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Season 9 Dev Blog #5: Changes to Reputation Powers

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  • solidneutroniumsolidneutronium Member Posts: 510 Arc User
    edited April 2014
    I have to agree with that (*cue on coming storm of hate*). When the changes were first announced I was pretty annoyed, even at first when testing on Tribble I noticed a drop in DPS and hull strength. But once they made species traits changeable at any time, I noticed a DPS increase and hull strength increase to pre season 9 stats because I'm now able to adapt my traits for space or ground combat.

    When running space missions, I use only space traits from my species trait list. That more than makes up for the minuscule amount of power I lost from the old rep passives.

    Once people get used to switching their traits around instead of having a 'blanket build' that they use for everything, I'm sure more people will stop complaining about the changes and start embracing them. It does actually give us more options to better manage our characters. Now if only skill points could be changed without a respec token too, that'd be great hahaha.

    Well, good for you. I'm glad the OCD micromanagers are happy with these changes, that's one group off the list Cryptic/PWE. :rolleyes:
    Professional Slider Since 2409

    Officially Nerfed In Early 2410
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited April 2014
    Well, good for you. I'm glad the OCD micromanagers are happy with these changes, that's one group off the list Cryptic/PWE. :rolleyes:

    I see the passive aggressive players are still on the list. :P
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
  • solidneutroniumsolidneutronium Member Posts: 510 Arc User
    edited April 2014
    I see the passive aggressive players are still on the list. :P
    Lol, touch
    Professional Slider Since 2409

    Officially Nerfed In Early 2410
  • executiveoneexecutiveone Member Posts: 45 Arc User
    edited April 2014
    hyefather wrote: »
    I couldnt have said it better myself, its not so much the other stuff as it is (I think) people feeling like they have been robbed. I worked for a long time on those traits. It might not seem that bad for someone who hasnt been playing long and only has 1 or 2 characters, but alot of veterans out there have 5 characters and up. It could also be that you guys dont understand completely how much this really means to us. This is actually bigger than people wanting a redone Galaxy-X , yes bigger that that. CRYPTIC this could possible be the ONE time. that changeing something ingame to please its players would cause such a positive feedback that it would energize its player base. It would make us feel like, Damn, they do care. Don't leave these traits at simple 4 space,4 ground. Change it to 8/8. IT WILL BE GOOD AND THE RIGHT THING TO DO. Please think about ?

    As one of the newer players Cryptic is purportedly trying to help, I concur fully with this sentiment. Capping the traits at 8/8 would solve the scalability problem and relieve the impression that hard-won rewards are being taken away.

    Granted, power creep is still a problem for players as new as I am. But the solution to that is to become more powerful, not to take away what veterans have earned.
  • warlockx1warlockx1 Member Posts: 0 Arc User
    edited April 2014
    Apparently don't collect several of these at once without opening the boxes. It appears to confuse the hell out of the game as I claimed two Omegas "Hourly and Daily" as well as the Daily for the Dyson.
    Only had one Omega box .... then 10 minutes later while setting up the next Omega Daily I get the second one.


    Still can't locate my Dyson reward box.


    *shrug*
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