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RE: Tier 6 ships

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    jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited August 2014
    The Yeager looks like a terrible kitbash out of spare parts the team had left. The images from memory alpha don't show much since it's on-screen appearance was rather brief but with google you can get some better pictures.

    Oh yeah, it's a complete kitbash of an Intrepid and an extremely oversized Peregrine, of all things. It's so hideous, I'm kind of obsessed with it. Memory Alpha has a nice picture of its shooting model.
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
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    norobladnoroblad Member Posts: 2,624 Arc User
    edited August 2014
    BLASPHEMY! It isnt a pizza cutter design and therefore cannot exist!
    40 years since the tv show, I think we can stand to branch out a little. There are already 30+ pizza cutter ships on the fed side to choose from.
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    shpoksshpoks Member Posts: 6,967 Arc User
    edited August 2014
    thibash wrote: »
    And yet, I've even shown that I'm willing to PAY them for upgrading my current ship.

    It's not just mercy we're asking for, we're willing to pay them handsomely to leave us alone. And yet...and yet...;-)

    Yeah, this is pretty much where I stand on the topic. I have ships I love using. I bought them because I love them. I don't mind buying an upgrade for them if it's full to T6, regardless of the price being asked. I have problems with feeling forced out of the ships I love in order to get all the benefits from the game.

    It's easy really - they can either make money out of me or not in 'Delta Rising'. It's their chocie, since I, the guy I'm quoting here and many others have made our position perfectly clear on this.
    HQroeLu.jpg
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    christianmacchristianmac Member Posts: 359 Arc User
    edited August 2014
    As much as I like the canon models I have to say this. Its 2410!!! Of course they are toing to have new models. All these canon ships running around is like have ww2 era destroyer's escorting a super carrier. The ships may look odd but people will buy them for ability over looks.
    77TH FIGHTER SQUADRON
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    vinsinarvinsinar Member Posts: 55 Arc User
    edited August 2014
    Yes I will get T6 ships while still flying some of my favorite T5 ships

    I also don't think you should be able to upgrade T5 ships to T6.
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    neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited August 2014
    yea, finally something to do around here
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    grandnaguszek1grandnaguszek1 Member Posts: 2,188 Arc User
    edited August 2014
    Pretty much depends on how they handle the T5 ships. Wouldn't reward them for invalidating any prior purchase by buying a T6.

    But that's where they get 'ya. They won't upgrade the T5 ships so players will be forced to get T6 ships. Thats how money making works.
    say-star-wars-is-better.jpg
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    shpoksshpoks Member Posts: 6,967 Arc User
    edited August 2014
    ashkrik23 wrote: »
    Honestly, if a ship visual prevents you from playing a ship, there are bigger problems at hand.

    That's a very presumptuous statement you've made here.
    Different people have different reasons for playing a certain ship, including the visual appeal of said ship. Thinking that your way is the only right way to go about it and that people have "bigger problems at hand" because they prefer design to bare stats is extremely arrogant.
    HQroeLu.jpg
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    leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited August 2014
    I don't see them doing it as per single ship simply because that would hurt ship sales in the long run. You have Ship Mastery of your Defiant-class and would have to re-grind it if you switched to a Patrol Escort Retrofit, then grind it again if you went to an MVAE, then again if you went to an Armitage, etc, which makes you less likely to buy every new ship as it comes out due to the grind attached. And they WANT us hopping into a new ship every 3 months, not creating a disincentive to do so. Much as the mechanics people love their grinds, they'd really be shooting themselves in the foot if they took it that far.

    What if each new ship you level unlocks a ship trait? But you can only have one ship trait active?
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    swamarianswamarian Member Posts: 1,506 Arc User
    edited August 2014
    Yes.
    No promises whether I'll get one, though.
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    toofdkaytoofdkay Member Posts: 30 Arc User
    edited August 2014
    I think STO needs to think about dropping the Star Trek from its title soon !
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    toofdkaytoofdkay Member Posts: 30 Arc User
    edited August 2014
    I am going to go out on a limb here and say prepare to be screwed over !

    I'm just going by past experience, what can I say.
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    seriousxenoseriousxeno Member Posts: 473 Arc User
    edited August 2014
    Wow...

    They actually made it. The managed to make the single, most ugly and non-Trek looking Starfleet design possible. *clap* *clap*

    Thats quite an achievement. In all seriousness, I would rather fly a Frankstein kitbash of the Freedom, Yeager and Curry classes before I would jump into this thing that crossed over from the TRON universe...
    latest?cb=20090525051807&path-prefix=en
    "Let them eat static!"
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    yreodredyreodred Member Posts: 3,527 Arc User
    edited August 2014
    angrytarg wrote: »
    Yeah, TRIBBLE the iconography of a 50 year old franchise in a game about said franchise. Hooray for new snazzy designs which are commonly shared through basically EVERY OTHER franchise in existence :cool:

    Developing something and just abandoning it are two entirely different things. There are a myriad of nice developments of Star Trek ships that still keep their iconic looks intact. Cryptic's designs, however, simply shout "this game here had a bit of success. We need this, and that and this here to get people aboard that never knew Star Trek, but might recognize this from XY".
    100% agreed

    It's strange, ROM or KDF ships keep their iconic/unique design pretty well, but crptics designers seem to really hate previous Starfleet designs.

    This discussion runs since STO started and after four years it's still a issue and i'm really getting tired of it.
    Why can't they just employ some designers who actually like Starfleet ships?
    There's no need to reinvent the wheel all the time. Hundreds of amateurs have made better Starfleet designs than cryptics artists. I just can't comprehend what's so difficult about creating some nice looking ships.
    Who approves such designs anyway?
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
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    rodentmasterrodentmaster Member Posts: 1 Arc User
    edited August 2014
    ashkrik23 wrote: »
    If they were abandoning it, we would have Star Wars style ships.

    We already got the Death Star trench run....
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    seriousxenoseriousxeno Member Posts: 473 Arc User
    edited August 2014
    yreodred wrote: »
    100% agreed

    It's strange, ROM or KDF ships keep their iconic/unique design pretty well, but crptics designers seem to really hate previous Starfleet designs.

    This discussion runs since STO started and after four years it's still a issue and i'm really getting tired of it.
    Why can't they just employ some designers who actually like Starfleet ships?
    There's no need to reinvent the wheel all the time. Hundreds of amateurs have made better Starfleet designs than cryptics artists. I just can't comprehend what's so difficult about creating some nice looking ships.
    Who approves such designs anyway?

    Ya, just look at some of the designs made for the old Activision games. THAT is how its done, at least in my opinion.
    latest?cb=20090525051807&path-prefix=en
    "Let them eat static!"
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    rodentmasterrodentmaster Member Posts: 1 Arc User
    edited August 2014
    That, too.


    For anybody that didn't get a good look at how FUGLY this thing is from that video, you could have checked out the news post where they included this:

    b3fafa8af4cea557460a17cc70f3051b1408740547.gif
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    lan451lan451 Member Posts: 3,386 Arc User
    edited August 2014
    ashkrik23 wrote: »
    Honestly, if a ship visual prevents you from playing a ship, there are bigger problems at hand.

    lol

    That right there is the main reason whether I buy a ship or not. Does it look cool? Will buy. Does it look bad? Won't buy. Stats and performance are a secondary concern. No point in flying a ship that I think is ugly.
    JWZrsUV.jpg
    Mine Trap Supporter
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    shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited August 2014
    Did you notice in the T6 blog that it did not mention Science/Support Vessels in the snippet about types in the New Mechanics section?



    One of the things mentioned previously was the "Tac Heavy Sci"...think we're going to see more Dyson Destroyer type vessels?

    Not that I don't like those type of vessels, but *facepalm* mean anything?
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

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    jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited August 2014
    valoreah wrote: »
    Just speculating, but I don't see them allowing existing ships to upgrade to full Tier 6.

    Not speculation. They stated at STLV that T5 ships will be upgradeable to similar stats as T6 ships to remain "competitive," but they will not have the special T6 features/abilities.
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
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    icsairgunsicsairguns Member Posts: 1,504 Arc User
    edited August 2014
    ashkrik23 wrote: »
    I for one welcome stepping away from the same old saucer design almost every fed ship has.
    There has to be change...if they never come up with any new designs..you will be flying the same old stale looking ships.


    Honestly, if a ship visual prevents you from playing a ship, there are bigger problems at hand.

    im no fan of federation ship or anything but to move away from the norm is outside of canon. in the 26th cen they are still using the ole tried and true saucer shape example is here.

    as for the KDF it also clearly seen that the klingon ship stay looking about the same as far as over all hull designs are concerned. and exampled here.

    this may all be written off as just a possible future but the entire series of enterprise was pretty much focused on making that happen. and now we see xindi in starfleet uniforms already. yet they go and mess with the ships designs in what is the path we are pre destined to follow.
    Trophies for killing FEDS ahh those were the days. Ch'ar%20POST%20LoR.JPG


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    crappyturbocrappyturbo Member Posts: 201 Arc User
    edited August 2014
    By the look of things in this thread I might me one of the few who is looking forward to the new designs of ships, probably because I do not really get to attached to any one ship.

    The Fed 4 nacelle design looks like something that would be in an anime show or movie, but then because of all the ships that the fed's have they might be getting burned out trying to come up with new looks.
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    policestate76policestate76 Member Posts: 1,424 Arc User
    edited August 2014
    jeffel82 wrote: »
    The saucers are built that way because the TOS Enterprise looked like that, and subsequent designers have based everything since on that basic design, with few deviations. And the TOS Enterprise didn't have phaser strips.

    Of course, lol. What i really meant was that we are just used to that shape of the saucers, thats all, but actually the only reason i wanted a rounded soucer is to see my phasers cycling around and firing. Thats the first thing i wanted when i saw this game for the first time. To "feel" that sensation (as plenty of players). But since that sensation is non existent in the game, who cares if the saucer is rounded or not?? and btw. the firing mechanims of ALL starfleet ships is build around that premise. So, of course that is not the main reason starfleet saucers are rounded (the NX still is rounded and it fires from the front cannons) but it is a factor present in every (almost) starfleet ship.
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    jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited August 2014
    icsairguns wrote: »
    im no fan of federation ship or anything but to move away from the norm is outside of canon. in the 26th cen they are still using the ole tried and true saucer shape example is here.

    as for the KDF it also clearly seen that the klingon ship stay looking about the same as far as over all hull designs are concerned. and exampled here.

    this may all be written off as just a possible future but the entire series of enterprise was pretty much focused on making that happen. and now we see xindi in starfleet uniforms already. yet they go and mess with the ships designs in what is the path we are pre destined to follow.

    1) This game, itself, is "outside of canon."

    2) The ship under discussion does, in fact, have a saucer, though its overall configuration is unique.

    3) There are plenty of examples of canon Federation designs that violate established "rules" of ship design. The Oberth, Defiant, and Steamrunner spring to mind as prominent examples.
    Of course, lol. What i really meant was that we are just used to that shape of the saucers, thats all, but actually the only reason i wanted a rounded soucer is to see my phasers cycling around and firing. Thats the first thing i wanted when i saw this game for the first time. To "feel" that sensation. But since that sensation is non existent in the game, who cares if the saucer is rounded or not??
    Understood.
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
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    policestate76policestate76 Member Posts: 1,424 Arc User
    edited August 2014
    jeffel82 wrote: »
    1) This game, itself, is "outside of canon."

    2) The ship under discussion does, in fact, have a saucer, though its overall configuration is unique.

    3) There are plenty of examples of canon Federation designs that violate established "rules" of ship design. The Oberth, Defiant, and Steamrunner spring to mind as prominent examples.


    Understood.

    I still didnt finish my commentary... xD and you already quoted it... xD. That is fast..
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    jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited August 2014
    I still didnt finish my commentary... xD and you already quoted it... xD. That is fast..

    What can I say...it's a slow day. :P
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
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