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TRIBBLE Maintenance and Release Notes - January 9, 2015

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  • callen151callen151 Member Posts: 28 Arc User
    edited January 2015
    pashgan wrote: »
    I don't see my newly acquired Sarr Theln in the list of ships with secondary deflectors =(

    For the same reason the Atrox, and Voquv arent on there.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited January 2015
    aelfwin1 wrote: »
    Please move the removed missions over to the Foundry , if possible along with any other single or multi player missions that have been removed in the past .

    Seriously. More than a dozen episodes removed (I'm including the merged ones that are now part of a single episode). This is a crying shame. I think you people at Cryptic are pretty nuts for doing this. Please please put them into the Foundry.

    Everything else about this update is good, really, I'm super happy about it and I praise you for it (Yay, secondary deflectors finally debut!)("Added buttons to select all/select none on the Fleet Duty Officer donation screen." DIOS MIO!!!! *faints*) but the removal of so many episodes is just a huge punch to the gut. Why must you always accompany awesome patches with something terrible?

    Or remove them from the episode guide in the mission journal and leave them as available interacts on their respective star systems the same way you did with the old patrol missions that used to be part of the mission journal.


    daveyny wrote: »
    Each PADD to create a Manual costs 500 dilithium and takes four hours...

    I guess it could have been worse.

    Okay I lied. Not everything else about this update is good and praiseworthy. This is not cool. At most they should be 300 dilithium and 5 minutes of waiting. Wait 4 hours to train a boff? And if I want to craft 5 of them TWENTY HOURS?? No way. I most certainly hope this is just a WIP and the time will be reduced within the next tribble patch or two.

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • hyplhypl Member Posts: 3,719 Arc User
    edited January 2015
    I'm not saddened by the loss of episodes if it improves overall story flow. Still have to check them out though, so we'll see.
  • toivatoiva Member Posts: 3,276 Arc User
    edited January 2015
    I rather think they remove them for a complete overhaul. Didnt they do something like this last year with a few missions too?

    Well I may be wrong. But all the 'missions removed for overhaul' have been MIA ever since, and that's many months to years in timescale. I can't recall them actually adding back a mission that was previously removed. Either it's revamped right away, or gone.


    And yeah, as much as I'd like the Sarr Theln buffed at least in one stat, it's no science ship --> no Secondary Deflector. It's a full carrier.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited January 2015
    Seriously. More than a dozen episodes removed (I'm including the merged ones that are now part of a single episode). This is a crying shame. I think you people at Cryptic are pretty nuts for doing this. Please please put them into the Foundry.

    Everything else about this update is good, really, I'm super happy about it and I praise you for it (Yay, secondary deflectors finally debut!)("Added buttons to select all/select none on the Fleet Duty Officer donation screen." DIOS MIO!!!! *faints*) but the removal of so many episodes is just a huge punch to the gut. Why must you always accompany awesome patches with something terrible?

    Or remove them from the episode guide in the mission journal and leave them as available interacts on their respective star systems the same way you did with the old patrol missions that used to be part of the mission journal.





    Okay I lied. Not everything else about this update is good and praiseworthy. This is not cool. At most they should be 300 dilithium and 5 minutes of waiting. Wait 4 hours to train a boff? And if I want to craft 5 of them TWENTY HOURS?? No way. I most certainly hope this is just a WIP and the time will be reduced within the next tribble patch or two.

    Actually that's just to create the PADD, it's another 20 hour wait to actually get a Manual.
    STO Member since February 2009.
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  • furiontassadarfuriontassadar Member Posts: 475 Arc User
    edited January 2015
    Okay I lied. Not everything else about this update is good and praiseworthy. This is not cool. At most they should be 300 dilithium and 5 minutes of waiting. Wait 4 hours to train a boff? And if I want to craft 5 of them TWENTY HOURS?? No way. I most certainly hope this is just a WIP and the time will be reduced within the next tribble patch or two.

    With the way the paradigm has been since DR, this is probably the only thing that is set in stone.
    "There will never be enough blood to wash away my need for vengeance! A single world...I could destroy a million worlds and it would not be enough! Your existence is an insult to the memory of my people! I will continue my fight, even if I must fight alone!"
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited January 2015
    daveyny wrote: »
    Actually that's just to create the PADD, it's another 20 hour wait to actually get a Manual.

    I'm pretty sure when I looked at the UI that Manuals themselves only take 30 seconds to make. Or maybe I looked a the wrong thing? :confused:

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • jonathanlonehawkjonathanlonehawk Member Posts: 674 Arc User
    edited January 2015
    I'm pretty sure when I looked at the UI that Manuals themselves only take 30 seconds to make. Or maybe I looked a the wrong thing? :confused:

    Nope -- I made a manual in 30 seconds

    I did rush the PADD Creation since dill is free on Tribble, but it only took 30 seconds to make the manual after the PADD was created.
    Formerly Known as Protector from June 2008 to June 20, 2012
    STOSIG.png
    Please enable us to buy a token with Zen to faction change a 25th Century FED to a TOS FED.
  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited January 2015
    I think the time depends on the level of the manual, like with the R&D items. Low-level = fast finish, End level = overnight finish

    Or we wait until more is revealed :D
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited January 2015
    I'm feeling very passive aggressive about the whole scenario. Downloading now.

    The responses so far have been all over the board.

    I almost expect to see a dilithium charge to dock at ESD.
  • john98837john98837 Member Posts: 761 Arc User
    edited January 2015
    Its rare that I say this but it seems crapt, err I mean cryptic, has actually done something right with this training system. The cost of 500 dil per pad is not absurd, and its only for the tier 3 abilities. If you want a tier 1 or 2 ability thats just 250-10,000 EC from the boff vendor. Once trained you can swap abilities like you do traits, so no more need to have a boff for every ability you want to be able to swap to.

    I am more than happy to pay 500 dil per ability for the convenience of not having to have multiple boffs for every different setup and being able to train things like eptw3 on my tac without having to transfer boffs to an engineer.

    Now if only they could get character transfers to tribble working.
  • eiledoneiledon Member Posts: 595 Arc User
    edited January 2015
    It may be covered in the blog post about the revamp of romulan mystery, but are Accolades from the removed missions going to be added somewhere or are they now lost to future characters and players?
  • suavekssuaveks Member Posts: 1,736 Arc User
    edited January 2015
    More content! Content removal that is...

    Stop it, Cryptic. We're all for a revamp, for better quality content, but removing stuff really becomes annoying. Some of us really enjoy to run these old missions, however old and poor they were. Least you could do is add some kind of NPC that would still grant these episodes to people who want it.
    PyKDqad.jpg
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited January 2015
    OK, trained an officer on Tribble.

    Nice revamp. Excellent layout. It's not going to be a problem AND it's a vast improvement on how we train bridge officers.

    The biggest bonus - bridge officer can have at least 2 powers in each slot (at least from my test). That means I can 'reconfigure' officers. That has to be the best change so far in 2015.

    My first thoughts here: http://sto-forum.perfectworld.com/showpost.php?p=21658791&postcount=42
  • dkratascodkratasco Member Posts: 585 Arc User
    edited January 2015
    Please stop spamming things like this. If you don't get a response from Cryptic, that does not mean your report has been ignored or overlooked - we simply don't have time to respond to everyone individually.

    The Bug Forum is the correct place to post any reports of this nature.

    Then get one person (probably from Community management team) who will only work at keeping bug section "clean" (merging topics about same bugs, etc.) and be some sort of bride between dev team and playerbase.
    He/she would simply bring weekly reports to devs with info "This week x number of players reported specific bug" and get return info for players (working on solution, low priority, working as intended, etc.)

    There are bug which didn't get any responds for more then three years (check my sig), and not even telling us that they are known is bad PR for you.
  • mav75mav75 Member Posts: 113 Arc User
    edited January 2015
    How are you going to train Boff-only abilities?

    Examples:
    - Beam Overload 3
    - Auxiliary to SIF 3
    - Torpedo Spread 3 (unless you want to use the Jem'Hadar Boff)
    - Tractor Beam Repulsor 3 (unless you want to use the Reman Boff)
  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited January 2015
    toiva wrote: »
    Well I may be wrong. But all the 'missions removed for overhaul' have been MIA ever since, and that's many months to years in timescale. I can't recall them actually adding back a mission that was previously removed. Either it's revamped right away, or gone.

    Pretty much, "State of Q" i.E. there was talk about Revamping it with some Sisko VO etc ... but nope nothing ...

    If people still think they're removing stuff for an complete overhaul, they probably missed the last year ... Exploration Clusters & Memory Alpha etc etc ... if they would actually revamp everything they removed over the years, it'll probably an bigger Expansion than DR ...

    PS : Before they'll bring back anything, they'll probably butcher the Cardassian Story Arc next ... followed by "PVE-Queue Revamp" :P
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited January 2015
    I join the crowd, 11missions removed for 4 added, that's a net loss of 7.

    I understand that some of them were terribad, and I'm actually happy to see them go, like "divide et empera" and "preemptive strike". But some of them, while not on the same quality than newer episode, were still good enough (I'm thinking saturday's child (probably one of the few with diplomacy involved, in a way), trapped...).

    Other than that, I'm patching tribble and I'll test all of that.


    On a side note, less mission means less XP for a new player, and he'll reach the next rank more slowly. Today it means more grind when he'll reach DR. Not to mention the future spec point.
    [SIGPIC][/SIGPIC]
  • flash525flash525 Member Posts: 5,441 Arc User
    edited January 2015
    Well I can't test anything at the moment because the character transfer feature doesn't work, and I had deleted my Tribble characters in the hope that they would reset or whatever. :(
    attachment.php?attachmentid=42556&d=1518094222
  • isthisscienceisthisscience Member Posts: 863 Arc User
    edited January 2015
    All this really sounds excellent. It is sad to see so much Romulan content removed, but it makes sense. Could they however be retained as side quests? Some new quest givers could be placed on 39 to send people out on them outside of the normal story line. Except the you-know-what one of course which is best left unavailable.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited January 2015
    mav75 wrote: »
    How are you going to train Boff-only abilities?

    Examples:
    - Beam Overload 3
    - Auxiliary to SIF 3
    - Torpedo Spread 3 (unless you want to use the Jem'Hadar Boff)
    - Tractor Beam Repulsor 3 (unless you want to use the Reman Boff)

    You craft the training manuals from officer training, and then train a boff in that ability.

    We wont need others to train career specific level 3 abilities, as an Engineer, for example, will be able to train Tac and Sci abilities, as well.

    I myself (On my Engineer main) crafted and trained TS3, BO3 and FAW3. :D

    We will also no longer need to keep 4 different boffs for different builds, either, as one boff can be them all!!

    Really liking this update; we just need to have a tutorial within the game, as finding how to use and train with manuals, isn't very intuitive..
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
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  • methos5kmethos5k Member Posts: 34 Arc User
    edited January 2015
    the update is great. I love the idea of the revamped Romulan episodes, even if we lose some for a while (or forever, not sure).
    The new training is great -- it will be very helpful for alts/friends, etc..

    I took a look at all of the new 'Command Officer' skills, and they sound pretty cool.
    Also, the new trait(s) that unlock from it sound neat. (no more "low health" for fleet support, and rank 1/2 = 5 min/10 min reduction in their cooldowns).
    The bonus for "points spent" is for: hull hitpoints, and health hp (ground).

    The defera fix is much appreciated.

    I presume that the bridge officer -only skills might be tied into parts of the skill tree, that didnt have them before; because they said nothing would be lost, even though I did a quick look and didn't see them, yet, it's still a work-in-progress :)

    Cheers.
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited January 2015
    Vulnerability locator consoles are broken again. It got fixed on a tribble patch then got broken in a newer patch and never made it live. We cannot upgrade projectile consoles with projectile tech.
  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited January 2015
    Pretty much, "State of Q" i.E. there was talk about Revamping it with some Sisko VO etc ... but nope nothing ...

    If people still think they're removing stuff for an complete overhaul, they probably missed the last year ... Exploration Clusters & Memory Alpha etc etc ... if they would actually revamp everything they removed over the years, it'll probably an bigger Expansion than DR ...

    PS : Before they'll bring back anything, they'll probably butcher the Cardassian Story Arc next ... followed by "PVE-Queue Revamp" :P

    It's possible "State of Q" might be coming back for the anniversary episode; it could be why the Borg have been observed near DS9 now: http://www.arcgames.com/en/games/star-trek-online/news/detail/9061053-star-trek-online
    U.S.S. Endeavour NCC-71895 - Nebula-class
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  • crazyned1066crazyned1066 Member Posts: 198 Arc User
    edited January 2015
    ashkrik23 wrote: »
    Hmm, a lot of missions removed. Experience points need to be fixed. The Xp amounts are still terrible.



    Also, costume issues.

    Current Caitian and Ferasan issues

    These bugs have been found by me or reported by other users.


    Caitians and Ferasans cannot use feline hands with club wear.
    Cats cannot use tails with Delta Rep armor.
    Winter hats do not allow female cats to use the slit eye option.
    Cats cannot use the Risian sunglasses.
    Ferasan heads clip with the Honor Guard fur shoulders while using the stern stance.
    Box to change face patterns does not always show up. (Only happening on Caitians at the moment.)
    Winter hats cause Ferasans to lose their fangs, whiskers, and eyebrows. Also, it gives them the choice of fur colors such as brown, which is for Caitians only.
    Ferasan tails clip with Honor Guard capes.

    I agree about the XP points. I'd hate to see huge leveling gaps open up, like we see in the DR content.

    They did a nice job with the Borg mission revamp, so I'm hopeful this will be similar.

    I won't be TOO sorry to see a few of the Romulan missions go, but it would have been preferable to see them updated, instead of eliminated. Its always sad to see content removed.
  • corethlcorethl Member Posts: 108 Arc User
    edited January 2015
    Worth noting about mission removals.

    It's not just the xp gain that's being lost. Each mission completion gave a chunk of points to advance in level, and I really doubt that these new missions are going to come close to the amount lost as far as that goes. But it's also the mission rewards-often important to getting your ship equipped as you level. That's seven pieces of usually-better-than-dropped gear lost.

    I'm continually appalled at how the devs here blithely continue to remove content. Although I'll admit one would be hard pressed to find anyone sorry to see Divide et Impera gone...
  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited January 2015
    amosov78 wrote: »
    It's possible "State of Q" might be coming back for the anniversary episode; it could be why the Borg have been observed near DS9 now: http://www.arcgames.com/en/games/star-trek-online/news/detail/9061053-star-trek-online

    "State of Q" wasn't set anywhere near the Bajoran Wormhole, though ... it was set on the U.S.S. Saratoga during the Battle of Wolf 359, long before the Wormhole was even discovered ...

    Sure maybe they changed the Story completely ... but that's a hell of a stretch ...
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited January 2015
    This just seems like more and more grind for some fluff.

    I did kind of laugh when of the huge list of ships getting a secondary deflector the varanus and dyson for c-store upgraded fleet ships basically and then the lockbox time ship. They could have atleast thrown a bone out to the vo'quv.

    As much as I want to anticipate or get excited about releases coming out the shear burn out on the grind just has me wanting to go elsewhere since the game is not designed to be fun lol. It is funny how they made that snow borg thing that was more designed around fun but when they make releases like these mentioned in tribble notes that its all about grinding something lol.
  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited January 2015
    rahmkota19 wrote: »


    This times 199693048975383859236479362197356517965795479549758517. Although, I think that the Foundry is an extremely simplified version of the development tools, so not sure this works. In that case, let them be on Tribble for people to recreate. Or let them in the game, but out of the story arc (thinking a Traelus System kind of mission here).

    It doesn't work that way, they can't move mission to the foundry, and they can't move mission from the foundry from what I've heard.
  • tuskin67tuskin67 Member Posts: 1,097 Arc User
    edited January 2015
    sunfrancks wrote: »
    You craft the training manuals from officer training, and then train a boff in that ability.

    We wont need others to train career specific level 3 abilities, as an Engineer, for example, will be able to train Tac and Sci abilities, as well.

    I myself (On my Engineer main) crafted and trained TS3, BO3 and FAW3. :D

    We will also no longer need to keep 4 different boffs for different builds, either, as one boff can be them all!!

    Really liking this update; we just need to have a tutorial within the game, as finding how to use and train with manuals, isn't very intuitive..

    Thats a bug, look at the patch notes, and read the BOFF Abilities Blog.
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