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Season 9 Dev Blog #5: Changes to Reputation Powers

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  • luvsto1701luvsto1701 Member Posts: 64 Arc User
    edited March 2014
    Dear System Designer Jeff "AdjudicatorHawk" Hamilton...

    After carefully reading this new propsed change and discussing this with my in-game playing friends...

    If you make this change, you will loose 6 of us. 5 of us regularly buy zen at a sickening rate to support our addiction to this game...

    You WILL loose this income.

    YOU PWE people REFUSE to raise the level cap in a RPG and the rep system passives were the counter to this fact...If you limit the passives that is it. We will quit and take our $$$$$ with us.

    It's your choice. Many of us are ******** every single day that you won't find a way to honor Kirk's enterprise with a Tier 4 or even remotely updated Kirk Enterprise and this will be the icing on the cake that makes us go take our money to a different provider.

    Even having the gall to even suggest this proposal has us talking about quiting right now.

    You should think about this relatively fast as we are about done...and this is your salary you will be altering...
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    kitsune424 wrote: »
    fail instantly, if you had said 3 MAYBE I could agree with you--personally though I prefer FOUR--but certain console sets come in THREE, not two, so no there is no way I can agree with you

    -.-

    No this falls under the "Not broken, don't fix it" rule

    Well it is broken and needs fixed... so it doesn't fall under that rule. ;)

    I also stated that ships like the Vesta that have multiple consoles.. could easily be accounted for by Assigning all or some of those set consoles to a console type.

    So for example... something like the Vesta... Quantum Field Focus Phaser stay a universal console... Fermion Field console becomes a Engi Console... Multidimensional Graviton Shield Console becomes a science console.

    See no issues... people playing that ship could slot all 3 they slot now... and still have ONE NEW FREE uni console slot. However if they slot all 3 + a plasmotic leech... they could at that point not also slot ISO + AMS + anything else they like.

    Right now the game has way to much CrtH to much CrtD... and to many cheesy consoles. This system doesn't remove any of it it just places limitis on it. Which is what this game needs more of. Limits.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • luvsto1701luvsto1701 Member Posts: 64 Arc User
    edited March 2014
    ghyudt wrote: »
    Haha, no. The idea is to reduce the amount of power any one player can have available. And its not punishing anyone. You'd have to go through the entire rep grind anyway to get the stronger powers and the store unlocks, and you can go in and respect for free. And they doubled most of the effects, and others were changed to give straight damage and resistance bonuses, instead of adding it to one of your skills. It's actually one of the best updates I've seen in a while. Yes, you're going to lose a small amount of power over all, but this will force players to be more creative and allow them to bring out more of their ships potential. You could theoretically take a trait from each rep and be consistent with what you're boosting, and can go back and change it at any time to suit you and your current mission.

    You can Haha all you want...we are not allowed to ever pass level 50 after what 3 years now? If the passive rep bonuses are limited, then that is completely insane and PWE and STO can kiss it. It will be final straw that encourages me to go spend my money elsewhere
  • spacebaronlinespacebaronline Member Posts: 1,103 Arc User
    edited March 2014
    Oh I am aware that I am dreaming.... they will likely never do what is needed. Yes I agree with the list you added... and my dream wouldn't end there. ;)

    I know Cryptic has it wrong... having said that they did honestly shock me today with an actual balance change that will in fact be good for the game...

    Which means tomorrow they are likely to post a... just kidden man don't get mad we changed our minds. lol

    Yeah I for got one important one:

    5)moving Aux to battery back to Emerg power to X shared cooldown so a player with OP doffs can't reduce all his boff power to global AND boost all power levels to max at the same time!!
  • lfspawnnerlfspawnner Member Posts: 8 Arc User
    edited March 2014
    Personally, i feel that this would be a change for the worse. There would now be little to no point in having amassed all the passive bonuses (i have MANY, since i have been playing since launch).

    it states that "the disparity between a fresh max-level character and one that has spent hundreds of hours at endgame would be too great". For those of us that have spent significant time at endgame; we SHOULD have an advantage over a brand-new max-level player, as we have invested the TIME (read: blood, sweat , and Tears (grinding in early days, etc.)).

    There should be benefits to having played "hundreds of hours", and having that "edge" over the fresh max-level player is only natural. One cannot expect to be on-par with a veteran of hundreds of hours of gameplay.

    You get out of life what you put in.

    Many other games acknowledge that playing for hundreds of hours has (and SHOULD) have it's distinct advantages to veterans similar to what the passives we veterans have amassed offer us. They embrace this, STO should too.

    Perfect balance is not a realistic goal, and perfection is an impossible goal in itself.

    IMO this would be a change for the WORSE.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    luvsto1701 wrote: »
    YOU PWE people REFUSE to raise the level cap in a RPG and the rep system passives were the counter to this fact...If you limit the passives that is it. We will quit and take our $$$$$ with us.

    Just so I understand your point of view here.

    Are you saying that you would rather they raise the level cap to 60... and force you to rebuy a new level of star ship... and new MK XIV gear ? That would make you happy... but setting it up so you could swap your passives around as needed and unlock new ones with no power creep issues is objectionable ?

    I only ask because honesty ever game friend I have talked to today is the completely on the other end of things and are slightly optomistic that Cryptic might be worth spending money on again.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • kitsune424kitsune424 Member Posts: 232 Arc User
    edited March 2014
    Well it is broken and needs fixed... so it doesn't fall under that rule. ;)

    I also stated that ships like the Vesta that have multiple consoles.. could easily be accounted for by Assigning all or some of those set consoles to a console type.

    So for example... something like the Vesta... Quantum Field Focus Phaser stay a universal console... Fermion Field console becomes a Engi Console... Multidimensional Graviton Shield Console becomes a science console.

    See no issues... people playing that ship could slot all 3 they slot now... and still have ONE NEW FREE uni console slot. However if they slot all 3 + a plasmotic leech... they could at that point not also slot ISO + AMS + anything else they like.

    Right now the game has way to much CrtH to much CrtD... and to many cheesy consoles. This system doesn't remove any of it it just places limitis on it. Which is what this game needs more of. Limits.

    I still say 3 or 4 -.-

    and maybe I could agree with you
    We are the Borg. Existence as you know it is over. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile.
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited March 2014
    Not the plague... I think it should be encouraged... what needs to be stopped is the LOADING of those types of consoles.

    I think I had said remove one Console from every ship... and replace it with 2 Universal only console slots.

    This would mean any console people got out of a lockbox or with there Cstore ships (or hey my new Ship Requisition Tab) would almost be encouraged... but you wouldn't be able to use more then 2 at one time.

    By all menas load your Plasmotic leech consoles... load your AMS or ISO. No issues.... just lets stop the insane levels of it where right now people are loading 6 7 8 Universal consoles at times.

    For everyone right now my system would give you ONE FREE new slot you didn't have before. :)

    The only issue really would be some of the ship packs with 3 consoles... but that is easily fixed, by making 2 of the 3 and perhaps even all 3 of them specific console types... Be that Engi Sci or tac... which ever makes most sense I guess.


    they would never do this


    here is why, vesta, odyssey, bortas'qu, kumari(sp), temperal ships, and all the romulan refit retrofit ships


    and honestly if some one wants to gimp them self so hard by equipping nothing but universals let them
    victoriasig_zps23c45368.jpg
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited March 2014
    I like the proposed changes, nice way to stop the power creep and force people to pick and choose.
    However I can't help but feel the DPS ones still outstrip the defensive ones for effectiveness.

    wrote:
    The "Placate" effect of the Romulan Tier 4 Space ability has been replaced with "Weapons Offline"
    - Base duration of this effect has been increased from 2sec to 4sec
    - This debuff is now cleansed by Engineering Team instead of Science Team

    Will EPtW clear is too?

    Also, can Nukara space set weapon stabilisers 2 piece set bonus be reduced to 2 seconds instead of 4 so that it can actually benefit a user against this? (or immunity)
    I've wanted this so badly for so long. I want it to show effective shield hitpoints over a 10 second period or something, too, so that Regen shields' effectiveness can actually be shown. I'm not sure if it'll ever happen - shields are really arcane - but we'll keep pushing for it if at all possible.

    Put shield resist values on that list too. Currently we have no idea how much resist we have on shields vs specific energy types.

    Having active powers tossed into one category will simply force players to further choose between ground and space. ...
    The must sacrifice one in order to do the other. Most of the playerbase sacrifices ground in order to play space with an optimal setup.

    Could you please consider making the slot number 8 rather than 4?

    I agree that active trait slots need to have dedicated space and ground slots. Otherwise a captain will just use all slots for space or ground.
    I for one don't want to be switching active abilities every time I go do a ground mission.
    4 Space and 4 ground active traits would be a good idea. Or 3 and 3.


    @adjudicatorhawk
    Can some of the traits that boost hull/shield HP also boost hull and shield repair skills??
    It's all well and good having huge HPs but if you can't repair that extra HP at an improved rate too your heals aren't as effective under sustained fire.
    The offensive skills are always on DPS. Something extra HP can only mitigate once. Should include extra heal bonuses to help offset this. HPS is a big factor in countering DPS. imo anyway.


    I like tanking and HP is nice, but there comes a point when you need more heal buffs to offset incoming damage.
    HP only gets you the capacity to soak up large hits/volleys. Extra heal bonuses will help sustain that increased HP.

    I just get the feeling damage always gets the better buffs.

    Please consider adding hull repair and shield emitter skill bonuses to:
    - Nukara T4 defence option
    - Omega T2 hull nanites
    - Romulan T2 shields. This really should include +shield heal skill and a +resistance to energy types.
    AFMJGUR.jpg
  • luvsto1701luvsto1701 Member Posts: 64 Arc User
    edited March 2014
    Just so I understand your point of view here.

    Are you saying that you would rather they raise the level cap to 60... and force you to rebuy a new level of star ship... and new MK XIV gear ? That would make you happy... but setting it up so you could swap your passives around as needed and unlock new ones with no power creep issues is objectionable ?

    I only ask because honesty ever game friend I have talked to today is the completely on the other end of things and are slightly optomistic that Cryptic might be worth spending money on again.


    No....they and so many on the forums said NO to raising the level cap and never going beyond MK12 gear years ago. And in place of that they created the rep system. The passives we earned help us to keep growing so we were not stagnant.

    So now the proposal is to limit the passives we can use? I so don't think so.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    gpgtx wrote: »
    they would never do this


    here is why, vesta, odyssey, bortas'qu, kumari(sp), temperal ships, and all the romulan refit retrofit ships

    I don't see any of those as an issue.

    Everyone of those Cstore ships could easily have the consoles switch to a specific type. With a 20s database variable change. :)

    The lockbox ships would be hit the hardest by this for sure... they would be limited to only really running there ships special 2 piece... of course they COULD also make one of the 2 Lockbox ships that comprise the console set for the ship a specific type as well... So they could for instance leave the Temporal Manhim Device as a Universal, but change the Backstep console into a science console. That would allow Temp ship players to still slot there 2 piece and STILL they would be gaining one free new Universal slot that would allow them to run a Universal cosnole for free. (and thinking about it perhaps the console split should be the other way around cause most people would just run the back step and be looking at 2 free new Console slots for uni consoles lol)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • jack24bau3rjack24bau3r Member Posts: 451 Arc User
    edited March 2014
    8 passives or 4 passives ill still put up 50k ise runs and no matter what you do i'll continue to put up above average runs cause unlike a new player, i know what im doing.
  • jack24bau3rjack24bau3r Member Posts: 451 Arc User
    edited March 2014
    There are many people who have specialized toons just for space or ground where thier skills, captain traits, rep passives, etc are all space or ground centered. Currently, under the old system this was allowed. With captain traits i can choose to go with full space or ground traits if i wish. Then, with rep passives i got to choose 2 of the 4 (space or ground) traits that the rep system had to offer, currently 8 out of 16 total, etc making the toon specialized for combat in one arena.

    However, with this proposed change you are FORCING me to chose at least 4 ground traits and 4 space traits at all times, cutting in half my already selected passives and FORCING me to choose passives of no use. This is a NERF. This destroys the ability for people to make specialized toons for combat in one area.

    Why not make it that i can choose ANY 8 passive rep traits i see fit (space and/or ground). That way people can still make specialized toons. Also, people can keep the specialized toons they already have.

    Cryptic you need to remember that veterans have spent countless hours grinding out the rep to get these passives, to make these toons, to get the gear, etc and to strip it away is just wrong.

    preach it brothaaaaa
  • bigblackafricabigblackafrica Member Posts: 151 Arc User
    edited March 2014
    This thread has made my day. It reminds me of when Cryptic added "Enhancement Diversification" to City of Heroes.
  • ktetchktetch Member Posts: 78 Arc User
    edited March 2014
    Hold the bus, I need to get off!

    I don't think I like this. The reason I say I don't think I do is because my mind is still in a state of shock from reading the article.

    Not only have you removed one of my favourite passives (Rotating Weapon Frequency: handy as hell if you want to make use of Fleet armour/shields/weapons and thus don't have an integral remodulator), but you want to cut those of us who have tier 5 in all rep systems from having currently 16 passive skills... to 4? I mean seriously, 4? Could have at least made it 8 or something, I mean the next rep is being added with these changes so at that point we're going to have to pick 4 out of 24 passives!

    *Disclaimer* Before someone comes along and starts telling me why I'm 'wrong', this post is my opinion and my feedback to the devs. Feel free to share your own feedback in your own post.
    No, you're Wrong, and I'm going to attribute it to your 'shock' that you didn't read things properly.

    At present you have 20 buffs. 4 active, 8 passive ground and 8 passive space.
    You picked that buff at the time you leveled, and you're currently stuck with it.
    Right now, those 20 are IT.

    New system you still have the same 4 active ones (because they're the only 4, the tier 5 ones, at present) but now you have only 4 passive ground AND 4 passive space.
    BUT you can pick those 4 not from the 8 you decided on, but the whole 16.
    So you're getting the 8 you want.

    It's great to read whats actually there!
  • luvsto1701luvsto1701 Member Posts: 64 Arc User
    edited March 2014
    ktetch wrote: »
    No, you're Wrong, and I'm going to attribute it to your 'shock' that you didn't read things properly.

    At present you have 20 buffs. 4 active, 8 passive ground and 8 passive space.
    You picked that buff at the time you leveled, and you're currently stuck with it.
    Right now, those 20 are IT.

    New system you still have the same 4 active ones (because they're the only 4, the tier 5 ones, at present) but now you have only 4 passive ground AND 4 passive space.
    BUT you can pick those 4 not from the 8 you decided on, but the whole 16.
    So you're getting the 8 you want.

    It's great to read whats actually there!

    No you are wrong. We currently have 16 passives. (8 space and 8 ground right now)

    The proposal is 4 space and 4 ground. They are doing this cause we will have another 2 space and 2 ground with season 9.

    If they do this, they will be loosing paying members. If the passives are so useless then fix them don't remove or limit them.
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited March 2014
    I don't see any of those as an issue.

    Everyone of those Cstore ships could easily have the consoles switch to a specific type. With a 20s database variable change. :)

    The lockbox ships would be hit the hardest by this for sure... they would be limited to only really running there ships special 2 piece... of course they COULD also make one of the 2 Lockbox ships that comprise the console set for the ship a specific type as well... So they could for instance leave the Temporal Manhim Device as a Universal, but change the Backstep console into a science console. That would allow Temp ship players to still slot there 2 piece and STILL they would be gaining one free new Universal slot that would allow them to run a Universal cosnole for free. (and thinking about it perhaps the console split should be the other way around cause most people would just run the back step and be looking at 2 free new Console slots for uni consoles lol)

    hmm i must just be having a hard time mentally picturing this

    so you want to limit ships to 2 universal consoles buy giving them 2 universal slots converting one of there slots they have no to the universal. and then changing some universal consoles to eng/sci/tac for set bonus


    personally i rarely use universal except the assimilated modaul i guess it might work? just change there name to "special" or "non-standard equipment" consoles

    also maybe change some consoles over to devices depending on how much of a use they serve and what not

    using the galaxy as an example have antimatter spread be a device and saucer sep as an engineering console and leave the cloak as a uni console


    would still need to see it in action though
    victoriasig_zps23c45368.jpg
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited March 2014
    Wasn't the new thing dealing with passives only? :confused:
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited March 2014
    If you had 8 nickels before, and now you have 4 dimes, is that a nerf because you have half as many coins?

    Sorry, I can't help it... if you beat someone with a sock that contains 5 $10 bills will they take the same amount of blunt force trauma as if you had beaten them with a sack of 5000 pennies? Especially if that sock is only allowed to contain 5 bills of any size and the original sack of pennies could contain as many pennies as you happen to place inside it... imagine the difference between a sock of 5 $100 bills vs 50000 pennies :eek:

    In all seriousness, though that's exactly the point. By enforcing a limit to the powers we can obtain we get something a tad more balanced... and unlike the base Trait system we can swap Traitsets at any time out of combat and have allocated slots for Ground and Space? Honestly, it looks like a minor PvE nerf and a wonderful PvP balance point since it allows opposing combatants easier access to equivalent numbers of traits. At the same time, you gain access to more powers and combinations as you progress in the various reps, eventually unlocking a new Active. Seems like a decent way of addressing the power creep issues a tad.

    ...You might consider allocated Ground and Space Active slots as well though. After all, won't we just swap in all of our Ground Actives on Ground maps and all of our Space Actives on Space maps? 4 Ground Actives and 4 Space Actives would simply save folks a little time tinkering with the minutia and let them spend more time enjoying the game you've built. Just sayin'. :P
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
  • captainbrian11captainbrian11 Member Posts: 733 Arc User
    edited March 2014
    Wasn't the new thing dealing with passives only? :confused:

    effectivly yes. as we'll have eneugh active slots that we won't lose any, when we get a new rep to grind (undine) we'll have to start making a choice, but that's not a bad thing
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited March 2014
    effectivly yes. as we'll have eneugh active slots that we won't lose any, when we get a new rep to grind (undine) we'll have to start making a choice, but that's not a bad thing

    But we only have two space and ground powers each with a fifth on the way. :P

    Oh well, at least we have some time.
  • mongomongo Member Posts: 34 Arc User
    edited March 2014
    Dont like, and not needed.
  • blassreiterusblassreiterus Member Posts: 1,294 Arc User
    edited March 2014
    kitsune424 wrote: »
    I was kinda hoping that maybe they'd make it so you can customize your armor, Color-wise I mean... >.>
    You must not have been on Tribble lately, eh? The reason I asked is because on Tribble, you can customize the armor/add color to it any way you wish. You might want to try it out.
    Star Trek Online LTS player.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    luvsto1701 wrote: »
    No....they and so many on the forums said NO to raising the level cap and never going beyond MK12 gear years ago. And in place of that they created the rep system. The passives we earned help us to keep growing so we were not stagnant.

    So now the proposal is to limit the passives we can use? I so don't think so.

    Well its sort of a catch 22 isn't it.

    You can't let people continue to progress... and still have the game playable for new players.

    Something has to give.

    What HAS been giving right now is the level 50 content has gotten stupid easy.

    So easy that they did annoying things like install 60s timers before every mission. Do you think they added that for a specific reason ? lol They added that because people where grinding to fast... because our ships are all more powerful then the content.

    The catch 22 part is they can't increase the level of difficulty on the content to far... or new players are to under powered to complete it.... or They get QQed at every time they end up in a mission with someone who is vocal about there lack of skill / gear what ever.

    So what do they do do they release a new Rep system with Hard level content that will be a challange to you and your friends. Or do they release it so that it really is Level 50 content... and have you and your friends QQ about the boring mission you have to grind to complete it.

    There solution is tied and true MMO 101... the only regretable thing here is that they didn't institute this from day one... back when there was only one rep anyway. No one wold have complained then and it would have been normal.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    gpgtx wrote: »
    hmm i must just be having a hard time mentally picturing this

    so you want to limit ships to 2 universal consoles buy giving them 2 universal slots converting one of there slots they have no to the universal. and then changing some universal consoles to eng/sci/tac for set bonus


    personally i rarely use universal except the assimilated modaul i guess it might work? just change there name to "special" or "non-standard equipment" consoles

    also maybe change some consoles over to devices depending on how much of a use they serve and what not

    using the galaxy as an example have antimatter spread be a device and saucer sep as an engineering console and leave the cloak as a uni console


    would still need to see it in action though


    Exactly you got it now. :)

    I wouldn't really be taking anything away from most people... the extreme end of the pool where people like to load up 3 Ship consoles + 2 or 3 rep consoles + another couple Lockbox/cstore consoles. Yes those builds would take a hit.

    On the reverse though most players like you who only use one or two of those consoles anyway... would likely gain one Free universal console slot on your ship.

    At that point you are right they can start to look at what consoles are powerful and classify them accordingly. Even perhaps going as far as making a few of them devices. That for sure could be an interesting change.

    What it would allow would be fore them to go over EVERY console right now and decide which need to be limited in there use. (not restricted) and which ones could be moved around.

    For the temp ship we where talking about I would probaly make the Manhim device a Sci or Engi console thinking about it more... its not a widely used conosle and I don't think it should use up one of the 2 General Equip console slots. However the Backset is always used and is super powerful and putting it in a general equip slot would make sense balance wise. (still allowing people to slot another uni cosnole) and net would be a gain of one slot.

    As we get more and more consoles drop. (More are coming every lockbox) .... the combinations of crazy will (and most would say already) get out of hand. By doing this they could release SUPER powerful consoles... that is fine... because no one will be able to run all of them at once.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • luvsto1701luvsto1701 Member Posts: 64 Arc User
    edited March 2014
    Well its sort of a catch 22 isn't it.

    You can't let people continue to progress... and still have the game playable for new players.

    Something has to give.

    What HAS been giving right now is the level 50 content has gotten stupid easy.

    So easy that they did annoying things like install 60s timers before every mission. Do you think they added that for a specific reason ? lol They added that because people where grinding to fast... because our ships are all more powerful then the content.

    The catch 22 part is they can't increase the level of difficulty on the content to far... or new players are to under powered to complete it.... or They get QQed at every time they end up in a mission with someone who is vocal about there lack of skill / gear what ever.

    So what do they do do they release a new Rep system with Hard level content that will be a challange to you and your friends. Or do they release it so that it really is Level 50 content... and have you and your friends QQ about the boring mission you have to grind to complete it.

    There solution is tied and true MMO 101... the only regretable thing here is that they didn't institute this from day one... back when there was only one rep anyway. No one wold have complained then and it would have been normal.

    So you are saying we should be okay with never leveling up past 50 ever and we should be happy to now have access to only 4 passives in space or ground at any given time...at what point did this become an acceptable future to never advance in a RPG?

    Look at WoW. They are always raising the level cap. Look at the amount of people paying for that game. Now compare that to this game, a free to play MMO that stops you at level 50 and you get 4 passives....wut? yeah um no thanks.
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited March 2014
    Well its sort of a catch 22 isn't it.

    You can't let people continue to progress... and still have the game playable for new players.

    Something has to give.

    What HAS been giving right now is the level 50 content has gotten stupid easy.

    So easy that they did annoying things like install 60s timers before every mission. Do you think they added that for a specific reason ? lol They added that because people where grinding to fast... because our ships are all more powerful then the content.

    The catch 22 part is they can't increase the level of difficulty on the content to far... or new players are to under powered to complete it.... or They get QQed at every time they end up in a mission with someone who is vocal about there lack of skill / gear what ever.

    So what do they do do they release a new Rep system with Hard level content that will be a challange to you and your friends. Or do they release it so that it really is Level 50 content... and have you and your friends QQ about the boring mission you have to grind to complete it.

    There solution is tied and true MMO 101... the only regretable thing here is that they didn't institute this from day one... back when there was only one rep anyway. No one wold have complained then and it would have been normal.

    This is very true, I understand why people are upset,people fear change and feel like they are being stolen from. But honestly the game needs some changes to progression, it is honestly rather ridiculous to require a F2P player to grind about 4 months of content just so they can remain competitive in pvp, or even pve. Its not even level grind were there is always something to do, its a timer grind.

    There are also some issues even with this system it won't encourage people to stay on longer like cryptic might want. So i do hope they have some other cards up their sleeves. Some randomization in the pve events would be nice, along with some good set bonuses and updated pieces, to encourage people to collect them.


    I seriously doubt they won't raise the level cap by next expansion either. But it won't mean a new tier of ships most likely just a way to upgrade your current ones.
  • xablisxablis Member Posts: 236 Arc User
    edited March 2014
    tarrennis wrote: »
    A large amount of bonus dilithium should be given for each Reputation completed. I spent a lot of resources on this only to have the number of powers Cut in half. This is a nerf!

    Not sure if you were around for the transition to f2p and the conversion to "dilithium as the one unified currency", but at that point the more of the old currencies you had the less overall dilithium you received in the transition, majorly diminishing returns. I had a couple of newer toons who received nearly as much dilithium as my toons who had been around since launch. So, if cryptic were to "reimburse" us in dilithium for the number of reps we have already completed figure that somebody who had completed one rep will receive nearly as much as somebody who had completed all reps. Otherwise it would not be fair to the newer players, just like the reasoning for this change in the first place.
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited March 2014
    . By doing this they could release SUPER powerful consoles...

    Just giving up on power creep control now?

    The devil is in the details of how the issues you raise are addressed.

    I have no disagreement that there are these issues, but too many of these ideas wont actually work.

    Hawks proposal, as you ably demonstrated, actually buffs min maxers while giving little to no extra power to new VAs.

    Thus it simply fails to address the stated issue.

    I can understand why PvP players in particular would like to limit universal consoles too.

    However, if they were balanced properly in the first place, which would have been the opposite of 'super powerful', this wouldnt be an issue.



    This whole affair cries out for a much more measured approach.

    I say, run this on tribble, but dont transfer it to holodeck.

    Not until all the rest of the balancing adjustments have been made and we can look at how it all works, not just one bit of it.

    Because, while the aim is worthy, the approach needs some work.

    And that IS what tribble is for.
  • anna0picard0anna0picard0 Member Posts: 14 Arc User
    edited March 2014
    Kind of, kind of not. We're improving almost every single Rep power across the board from a PvE standpoint, bringing them up to the new standard of "How strong should a Reputation Trait power be?" You will have fewer powers now, but each of them will be more impactful than individual powers were before.
    Then it defeat the propose of change the reputation to close the gap to who just got to level 50 and to who is level 50 for years and play every day.

    I find it a very bad change for some reasons.
    One, we who spend hours and hours dont want to feel closer to who just turn to level 50 or is a casual player, most reputation i work hard for the abilities, i sure wouldnt level up many of then if i was limited to 4 space and 4 ground.

    I also think maybe a system as the character trait would be more acceptable. Where you have 8 slots, you choose if you want to be a powerhouse of space (picard), ground (sisko) or balanced (kirk).

    But well, do what you guys feel is best, if it realy wont nerf down only change the dynamic nothing will change realy...but if it do nerf down for who work hard... you guys can add any new reputation with many nice traits.. people wont botter if to add anything new will need to give up the good old traits as well.
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