test content
What is the Arc Client?
Install Arc

Bio-Neural Warheads in SB24 FA

aexraelaexrael Member Posts: 0 Arc User
So yeah, the Negh'Wars in Starbase 24 Fleet Action also have bio-Neural Warheads now, that's a bit over the top at lvls <10.
Post edited by aexrael on

Comments

  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited July 2012
    quite true. You're doomed. Go level some more. :(

    I don't think these missions were balanced with low-level players in mind.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • beezle23beezle23 Member Posts: 0 Arc User
    edited July 2012
    aexrael wrote: »
    So yeah, the Negh'Wars in Starbase 24 Fleet Action also have bio-Neural Warheads now, that's a bit over the top at lvls <10.

    The bio-neurals are a bit overdone, IMHO.
    __________________________________________________
    [SIGPIC][/SIGPIC] "I weary of the chase. Wait for me. I shall be merciful and quick."
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited July 2012
    I think Cryptic heard how we hated the invisible torpedo salvos of the borg in STFs, so they added a torpedo, that we can see, to another faction... nice idea. not

    10k DPS Vesta threads: 1; 2
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited July 2012
    ferdzso0 wrote: »
    I think Cryptic heard how we hated the invisible torpedo salvos of the borg in STFs, so they added a torpedo, that we can see, to another faction... nice idea. not

    Yeah, a new torpedo with shields and the ability to shoot back at you (at least, in no-win). Brilliant move, Cryptic. You couldn't have just kept it at 'make them re-route shields faster', which is all we really needed in terms of difficulty increase.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • vinru821vinru821 Member Posts: 0 Arc User
    edited July 2012
    AI Klings were messed up across the game. Everywhere.

    Thanks Cryptic.
    :eek:
  • jounar1701jounar1701 Member Posts: 19 Arc User
    edited July 2012
    Yeah, a new torpedo with shields and the ability to shoot back at you (at least, in no-win). Brilliant move, Cryptic. You couldn't have just kept it at 'make them re-route shields faster', which is all we really needed in terms of difficulty increase.

    Another fantastic idea from Gozer................




    NOT!
  • dood98998dood98998 Member Posts: 389
    edited July 2012
    jounar1701 wrote: »
    Another fantastic idea from Gozer................




    NOT!

    Well, seeing as gozer is leaving now, we might actually see some acessable (not gated) (not fleet only) content! Seriously, I thought it would be good for them to give the NPC's player abilities, but they didn't. They just told gozer to do whatever he wanted and went back to planning the next lockbox scandal:mad:
    When in doubt, (hehe) c4!
    This sig dedicated to the many random objects the Mythbusters crew has blow to smitherines :D
  • ankokunekoankokuneko Member Posts: 318 Arc User
    edited July 2012
    on the bright side my fleet support and photonic fleets shoot bio neurals and isometric charges also :D
    jFriX.png
  • carl104carl104 Member Posts: 87 Arc User
    edited July 2012
    Would have been funny if they gave some of them photonic fleet and photonic ships started spawning other photonic ships :p....
Sign In or Register to comment.