So people, you like the new power of month ? :cool:
My Tac Nova can reach 12000 per pulse ? And what about you ?
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
on my vet ship with 99 partial and no consoles, TBR2 fully tac buffed deals over 4k damage.
this is hardly the power of the month, people have been crushin folks with tac buffed TBR since at least the skill tree revamp.
You sure it is not without tac buffs ? Because my TBR3 base is 5700 with 4 consoles...
I personally think it would be wise for Starfleet to replace their torpedo launchers with standard issue tractor beam repulsors. Considering its such advanced weapon that it ignores shields and has the yield of quantum torpedo.
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
You sure it is not without tac buffs ? Because my TBR3 base is 5700 with 4 consoles...
I personally think it would be wise for Starfleet to replace their torpedo launchers with standard issue tractor beam repulsors. Considering its such advanced weapon that it ignores shields and has the yield of quantum torpedo.
not tac buffed its about ~1900. those consoles seem to make a HUUUUUUUGE difference. wish they made as big a difference on EWP3's damage. fully tac buffed and with 3 partical consoles i can get 1200 dot though, cant recall what it was without all the consoles
i wish torps were a viable weapon in game :rolleyes:
if tbr can deal that much damage, i really want to try out a 2 AtB nebula build now with TBR3. just... DAMN
Something changed in the last patch. It was not for me such high week ago when I bough Nova. So I expect heavy whine impact soon Also be warned about the potential influx of hate whispers
I have just 4 blue mk XI particle gens, 9/9 in particle and mk XII omega deflector.
I didn't use tactical fleet, with that it was 12200 or so...
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
Something changed in the last patch. It was not for me such high week ago when I bough Nova. So I expect heavy whine impact soon Also be warned about the potential influx of hate whispers
its actually been a few moths since i encountered a hull crushing tac sci, they seemed to have kinda died out. sci/sci with the right doffs finally started being recognized as being as good as they actually are i guess. they stealth fixed DEM, maybe something similar happened to TBR
its actually been a few moths since i encountered a hull crushing tac sci, they seemed to have kinda died out. sci/sci with the right doffs finally started being recognized as being as good as they actually are i guess. they stealth fixed DEM, maybe something similar happened to TBR
It did like half dmg week ago, around 5-6k per pulse...not 12k...
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
I m tired of the BS. I vote AB, DEM, get a radiation secondary effect for TB and TBR, broken buffed by NI to like 7 Tric mines simultaneous criting. Just for the lolz
I've been using TBR1 for months to give myself breathing room in all the spam and track cloaked ships. Turns out I needed to do a respec and snag some new science consoles. It's starting to feel like you can't really do anything without douching it up, even by accident...
__________________________________________
Foundry: Yet Another Borg Mission
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
May not actually be "way" cooler or even "slightly" cooler.
This might explain why that one sci ship with its repulsors was eating my hull through my shields. (Way beyond anything I had seen before even by optimised bleedthrough builds.)
It's broken, it's not even funny to use. Using APO against me is death sentence for any ship but cruisers. Only PH builds so far resisted my onslaught.
I'm all for working sci abilities...but this is too much.
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
I think the ability itself is fine. It's when a tactical uses it with their accompanying buffs that it's a bit ridiculous.
As an example, TBR3 on my science does 3600. Not Absurdly OP. It's very useful against da-noobs and chained tractors. Makes it somewhat possible to position for a SNB.
I don't think an ability nerf is needed, but rather rethinking how tactical buffs modify it. Similar to the changes to FBP.
Tac buffs affect FBP as well. An I agree the tac buffs make a lot of abilities really horrible. But without the buffs, there is no reason for a tac to step into a science ship :-))
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
Tac buffs affect FBP as well. An I agree the tac buffs make a lot of abilities really horrible. But without the buffs, there is no reason for a tac to step into a science ship :-))
Give it to some eng skills, why would a eng step in a sci ship atm. We've been seeing enough red BS, how about some yellow
LOL, cant wait to get the T5 romulan rep power. Uhm +100 particle, yum yum.
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
I think the solution is to make APA/APO buff weapon dmg skill instead +dmg, and giving GDF same requirement like ramming speed.
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
There is definitely something up with TBR, I was suspicious so decided to find some dataz.
The following numbers were gotten from tool tips; however a quick combat test showed the tooltip is pretty close to the average damage TBR will actually do.
So 99 skill points is around a 196% damage boost, much higher than the previous 49%. The addition of the bonus not being linear makes things a bit more absurd once you start adding in consoles.
Is not SFM, PH or BFI enough of a buff to counter a Tac buffed TBR?
I ask because I rarely encountered this Tactic and after being caugh offgaurd once it seemed to above measures worked against secondary attempts.
Is not SFM, PH or BFI enough of a buff to counter a Tac buffed TBR?
I ask because I rarely encountered this Tactic and after being caugh offgaurd once it seemed to above measures worked against secondary attempts.
PH negates the dmg, but not many people carry it. Even TBR 1 on tac - escort does respectable dmg now.
I'm just curious how changes like this happen ? no feedback, no patch notes, just boom. Does the left hand knows what the right hand is doing at Cryptic ?
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
I think it's the one thing that every build I've done has had. Maybe because I've rerolled so many times, but you need it very early in PvE and you don't stop needing it in PvE. In PvP, with all the folks that either TB or are carrying TBR for spam - it's always been a need thing there as well. It's right there with TT and EPtS. Those three are pretty much there on all of my builds.
Kind of funny, considering that you start off with the Light Cruiser - 1 Tac, 1 Eng, 1 Sci. TT, EPtS, and PH as soon as I can afford it - and - that's what stays all the way through the final build.
PH does in fact negate TBR, if PH is off cool down. The only problem is TBR3 is now the most powerful damage ability in the game, so probably worth grabbing TBR1 just to make people pop PH. Fun times.
TBR appears to be scaling quadratically with skill points, not linearly (or sub-linear) as one would expect. This leads to problems once people go beyond 100 skill points.
Maybe someone from Cryptic could share the exact formula?
I'm guessing it's something like const * (x^2 + x) with x = (1 + 1/skill).
i haven't noticed a big change to it, the damage is consitent with how its always been for me. but then again on my escorts that use it ar not running multiple particle consoles. any change seems to be coming from the particle skill and its effect.
Soooo I noticed this too, (insert ability here) does WAY too much damage it seems when fully buffed with (insert subsystem here) power set to max.
And, when you throw Alpha, Omega, GDF, and Tac Fleet behind it, on a target that JUST got nuked, double scanned, trapped in warp plasma, and leeched, there's really no way to defend against it. Why is (insert ability here) in the game like this?
If we fix (insert random game mechanic here) though, it should bring it back in line with (insert Kirk ability here) so that we silly PvE Warriors can still (insert God-Mode spacebar keybind here) and make sure we can still Kirk ourselves to sleep in PvP.
Making the skill stack by (insert inane mathematically derived term here) instead of (insert poorly understood game calculation here) would bring it back in line with (insert passive counter here) so that I don't have to worry about it anymore just like before.
Making the skill stack by (insert inane mathematically derived term here) instead of (insert poorly understood game calculation here) would bring it back in line with (insert passive counter here) so that I don't have to worry about it anymore just like before.
I think we can all agree on this right?
How all this math goes down is not the problem, the problem is besides it's nice new formula, someone shoved in a * 4. That * 4 ruins lives.
I'd actually prefer all science skills were calculated exponentially, it'd reward people that tiny bit more for specialising builds.
In general, it sounds like a case of failing to update the documentation or ignoring the documentation (and likely failing to update the documentation after making a change)...
With long hours, wanting to go home, changes in personnel, supervisors/managers appearing with more pressing issues... it happens all too often.
As time goes on... the situation only gets worse. Layer upon layer of jury-rigged code turns the whole mess into an overcooked pile of spaghetti that although it's sticky as glue maintains the ability to crumble like a house of cards if touched..
...which often leads to more patchwork coding...
...all the while, the issue of failing to update the documentation or ignoring the documentation (and likely failing to update the documentation after making a change) continues...
...into a twisted nightmare that often has developers spending more time trying quietly to get their resume out there to find a new job than working on the current job - including documentation...
...which results in additional personnel changes - and... yes, I appear to be repeating myself as this goes around and around...
They are a touch on the overly nasty side, given two copies will only ever have 10 sec of down time.
On my RSV with 9 in part gens and 4 Mk XI Rare PartGens I have TBR 3 at 5443 damage per pulse. TBR 2 is about 1k damage behind that. More than anything, it seems to simply be AP:O/Cannon 'Scorts living, breathing hard counter. Be pushed away or die. It'd probably be pretty manageable in a team situation, though. Hrm, probably. You'd be able to deliver enough spike to ice the repulsor-using ship before it made you space dust, probably.
Comments
this is hardly the power of the month, people have been crushin folks with tac buffed TBR since at least the skill tree revamp.
You sure it is not without tac buffs ? Because my TBR3 base is 5700 with 4 consoles...
I personally think it would be wise for Starfleet to replace their torpedo launchers with standard issue tractor beam repulsors. Considering its such advanced weapon that it ignores shields and has the yield of quantum torpedo.
not tac buffed its about ~1900. those consoles seem to make a HUUUUUUUGE difference. wish they made as big a difference on EWP3's damage. fully tac buffed and with 3 partical consoles i can get 1200 dot though, cant recall what it was without all the consoles
i wish torps were a viable weapon in game :rolleyes:
if tbr can deal that much damage, i really want to try out a 2 AtB nebula build now with TBR3. just... DAMN
https://skydrive.live.com/redir?resid=3EC83B23603DCBC3!2159&authkey=!ABXhxLKZkJBz6AI
I have just 4 blue mk XI particle gens, 9/9 in particle and mk XII omega deflector.
I didn't use tactical fleet, with that it was 12200 or so...
its actually been a few moths since i encountered a hull crushing tac sci, they seemed to have kinda died out. sci/sci with the right doffs finally started being recognized as being as good as they actually are i guess. they stealth fixed DEM, maybe something similar happened to TBR
It did like half dmg week ago, around 5-6k per pulse...not 12k...
a history of sto pvp: 2010 - 2011
a history of sto pvp: 2012 - 2013
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
I'm all for working sci abilities...but this is too much.
As an example, TBR3 on my science does 3600. Not Absurdly OP. It's very useful against da-noobs and chained tractors. Makes it somewhat possible to position for a SNB.
I don't think an ability nerf is needed, but rather rethinking how tactical buffs modify it. Similar to the changes to FBP.
[SIGPIC][/SIGPIC]
Give it to some eng skills, why would a eng step in a sci ship atm. We've been seeing enough red BS, how about some yellow
a history of sto pvp: 2010 - 2011
a history of sto pvp: 2012 - 2013
The following numbers were gotten from tool tips; however a quick combat test showed the tooltip is pretty close to the average damage TBR will actually do.
spreadsheetz
And for the sake of comparison, some old numbers:
http://home.comcast.net/~amicus/Skill%20Point%20Effects.htm
So 99 skill points is around a 196% damage boost, much higher than the previous 49%. The addition of the bonus not being linear makes things a bit more absurd once you start adding in consoles.
I ask because I rarely encountered this Tactic and after being caugh offgaurd once it seemed to above measures worked against secondary attempts.
R.I.P
PH negates the dmg, but not many people carry it. Even TBR 1 on tac - escort does respectable dmg now.
I'm just curious how changes like this happen ? no feedback, no patch notes, just boom. Does the left hand knows what the right hand is doing at Cryptic ?
I think it's the one thing that every build I've done has had. Maybe because I've rerolled so many times, but you need it very early in PvE and you don't stop needing it in PvE. In PvP, with all the folks that either TB or are carrying TBR for spam - it's always been a need thing there as well. It's right there with TT and EPtS. Those three are pretty much there on all of my builds.
Kind of funny, considering that you start off with the Light Cruiser - 1 Tac, 1 Eng, 1 Sci. TT, EPtS, and PH as soon as I can afford it - and - that's what stays all the way through the final build.
TBR appears to be scaling quadratically with skill points, not linearly (or sub-linear) as one would expect. This leads to problems once people go beyond 100 skill points.
Maybe someone from Cryptic could share the exact formula?
I'm guessing it's something like const * (x^2 + x) with x = (1 + 1/skill).
Now you're making me think bad thoughts and making me consider making a TBR troll build.
And, when you throw Alpha, Omega, GDF, and Tac Fleet behind it, on a target that JUST got nuked, double scanned, trapped in warp plasma, and leeched, there's really no way to defend against it. Why is (insert ability here) in the game like this?
If we fix (insert random game mechanic here) though, it should bring it back in line with (insert Kirk ability here) so that we silly PvE Warriors can still (insert God-Mode spacebar keybind here) and make sure we can still Kirk ourselves to sleep in PvP.
Making the skill stack by (insert inane mathematically derived term here) instead of (insert poorly understood game calculation here) would bring it back in line with (insert passive counter here) so that I don't have to worry about it anymore just like before.
I think we can all agree on this right?
How all this math goes down is not the problem, the problem is besides it's nice new formula, someone shoved in a * 4. That * 4 ruins lives.
I'd actually prefer all science skills were calculated exponentially, it'd reward people that tiny bit more for specialising builds.
With long hours, wanting to go home, changes in personnel, supervisors/managers appearing with more pressing issues... it happens all too often.
As time goes on... the situation only gets worse. Layer upon layer of jury-rigged code turns the whole mess into an overcooked pile of spaghetti that although it's sticky as glue maintains the ability to crumble like a house of cards if touched..
...which often leads to more patchwork coding...
...all the while, the issue of failing to update the documentation or ignoring the documentation (and likely failing to update the documentation after making a change) continues...
...into a twisted nightmare that often has developers spending more time trying quietly to get their resume out there to find a new job than working on the current job - including documentation...
...which results in additional personnel changes - and... yes, I appear to be repeating myself as this goes around and around...
...hrmmm.
On my RSV with 9 in part gens and 4 Mk XI Rare PartGens I have TBR 3 at 5443 damage per pulse. TBR 2 is about 1k damage behind that. More than anything, it seems to simply be AP:O/Cannon 'Scorts living, breathing hard counter. Be pushed away or die. It'd probably be pretty manageable in a team situation, though. Hrm, probably. You'd be able to deliver enough spike to ice the repulsor-using ship before it made you space dust, probably.