FIRST: I also was not able to copy my character to Tribble today. As a result I wasn't able to test BOFF training on the Specializations.
Feedback: Torpedo High Yield definitely won't train even if you have the manual for it. Very strange as everything else worked.
But not smoothly.
I find it a bit cumbersome to have to train someone from their skill screen. It's feels weird that I can't double click on the manual and then have a screen similar to the old BOFF trainer screen where you get the dropdown of your BOFFS and can select which one you want to get the skill. It just seems a bit cumbersome. That might need another look. A drag and drop feature on the BOFF's skill screen would be nice too.
Just looking at the episode screen, the Romulan Mystery seems a LOT leaner. I'm hoping that those missions will be remastered and placed back in...at least some of them. Also, that's a lot of EXP per mission lost that I hope will be compensated by the new missions, because with the Specialization, we need more EXP not less.
No thats not legit, its 500 dil per pad. He might be figuring in the finish now cost, not sure.
Whew, yeah. 500 is much much more reasonable.
But seriously what the heck is up with the four hour thing?
Legitimately and logically making a PADD should be a five second replicator job. 500 dilithium is manageable as by the time you're gonna have a ship and want to train the Top level BOFF abilities, you should have the dilithium, only us old heads with lots of dilithium are gonna train our BOFFS completely in a few days. but FOUR hours for a freakin PADD???? DO you know how many PADDS are on the average starship? That's a little ridiculous.
And are we gonna have different PADD graphics for the different factions?
These patch notes are nothing short of a joy to behold. In my estimation it gives the game a wonderful sense of progression, and promises that new Specialisation System introduced in Delta Rising can expand in such a way as help players achieve a real sense of distinction between their Alts. The focus on Bridge Officers as having their own individual Specialisations is also welcome, and gives us a reason to assign certain abilities to certain Boffs.
This may sound a little 'crude', and I apologize in advance if it is, but. . . I think I know what's on the horizon here and i'm not going to spoil it for everyone if i'm right. There's a certain logic to your approach that makes me... so excited; to think how long the communities talked about this. I know I sound rediculous, I'm just thrilled.
Thank you, and do remember, in the run up to any release, it's vital you all don't stay up too late.
How many unique rewards will removed with the 11 missions removal?
That is a very good question.
EDIT: The answer
Cover of Night: Kit Reward and plasma rifles
Minefield (Good riddance to that Vulcan): Personal Shields
Divide et Impera (That piece of TRIBBLE make you a patsy violating common sense mission): Kit reward and dual pistols
Saturday's Child (Gonna miss that one, and the alien princess): various armors
Preemptive Strike (another good one):This one has rewards, the Overcharged Plasma Rifle and the Personal Covariant Shield.
Hunting the Hunters (a gratifying victory): Hyper and Combat Impulse engines...were they first ones you get?
Project Nightingale (Noooo, please reconsider, that mission was solid, the planetary shields were cool): Plasma weapons
Ground Zero: Had various consoles, EPS flow regulator, RCS, Probes, and plasma tac consoles
Ghost Ship (Another solid one): Profession specific kit
Friend of My Enemy (could be tedious, but had a great spirit to it especially after Divide): Various deflector arrays
Trapped (the fake wormhole would be better with modern VFX): A Q Torp and some Tetryon weapons.
It's weird that By Any Means was merged, as part of the mission was prefaced by the Nobel's mission in Project Nightingale.
In any event aside from the Personal Covariant Shields which is a decent shield at that level and the Overcharged Plasma Sniper Rifle which is a solid weapon when you get it, nothing special is lost.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
I'm hoping that those missions will be remastered and placed back in...at least some of them.
They will not be remasterd. They are hereby dead forever. Or did you forget that once upon a time Cryptic promised that the removal of DS9 Under Siege and the optional ground objective from Starbase 24 and Klingon Scout force was only "temporary?"
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
The D'kyr an tier 5-u version will get a secondary deflector, they are both on the list.
If you don't see it on tribble then its an oversight an would post here and, bug report it as well.
Has anyone seen an answer on this question I asked anywhere? I am sure I have seen a dev respond with regards to gear drops from the removed missions being looked at but not the accolades
It may be covered in the blog post about the revamp of romulan mystery, but are Accolades from the removed missions going to be added somewhere or are they now lost to future characters and players?
FFS you pollute and contaminate this thread too with this dreck? Get control of yourself ashkrik, Jesus christ!
The 4 hours/ 3600 dil per padd thing, is this going to go live?
4h+500dil per PADD.
As for the finish now button, it's either the dil price, or the wait time. Not both.
Stop spreading misinformation all over the forum, you look like the crazy guy in the street screaming for the end of the world every year. Well, at least this guy might be right one day.
Not sure if this is where I need to post this, but I am unable to place my BOFFs on active space duty. I just loaded the patch today and went to reset my tray and noticed there were only the career abilities in it. I went to stations to reassign my boffs and it was completely blank for ship and shuttle ; however, below the blank space was the ability to assign my away team boffs.
I know I saw someone else make a similar remark and wanted to let them know it was not an isolated incident.
Has anyone seen an answer on this question I asked anywhere? I am sure I have seen a dev respond with regards to gear drops from the removed missions being looked at but not the accolades
No. It would be nice, since accolades like the one you could get from the Federation mission "War is Good for Business" are still MIA.
Wow, so the new Romulan Mystery story arc is gunna be even smaller than the new Klingun War story arc (and there has already been a takeout of a full episode). I hope there are gunna be one or two more new missions at least to make up for all the eleven (11!) removed missions ... including all the accolades.
That's the other thing ... "War is Good for Business" had four innate accolades, only one of them can be reclaimed (by scanning the starbase beacon in system space when doing the patrol or playing the minisode "Heading Out"). If those episodes really won't make the cut, we'll lose about 400 accolade points since there's quite a bunch of 25-pointers in those "lost missions", two in "Hunting the Hunters", another two in "Saturday's Child", etc.
All the rest however looks good, and I am looking forward to the new Romulan episode. I wonder what is all gunna change in the True Way story arc once that's getting revamped. That's now the last "old-school" episode arc to be remastered and then STO will have all shiny new episodes with cutscenes, voice-over at some points even, etc.
I hope the new "Command Officer" specialization won't have yet another starship trait, butt instead a ground captain trait to offer. We have already so many starship traits (alone three in the current specialization trees and so many in the new T6 ships) and can only slot four at a time, so please no more starship traits unless we can slot more (maybe six) at a time.
~ Meowz
"Everything about the Jham'Hadar is lethal!" - Eris
Original Join Date: January 30th, 2010
Tribble is being brought down for maintenance to update it to build ST.47.20141230a.4.
New Features:
[*]The following Science ships now come with a Secondary Deflector slot:
Experimental Science Vessel [T6]
I have never heard of this T6 ship before. Have is missed something or is this a new ship coming soon....
They say time is the fire in which we burn. Right now, Captain, my time is running out. We leave so many things unfinished in our lives... I know you understand.
the removal of that many great mission is clearly downgrading the game
Not sure about 'great' missions, but certainly not bad enough to be removed entirely, in my opinion.
Why can't they dump the 'old' missions into the Foundry? That way at least new players who never got to play them and/or folks who really liked those missions can replay them sometime?
And yeah, a few of them have 'issues' that probably would keep them from being candidates for the Foundry ("Trapped", I'm looking at you!)
"You Iconians just hung a vacancy sign on your asses and my foot's looking for a room!"
--Red Annorax
The two main things that stand out to me off the bat are fairly straight forward.
1. XP is already a huge issue so removing content seems like it isn't the right decision. Earning XP does need to be increased across the board. Less is not more! Please stop removing content from the game. Especially content like Deja Q, which was one of my favorite missions. A 25% bump would really go a long way in bridging the gap in XP and grind.
2. The new icons for BO powers don't seem to be an improvement over what they previously were. In some cases, they are even less of a representation of the power they are representing.
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Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
This was a screenshot from the start of Disconnected. The bloom is from the map. If you look, you can see white rectangles on various spots of the hull. It doesn't matter what map I am in. This happens when I separate the saucer on the Galaxy X when using the Tholian shield. This is still an issue as of today.
Does this illustrate the issue better?
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Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
They will not be remasterd. They are hereby dead forever. Or did you forget that once upon a time Cryptic promised that the removal of DS9 Under Siege and the optional ground objective from Starbase 24 and Klingon Scout force was only "temporary?"
I said hope, not expect.
Go more recent also. I missed all of those and don't miss them at all.
In the meantime I'm gonna lump these missions in with the "Exploration Revamp" and keep it moving.
On tin currently, each ipad costs 500 dil, then there is a 4 hour wait (20 hours if you make a stack of 5) that you have to pay 3600 dil,per ipad to skip. That's 18k dil to skip the 20 hour wait on a 5 stack.
Yeah, I've never pressed the complete now button on purpose, so I don't even consider that silly 5 dilithium per second cost. I have better uses for my dilithium than slaking impatience.
Not sure about 'great' missions, but certainly not bad enough to be removed entirely, in my opinion.
Why can't they dump the 'old' missions into the Foundry? That way at least new players who never got to play them and/or folks who really liked those missions can replay them sometime?
And yeah, a few of them have 'issues' that probably would keep them from being candidates for the Foundry ("Trapped", I'm looking at you!)
That's a great idea actually. This forum really does need a rep/like button.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
To be honest I've skipped the Romulan Mystery arc on 90% on my Fed characters and never been short on XP, revamping the missions so they are interesting to play yeah all for that.
About the special Boff only trainable skills..... I have not found a way to train them on Tribble atm. Specifically...... Torpedo Spread 3, Beam Overload 3
On tin currently, each ipad costs 500 dil, then there is a 4 hour wait (20 hours if you make a stack of 5) that you have to pay 3600 dil,per ipad to skip. That's 18k dil to skip the 20 hour wait on a 5 stack.
Choosing to skip the time is a personal choice, If you simply que it before logging off then you incur no additional cost. But there is a cost for the give'me now mentality apparently. :eek::P
It also has a Commander Science Boff slot, bonus to shield and auxillary, and 4 science console slots. Also, it has subsystem targeting, which are seen on science ships and Klingon support vessels.
It also has a Commander Science Boff slot, bonus to shield and auxillary, and 4 science console slots. Also, it has subsystem targeting, which are seen on science ships and Klingon support vessels.
All science ships have 2 things in common Subsystem Targeting and Sensor Analysis, unless a ship has the 2 they don't qualifly as science ships.
On the icon changes its funny to look back at the old icons and realize I had no idea what the icon was trying to convey compared to the new ones. Like the target subsystem, they never made that much sense to me but the new ones are spot on.
On the flip side there are some you can see were changed that didn't really need to be, like Tachyon beam and a lot of science icons are more "busy" now than they were. Oh well.
But you should definitely keep the old boarding party icon because the new one is misleading. it gives the impression that boarding party's shoot out directly to the target when the old icon represents what they do more accurately. that is, deploy, go in some direction tangent or away from the target then, as slowly has humanly possible, fly towards the target or simply stop and just float in space until they disappear.
My first Tribble ticket #48,166. The Reputation Expertise slider is borked. The slider only adds on 100, then 75, then 50, then 25 expertise which certainly adds the amount of time it takes to just add 2000. And that's moving the slider all the way to the right each time. Very strange. This is on a native to tribble character.
On the icon changes its funny to look back at the old icons and realize I had no idea what the icon was trying to convey compared to the new ones. Like the target subsystem, they never made that much sense to me but the new ones are spot on.
On the flip side there are some you can see were changed that didn't really need to be, like Tachyon beam and a lot of science icons are more "busy" now than they were. Oh well.
But you should definitely keep the old boarding party icon because the new one is misleading. it gives the impression that boarding party's shoot out directly to the target when the old icon represents what they do more accurately. that is, deploy, go in some direction tangent or away from the target then, as slowly has humanly possible, fly towards the target or simply stop and just float in space until they disappear.
Agreed across the board.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
Comments
Feedback: Torpedo High Yield definitely won't train even if you have the manual for it. Very strange as everything else worked.
But not smoothly.
I find it a bit cumbersome to have to train someone from their skill screen. It's feels weird that I can't double click on the manual and then have a screen similar to the old BOFF trainer screen where you get the dropdown of your BOFFS and can select which one you want to get the skill. It just seems a bit cumbersome. That might need another look. A drag and drop feature on the BOFF's skill screen would be nice too.
Just looking at the episode screen, the Romulan Mystery seems a LOT leaner. I'm hoping that those missions will be remastered and placed back in...at least some of them. Also, that's a lot of EXP per mission lost that I hope will be compensated by the new missions, because with the Specialization, we need more EXP not less.
Whew, yeah. 500 is much much more reasonable.
But seriously what the heck is up with the four hour thing?
Legitimately and logically making a PADD should be a five second replicator job. 500 dilithium is manageable as by the time you're gonna have a ship and want to train the Top level BOFF abilities, you should have the dilithium, only us old heads with lots of dilithium are gonna train our BOFFS completely in a few days. but FOUR hours for a freakin PADD???? DO you know how many PADDS are on the average starship? That's a little ridiculous.
And are we gonna have different PADD graphics for the different factions?
I admire your optimism.
That is a very good question.
EDIT: The answer
Cover of Night: Kit Reward and plasma rifles
Minefield (Good riddance to that Vulcan): Personal Shields
Divide et Impera (That piece of TRIBBLE make you a patsy violating common sense mission): Kit reward and dual pistols
Saturday's Child (Gonna miss that one, and the alien princess): various armors
Preemptive Strike (another good one):This one has rewards, the Overcharged Plasma Rifle and the Personal Covariant Shield.
Hunting the Hunters (a gratifying victory): Hyper and Combat Impulse engines...were they first ones you get?
Project Nightingale (Noooo, please reconsider, that mission was solid, the planetary shields were cool): Plasma weapons
Ground Zero: Had various consoles, EPS flow regulator, RCS, Probes, and plasma tac consoles
Ghost Ship (Another solid one): Profession specific kit
Friend of My Enemy (could be tedious, but had a great spirit to it especially after Divide): Various deflector arrays
Trapped (the fake wormhole would be better with modern VFX): A Q Torp and some Tetryon weapons.
It's weird that By Any Means was merged, as part of the mission was prefaced by the Nobel's mission in Project Nightingale.
In any event aside from the Personal Covariant Shields which is a decent shield at that level and the Overcharged Plasma Sniper Rifle which is a solid weapon when you get it, nothing special is lost.
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They will not be remasterd. They are hereby dead forever. Or did you forget that once upon a time Cryptic promised that the removal of DS9 Under Siege and the optional ground objective from Starbase 24 and Klingon Scout force was only "temporary?"
Joined January 2009
If you don't see it on tribble then its an oversight an would post here and, bug report it as well.
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As for the finish now button, it's either the dil price, or the wait time. Not both.
Stop spreading misinformation all over the forum, you look like the crazy guy in the street screaming for the end of the world every year. Well, at least this guy might be right one day.
I know I saw someone else make a similar remark and wanted to let them know it was not an isolated incident.
No. It would be nice, since accolades like the one you could get from the Federation mission "War is Good for Business" are still MIA.
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Nil Intentatum Reliquit"
That's the other thing ... "War is Good for Business" had four innate accolades, only one of them can be reclaimed (by scanning the starbase beacon in system space when doing the patrol or playing the minisode "Heading Out"). If those episodes really won't make the cut, we'll lose about 400 accolade points since there's quite a bunch of 25-pointers in those "lost missions", two in "Hunting the Hunters", another two in "Saturday's Child", etc.
All the rest however looks good, and I am looking forward to the new Romulan episode. I wonder what is all gunna change in the True Way story arc once that's getting revamped. That's now the last "old-school" episode arc to be remastered and then STO will have all shiny new episodes with cutscenes, voice-over at some points even, etc.
I hope the new "Command Officer" specialization won't have yet another starship trait, butt instead a ground captain trait to offer. We have already so many starship traits (alone three in the current specialization trees and so many in the new T6 ships) and can only slot four at a time, so please no more starship traits unless we can slot more (maybe six) at a time.
~ Meowz
Original Join Date: January 30th, 2010
I have never heard of this T6 ship before. Have is missed something or is this a new ship coming soon....
Legendary Final 5 Elite Fleet Leader
http://final-five.guildlaunch.com/
http://sto.gamepedia.com/Dauntless_Class_Experimental_Science_Vessel
"Select all button added to starbase doff donation screen".
Thx thats awesome. Thats like the best news ever! Our starbase will make it to T5 now
So.
Much.
Win.
...#LLAP...
Why can't they dump the 'old' missions into the Foundry? That way at least new players who never got to play them and/or folks who really liked those missions can replay them sometime?
And yeah, a few of them have 'issues' that probably would keep them from being candidates for the Foundry ("Trapped", I'm looking at you!)
--Red Annorax
If they will move them to the Foundry then we will lose rewards from that missions (including several unique rewards).
1. XP is already a huge issue so removing content seems like it isn't the right decision. Earning XP does need to be increased across the board. Less is not more! Please stop removing content from the game. Especially content like Deja Q, which was one of my favorite missions. A 25% bump would really go a long way in bridging the gap in XP and grind.
2. The new icons for BO powers don't seem to be an improvement over what they previously were. In some cases, they are even less of a representation of the power they are representing.
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:P Wrong thread. This was what I was referencing though.
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Go more recent also. I missed all of those and don't miss them at all.
In the meantime I'm gonna lump these missions in with the "Exploration Revamp" and keep it moving.
Yeah, I've never pressed the complete now button on purpose, so I don't even consider that silly 5 dilithium per second cost. I have better uses for my dilithium than slaking impatience.
And it's PADD.
That's a great idea actually. This forum really does need a rep/like button.
About the special Boff only trainable skills..... I have not found a way to train them on Tribble atm. Specifically...... Torpedo Spread 3, Beam Overload 3
Torpedo Spread 3 for example
Not available in new R & D Boff Crafting
Not available from Boff trainer 1
Not available from Boff trainer 2
Is Available from Veteran Tactical Android boff for training?
Opps I guess not
So is there a plan for these skills or.......?
It's a carrier not a sci ship
Choosing to skip the time is a personal choice, If you simply que it before logging off then you incur no additional cost. But there is a cost for the give'me now mentality apparently. :eek::P
It also has a Commander Science Boff slot, bonus to shield and auxillary, and 4 science console slots. Also, it has subsystem targeting, which are seen on science ships and Klingon support vessels.
All science ships have 2 things in common Subsystem Targeting and Sensor Analysis, unless a ship has the 2 they don't qualifly as science ships.
On the flip side there are some you can see were changed that didn't really need to be, like Tachyon beam and a lot of science icons are more "busy" now than they were. Oh well.
But you should definitely keep the old boarding party icon because the new one is misleading. it gives the impression that boarding party's shoot out directly to the target when the old icon represents what they do more accurately. that is, deploy, go in some direction tangent or away from the target then, as slowly has humanly possible, fly towards the target or simply stop and just float in space until they disappear.
Agreed across the board.