This whole ordeal has left me with a couple of ideas actually. The first is I really do enjoy the fact that this has increasing returns. I find that even with full consoles, certain science abilities (shield drains) never quite reach the level of viability they should. Tossing a little bit of extra damage for those who…
If I were to design a PvP ranking system, it'd go something like this: 1) Ranking will never stop a filled queue from launching a game (but may delay slightly if the pairing will be drastic). 2) Rankings will be kept from the player. 3) Ranking will be used to make matches as even as possible. Good players may be grouped…
How all this math goes down is not the problem, the problem is besides it's nice new formula, someone shoved in a * 4. That * 4 ruins lives. I'd actually prefer all science skills were calculated exponentially, it'd reward people that tiny bit more for specialising builds.
PH does in fact negate TBR, if PH is off cool down. The only problem is TBR3 is now the most powerful damage ability in the game, so probably worth grabbing TBR1 just to make people pop PH. Fun times.
There is definitely something up with TBR, I was suspicious so decided to find some dataz. The following numbers were gotten from tool tips; however a quick combat test showed the tooltip is pretty close to the average damage TBR will actually do. spreadsheetz And for the sake of comparison, some old numbers:…
How to blow up a _____, by Esuzi. Be a better player, with a stronger build. Subnuc + Tacscort is cool and pretty brutal in a 2 v 1; however, it's not a death sentence. Things like science team, waiting it out, or not blowing all their cooldowns can keep a good pilot alive through it. If we bring things into a 1v1…
I feel like this may be a great opportunity for the PvP community to think up some new PvP content, which could reward marks. Going with warzone or scenario based ideas, I'm sure we could come up with 1 new ground/space PvP match with a fleet focus, and 1/1 with a Romulan focus. Diversified PvP, and marks for PvP in one go…
No, Sci team lasting 10 seconds and distributing shields would completely kill off a lot of sci skills. Engi team probably wouldn't be as bad, but still.
Honestly, removing redistribution seems like a horrible plan. That said, as is, I feel Tac Team + RvSP or BFI doffs should not be a free refill to all four quadrants. Seems like slowing down how fast the automated redistribution is for tac team 1 and 2 would ease up this combination, and possibly even convince someone to…
Given the scattered information on Hideki's, and the fact that they're pretty darn fightery in game (and we do have fighters we can play), I've changed my mind. We should have playable Hideki related shuttles (or fighters) added to the Lobi shop. As far as a Cardassian faction goes, given the current storyline having them…
Only the offensive stuff sans doffs, but should be everything (not necessarily with answers). May be errors. Subsystem Disable ---> Emergency Power to X, X Battery, Engineering Team. Engineering: Aceton Beam ---> Hazard Emitters. Boarding Party ---> Tactical Team Eject Warp Plasma/Vent Theta ---> Hazard Emitters (Once),…
Completely didn't read this past the first page, but did some data gathering recently for siphons and interceptors and found some stuff. Siphon Drones Number of drones increases effect, but with diminishing returns Benefit from Flow Capacitors Does not stack with Plasmonic Leach Does not stack with Aceton Assimilator Does…
I'm completely for some unique visuals, as is poldis feels incredibly half done. I like to think it was an oversight, or someone forgot to link the visuals, because a simple hue change does not take very long at all.
I don't actually know if there's something wrong with Siphons themselves, or other elements. So this brings me to some questions. 1: Should siphons even benefit from flow caps? (I have no idea if other hangars benefit from various skills) 2: Are Power Insulators correctly fighting off the drain? 3: Does (or should) pumping…
I'm personally disappointed that S6 didn't ship with some new Fleet oriented PvP. Two NEW fleet base focused scenarios, and possibly a couple of Arenas that awarded Fleet Marks would be fantastic. That said, I'm completely against just tacking on a FM reward to existing PvP.
So that post left me with three Fed questions, one KDF error, and one recently realized KDF suggestion. Fed Questions: When can we expect to see the Fleet Advanced Escort in shipyards? Will the Fleet Advanced Escort be able to use the M.V. console? Will the M.V.A.E provide a discount for the Fleet Advanced Escort? KDF…
Very much enjoying the new clothes, however: The sash does not use the standard KDF sash shape, and as such clips through every shoulder pad for female KDF (and rather badly at that).
How I feel about the two Tholian ships at least: Tholian Orb Weaver The two Ensigns makes this thing awkward. I'd much rather see these rolled into either an Lt Tac, Lt Sci, or Lt Universal. As is, the LtC Universal just seems like it'll never find a really good home. Tholian Recluse Carrier While a nice unique theme, the…
I would absolutely love to see the science of KDF receive some fleet love, and so no reason why it can't. Three simple things to do: Swap the Fleet Vo'quvs tenth console to tac. Add in a fleet Gorn ship, all looking the same is a great argument for not adding two. Add in a fleet Kar'fi (preferably with a 3rd eng console),…
First off: Unless I'm incredibly mistaken, the boffs are LtC/Cmd Tac, Lt Engi, Ens/Lt Uni. Secondly: Yeah I don't get this ship whatsoever, so much potential wasted for no real reason. If I were to do design the ships layout, we'd have something like this: Fore/Aft Weapons: 4/2 (4/2) Base Hull: 22000 (24200) Shield…
From a gameplay point of view I do totally agree with this, the only reason I'm behind ens/lt on the destroyer is because every destroyer features that boff layout, and I'm a fan of consistency. As far as comparing any of the KDF's S6 escorts to Fed ones, I'm not gonna bother. I doubt KDF will see anything resembling…
Updated the main post a bit to include the recent additions to the shipyards, and any changes I noticed. Feds: (Fleet) Aquarius Destroyer, Fleet Heavy Escort Carrier, and (Fleet) Science Vessel Retrofit. KDF: Fleet Vor'cha (now Fleet Tor'Kaht) The only thing to receive any adjustments were the (Fleet) Science Vessel…