At first, I thought Starbases were the most amazing thing ever. However, I've come to realize a pocket of the community just can't handle this feature. What I'm about to describe is from my experiences and may not necessarily be the same for everyone, or anyone else. However, I think it's something that should be stated none the less.
Quite simply, I'm watching people fight over who gets to contribute. Let's say a project requires Fleet Marks, Shield Generators, Tactical DOff's, Dilithium and Expertise. Fleet Marks requires a person to 'grind' for them, i.e. participate in fleet events. This is a good thing, as one individual is not likely to donate the full amount in an instant. Shield Generators are easy to replicate, but reward very little fleet credits. Not many people are going to focus on this, but the problem isn't completing it since it's as easy as it is. The DOff's can be expensive, especially right now when everyone is buying them up for their starbases. Further, DOff's reward very few fleet credits, making the reward sub-standard at best. Dilithium and Expertise however, is likely to be capped out as soon as the project comes up. Almost everyone I know has an over abundance of Expertise, and members of fleets are starting to fight over who gets to contribute how much. The leader board is causing so much competition, I'm watching certain fleets completely break apart.
Does anyone else see these issues? Should we request that the leader board be removed to cease competition? Should there be a cap on how much any one individual can donate? Personally, I have no suggestions here. I only see the problem, but I find it to be an important one.
Before I left the fleet in which I was involved, people were leaving because of this issue. Someone left while posting the message, "I am taking my resources to another fleet". It didn't help that 400+ people were competing for top leader. I am beginning to wonder if that was the plan.
i was eager to contribute to my fleet base. i have only been playing a few months whereas some of my fleet members have been playing for much longer. these members have much to contribute.
i'm impressed at just how much they have. i on the other hand have very little. i could not even put a dent into any of the categories that you can contribute, so i am very happy to be teamed up with these guys.
i also think that some of the requirements for base items later are very large amounts. i figure by then i might have something to contribute and i figure the big boys will eventually run out of surplus and open the door for players like me to contribute what little they have.
maybe i am just lucky and belong to a fleet where we each do what we can for the common good and don't waste time bickering over who contributed what. i get the feel in my fleet we are just eager to have a great base regardless of who is contributing.
Things are going to be in flux since there's such an abundance of resources that everyone has been sitting on for a long time. Now that there's a method of which to dump all this excess resource into a project that can be recognized with a high score mechanic in the way of fleet credits, it's no wonder that people are crowding each other with their full buckets for a chance to pour it into the Fleet Starbase bathtub before it gets full.
I don't think we'll see a normalization until the excess resources have been drained, which hopefully the economy of the game will pick up even moreso than it has.
i was eager to contribute to my fleet base. i have only been playing a few months whereas some of my fleet members have been playing for much longer. these members have much to contribute.
i'm impressed at just how much they have. i on the other hand have very little. i could not even put a dent into any of the categories that you can contribute, so i am very happy to be teamed up with these guys.
i also think that some of the requirements for base items later are very large amounts. i figure by then i might have something to contribute and i figure the big boys will eventually run out of surplus and open the door for players like me to contribute what little they have.
maybe i am just lucky and belong to a fleet where we each do what we can for the common good and don't waste time bickering over who contributed what. i get the feel in my fleet we are just eager to have a great base regardless of who is contributing.
Of course. This issue is by no means hitting every single fleet out there. There are ones that play nice with each other and have fun. Others however... not so much. Either way, there still seems to be a number of fleets running into problems. Perhaps the requirements inflate later, but that's not helping those dealing with the issues now.
The only solution I can think of would be to cap contributions by fleet member population. Example being, in a fleet with 400 people, stop one person from completely clearing out a project. Maybe limit them to 20%, or lower. In a fleet with only say, 40 people, would not have such a restriction. Still, I'm sure people would complain about this. I'm at a loss on how the community should deal with this, whether this issue is in small pockets or larger ones.
Oh I really shouldn't worry. Judging by what's currently up on tribble, somewhere into tier two you'll have projects with insane requirements, that'll take everyone chipping in for days on end.
Some will require 36k dilithium, some will require 60 shield distribution doffs and 60 armoury doffs on a daily basis (both reward just 500 military fxp). Then there's the tier II upgrade projects that require 1800 fleet marks. That's just tier II, lord knows what the requirements will be for tier III.
So don't worry, the biggest contributers will quickly run out of enthusiasm and probably give up, allowing others to have the mind-numbing task of grinding to meet the requirements.
No no, the biggest worry is if anyone will give a damn in a month or so.
well if you have a fleet of even 500 people thats what? 24k dil each - 3 days refinement (if not veterans). Obviously that is just the average based on that fleet size, and if everyone contributes dil. but yeah it seems a lot up front like that.
No no, the biggest worry is if anyone will give a damn in a month or so.
This is an excellent question.
The provisioning stuff, whenever someone asks about it, is INTENDED to be solved by "fleet politics," if I remember the devs right. I'm pretty sure that some of what we're seeing is intentional.
I don't know - I'm pretty poor in terms of EC. I just coughed up half my budget just to get two purple Conn DOffs with tac team cooldown shortening, and I would be very uneager to give them up, as well as the other purple DOffs I've been accumulating. I'd rather not sacrifice half my crew for this, and I'm not going to pad out my roster slots to eternity so I can hang on to fifty of every type of DOff. And considering the only way to get exactly what you want, aside from special DOffs (e.g. in exploration clusters) is the Exchange... well.
Considering the sheer level of grind and the actual cash you have to shell out to get any of the fleet ships, I can feel myself petering out pretty quickly, and I wouldn't be a bit surprised if a lot of others end up in the same boat.
It'd be a hoot in a sick sort of way if it turned out that only the single-player fleets ended up with T5's in a year and a half or so.
Grow up. I'm seeing TRIBBLE-tons of posts about folks whining they are being out-contributed on fleet projects. Grow up. Put in what you can. That's all. These projects are so slow it's going to be going on for months or years to get a fully decked out fleet. THEN there's still going to be ways to earn fleet points anyways. What do YOU care. It's not about YOU. It's a FLEET thing. If you don't care about sharing and teamwork why are you even in a fleet?
So grow up. It means your fleet is going to have a better starbase, that much faster. Quit whining and pitch in whenever you can.
Your fleet having a better base is usless to you if you don't have any fleet credits. Everything the base brings thats new require you to spend fleet credits to use. No fleet credits and your wasting your time even being in a fleet.
Grow up. I'm seeing TRIBBLE-tons of posts about folks whining they are being out-contributed on fleet projects. Grow up. Put in what you can. That's all. These projects are so slow it's going to be going on for months or years to get a fully decked out fleet. THEN there's still going to be ways to earn fleet points anyways. What do YOU care. It's not about YOU. It's a FLEET thing. If you don't care about sharing and teamwork why are you even in a fleet?
So grow up. It means your fleet is going to have a better starbase, that much faster. Quit whining and pitch in whenever you can.
And if that still doesn't work for you, find yourself a new fleet where they're needing players to contribute.
Personally I believe the solution to this is to change the smaller projects to and/or add a new project type that doesn't take fleet marks and only takes the "desired donation fodder" on its own 30 minute cooldown
edit: either that or scale up the amount of "desired fodder" donation needed to match the amount of time it takes to get the marks
Grow up. I'm seeing TRIBBLE-tons of posts about folks whining they are being out-contributed on fleet projects. Grow up. Put in what you can. That's all. These projects are so slow it's going to be going on for months or years to get a fully decked out fleet. THEN there's still going to be ways to earn fleet points anyways. What do YOU care. It's not about YOU. It's a FLEET thing. If you don't care about sharing and teamwork why are you even in a fleet?
So grow up. It means your fleet is going to have a better starbase, that much faster. Quit whining and pitch in whenever you can.
How to be mature, step 1. DON'T be like rodentmaster...
The solution is to scale the contribution requirements based on fleet numbers. That will give the larger fleets a larger amount to contribute, hence less fighting, and give the smaller fleets less to contribute, hence making them semi-competitive again.
If you don't care about sharing and teamwork why are you even in a fleet?
If you want to get the best gear, the only choice you have is to join a fleet. You are technically forced into playing within a fleet dynamic, so you can get the most powerful ships and equipment. Since I have hit the end of the main game, the only other choice I have is to walk away.
That's all. These projects are so slow it's going to be going on for months or years to get a fully decked out fleet.
Do you really want to grind for months and years? I do not have that luxury. I have so much real life stuff to do. As I ponder about reaching tier five, while knowing there is no new content for casual and single players, I am most likely going to be gone sooner than later. Why do I want to play a game in which I cannot independently obtain the high level gear and ships? *shrugs* I like to control my own destiny.
Even though I bought a few c-store (zen store) ships, I don't see the logic in invest in any more new ships. Regardless about what they have in the pipeline, the next set of c-store ships will be of an inferior quality. All the good quality stuff will remain in the fleet stores.
Maybe it is time to take my money elsewhere? I don't know.
Cryptic/Perfect World has to convince me that they give a damn.
I think the OP is referring to the fact that some people don't even get the opportunity to contribute as by the time they try to contribute all the slots are full. Don't forget that when you complete a fleet mission it takes time, 20 hours or so, for the base improvement to be 'built'.
It'd be a hoot in a sick sort of way if it turned out that only the single-player fleets ended up with T5's in a year and a half or so.
I'm expecting 2 years to get to T4, but then I have two non-single player fleets I'm contributing to as well. I also have no plans to build a shipyard on my singleplayer fleet fleet base.
Having trouble with ground STFs? Looking for help?
There are special projects slottable that exist solely so people can earn fleet credits. Ask your Admiral to slot them more of contributing is a real issue.
Yeah, those projects only add 5 XP to Science, Engie, and Tac, but they're there to help you build up your fleet's credits easily. And when they're filled, there's a 30 minute turn around before you can slot another one.
I don't have any complaints myself about the system, then again, right now, most of the big station upgrades for the fleet I'm in are taking place when I'm asleep, so I just worry about adding my points when I can, and working on grinding out more dilithium and fleet marks when I have time. Fleet marks are gunna be your major source of fleet cred income, for your average person, as long as those secondary missions get slotted.
The fleet I am apart of, contribute when you can however you can. The leader board really doesn't mean much to us. Some of us have been here for the full two years and some have just started playing. Best thing that's going for us is most of us know each other one way or another, have very few people we don't know.
"I rather believe that time is a companion who goes with us on the journey, and reminds us to cherish every moment... because they'll never come again. What we leave behind is not as important as how we lived" Picard to Riker
They're also the major bottleneck for smaller fleets. At least for me.
Everything else is filled up except for those.
Of course it's the bottleneck. But it also means there's opportunity in trading them in for Fleet Cred. Yeah, some of the other items fill in quick, but if people get used to the fact Fleet Marks are gunna be your best bet of income, maybe more folks will grind them out. I've made 200+ in less than an hour just by running around the Green and Yellow sections of Nukara during the fleet event hours.
What I have seen in my fleet is the exact opposite. Since my fleet is 7 people strong, we are breaking our banks trying to keep our Starbase moving at a reasonable pace.
I can only imagine how much slower going it will become for us when the requirements increase.
These Starbase projects might be appropriate for all fleets, but it favors the large fleets who have a revolving door of members to contribute to the projects and can reach the top tier goals as fast as the research can be que'd up.
Our fleet is small, in fact , only 3 of us have been "grinding " it up
I am not trying to be an TRIBBLE here, but we can care less about who is top of the leaderboard because I am going to kick them all when its done!!!
No , seriously, we are freinds , playing a game, trying to earn our base, I feel badly for those that are wrapped up so tightly they need to conflict on such a small issue.
Agreed, Fleet Marks are going to be a very limiting factor for small fleets.
Nobody is sitting on piles of those, so there should be some opportunities to contribute them.
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In my fleet 'Alpha Solaris', I have added a reward system for people who get over 50,000 fleet credits, and are in the top 10 of the leaderboard (Excluding me and other staff). The reward is a special fleet rank, of which grants higher fleet bank limits, the ability to start fleet events, and access to the officer channel.
This way, people fight to get over 50k, not getting first on the leaderboard. Plus they feel they are getting rewarded for helping out the fleet, instead of just grinding for fleet marks with very little to show.
I have some hardcore fleet mark grinders in the fleet (one guy hangs around for two fleet mark events, while still grinding in the middle, he's up at 1AM grinding still), so I am happy to reward them.
earlier i posted about the difficutly of contributing in my fleet, not that it is any big deal in my fleet.
i finally got to contribute last night because it has slowed down some and i can see why. the donations go very fast. i wiped out my inventory in seconds. i am out of doffs, fleet marks and various other items.
it will take me days or weeks before i have anything significant to contribute again.
In my fleet 'Alpha Solaris', I have added a reward system for people who get over 50,000 fleet credits,
I thought about doing something similar but like pay out for every 10k in fleet credits. Say like a master key since at the time, I had a couple hundred of them.
Gotta get people in first though. And not having a method of tracking who does what hurts that as well. All you can go by is the leaderboard and keeping notes. First person to complain or say that you missed them and you;re going to have problems.
Let us face it it is a really cool feature but it's like one of those games where you start a task and come back 3 hours later except this time it's a good reward but exchange prices are skyrocketing because of this and dilithium mining is being flooded with eager people hopefully when things calm down and a lot of these bases are finished even the prices will return to normal
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i'm impressed at just how much they have. i on the other hand have very little. i could not even put a dent into any of the categories that you can contribute, so i am very happy to be teamed up with these guys.
i also think that some of the requirements for base items later are very large amounts. i figure by then i might have something to contribute and i figure the big boys will eventually run out of surplus and open the door for players like me to contribute what little they have.
maybe i am just lucky and belong to a fleet where we each do what we can for the common good and don't waste time bickering over who contributed what. i get the feel in my fleet we are just eager to have a great base regardless of who is contributing.
I don't think we'll see a normalization until the excess resources have been drained, which hopefully the economy of the game will pick up even moreso than it has.
Of course. This issue is by no means hitting every single fleet out there. There are ones that play nice with each other and have fun. Others however... not so much. Either way, there still seems to be a number of fleets running into problems. Perhaps the requirements inflate later, but that's not helping those dealing with the issues now.
The only solution I can think of would be to cap contributions by fleet member population. Example being, in a fleet with 400 people, stop one person from completely clearing out a project. Maybe limit them to 20%, or lower. In a fleet with only say, 40 people, would not have such a restriction. Still, I'm sure people would complain about this. I'm at a loss on how the community should deal with this, whether this issue is in small pockets or larger ones.
Some will require 36k dilithium, some will require 60 shield distribution doffs and 60 armoury doffs on a daily basis (both reward just 500 military fxp). Then there's the tier II upgrade projects that require 1800 fleet marks. That's just tier II, lord knows what the requirements will be for tier III.
So don't worry, the biggest contributers will quickly run out of enthusiasm and probably give up, allowing others to have the mind-numbing task of grinding to meet the requirements.
No no, the biggest worry is if anyone will give a damn in a month or so.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
The dev that created the system said the top tier requirement was 1.2 million dilithium, if I recall correctly.
Come join the 44th Fleet.
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This is an excellent question.
The provisioning stuff, whenever someone asks about it, is INTENDED to be solved by "fleet politics," if I remember the devs right. I'm pretty sure that some of what we're seeing is intentional.
I don't know - I'm pretty poor in terms of EC. I just coughed up half my budget just to get two purple Conn DOffs with tac team cooldown shortening, and I would be very uneager to give them up, as well as the other purple DOffs I've been accumulating. I'd rather not sacrifice half my crew for this, and I'm not going to pad out my roster slots to eternity so I can hang on to fifty of every type of DOff. And considering the only way to get exactly what you want, aside from special DOffs (e.g. in exploration clusters) is the Exchange... well.
Considering the sheer level of grind and the actual cash you have to shell out to get any of the fleet ships, I can feel myself petering out pretty quickly, and I wouldn't be a bit surprised if a lot of others end up in the same boat.
It'd be a hoot in a sick sort of way if it turned out that only the single-player fleets ended up with T5's in a year and a half or so.
So grow up. It means your fleet is going to have a better starbase, that much faster. Quit whining and pitch in whenever you can.
And if that still doesn't work for you, find yourself a new fleet where they're needing players to contribute.
edit: either that or scale up the amount of "desired fodder" donation needed to match the amount of time it takes to get the marks
How to be mature, step 1. DON'T be like rodentmaster...
The solution is to scale the contribution requirements based on fleet numbers. That will give the larger fleets a larger amount to contribute, hence less fighting, and give the smaller fleets less to contribute, hence making them semi-competitive again.
If you want to get the best gear, the only choice you have is to join a fleet. You are technically forced into playing within a fleet dynamic, so you can get the most powerful ships and equipment. Since I have hit the end of the main game, the only other choice I have is to walk away.
Do you really want to grind for months and years? I do not have that luxury. I have so much real life stuff to do. As I ponder about reaching tier five, while knowing there is no new content for casual and single players, I am most likely going to be gone sooner than later. Why do I want to play a game in which I cannot independently obtain the high level gear and ships? *shrugs* I like to control my own destiny.
Even though I bought a few c-store (zen store) ships, I don't see the logic in invest in any more new ships. Regardless about what they have in the pipeline, the next set of c-store ships will be of an inferior quality. All the good quality stuff will remain in the fleet stores.
Maybe it is time to take my money elsewhere? I don't know.
Cryptic/Perfect World has to convince me that they give a damn.
I'm expecting 2 years to get to T4, but then I have two non-single player fleets I'm contributing to as well. I also have no plans to build a shipyard on my singleplayer fleet fleet base.
Join the STFHelp channel
Yeah, those projects only add 5 XP to Science, Engie, and Tac, but they're there to help you build up your fleet's credits easily. And when they're filled, there's a 30 minute turn around before you can slot another one.
I don't have any complaints myself about the system, then again, right now, most of the big station upgrades for the fleet I'm in are taking place when I'm asleep, so I just worry about adding my points when I can, and working on grinding out more dilithium and fleet marks when I have time. Fleet marks are gunna be your major source of fleet cred income, for your average person, as long as those secondary missions get slotted.
They're also the major bottleneck for smaller fleets. At least for me.
Everything else is filled up except for those.
"I rather believe that time is a companion who goes with us on the journey, and reminds us to cherish every moment... because they'll never come again. What we leave behind is not as important as how we lived" Picard to Riker
Of course it's the bottleneck. But it also means there's opportunity in trading them in for Fleet Cred. Yeah, some of the other items fill in quick, but if people get used to the fact Fleet Marks are gunna be your best bet of income, maybe more folks will grind them out. I've made 200+ in less than an hour just by running around the Green and Yellow sections of Nukara during the fleet event hours.
I can only imagine how much slower going it will become for us when the requirements increase.
These Starbase projects might be appropriate for all fleets, but it favors the large fleets who have a revolving door of members to contribute to the projects and can reach the top tier goals as fast as the research can be que'd up.
I am not trying to be an TRIBBLE here, but we can care less about who is top of the leaderboard because I am going to kick them all when its done!!!
No , seriously, we are freinds , playing a game, trying to earn our base, I feel badly for those that are wrapped up so tightly they need to conflict on such a small issue.
Nobody is sitting on piles of those, so there should be some opportunities to contribute them.
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This way, people fight to get over 50k, not getting first on the leaderboard. Plus they feel they are getting rewarded for helping out the fleet, instead of just grinding for fleet marks with very little to show.
I have some hardcore fleet mark grinders in the fleet (one guy hangs around for two fleet mark events, while still grinding in the middle, he's up at 1AM grinding still), so I am happy to reward them.
Just my 20 cents of how I deal with the issue.
-@Sinsofasolarempire
President of Alpha Solaris, a Federation fleet.
I used to be Sinsofasolarempire
i finally got to contribute last night because it has slowed down some and i can see why. the donations go very fast. i wiped out my inventory in seconds. i am out of doffs, fleet marks and various other items.
it will take me days or weeks before i have anything significant to contribute again.
I thought about doing something similar but like pay out for every 10k in fleet credits. Say like a master key since at the time, I had a couple hundred of them.
Gotta get people in first though. And not having a method of tracking who does what hurts that as well. All you can go by is the leaderboard and keeping notes. First person to complain or say that you missed them and you;re going to have problems.