other than that, I've not noticed, stuff still blows up, like they did before.
Well this is incredibly daft, one spec point means one, not sixteen. I'm sure my math is correct in assuming one means one. I'm assuming normal Jem'Hadars start with no specialization, if it works off the bat. If not, we've payed for a playable race, to have to do more work.
Most of it has been covered above, but a few differences I would do is this. 1. The dyson armaments set, the proton pop gun, console and gravimetric torpedo which has a very good set bonus to help a torpedo ship. 2. As for specializations I'd go for Temporal primary and command secondary for torpedo exploits. 3. Pick up…
I use my old standard science ship for major bug crushing. Grav well 3, Subspace vortex, tractor repulsers, torpedo spread three. Then again, my science ship is a torpedo boat. And it seems to work well.
Getting numerous problems on my vanguard to. The specialization points being the first issue. And the second, which might not be one, but it appears to be. Do 25 queues. I'm pretty sure I've done more than 25, unless certain queues don't count, like red alerts. I've not started the federation missions as yet, though the…
I noticed this to, but I also noticed that they all seem to be already sponsored on all the reps. Perhaps it's not a bug, and a feature to have 5000 points per 20 hour task. Other than gamma of course.
Always played Romulans myself, since they came out that is. And it won't make me change what ships they fly, as most stick to Romulan ships, other than one which has a lockbox ship. Either way, it'll be nice to have more admiralty ships, seeing as most of my Romulans lack engineering ships. Warbirds look way better than…
I should of read over my post before posting. But, I think the op is meaning a C-store...oh wait zen store ship. Unless he/she has a couple of hundred million laying around to buy a lobi ship.