Not sure about a new Beam Overload but I use Beam Overload as my primary beam offensive upgrade. But I have noticed a slight increase in the cycle time but a significant increase in damage output when applied directly to the hull of enemy vessels - then I take 45k in torpedo damage and have to start over again ..
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rattler2Member, Star Trek Online ModeratorPosts: 58,596Community Moderator
It now augments all beams for the duration of the effect, like FAW does, rather than a one off one whichever beam fires first.
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Just a note for anyone with Covert Phaser Arrays from the last lockbox, they are currently broken with the new BO and don't fire at all until it expires.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
I have had a lot of fun with it. BO2 will usually take down one Undine ship, and the autotargeting switches to the next.. I usually can kill 2 ships.
I need to shck out if it is enhanced by that singularity power that boosts beams on Rom ships.. that could be a whole new level of ouch
Love it, but I'm not so sure if the Heavy Cannon Escort with one DBB is "viable" with this change anymore. Without that singel burst BO, that whole concept falls apart. What do you guys think? Anybody else still using that build?
Love it, but I'm not so sure if the Heavy Cannon Escort with one DBB is "viable" with this change anymore. Without that singel burst BO, that whole concept falls apart. What do you guys think? Anybody else still using that build?
Yeah, guess that's dead now since BO isn't 1 uber crit anymore and works more like "CRF for beams". Would probably be better to replace that 1 DBB with another cannon.
I don't have a dps reader, but visually it's pretty cool looking. Need to grab some of the different looking beams and see what they do. Kelvin and Pulse phasers in particular.
I don't have a dps reader, but visually it's pretty cool looking. Need to grab some of the different looking beams and see what they do. Kelvin and Pulse phasers in particular.
I've heard from other players that Kelvin Phasers don't work with it, same non-firing bug that Covert have. Emitter-Linked and Sensor-Linked Phasers I've heard aren't working either, though Sensor-Linked Disruptors at least fired for me. I've not heard anyone mention Pulse Phasers, but I wouldn't invest much in them to try out on Holodeck. Tribble supposedly has a fix for certain beams not firing, so trying there before equipping and Binding them might be a good move.
What I think they should do is have two beam overload mechanics. Call them Beam Overload Alpha and Beam Overload Beta where one is the original mechanic and the other is the new mechanic. This would give the maximum flexibility to builds and players.
If they want to push the newer mechanic then have that remain what all the boffs know and issue a new training manual with the original beam overload. That way everyone and their builds and play-styles feel inclusive.
Anyone know what the [over] proc does now? Does it proc 10 seconds overload frenzy back to back?
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How long before they feel it is an op'ed adjustment and remove the ability to crit ?. Yes i'm being cynical
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
I have been playing with it using MK XV Antiprotons. 1 is Epic, and 5 others are UR. I have seen about 8k increase in DPS running ISA on the same build. I haven't used this new version on the front of a DHC build. But the old one on a DHC build was not as good as my PEP torp with TS III. I am interested in seeing how it does.
It is really good with the Risian Corvette T6 ship trait. It gives reduces weapon drain under certain conditions. I suggested a friend use it will his Arbiter ship trait, and he said it is an awesome combo for beams.
Before they announced this, I suggested they change BO into a rapid fire skill to help beam boats out when dealing with single targets. I am glad they went this way instead. This is more powerful than if it was a rapid fire skill. I just hope they don't nerf it again, since they finally made it a useful skill again.
Razar.
Leader of Elite Guardian Academy.Would you like to learn how to run a fleet? Would you like to know how to do ship builds (true budget as well as high end)?The join the Academy today!
About that two types of BO, use the 23rd Century one for the new or old type and regular for the opposite.
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'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
About that two types of BO, use the 23rd Century one for the new or old type and regular for the opposite.
I think that they don't need another one. The way it was before, it wasn't a 100% guarantee hit. That means that it could miss and be a wasted shot. But now, you have so many more upgraded shots. Besides, if you didn't spec heavily into crt chance and damage, then you didn't do as good as a torp spread.
In fact, I got better results from the Quantum Phased torp for taking shields down. And the PEP torp for hull damage than with BO. But I don't spec so much in crt damage and chance. I had about 22% chance, and 87% severity on that build. It was mostly for Antiproton weapons.
This of course is just my personal opinion. But the only thing I would like to see them improve on with energy weapons is the proc chance. They are so low that no one really worries about a weapon's proc. I remember before they fixed FAW, you could do a build based off of your proc. That was a lot of fun. And there was a much larger variety of energy types seen in the game too.
Razar.
Leader of Elite Guardian Academy.Would you like to learn how to run a fleet? Would you like to know how to do ship builds (true budget as well as high end)?The join the Academy today!
Wish they would have made it that the effect (damage buff) of bo when used is dependent on how many beams you had on your ship, which would keep it being effective regardless of being used on a all beam ship or a ship with a single beam on it. Make it that the buff gained is distributed among all of the active beams while bo is active.
Gave it a try and kind of like it, and managed to get a nice high dps with it. More so than with Faw, for me anyhow. Now I am only dreaming of the day that spread and high yield are for a certain amount of time for torpedoes. As one shot every 30 seconds (With no recharge reductions) makes torpedoes far behind beams once again.
Just a note for anyone with Covert Phaser Arrays from the last lockbox, they are currently broken with the new BO and don't fire at all until it expires.
Also BO works not right with the kelvin phasers. the heavy dual beams from the disco reputation also dont fire with BO activated
Just a note for anyone with Covert Phaser Arrays from the last lockbox, they are currently broken with the new BO and don't fire at all until it expires.
Also BO works not right with the kelvin phasers. the heavy dual beams from the disco reputation also dont fire with BO activated
Not right as in they don't fire at all, or are you also seeing where only one fires a single Beam Overload then the buff seems to stop?
I had gotten the impression from a brief ESD space chat that it was like Covert and the beams stopped firing entirely until the buff ended, but trying just now it's a one-and-done Beam Overload (with even the buff icon dissappearing) with mostly Kelvin-Timeline Emitters on my ship, but I also have a Terran Linked Omni in the rear which might affect things.
I haven’t tried it yet, but on paper it should be a big improvement waiting for me the next time I try putting together a beam build.
On a 5 fore/ 3 aft battlecruiser with dual beam banks in the front weapon slots, the good-for-one-shot mechanic of the previous version of the skill felt like a disincentive to use omni beams in the aft. There was no sense risking wasting the shot with the aft beam array, which deals lower base damage than the banks in front.
With this new version of the ability, every beam is boosted for the duration. There should be no waste.
I'll add a data point now that I've put together a build around BO:
Fleet Shepard-class Battlecruiser
ISA, duration 182s
DPS 160k, of which 107k was BO2 and about another 20k was beams without modification. 6k from CSV and 1 turret/~5k from TS1
Considering that my DSC Constitution averages around 190k with a one-off 204k, once you account for hangars, the BO build comes even with the FaW build.
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I have a second account that I am using to stream a series on. When I tried using regular Plasma DBBs, BO II will not work on them. BO I does. I haven't been able to test BO III, since I have only just gotten past level 10.
Does anyone have Plasma DBBs and beam arrays that they have tested with BO III? When I say they didn't work with BO II, I mean no beams fired until the 10 seconds was up.
Razar.
Leader of Elite Guardian Academy.Would you like to learn how to run a fleet? Would you like to know how to do ship builds (true budget as well as high end)?The join the Academy today!
I have a second account that I am using to stream a series on. When I tried using regular Plasma DBBs, BO II will not work on them. BO I does. I haven't been able to test BO III, since I have only just gotten past level 10.
Does anyone have Plasma DBBs and beam arrays that they have tested with BO III? When I say they didn't work with BO II, I mean no beams fired until the 10 seconds was up.
Razar.
I used BO III on my plasma build with a regular DBB and it worked fine. Are you sure your ship was in the proper firing arc for the DBB to fire? Regular beam arrays have a 270 degree firing arc while dual beam banks only have a 90 degree arc. So if the enemy is not within that 90 degree arc, they will not fire.
Comments
I kinda like it.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
I need to shck out if it is enhanced by that singularity power that boosts beams on Rom ships.. that could be a whole new level of ouch
Hopefully after a few patches we'll really have something.
Yeah, guess that's dead now since BO isn't 1 uber crit anymore and works more like "CRF for beams". Would probably be better to replace that 1 DBB with another cannon.
I've heard from other players that Kelvin Phasers don't work with it, same non-firing bug that Covert have. Emitter-Linked and Sensor-Linked Phasers I've heard aren't working either, though Sensor-Linked Disruptors at least fired for me. I've not heard anyone mention Pulse Phasers, but I wouldn't invest much in them to try out on Holodeck. Tribble supposedly has a fix for certain beams not firing, so trying there before equipping and Binding them might be a good move.
If they want to push the newer mechanic then have that remain what all the boffs know and issue a new training manual with the original beam overload. That way everyone and their builds and play-styles feel inclusive.
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Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
It is really good with the Risian Corvette T6 ship trait. It gives reduces weapon drain under certain conditions. I suggested a friend use it will his Arbiter ship trait, and he said it is an awesome combo for beams.
Before they announced this, I suggested they change BO into a rapid fire skill to help beam boats out when dealing with single targets. I am glad they went this way instead. This is more powerful than if it was a rapid fire skill. I just hope they don't nerf it again, since they finally made it a useful skill again.
Razar.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I think that they don't need another one. The way it was before, it wasn't a 100% guarantee hit. That means that it could miss and be a wasted shot. But now, you have so many more upgraded shots. Besides, if you didn't spec heavily into crt chance and damage, then you didn't do as good as a torp spread.
In fact, I got better results from the Quantum Phased torp for taking shields down. And the PEP torp for hull damage than with BO. But I don't spec so much in crt damage and chance. I had about 22% chance, and 87% severity on that build. It was mostly for Antiproton weapons.
This of course is just my personal opinion. But the only thing I would like to see them improve on with energy weapons is the proc chance. They are so low that no one really worries about a weapon's proc. I remember before they fixed FAW, you could do a build based off of your proc. That was a lot of fun. And there was a much larger variety of energy types seen in the game too.
Razar.
According to the last Livestream Cryptic did, [over] is a short-duration version of the Overload (3 sec?), kinda like [rapid] compared to CRF.
Also BO works not right with the kelvin phasers. the heavy dual beams from the disco reputation also dont fire with BO activated
Not right as in they don't fire at all, or are you also seeing where only one fires a single Beam Overload then the buff seems to stop?
I had gotten the impression from a brief ESD space chat that it was like Covert and the beams stopped firing entirely until the buff ended, but trying just now it's a one-and-done Beam Overload (with even the buff icon dissappearing) with mostly Kelvin-Timeline Emitters on my ship, but I also have a Terran Linked Omni in the rear which might affect things.
On a 5 fore/ 3 aft battlecruiser with dual beam banks in the front weapon slots, the good-for-one-shot mechanic of the previous version of the skill felt like a disincentive to use omni beams in the aft. There was no sense risking wasting the shot with the aft beam array, which deals lower base damage than the banks in front.
With this new version of the ability, every beam is boosted for the duration. There should be no waste.
Well, you shouldn't go by me, but with just two broadsides a heavy cruiser said bah-bye.
Fleet Shepard-class Battlecruiser
ISA, duration 182s
DPS 160k, of which 107k was BO2 and about another 20k was beams without modification. 6k from CSV and 1 turret/~5k from TS1
Considering that my DSC Constitution averages around 190k with a one-off 204k, once you account for hangars, the BO build comes even with the FaW build.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Does anyone have Plasma DBBs and beam arrays that they have tested with BO III? When I say they didn't work with BO II, I mean no beams fired until the 10 seconds was up.
Razar.
I used BO III on my plasma build with a regular DBB and it worked fine. Are you sure your ship was in the proper firing arc for the DBB to fire? Regular beam arrays have a 270 degree firing arc while dual beam banks only have a 90 degree arc. So if the enemy is not within that 90 degree arc, they will not fire.