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caltir Arc User

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  • The Discovery may be a sci-fi series, possibly even a good one, but - for Continuity's and CANON'S sake - do not call it a Star Trek. Only because the creators became so arrogant or so impotent that they cannot come up with anything new and creative within the canon's frame, we have those silly experiments, like Jar Jar…
  • Hmm, if what Trendy wrote in Memories: Content Team) was true, then where have you gone astray? Why does STO resembles so little the genuine Star Trek and its experience? And I'll tell you: not a shooting action game (teen money spenders - oriented), but an adventure, a moral choice, exploration, dangers of the unknown.…
  • I have no problem with that whatsoever. Especially that this mechanism would make it LESS invasive and more optional. As for Trendy being aware (@mirrorchaos), let's then hope his awareness will rise to that critical point when concepts become intents.
  • Another illogical mission by the Cryptic Team. *Spoliers below* I was desperately trying the whole mission to complete the objectives, ie., kill all Iconians. Never had I been given the opportunity to do so: regardless of your answers, you end up with saving them instead of eliminating them for good. At the end, you…
  • To answer the title question: mainly because the Ground Combat doesn't look or feel as though it was real. It is nothing close to those combats we observe in the Star Trek TV series or movies, where a single hit is fatal, and tactics, dodging and taking cover is everything. The STO combat is SO static - you just stand and…
  • As I wrote in another post, there are two MAJOR illogical and senseless points at the very end of the mission: 1. If the flagship had not enough energy to preserve/maintain one Iconian, how come could it support two more?? 2. If the flagship was in the Alliance hands by that time, why didn't they blow it up with…
  • I kind of liked the mission, but.... SPOILER ALERT below. I cannot, however stand the ending of the mission. It's just completely illogical and senseless. 1. If there was not enough energy to support one Iconian, how come the deck could support two more? 2a. If the troops had the flagship under control, why didn't they…
  • So, dear Cryptic, You have created a line of ships which make all available Escorts obsolete, as new Pilot ships are superior to them in every respect. Up to this point, you at least tried not to undermine your own previous creations, by making something different - better in one aspect, inferior in another to keep things…
  • I confirm that the UI just doesn't accept the input when it actaully happens. It has little to do with anyone's reflexes. Upon clicking the numbers once, usually nothing happens. I had to tap quickly the same button 3-4 times before the game realized and acknowledged that I clicked. Sometimes, when I click on green a…
  • I would understand "Temba, his arms wide open", signifying a gift in the Tamarian language. However, the choice of "Shaka, when the walls fell" is at least inappropriate in my opinion, as it means "mourning, acknowledgemnet of a befallen tragedy, failure, loss, someone's death", etc. Unless this is a implicit…
  • I like the story and I enjoy the plot. Or rather: I would, if I was graciously given the chance to complete the mission! The Uneasy Allies is BBB - Bugged Beyond Belief :mad: Last week, I succeeded on my second trial. Today, I've tried four times now, and none of them were successful: every time the mission locked itself…
  • My first attempt at Uneasy Allies (Elite) crashed due to a bug :mad: (I fell through a wall on an Unknown Sphere and then kept respawning OUTSIDE the mission map, which only resulted in more deaths). Reported it, but will they find the time to investigate? So it killed my enjoyment from this new marvellous untested event.…
  • And, once again my fellow Captains, I would love to see the asteroid/starbase/planet collisions. It worked very well in ST: Starfleet Command 1, 2, and 3, and certainly added some reality and difficulty. Also, it allowed for some more advanced tactics. The Wing Commander/Privateer series were also famous for their in-space…
  • Those new starfleet ships look terribly ulgy to me. They have nothing of the typical elegance and charm of the Starfleet vessels; they rather look like sophisticated toothbrushes or depilators.
  • Precisely my thought. Nothing is never better than something, even if limited. Unless one is an obnoxious eugenics enthusiast.
  • Something went very, very wrong with the STO universe, when the luxury liner has more HPs and better specs than battle cruisers, designed specifically for armed conflicts. Are we to expect that every single new promo/event will pop up with more potent and powerful warships than all previous ones? There's no trace of logic…
  • After level 50, the game gets extremely boring. The very process of leveling, gaining experience and advancing is what keeps me (and those alike me) in the game. So I left almost for good.
  • They 'forgot' to ask if players want a PvP conquer/defend area (because they do) - the thing that very many players still can't wait to receive, and which is as basic, clear and obvious in a Klingon/Fed conflict multiplayer game as the multiplication rate of tribbles on the K-7 Station.