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carl104 Arc User

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  • Also in fleet action et al please do not use tractor repulsors on that combo.. 1. Keeping them grouped up to maxamise AoE DPS is kind of vital, so randomly scattering them to the winds is not good. 2. I get sick of people TBR'ing ships out of my grave wells. I've actually seen ths cost us a good chunk of a facillity in…
  • Theoreticlly BO and CRF serve the same purpose. Increased single target damage. The trouble is that because BO only affects one shot and is saddelled with a HUGE power drain it's not actually a big sustained DPS boost like CRF and the negetive power spike more than kills what littile it does add. BO just neds an overhaul…
  • Seriouslly if i can't get data logs outside the event I'M NIOT GOING TO BOTHER, no matter how easy or hard it is. I live in the EU, the event often dosen't line up well and i am not wasting months to get a set that is castegoriclly infiriour to the other options avalibile to me. Why should i. I also have to be honest,…
  • Sacrafice of Angels had plenty of sheild effects. DS9 used conformal sheilds though, (it looked better on the station), and becuase the tech was just coming in to do these then they went with the weapons coming off the sheilds as plasma, producing an exploshion FX on the sheilds. Later of course they went for proper FX,…
  • Thats perfectly possibble, Between APA, APO, GDF, TF, and crits values pushig beyond 150K aren't out of reach for players. They're just not anything like normal. the Maority of Isometrics players use will be somwheer close to 30K non-crit.
  • Would have been funny if they gave some of them photonic fleet and photonic ships started spawning other photonic ships :p....
  • Could be there's so many other missions with a higher priority or higher chance that the system is capping out on he max number of possibble assignments of the relevant type before it rolls for those ones. just a thought.
  • Whites are pretty expensive right now. Is there any losts anywhere of what doffs you CAN definetly stack?
  • the drain might be getting cut at les than that though. Best way would be to re-test with him running all MK1 white stuff from the shipyard, (it's about 10K EC's worth of stuff cheap enough). that way there's no possobillity of gear interferance. Again if you want to get with me feel free. ANyone got any tips for getting…
  • You clearly don't know much about beams then. When using BFAW or BO the higher level vershions display a MARKED improvment over the lesser vershions in terms of per shot damage. In fact BFAW is better per shot than the base beams. Like CSV susing it actually improves your DPS even in a single target situation. It also…
  • And thats why every soverigen pilot went nuts about the fleet varient. it had a lovely balance of firepower and tanking before. But people where looking for that littile bit more edge from a refit. Why do you think people where suggesting high arc quantum torp launchers so much. The best layout suggestion i saw was to go…
  • Yeha it's kind of odd as i re-did it and we lost the starbase on phase 2 but did better on phjase 3 and same on 4 and i mostly healed again and i got 25 marks. It's all so inconcistant it's hard to get a handle on.
  • Torpedoes use matter antimatter reaction to power themselves. They're cannoniclly more powerful at short range because they don;t use up as much of their fuel. they littrially empty their warhead to power themselves. Their rated mximum range is the max range at their rated damage cannon wise. Also you might want to…
  • @lordmalak1: it's cannon that you can just dump a torp out a tube unpowered as a mine. And since they definetly have drive systems they definetly CAN be used like STO mnes. The main reason they're not is that it's more effective to just fire the things. Thats where STO differs. In cannon firing large torpedo spreads is an…
  • Do we actually know their stats yet? From what we know of the proposed Assault Cruiser retrofit that was then dropped it's possibbly somthing entierly diffrent. Be intresting to see what the statsa actually are though.
  • Short anwser. We don't know. Long Anwser. Dev's have said no for now but we don't know about the future.
  • You could put it in the Dilithium Exchange and use it as an altrnate way to buy/sell Dilithium and CP's. Avoids the whole issue of people aquiring it without paying for the keys direct.
  • Your fleet having a better base is usless to you if you don't have any fleet credits. Everything the base brings thats new require you to spend fleet credits to use. No fleet credits and your wasting your time even being in a fleet.
  • Tell that to every beam boat cruiser and cannon boat Escort. Both are viable builds. Thats my biggest complaint with torps ATM. They don't REMOTLY compare to their energy weapon bretheran. They're ok. But unless your runnign a really horribad wepaons power they're not mch cop. Science gets plenty of use out of them for…
    in Torpedoes Comment by carl104 July 2012
  • A big part of the issue is that sme NPC's running about with it have innate damage buffs to everything they do. People have reporte hits of upto 1.5Million damage in Cure Space Elite. On those NPC's with the buff after the 1st bounce it's nearly always instantly lethal.
  • Well i lay entierly through the PVE queues so a full organised group of 15-20 players just isn't happening. TBH i'm trying to figure out where most gropups go wrong. Phase 4 i find has no issues with the siege doing the base in. In my science ship i can keep 2-3 of them from ever firing indefinetly. Most often it just dies…
  • Also everyone please remeber. Only SOME of the Fleet ships, (admitedly most of the best ones), need modules. Some just need a bunch of fleet credits.
  • Yeah it's dead easy to game the system to produce that effect as topset explained. Not worth the hassel IMHO, but doable.
  • I've observed this as well as the aforementioned bug of audio loops. But this and missing FX is by far the more problamatic issue, it' killed me a few times as i've taken a big burst, not instantly notcied, (lining a good shot up with grav well or focusing on a TBR run), and then died before i can pick up on it and do…
  • The issue is that +acc mods on the weapons don't affect BFAW. So you'll miss more with it than normal shots. High targeting skill is the best remedy.
  • I've never noticed any power drop from any subsystem while launching them...
  • Or get with a fleet thats willing to do the special projects. They complete in 30 mins and chew huge amounts of stuff up. It's nearly impossibbel for any fleet to perpetually fill those up without over prolific contributers running dry.
  • Unless your crafting for PvP acc isn't allways best. Once you cap it the benefits scale pretty poorly and it's better to have other modifiers. Also AP bring their own complications with their +crit magnitude as that makes +crit chance more valuable. Also with BFAW not caring about ACC modifiers it's not so hot for beam…
  • Bassiclly 2 things have changed since release from what i understand: 1. Levling is much faster now so people accure far less crafting mats on the way up leaving them short. 2. Unreplicatable Materials where introduced. IMHO point 2 is a far bigger barrier as you can craft some nice albiet not spectacular purple MKXI…
  • I don't know on a cruiser tha 5% faster recharge rate is pretty useful if it actually does what it says on the tin. Realisticlly the MACO Sheild + Deflector are pretty good cruiser peices for other reasons though.