Oh I see so I can go into that one change it to hard... and then I won't be able to complete an infected run in 2min.... oh ok didn't know it worked that way. lol
No one is talking about mission content. We are talking about actual end game MMO content. Stuff you que up for with friends... or alone and get paired with some new single serving friends.
/sigh
The point is, the base system for scaling exists within the game engine. It could be applied to more systems.
It could be further adjusted/expanded to take care of this "power creep" you seem to feel exists that is so detrimental to the game.
It's cool, though, we'll speak with our wallets. I learned long ago that spending time in forum PvP is useless, I've made my points, and so have many others - the few of you who keep posting and posting championing these changes are easy to spot with your thousands of posts and smug statements. Especially and your little smilies after every statement in posts to folks. We can go 'round and 'round in that repetitive PvP-style that attracts a certain type of player, who anyone who has spent any time playing an MMO can tell you are just bored folks arguing in self-interest masquerading as folks who know "what is good for the game".
They'll get around to those soon enough. They've already hinted at internal testing and work they're doing regarding some changes to BOFF powers. I'm sure they're very aware of what fire at will does and the builds that abuse it.
is it truly abuse to KNOW how to BEST use FAW? Sorry but no it is not, if you can not crack it with FAW then oh well don't take it away from those that can
Everyone is born equal, and does have equal chance in life, until they start living and then they change their chances, a car mechanic isn't equal to a nuclear engineer, so they shouldn't be treated the same(as in they shouldn't have the same pay, for example). Sorry, but a newbie is not equal to a vet no matter the circumstance
We are the Borg. Existence as you know it is over. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile.
Imo, the current designers are so out of touch with players that they are making veteran players leaving the game.
I think cryptics/pwe need to hire new designers that actually love playing STO and a trekkie because the way STO heading atm is nothing but Star Trek. People're playing STO is because of Star Trek not because it's a great mmo.
Furthermore, they just posted that changes would be made to the rep. system. It would limit rep powers to 4 space and 4 ground traits at a time to prevent powercreep.
It's an oxymoron! Mmos are different from other genre since the more one plays, the more items/powers/skills/money one gets. That's the whole point of playing a mmo. Are the devs making STO a standalone or fps game now?
Cryptics/Pwe want ppl to play a lot, but they make the game pointless to play a lot? Whoever thought of those changes needed a mri!
No man, we may get worse people than we have now. Be careful what you ask for.
"STO has gone so far downhill, I wonder why anyone logs in?"
If I had a dollar for everytime someone said something like that, I'd be Bill Gates It's not true in the slightest for me, and doubtless for others, even as the opposite holds true for some. And yet people complain anyway that the game has to be all this, everything they want, vs. everyone else claiming the same thing.
Never gonna happen lol, no matter who says so
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Whether or not I spelled Pakled correctly has no bearing on whether or not I get or believe your idea. You are making erroneous conclusions in that regard. I have a room full of Star Trek collectibles...
What you are not seeing is the "bleed" in the "loyal" customer base. They also churn. You want proof, watch your friends list. There are fewer and fewer "long-term loyal veteran" players. Changes like this do not promote them sticking round. What is being done is the cheapest solution to promote the churn. I am not saying it is not a good business model, they are making money, it is not a sustained business model. If their business is not to have a sustained Star Trek game, then they are making the best business decision.
I think that it is fairly obvious that new players buy much more shinnies and much more micro transactions then long-term players. The long-term players have already bought everything, they have the dilithium grind down pat, and they have the EC to buy stuff off the exchange. Therefore the long-term players are more of a operational cost vs a benefit. This is what this change tells me.
This change is silly and will only hurt new players by taking away Free power from them
Elite/Veteran players will still have there overpowered ships/Doffs and console's
The power Gap between New and old players will be even greater
By accident or design the powerful will be more powerful and the weak ..Weaker
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
I can agree for the most part, but when it comes to things people PAY for? I disagree to the point that I would fight the entire Q continum(or God himself if that is your fancy, because on a F2P you SHOULD get better gear for using real money) about it, other than that, no issue what so ever
I don't think you should get better anything for spending $ honestly.
Cryptic sadly was purchased by PWE and the asian MMO crowd seem to think that yes if you spend $ you should get power.
It is very possible for Cryptic to make tons of money selling Cosmetics and "flavor" options. (Lockbox ships ect should be considered flavor). Anet has proven that a cash store that DOESN'T sell P2W can mean a healthy income... and frankly a more healthy game. More players respect a developer with that stand on there cash store and they end up supporting them more. Seriously NCsoft made over 30 million in profits last quarter on Anets GW2. That is with NO subs and a cash store with ZERO pay to win. That is how it is done... I don't know what PWE made off of STO last quarter... I am going to bet though that when you break that comparison down to a per player level its not even 1/4 as much.
What cash stores should do... is Reduce needed play time to earn in game rewards... and provide cosmetics and flares. With that in mind they should have been focusing on in game ways to earn everything. (which there are through dilhitum exchanges in a convoluted way).... however what they sell in the store instead then is ways to speed those grinds up.
So for instance they give everyone a new... "Star Ship Requisition" Tab on there personal event/rep tabs. They let people start projects for ANY fleet level and cstore ships.... Those ships could cost tons of grind time. They add a new "Ship Credit" that is rewarded after completing any in game activity. Make the ships cost 2-4 weeks of serious play time to earn. (The grind core element will see this as a huge thank you for playing)... for the people with cash that would have just purchased those ships... sell on the CSTORE credit vouchers. (so if X fleet ship cost 100,000 Ship credits... you could purchase for $10 a 100,000 ship credit voucher)... They could also sell Credit boosters... and they would likely make MORE money on ships that way with people buying 2x credits for 1 hour vouchers for a few bucks. Imagine people spending 5 bucks on 2-4 hours worth of double time credits to earn there ships... Keeps them in game before they get there ship, gets the to spend money they wouldn't have. Its a win win win for Cryptic.
There current store design is very short sighted... what can ya do though they aren't going to change are they.
Not sure. It's totally not my call to make. I do think that they'll give it a look. Maybe not aux2batt and the doff interaction. That seems to be gimmicky to them and something I doubt they want to tinker with as it might create more bugs with DOFFing than they might want to do.
But I wouldn't be surprised if they did tinker with FAW itself. They've already done that twice.
Sorry but no it is not, if you can not crack it with FAW then oh well don't take it away from those that can
I use it. It's not like it's some super huge secret. Or even hard to build a ship that uses it. But that's got nothing to do with whether or not they give it a look and change it. They are looking at BOFF powers. Changes are coming. FAW might be one of them.
is it truly abuse to KNOW how to BEST use FAW? Sorry but no it is not, if you can not crack it with FAW then oh well don't take it away from those that can
Everyone is born equal, and does have equal chance in life, until they start living and then they change their chances, a car mechanic isn't equal to a nuclear engineer, so they shouldn't be treated the same(as in they shouldn't have the same pay, for example). Sorry, but a newbie is not equal to a vet no matter the circumstance
Some people,(noobs), just dont like waiting like the rest of us have. They want everything handed to them on a gold platter
I believe God created the universe, because he knew we wanted to explore. So, he made us a playground...
So for instance they give everyone a new... "Star Ship Requisition" Tab on there personal event/rep tabs. They let people start projects for ANY fleet level and cstore ships.... Those ships could cost tons of grind time. They add a new "Ship Credit" that is rewarded after completing any in game activity. Make the ships cost 2-4 weeks of serious play time to earn. (The grind core element will see this as a huge thank you for playing)... for the people with cash that would have just purchased those ships... sell on the CSTORE credit vouchers. (so if X fleet ship cost 100,000 Ship credits... you could purchase for $10 a 100,000 ship credit voucher)... They could also sell Credit boosters... and they would likely make MORE money on ships that way with people buying 2x credits for 1 hour vouchers for a few bucks. Imagine people spending 5 bucks on 2-4 hours worth of double time credits to earn there ships... Keeps them in game before they get there ship, gets the to spend money they wouldn't have. Its a win win win for Cryptic.
There current store design is very short sighted... what can ya do though they aren't going to change are they.
Actually I like the C store as it is, what your suggesting is adding another grind onto a game which has far to many grinds in the game to begin with.
NO TO ARC
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
Probably needed, considering the rate at which we're gaining reps... Cautious optimism.
Agreed. This comes across as somewhat of a bitter pill to swallow, but I think it's ultimately good for the health of the game. ...And my ships may yet end up feeling every bit as OP as they do now.
Not sure. It's totally not my call to make. I do think that they'll give it a look. Maybe not aux2batt and the doff interaction. That seems to be gimmicky to them and something I doubt they want to tinker with as it might create more bugs with DOFFing than they might want to do.
But I wouldn't be surprised if they did tinker with FAW itself. They've already done that twice.
I use it. It's not like it's some super huge secret. Or even hard to build a ship that uses it. But that's got nothing to do with whether or not they give it a look and change it. They are looking at BOFF powers. Changes are coming. FAW might be one of them.
I don't use Aux2Bat, nor do I plan to, yes I know it could increase my DPS expodentially, but I don't care, I use my aux for other things like healing or special abilities(Gravity Well, Tractor beam, ect.) but I do understand that THAT is OP without a doubt, I have a toon that can usually stand up to almost anything, I try PVP and someone spams that and I am destroyed faster than I can heal myself
We are the Borg. Existence as you know it is over. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile.
Some people,(noobs), just dont like waiting like the rest of us have. They want everything handed to them on a gold platter
I don't consider noobs to be even be equal to newbies, newbies are just people who haven't learned the game yet, but are learning, noobs choose not to learn, and aren't worth the time or energy
We are the Borg. Existence as you know it is over. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile.
This is horse ****. You're telling me that all those hours I dedicated to levelling up in all the reps is now wasted as I no longer will be able to enjoy the fruits of my labor, i.e. the 20 abilities that I earned. Now I will have that figure cut in half, all because the new guy thinks it's unfair that my toon is better than his. Well guess what, too ****ing bad!!! I've been playing this game for 4 years non-stop. If he wants his toon to be better, stop your pissing and moaning and put in the work. I don't claim to be the greatest living organism ever to grace STO, and I don't care to be. But when I have worked for something to have it suddenly taken away, I take great exception to that. So, I reiterate; this is horse ****.
m8 i thank you i totaley agree i pot my hart an sole in to dowing an gettting the PASSIVE perks from the rep's ,,,,,,,,,,,you dont hear us 1year players complaing about the RED MATTER CAPASSITOR witch is still in game an not been nerfed unlike the borg proc space weps at least thir totaley TRIBBLE now an sortove the same thing hapning once agen omfg the best thing to happen with rep was the passives the gear is mostley **** omg my head guna explode this is realey winding up just trying to chat fek of if this **** happends i can see lots of ppl feking of to brighter pasturs .good day to you all
No doubt... and in the end Devs don't listen to forum folk..... oh and the and the :P ect are all just bad habits. I realize I can be out of control at times. lol oh no I did the lol as well
I was kinda hoping that maybe they'd make it so you can customize your armor, Color-wise I mean... >.>
We are the Borg. Existence as you know it is over. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile.
So for instance they give everyone a new... "Star Ship Requisition" Tab on there personal event/rep tabs. They let people start projects for ANY fleet level and cstore ships.... Those ships could cost tons of grind time. They add a new "Ship Credit" that is rewarded after completing any in game activity. Make the ships cost 2-4 weeks of serious play time to earn. (The grind core element will see this as a huge thank you for playing)... for the people with cash that would have just purchased those ships... sell on the CSTORE credit vouchers. (so if X fleet ship cost 100,000 Ship credits... you could purchase for $10 a 100,000 ship credit voucher)... They could also sell Credit boosters... and they would likely make MORE money on ships that way with people buying 2x credits for 1 hour vouchers for a few bucks. Imagine people spending 5 bucks on 2-4 hours worth of double time credits to earn there ships... Keeps them in game before they get there ship, gets the to spend money they wouldn't have. Its a win win win for Cryptic.
There current store design is very short sighted... what can ya do though they aren't going to change are they.
You on drugs?
I believe God created the universe, because he knew we wanted to explore. So, he made us a playground...
is it truly abuse to KNOW how to BEST use FAW? Sorry but no it is not, if you can not crack it with FAW then oh well don't take it away from those that can
I won't go to far into faw as this is not a faw thread... but the mechanics of faw itself are just plain bad.
I remember having a conversation with a Dev from Bioware a couple years ago and we where talking about mechanics in other games. He hadn't really seen STO and I explained how faw worked to him... his response was silence for I am sure close to 10s followed by "really" followed by some more silence and then a "wow that is pretty darn bad design".
You know its bad when Biowares PvP guys think its bad.
I don't consider noobs to be even be equal to newbies, newbies are just people who haven't learned the game yet, but are learning, noobs choose not to learn, and aren't worth the time or energy
Thats what i mean, its those noobs that are whining about things to the point the devs nerf everything
I believe God created the universe, because he knew we wanted to explore. So, he made us a playground...
overpowered ships.. need to lower power levels........Doffs out of control...consoles out of control is what i see as the problems
Were getting a new ESD and a new rep system ...both not needed
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
I'm sorry you feel these changes are taking something from you. I assure you, this is not our intent. I completely understand why many of you are feeling that way, and I empathize with that feeling as a player. The one question I would like all of you to ask is, "If I were making this from the ground-up, with a blank slate, how would I make it?" Taking a step back from the emotional charge that comes from change, uncertainty, and different-ness, what would the best, most systemic, most fair, most consistent set of rules be for an alternate progression system that rewards participation in content?
We think this new system is the answer to that question. As I've mentioned repeatedly, though, all of this is subject to feedback on Tribble, and in any case where our stated goals are not being met, we will work swiftly to make this new system meet those goals.
Your lack of seeing that those who are maxed out on our reputations would be upset is astonishing. "We recognize that this system revamp will cause some players to lose simultaneous access to powers theyve earned," It may not be you intent to take away something, but that is the way some of us see this change. Some of us depend on the passives that you are taking away, and the replacements that are listed in your blog are a 2% difference or very vague on how much. Is a 2% to going to keep interest in the reputation system? You always give this answer "please keep in mind, all of these are subject to change, following testing on Tribble." But how many of us have the time to spend hours on Tribble, to do a reputation system that has no meaning to our toons on Holodeck? We have to spend time on jobs that pay for the gold/lifetime memberships and zen, and on our lives. Having to do another grind so you can work out the issues in your new reputation system is very unappealing.
The problem is that it would not put a stop to the power creep, just slow it down, which is completely contrary to what they are trying to achieve here.
The best solution really is to here and now set the slots to 8 space and 8 ground.
Everyone keeps what they have, and the power creep is stalled.
And I honestly do not see how any rational person could be against that solution.
That would be logical. No burn.
The weirdest thing of course is that every fresh level 50 can acquire the full power of having all the reps completed in the current system. This really creates more...variety in the builds vs addressing any power creep.
I'm confused by something.. Why is everyone complaining about "Power Creep"? Far as I can tell, all the Power Creep is coming from the Fleet Equipment and Zen/Lockbox ships.. Not from the Rep system.. Maybe over time, sure.. But right now the passive powers are a joke. I don't think anything stacks.
After a great deal of thought and reading through the thread I do agree.
Five fore weapon slot ships, and min maxing for crits cause for more damage than the reputation passives. The reputation passives are things that expert min maxers and PvPers use to squeeze that every last ounce of offensive punch out.
The weirdest thing is that due to the fact that none of the rep passives altered my playstyle any great deal, I can't honestly determine whether or not they really affected how well my ship performs. On ground on the other hand I know instantly when the cryo module proc kicks in or when that great vanquish proc takes someone out.
Just speaking perfectly equipment and abilities seem to make the most difference. I haven't parsed yet, but I noticed a staggering difference on my Assault Cruiser-R when I went from my purple MK XI Beam arrays, to one MkXII Dual Beam bank, to a Fleet Advanced MK XII Dual Beam bank, and two, then three, then four Fleet Advanced Beam Banks; in regards to how fast things die. And that difference increased even more when I went from using FAW1 to FAW3. Those few things changed my damage output far more than anything else I've done aside from maybe acquiring the MACO set for my ship. My engineer in ground combat wasn't a threat at all, until I actually learned how to properly use his powers and invested in the Enemy Neutralization kit. I know that the amount of damage didn't significantly increase when I gained new rep abilities but when I started using new Boff abilities and equipment.
So looking at it through the lens of experience and after consideration I doubt that this change is going to stop a two year veteran from annihilating a fresh rookie Vice Admiral with a 40 or 80 to 1 level of damage output or durability.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
You know its bad when Biowares PvP guys think its bad.
Ok THIS was absolutely funny no two ways around it XD
We are the Borg. Existence as you know it is over. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile.
I was kinda hoping that maybe they'd make it so you can customize your armor, Color-wise I mean... >.>
More stuff they could be selling in there store instead of advantages of any kind.
Ship skins / armor paint schemes.
They proved with the risan event ship that they could do some pretty cool stuff that way if they wanted.
You can't tell me people wouldn't gladly plunk down cash for a Camo Paint Scheme. Like every other game... the blacks and camos ect would sell very well.
Yes because building massive PvE dps ships is a herculean task. A feat of such grand achievement .... ah never mind.
-.-
I would hope you "never mind" PVP ships are freaking out of control and take the fun out of the game entirely for me sometimes when I do delve into the PVP portion of the game
We are the Borg. Existence as you know it is over. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile.
m8 i thank you i totaley agree i pot my hart an sole in to dowing an gettting the PASSIVE perks from the rep's
They're making all those perks you got better. More effective. They're just limiting how many you can equip at one time. But they actually improved all the perks. And you will have access to each and every one, while new players still have to grind them to get them.
you dont hear us 1year players complaing about the RED MATTER CAPASSITOR witch is still in game an not been nerfed
The exocomp DOFF and the batteries skill make RMC less needed. So it got "nerfed" ages ago.
Actually I like the C store as it is, what your suggesting is adding another grind onto a game which has far to many grinds in the game to begin with.
That is the point... you are free to PUCHASE ship credits in that system. Which means you can buy the ships for the exact same price you are buying them now... but by giving people that really are adverse to spending money a grind option you remove the "p2w" stigma from them.
You also allow people to Half Purchase them by selling them Credit earning tokens. Just like they sell XP boosters... they would sell Ship Req Credit boosters.
They would make more money... there would be more of the ships in the game... and they remove the P2W stigma from Cstore ships.
Comments
/sigh
The point is, the base system for scaling exists within the game engine. It could be applied to more systems.
It could be further adjusted/expanded to take care of this "power creep" you seem to feel exists that is so detrimental to the game.
It's cool, though, we'll speak with our wallets. I learned long ago that spending time in forum PvP is useless, I've made my points, and so have many others - the few of you who keep posting and posting championing these changes are easy to spot with your thousands of posts and smug statements. Especially and your little smilies after every statement in posts to folks. We can go 'round and 'round in that repetitive PvP-style that attracts a certain type of player, who anyone who has spent any time playing an MMO can tell you are just bored folks arguing in self-interest masquerading as folks who know "what is good for the game".
It's a schtick as old as MMO's.
is it truly abuse to KNOW how to BEST use FAW? Sorry but no it is not, if you can not crack it with FAW then oh well don't take it away from those that can
Everyone is born equal, and does have equal chance in life, until they start living and then they change their chances, a car mechanic isn't equal to a nuclear engineer, so they shouldn't be treated the same(as in they shouldn't have the same pay, for example). Sorry, but a newbie is not equal to a vet no matter the circumstance
Officially Nerfed In Early 2410
If I had a dollar for everytime someone said something like that, I'd be Bill Gates It's not true in the slightest for me, and doubtless for others, even as the opposite holds true for some. And yet people complain anyway that the game has to be all this, everything they want, vs. everyone else claiming the same thing.
Never gonna happen lol, no matter who says so
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
I think that it is fairly obvious that new players buy much more shinnies and much more micro transactions then long-term players. The long-term players have already bought everything, they have the dilithium grind down pat, and they have the EC to buy stuff off the exchange. Therefore the long-term players are more of a operational cost vs a benefit. This is what this change tells me.
Elite/Veteran players will still have there overpowered ships/Doffs and console's
The power Gap between New and old players will be even greater
By accident or design the powerful will be more powerful and the weak ..Weaker
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
I don't think you should get better anything for spending $ honestly.
Cryptic sadly was purchased by PWE and the asian MMO crowd seem to think that yes if you spend $ you should get power.
It is very possible for Cryptic to make tons of money selling Cosmetics and "flavor" options. (Lockbox ships ect should be considered flavor). Anet has proven that a cash store that DOESN'T sell P2W can mean a healthy income... and frankly a more healthy game. More players respect a developer with that stand on there cash store and they end up supporting them more. Seriously NCsoft made over 30 million in profits last quarter on Anets GW2. That is with NO subs and a cash store with ZERO pay to win. That is how it is done... I don't know what PWE made off of STO last quarter... I am going to bet though that when you break that comparison down to a per player level its not even 1/4 as much.
What cash stores should do... is Reduce needed play time to earn in game rewards... and provide cosmetics and flares. With that in mind they should have been focusing on in game ways to earn everything. (which there are through dilhitum exchanges in a convoluted way).... however what they sell in the store instead then is ways to speed those grinds up.
So for instance they give everyone a new... "Star Ship Requisition" Tab on there personal event/rep tabs. They let people start projects for ANY fleet level and cstore ships.... Those ships could cost tons of grind time. They add a new "Ship Credit" that is rewarded after completing any in game activity. Make the ships cost 2-4 weeks of serious play time to earn. (The grind core element will see this as a huge thank you for playing)... for the people with cash that would have just purchased those ships... sell on the CSTORE credit vouchers. (so if X fleet ship cost 100,000 Ship credits... you could purchase for $10 a 100,000 ship credit voucher)... They could also sell Credit boosters... and they would likely make MORE money on ships that way with people buying 2x credits for 1 hour vouchers for a few bucks. Imagine people spending 5 bucks on 2-4 hours worth of double time credits to earn there ships... Keeps them in game before they get there ship, gets the to spend money they wouldn't have. Its a win win win for Cryptic.
There current store design is very short sighted... what can ya do though they aren't going to change are they.
Not sure. It's totally not my call to make. I do think that they'll give it a look. Maybe not aux2batt and the doff interaction. That seems to be gimmicky to them and something I doubt they want to tinker with as it might create more bugs with DOFFing than they might want to do.
But I wouldn't be surprised if they did tinker with FAW itself. They've already done that twice.
I use it. It's not like it's some super huge secret. Or even hard to build a ship that uses it. But that's got nothing to do with whether or not they give it a look and change it. They are looking at BOFF powers. Changes are coming. FAW might be one of them.
Some people,(noobs), just dont like waiting like the rest of us have. They want everything handed to them on a gold platter
Actually I like the C store as it is, what your suggesting is adding another grind onto a game which has far to many grinds in the game to begin with.
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
Agreed. This comes across as somewhat of a bitter pill to swallow, but I think it's ultimately good for the health of the game. ...And my ships may yet end up feeling every bit as OP as they do now.
I don't use Aux2Bat, nor do I plan to, yes I know it could increase my DPS expodentially, but I don't care, I use my aux for other things like healing or special abilities(Gravity Well, Tractor beam, ect.) but I do understand that THAT is OP without a doubt, I have a toon that can usually stand up to almost anything, I try PVP and someone spams that and I am destroyed faster than I can heal myself
I don't consider noobs to be even be equal to newbies, newbies are just people who haven't learned the game yet, but are learning, noobs choose not to learn, and aren't worth the time or energy
m8 i thank you i totaley agree i pot my hart an sole in to dowing an gettting the PASSIVE perks from the rep's ,,,,,,,,,,,you dont hear us 1year players complaing about the RED MATTER CAPASSITOR witch is still in game an not been nerfed unlike the borg proc space weps at least thir totaley TRIBBLE now an sortove the same thing hapning once agen omfg the best thing to happen with rep was the passives the gear is mostley **** omg my head guna explode this is realey winding up just trying to chat fek of if this **** happends i can see lots of ppl feking of to brighter pasturs .good day to you all
No doubt... and in the end Devs don't listen to forum folk..... oh and the and the :P ect are all just bad habits. I realize I can be out of control at times. lol oh no I did the lol as well
You on drugs?
I won't go to far into faw as this is not a faw thread... but the mechanics of faw itself are just plain bad.
I remember having a conversation with a Dev from Bioware a couple years ago and we where talking about mechanics in other games. He hadn't really seen STO and I explained how faw worked to him... his response was silence for I am sure close to 10s followed by "really" followed by some more silence and then a "wow that is pretty darn bad design".
You know its bad when Biowares PvP guys think its bad.
Thats what i mean, its those noobs that are whining about things to the point the devs nerf everything
overpowered ships.. need to lower power levels........Doffs out of control...consoles out of control is what i see as the problems
Were getting a new ESD and a new rep system ...both not needed
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
that would be nice
Yes because building massive PvE dps ships is a herculean task. A feat of such grand achievement .... ah never mind.
Your lack of seeing that those who are maxed out on our reputations would be upset is astonishing. "We recognize that this system revamp will cause some players to lose simultaneous access to powers theyve earned," It may not be you intent to take away something, but that is the way some of us see this change. Some of us depend on the passives that you are taking away, and the replacements that are listed in your blog are a 2% difference or very vague on how much. Is a 2% to going to keep interest in the reputation system? You always give this answer "please keep in mind, all of these are subject to change, following testing on Tribble." But how many of us have the time to spend hours on Tribble, to do a reputation system that has no meaning to our toons on Holodeck? We have to spend time on jobs that pay for the gold/lifetime memberships and zen, and on our lives. Having to do another grind so you can work out the issues in your new reputation system is very unappealing.
The weirdest thing of course is that every fresh level 50 can acquire the full power of having all the reps completed in the current system. This really creates more...variety in the builds vs addressing any power creep. Agreed.
After a great deal of thought and reading through the thread I do agree.
Five fore weapon slot ships, and min maxing for crits cause for more damage than the reputation passives. The reputation passives are things that expert min maxers and PvPers use to squeeze that every last ounce of offensive punch out.
The weirdest thing is that due to the fact that none of the rep passives altered my playstyle any great deal, I can't honestly determine whether or not they really affected how well my ship performs. On ground on the other hand I know instantly when the cryo module proc kicks in or when that great vanquish proc takes someone out.
Just speaking perfectly equipment and abilities seem to make the most difference. I haven't parsed yet, but I noticed a staggering difference on my Assault Cruiser-R when I went from my purple MK XI Beam arrays, to one MkXII Dual Beam bank, to a Fleet Advanced MK XII Dual Beam bank, and two, then three, then four Fleet Advanced Beam Banks; in regards to how fast things die. And that difference increased even more when I went from using FAW1 to FAW3. Those few things changed my damage output far more than anything else I've done aside from maybe acquiring the MACO set for my ship. My engineer in ground combat wasn't a threat at all, until I actually learned how to properly use his powers and invested in the Enemy Neutralization kit. I know that the amount of damage didn't significantly increase when I gained new rep abilities but when I started using new Boff abilities and equipment.
So looking at it through the lens of experience and after consideration I doubt that this change is going to stop a two year veteran from annihilating a fresh rookie Vice Admiral with a 40 or 80 to 1 level of damage output or durability.
Ok THIS was absolutely funny no two ways around it XD
More stuff they could be selling in there store instead of advantages of any kind.
Ship skins / armor paint schemes.
They proved with the risan event ship that they could do some pretty cool stuff that way if they wanted.
You can't tell me people wouldn't gladly plunk down cash for a Camo Paint Scheme. Like every other game... the blacks and camos ect would sell very well.
-.-
I would hope you "never mind" PVP ships are freaking out of control and take the fun out of the game entirely for me sometimes when I do delve into the PVP portion of the game
They're making all those perks you got better. More effective. They're just limiting how many you can equip at one time. But they actually improved all the perks. And you will have access to each and every one, while new players still have to grind them to get them.
The exocomp DOFF and the batteries skill make RMC less needed. So it got "nerfed" ages ago.
See. now you do agree this nerf is stupid. Its all about ACHIEVING goals. Set a goal, get to it. But noobs dont like that idea. :P
That is the point... you are free to PUCHASE ship credits in that system. Which means you can buy the ships for the exact same price you are buying them now... but by giving people that really are adverse to spending money a grind option you remove the "p2w" stigma from them.
You also allow people to Half Purchase them by selling them Credit earning tokens. Just like they sell XP boosters... they would sell Ship Req Credit boosters.
They would make more money... there would be more of the ships in the game... and they remove the P2W stigma from Cstore ships.