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Gravity Well Is Ruining PVP

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  • playhard88playhard88 Member Posts: 733 Arc User
    edited November 2013
    GW is fine as is, stop crying. Since EPTE tractor beams are usless, is fine have a cc skill that works. There is many ways of scape from a GW. APO is the best counter, if u can't load APO, u can load PH, if u cant load APO or PH u can load aux2dampeners.

    About the topic of "5 ships using GW", is the same with eveything. 5 of everything is OP in this game, it has always been.
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2013
    playhard88 wrote: »
    GW is fine as is, stop crying. Since EPTE tractor beams are usless, is fine have a cc skill that works. There is many ways of scape from a GW. APO is the best counter, if u can't load APO, u can load PH, if u cant load APO or PH u can load aux2dampeners.

    About the topic of "5 ships using GW", is the same with eveything. 5 of everything is OP in this game, it has always been.

    the point of the topic "5 ships using GW" is that you only need 2 or 3 to pull it off with doffs. 5 sci ships now? the GW damage alone would be all you need, with at least 10 active at once
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited November 2013
    the point of the topic "5 ships using GW" is that you only need 2 or 3 to pull it off with doffs. 5 sci ships now? the GW damage alone would be all you need, with at least 10 active at once

    Even one with the doffs (my brel runs with that) is a nasty thing. Youre able to pretty much cycle them nonstop too if youre carrying two copies (1 and 3).

    it does about as much damage through an arena as a bfaw cruiser will do, just the one ability. Add everything else to that then.
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  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited November 2013
    the uptime to counters or the sacrifice in effectiveness to run them, or not even having a choice with a lot of ships vs the doff spawning more and more of them has passed a tiping point. if i can see in my field of vision 5 GW, thats a match that has gone to hell no mater what you bring. the aftershock doff is the main problem imo. you would need 5 coordinated LTC sci ships to do that without it, 2 or 3 can do it with ease now




    if your going to weigh in, especially with self righteous indignation, at least be aware of the skills history. since proboly the skill tree change, all the way back in F2P launch, the way this skill used aux and sci skill specing was BUGED, not underpowered, not overpowered, it was behaving wrong to the point that it did next to nothing. especially TR, that literally did nothing.

    this wasn't just a simple buff or nerf, it was a fix in the code which then required a total reevaluation of magnitudes. they said they had to tone it down some, it was quite out of control when it actually worked. whats in game now is a practically untested in the true field of battle skill that was basically best guess pve tested and released hoping it wasn't to weak or too out of hand.

    well, its a little to out of hand.

    Aux2damp, ph, APD and bfi are abilities all ships can use. PH doesn't even share a cooldown w/HE anymore.

    Fyi, they changed the damage by raising the base and reducing the skill point & aux power impact. This was moronic imo. It would be the same of stripping Tac skill point investment and weapon power impact and increasing base damage. Wait till hybrid ships start spamming it w/TR&TB and Commander/Captain Tac Buffs.

    How is Sci spam any worse than EWP spam from aux2batt cruisers? Or FaW high end EPtW spam, APO3 spam? Really, it's hypocritical.
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  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited November 2013
    Even one with the doffs (my brel runs with that) is a nasty thing. Youre able to pretty much cycle them nonstop too if youre carrying two copies (1 and 3).

    it does about as much damage through an arena as a bfaw cruiser will do, just the one ability. Add everything else to that then.

    If you're in a B'rel you just need a lt eng slot w/a single aux2batt and epta and get rid of gw1 for something else.
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  • playhard88playhard88 Member Posts: 733 Arc User
    edited November 2013
    the point of the topic "5 ships using GW" is that you only need 2 or 3 to pull it off with doffs. 5 sci ships now? the GW damage alone would be all you need, with at least 10 active at once

    1 Monotanium should be more than enought, fleet embasy have some amazing montaniums for use. Is kinectic dmg, increase your kinectic resistence with all things u already know and you should already using (good skill tree, apd, ph, etc, etc, etc). This remind me when the transphasic/breen cluster change came out, everyone says it op, until they started to load kinectic resistences
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  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited November 2013
    p2wsucks wrote: »
    Fyi, they changed the damage by raising the base and reducing the skill point & aux power impact. This was moronic imo. It would be the same of stripping Tac skill point investment and weapon power impact and increasing base damage.
    They also nerfed the damage completely--my GW3 with ~180 partgens couldnt even kill a probe in Ker'rat (non-elite). Its only good for holds now. Okay the holds probably do work too well as a result of the bass-ackwards formula where anybody can throw one out with no skill investment. I even use GW1 on my Tac D'Deridex and it pulls in everything. They are standard fare on NWS builds with tac captains flying Advanced Escorts and Dhelans with no points.

    You should have to skill into these things. Pull (repel) strength should be tied to gravitons, duration tied to decompiler, size/reach tied to Aux, and damage tied to particle gens. That would be the end of spamming it, and anybody who specced into it fully should be gladly awarded with all the kills they get, since they wont be able to do anything else.

    And it should not be a spell you TRIBBLE out of nowhere either. You should have to hold it, or use a platform that holds it.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited November 2013
    p2wsucks wrote: »
    If you're in a B'rel you just need a lt eng slot w/a single aux2batt and epta and get rid of gw1 for something else.

    maybe. i actually avoid a2b on as many ships as possible, i really dont like the railroading of the doffs to make it effective. besides, i run all aux and engine power on that ship since its a torp boat, dropping aux even for a few seconds would kill my cloak as well.

    but its not a bad idea overall, i just doubt id like it too much personally.
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  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited November 2013
    playhard88 wrote: »
    1 Monotanium should be more than enought, fleet embasy have some amazing montaniums for use. Is kinectic dmg, increase your kinectic resistence with all things u already know and you should already using (good skill tree, apd, ph, etc, etc, etc). This remind me when the transphasic/breen cluster change came out, everyone says it op, until they started to load kinectic resistences

    true statement but resistances still suffer DR, so at best youre gonna mitigate only about half of it anyway.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2013
    Welcome to VD's Bored Episode #237...

    Usual Disclaimer: I don't fly it. You shouldn't fly it. I'm just bored at the moment.

    R'Mor w/ Alien Rom Sci Captain

    Traits - Conservation of Energy, Photonic Capacitor, Helmsman, Inspirational Leader, Accurate, Astrophysicist, Efficient Captain, Elusive, Techie, Warp Theorist

    Reputation
    New Rom - Precision, Emergency Secondary Shielding, Quantum Singularity Manipulation
    Nukara - Fortified Hull, Auxiliary Power Configuration - Offense, Refracting Tetryon Cascade
    Omega - Omega Weapon Training, Superior Shield Repair
    Voth - Advanced Targeting Systems, Tactical Advantage

    TT1, TS2, APO1
    EPtS1, AtS1
    EPtA1

    PH1, ST2, VM1, GW3
    HE1, HE2


    (5x Sub/Sup Op)

    DOFFs - 3x DCE(EPtX), GS(GW), SE(VM+Spread), WCE(Cleanse)

    Deflector - Elite Fleet Fermion Mk XII [PartG][CoSys][SsD][SciCdr]
    Engine - Borg Mk XII
    Shields - Borg Mk XII
    Core - Obelisk

    Weapons
    Fore - Chron DBA, Subspace Torp, Chron Torp Mk XII [Acc]x3
    Aft - Temporal Device, Grav Photon Torp, OD AP Turret

    Consoles
    Tac - Subspace Integration, Subspace Jumper, Grav Pulse
    Eng - Tachyo, Borg, E-Neut Mk XII [+HullRep]
    Sci - 2x Grav Gens Mk XII [-Th][HuH], 2x Grav Gens Mk XII [-Th][ShH]

    Devices - SFM, Aux Batt, Eng Batt

    Other - Nimbus Pirate Distress Call
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2013
    p2wsucks wrote: »
    How is Sci spam any worse than EWP spam from aux2batt cruisers? Or FaW high end EPtW spam, APO3 spam? Really, it's hypocritical.

    comparing EWP to GW? thats funny. 1 is hard as hell to even get someone stuck ingiven the mobility of the ships that use it, the other sucks in targets at a distance. EPtE makes 1 completely escapeable, the other just causes you to bounce around more. which one actually gets spammed in practice? proboly the one thats actually a game changer.

    actual damage abilities are another silly thing to compare GW too. GW is a force modifier, it makes someone unable to move so they are easier to kill. damage can be individual contered by every resist and heal, force modifiers change the very rules of the game.

    theres nothing hypocritical about apples and oranges.
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited November 2013
    Welcome to VD's Bored Episode #237...

    Usual Disclaimer: I don't fly it. You shouldn't fly it. I'm just bored at the moment.

    R'Mor w/ Alien Rom Sci Captain

    Traits - Conservation of Energy, Photonic Capacitor, Helmsman, Inspirational Leader, Accurate, Astrophysicist, Efficient Captain, Elusive, Techie, Warp Theorist

    Reputation
    New Rom - Precision, Emergency Secondary Shielding, Quantum Singularity Manipulation
    Nukara - Fortified Hull, Auxiliary Power Configuration - Offense, Refracting Tetryon Cascade
    Omega - Omega Weapon Training, Superior Shield Repair
    Voth - Advanced Targeting Systems, Tactical Advantage

    TT1, TS2, APO1
    EPtS1, AtS1
    EPtA1

    PH1, ST2, VM1, GW3
    HE1, HE2


    (5x Sub/Sup Op)

    DOFFs - 3x DCE(EPtX), GS(GW), SE(VM+Spread), WCE(Cleanse)

    Deflector - Elite Fleet Fermion Mk XII [PartG][CoSys][SsD][SciCdr]
    Engine - Borg Mk XII
    Shields - Borg Mk XII
    Core - Obelisk

    Weapons
    Fore - Chron DBA, Subspace Torp, Chron Torp Mk XII [Acc]x3
    Aft - Temporal Device, Grav Photon Torp, OD AP Turret

    Consoles
    Tac - Subspace Integration, Subspace Jumper, Grav Pulse
    Eng - Tachyo, Borg, E-Neut Mk XII [+HullRep]
    Sci - 2x Grav Gens Mk XII [-Th][HuH], 2x Grav Gens Mk XII [-Th][ShH]

    Devices - SFM, Aux Batt, Eng Batt

    Other - Nimbus Pirate Distress Call

    Hmm....the BoFF layout on this is awfully reminiscent of what I used on my Wells about 6-8 months ago.....
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited November 2013
    comparing EWP to GW? thats funny. 1 is hard as hell to even get someone stuck ingiven the mobility of the ships that use it, the other sucks in targets at a distance. EPtE makes 1 completely escapeable, the other just causes you to bounce around more. which one actually gets spammed in practice? proboly the one thats actually a game changer.

    actual damage abilities are another silly thing to compare GW too. GW is a force modifier, it makes someone unable to move so they are easier to kill. damage can be individual contered by every resist and heal, force modifiers change the very rules of the game.

    theres nothing hypocritical about apples and oranges.

    Except with A2B one can lay warp poo on top of warp poo. One must also get out of the warp poo to clear it's debuff and with A2B one can get out of warp poo and clear it just to have another one put on top of you again...so yeah apples and oranges...warp poo is totally worse than GW.
  • venetar90venetar90 Member Posts: 2 Arc User
    edited November 2013
    bpharma wrote: »
    Twam, you should ask Pokey and Jaja if you want to PvP, they do it a lot more than everyone else especially Pokey.
    rmy1081 wrote: »
    Except with A2B one can lay warp poo on top of warp poo. One must also get out of the warp poo to clear it's debuff and with A2B one can get out of warp poo and clear it just to have another one put on top of you again...so yeah apples and oranges...warp poo is totally worse than GW.

    A one trick pony minmaxing winscort killing a tough cruiser in 5 seconds by critting through their Reverse Shield Polarity is also unfair and worse than GW. Its also actually uncounterable. I'm fully skilled into GW and have a purple GS doff and I've seen regularly players speeding out of that thing. It doesn't even really damage that much. Shields absorb most of the kinetic damage and couple that with resists and having engine battery with evasive you don't evene need APO to get out so don't give me that excuse.
    [/SIGPIC][SIGPIC]
  • captainednacaptainedna Member Posts: 0 Arc User
    edited November 2013
    capthachi wrote: »
    Oh noes its no longer escorts online, nerf the sci again!
    -TaylorSwift

    maybe you will make time to share when it was escorts online?
    PvP was always science ...more science ships /or toons better chance to win plus more cheese.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2013
    rmy1081 wrote: »
    Except with A2B one can lay warp poo on top of warp poo. One must also get out of the warp poo to clear it's debuff and with A2B one can get out of warp poo and clear it just to have another one put on top of you again...so yeah apples and oranges...warp poo is totally worse than GW.

    how armchair do you have to be to believe any of that?
  • notapwefannotapwefan Member Posts: 1,138 Arc User
    edited November 2013
    I didn't go through the whole tread but can't you use evasive (charged by required doffs) and EPtE?
    Grinding for MkIV epic gear?
    Ain't Nobody Got Time for That


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  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited November 2013
    how armchair do you have to be to believe any of that?

    hey sorry, I was really tired when I wrote that, but warp poo with a2b is really bad in any case. one can just keep reapplying it until the other person runs out of counters. It just hasn't become the FOTM yet.

    My greater point is everyone hates CC. Like you've said before 5 of anything sucks bad. The real problem, like most everything else, is stacking and doffs.

    I'm glad though that GW finally works. It has solid counters, it's just people have to change their builds a little and they'll be fine.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2013
    rmy1081 wrote: »
    It just hasn't become the FOTM yet.

    Yet? Heh...you mean "yet again", right? Spamming AtB invisipoo comes and goes in cycles.

    It fell out of favor around LoR because of the balancing done to Plasma Damage...doesn't mean it went away though.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited November 2013
    rmy1081 wrote: »
    hey sorry, I was really tired when I wrote that, but warp poo with a2b is really bad in any case. one can just keep reapplying it until the other person runs out of counters. It just hasn't become the FOTM yet.

    My greater point is everyone hates CC. Like you've said before 5 of anything sucks bad. The real problem, like most everything else, is stacking and doffs.

    I'm glad though that GW finally works. It has solid counters, it's just people have to change their builds a little and they'll be fine.

    the change in LoR gutted EWP, first they put a stop to plasma energy tac consoles buffing EWP and plasma projectile proc damage, and having EPtE makes you immune to its hold. almost no on uses EWP any more. ive gone back to using it a bit though lately, it used to be one of my signature things. EPtE grants a flat +40 speed that even if your engines are offline you still get. this includes being stuck in EWP. anything with EPtE cant be stuck in EWP anymore. anyone with EPtE snagged by a GW simply bounces around more, its not enough to escape.

    wile it is possible to purma stick someone in EWP with AtB or 2 copies, the ships that can use this skill are cruiser primarily, and they dont turn so good. even with evasive or APO its not easy to get anyone stuck in it. only other slow moving cruisers are really vulnerable to it, and are some what easy to stick in it. even if you can pull that off, GW is a point and click cast to a target in front of you, you have to fly past a target and get them stuck in it, vastly more difficult. and as i noted vastly less effective at keeping any target, including escorts, stuck in it.
  • capthachicapthachi Member Posts: 65 Arc User
    edited November 2013
    maybe you will make time to share when it was escorts online?
    PvP was always science ...more science ships /or toons better chance to win plus more cheese.

    Sci in pvp was almost non existent after they nerfed grav well. untill recently sci was nothing more than a subnuke/scan. Now we can pose a threat again, people are complaining.
    -TaylorSwift - PvPs most hated sci
    -LindseyLohan - Under appreciated Rom Bug
    -EmiliaClarke - Under construction engi recluse
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited November 2013
    capthachi wrote: »
    Sci in pvp was almost non existent after they nerfed grav well. untill recently sci was nothing more than a subnuke/scan. Now we can pose a threat again, people are complaining.

    Sci always posed a threat. It just required effort. People despise effort. Thus, they love the new GW.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited November 2013
    I've noticed a pattern here in standard PvP forum threads as well tournaments threads.
    • Everything that decreases self/team cooldowns is fine.
    • Everything that provides longterm control immunities is fine.
    • Everything that increases movement speed and turn rate is fine.
    • Everything that increases self shield damage resistance is fine.
    • Anything that holds a target for any significant duration is not fine.
    • Anything that decreases flight speed or turn rate is "cheese".
    • Anything that decreases shield resistance is overpowered (elite fleet disruptors).
    • Anything that increases a player's cooldowns (AoE or single target) is "cheese".
    To support the use of one, but not it's counter, is hypocritical. Scramble Sensors duty officers help counter Auxiliary to battery builds, Tractor Beam + Gravity Well builds help counter speed tanking, elite fleet disruptors help solve the problem of elite fleet shields.

    If you are fine with Attack Pattern Omega and Auxiliary to Inertial Dampers providing 75% uptime immunity to control effects, then you can't logically complain about Gravity Well holding targets.

    If you use an auxiliary to battery build, you have no right complaining about the scramble sensors +10 seconds cooldown duty officer or Temporal Inversion Field.

    If you use elite fleet shields, then you have no right to complain about Elite Fleet Disruptors (other than the fact that they are KDF/KDF Romulan only weapons).

    If you use Emergency Power to Engines, Attack Pattern Omega, or Auxiliary to Intertial Dampers, you have no right to complain about Beam Target Engines, Tractor Beam, Chroniton Projectile procs, Eject Warp Plasma, Graviton Pulse Generator, Viral Matrix, or Advanced Runabouts.

    If you use Warp Core Engineers, Damage Control Engineers, or EPtX chains, you have no solid ground to complain about Tykens Rift + Energy Siphon builds.

    If you use all energy weapon builds, you have no solid ground for complaining about feedback pulse.

    Gravity Well has over a dozen counters, if 5 players are hitting you with gravity well, you are going to be held once and a while. That doesn't mean the ability is overpowered. If five escorts are shooting you with Beam Overload III, you are going to die. In the same way, if 5 science vessels hit you with Gravity Well, you are going to be held.
    --->Ground PvP Concerns Directory 4.0
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  • simeion1simeion1 Member Posts: 898 Arc User
    edited November 2013
    Gravity Well has over a dozen counters, if 5 players are hitting you with gravity well, you are going to be held once and a while. That doesn't mean the ability is overpowered. If five escorts are shooting you with Beam Overload III, you are going to die. In the same way, if 5 science vessels hit you with Gravity Well, you are going to be held.

    Well said Tira. I love how it is fair play when five tacs open up with five alphas on the same target but, when a control or damage effect is doing what it is suppose to escorts get made. This is Cryptics own fault though not he the players. They are the ones that have made DPS king for so long. They have done it in PvE and PvP. Now since other classes are getting some love DPS king players are not liking it. Now they see the down fall of escorts and not playing as a team. Escorts are built for DPS but, they are also a vital roll in the entire team makeup. Escort players are made because their cookie cutter builds have enough DPS to wreck havoc and enough healing to keep themselves out of trouble. It. Not enough counters to stop everything. This is hopefully a beginning to class balancing and mission balancing in PvE.
    320x240.jpg
  • venetar90venetar90 Member Posts: 2 Arc User
    edited November 2013
    i've Noticed A Pattern Here In Standard Pvp Forum Threads As Well Tournaments Threads.
    • everything That Decreases Self/team Cooldowns Is Fine.
    • everything That Provides Longterm Control Immunities Is Fine.
    • everything That Increases Movement Speed And Turn Rate Is Fine.
    • everything That Increases Self Shield Damage Resistance Is Fine.
    • anything That Holds A Target For Any Significant Duration Is Not Fine.
    • anything That Decreases Flight Speed Or Turn Rate Is "cheese".
    • anything That Decreases Shield Resistance Is Overpowered (elite Fleet Disruptors).
    • anything That Increases A Player's Cooldowns (aoe Or Single Target) Is "cheese".
    To Support The Use Of One, But Not It's Counter, Is Hypocritical. Scramble Sensors Duty Officers Help Counter Auxiliary To Battery Builds, Tractor Beam + Gravity Well Builds Help Counter Speed Tanking, Elite Fleet Disruptors Help Solve The Problem Of Elite Fleet Shields.

    If You Are Fine With Attack Pattern Omega And Auxiliary To Inertial Dampers Providing 75% Uptime Immunity To Control Effects, Then You Can't Logically Complain About Gravity Well Holding Targets.

    If You Use An Auxiliary To Battery Build, You Have No Right Complaining About The Scramble Sensors +10 Seconds Cooldown Duty Officer Or Temporal Inversion Field.

    If You Use Elite Fleet Shields, Then You Have No Right To Complain About Elite Fleet Disruptors (other Than The Fact That They Are Kdf/kdf Romulan Only Weapons).

    If You Use Emergency Power To Engines, Attack Pattern Omega, Or Auxiliary To Intertial Dampers, You Have No Right To Complain About Beam Target Engines, Tractor Beam, Chroniton Projectile Procs, Eject Warp Plasma, Graviton Pulse Generator, Viral Matrix, Or Advanced Runabouts.

    If You Use Warp Core Engineers, Damage Control Engineers, Or Eptx Chains, You Have No Solid Ground To Complain About Tykens Rift + Energy Siphon Builds.

    If You Use All Energy Weapon Builds, You Have No Solid Ground For Complaining About Feedback Pulse.

    Gravity Well Has Over A Dozen Counters, If 5 Players Are Hitting You With Gravity Well, You Are Going To Be Held Once And A While. That Doesn't Mean The Ability Is Overpowered. If Five Escorts Are Shooting You With Beam Overload Iii, You Are Going To Die. In The Same Way, If 5 Science Vessels Hit You With Gravity Well, You Are Going To Be Held.

    Thank You This Is So True!!!
    [/SIGPIC][SIGPIC]
  • venetar90venetar90 Member Posts: 2 Arc User
    edited November 2013
    simeion1 wrote: »
    Well said Tira. I love how it is fair play when five tacs open up with five alphas on the same target but, when a control or damage effect is doing what it is suppose to escorts get made. This is Cryptics own fault though not he the players. They are the ones that have made DPS king for so long. They have done it in PvE and PvP. Now since other classes are getting some love DPS king players are not liking it. Now they see the down fall of escorts and not playing as a team. Escorts are built for DPS but, they are also a vital roll in the entire team makeup. Escort players are made because their cookie cutter builds have enough DPS to wreck havoc and enough healing to keep themselves out of trouble. It. Not enough counters to stop everything. This is hopefully a beginning to class balancing and mission balancing in PvE.

    I hope so too. Aux to batt build has made my cruiser relevant in endgame again and improvements to sci powers have made my sci viable again and not a hindrance to stfs!
    [/SIGPIC][SIGPIC]
  • erhardgrunderhardgrund Member Posts: 167 Arc User
    edited November 2013
    Every ability used en masse is very powerfull, this is nothing new.
    I think the problem is that the game is so dps focused. In addition to that most pvp happens unorganized so people tend to try to do it all alone, and whatever hinders them frustrates them. If teams were required to form a 2 2 1 team with 2 escorts, 2 cruisers 1 sci or a similar combination with 2 sci and 1 cruiser or 1 escort etc, the game would look somewhat different.
    However that would require alot more coordination from players wich seems to be unpopular wich i find is a pity.

    However when it comes to gravity well i have to say im glad to see its usefull again.
    the way i see it with the recent changes were all on a more equal footing when it comes to ship classes.
    Escort>Sci ship>Cruiser>Escort

    Still i think sci ships need a bit of a boost as do engineering captains.

    We`ll see how things unfold in season 8 however on the highest end i think we`ll see even more power creep.

    One last word about the atbfawdem cruisers. I think most of them are fine. Its genuinly overpowerd ships like the scimitar that go over the top.
    I like that cruisers are relevant these days. However i doubt they are loved for their pvp performance in general. I think its their power in pve especialy against all those mobs in stfs that make them popular. Add to it that they can as well work well in pvp and people will use them in both because they are tired of switching ships, configs doffs etc.
    And as a teammate told me a while ago, hes tired of escorts, and i think there are enough people who might think alike.

    Escorts still have the most focused dps, the best manouverability, the best spike damage, the best defensive ratings when it comes to the 10 percent extra defense and speed tanking.
    Cruisers are doing area control and pressure damage better and they can take a lot of incoming fire, but without sacrificing firepower they still are slow, cumbersome and have to relie on the wide phaser arks to do anything.
    Sci are now hopefully back with disabling powers , restricting movements so they can kill things easier.

    I think were better off than some moth ago.
    Cruisers ftw!
  • aetam1aetam1 Member Posts: 228 Arc User
    edited November 2013
    Sci always posed a threat. It just required effort. People despise effort. Thus, they love the new GW.

    A single GW won't pose a threat. You need to add some more powers, a bit of timing and probably a strike from your team. If you just spam GW it will mainly help clear mines/pets and maybe get some poor cloaking ship that was at the wrong place.

    Honestly escaping a GW is not that hard. If they use tractor, subnuc maybe target engines as well it gets problematic. And thats how it should be.

    What people truly seem to despise is something other than shooter gameplay. They want dmg and nothing else. No healing, no support, no real teamplay. Just everyone shoots, you measure skill in killcounts and a match should not take longer than 5 minutes. Because anything other than doing dmg is just lame. And everyone doing more dmg than you is using hax.
    Or instead of shooters I should probably say in this case some airplane game. Were everyone is a fighter, were there is no healing and cc. And teamplay is simply fly in formation and watch my back.

    My stomach is clear and my mind is full of bacon!
  • notapwefannotapwefan Member Posts: 1,138 Arc User
    edited November 2013
    I've noticed a pattern here in standard PvP forum threads as well tournaments threads.
    • Everything that decreases self/team cooldowns is fine.
    • Everything that provides longterm control immunities is fine.
    • Everything that increases movement speed and turn rate is fine.
    • Everything that increases self shield damage resistance is fine.
    • Anything that holds a target for any significant duration is not fine.
    • Anything that decreases flight speed or turn rate is "cheese".
    • Anything that decreases shield resistance is overpowered (elite fleet disruptors).
    • Anything that increases a player's cooldowns (AoE or single target) is "cheese".
    To support the use of one, but not it's counter, is hypocritical. Scramble Sensors duty officers help counter Auxiliary to battery builds, Tractor Beam + Gravity Well builds help counter speed tanking, elite fleet disruptors help solve the problem of elite fleet shields.

    If you are fine with Attack Pattern Omega and Auxiliary to Inertial Dampers providing 75% uptime immunity to control effects, then you can't logically complain about Gravity Well holding targets.

    If you use an auxiliary to battery build, you have no right complaining about the scramble sensors +10 seconds cooldown duty officer or Temporal Inversion Field.

    If you use elite fleet shields, then you have no right to complain about Elite Fleet Disruptors (other than the fact that they are KDF/KDF Romulan only weapons).

    If you use Emergency Power to Engines, Attack Pattern Omega, or Auxiliary to Intertial Dampers, you have no right to complain about Beam Target Engines, Tractor Beam, Chroniton Projectile procs, Eject Warp Plasma, Graviton Pulse Generator, Viral Matrix, or Advanced Runabouts.

    If you use Warp Core Engineers, Damage Control Engineers, or EPtX chains, you have no solid ground to complain about Tykens Rift + Energy Siphon builds.

    If you use all energy weapon builds, you have no solid ground for complaining about feedback pulse.

    Gravity Well has over a dozen counters, if 5 players are hitting you with gravity well, you are going to be held once and a while. That doesn't mean the ability is overpowered. If five escorts are shooting you with Beam Overload III, you are going to die. In the same way, if 5 science vessels hit you with Gravity Well, you are going to be held.

    This federation petaQ got some valid points. Someone give this man a heart of targ.
    Grinding for MkIV epic gear?
    Ain't Nobody Got Time for That


    [SIGPIC][/SIGPIC]
  • seanhazz1seanhazz1 Member Posts: 54
    edited November 2013
    I've noticed a pattern here in standard PvP forum threads as well tournaments threads.
    • Everything that decreases self/team cooldowns is fine.
    • Everything that provides longterm control immunities is fine.
    • Everything that increases movement speed and turn rate is fine.
    • Everything that increases self shield damage resistance is fine.
    • Anything that holds a target for any significant duration is not fine.
    • Anything that decreases flight speed or turn rate is "cheese".
    • Anything that decreases shield resistance is overpowered (elite fleet disruptors).
    • Anything that increases a player's cooldowns (AoE or single target) is "cheese".
    To support the use of one, but not it's counter, is hypocritical. Scramble Sensors duty officers help counter Auxiliary to battery builds, Tractor Beam + Gravity Well builds help counter speed tanking, elite fleet disruptors help solve the problem of elite fleet shields.

    If you are fine with Attack Pattern Omega and Auxiliary to Inertial Dampers providing 75% uptime immunity to control effects, then you can't logically complain about Gravity Well holding targets.

    If you use an auxiliary to battery build, you have no right complaining about the scramble sensors +10 seconds cooldown duty officer or Temporal Inversion Field.

    If you use elite fleet shields, then you have no right to complain about Elite Fleet Disruptors (other than the fact that they are KDF/KDF Romulan only weapons).

    If you use Emergency Power to Engines, Attack Pattern Omega, or Auxiliary to Intertial Dampers, you have no right to complain about Beam Target Engines, Tractor Beam, Chroniton Projectile procs, Eject Warp Plasma, Graviton Pulse Generator, Viral Matrix, or Advanced Runabouts.

    If you use Warp Core Engineers, Damage Control Engineers, or EPtX chains, you have no solid ground to complain about Tykens Rift + Energy Siphon builds.

    If you use all energy weapon builds, you have no solid ground for complaining about feedback pulse.

    Gravity Well has over a dozen counters, if 5 players are hitting you with gravity well, you are going to be held once and a while. That doesn't mean the ability is overpowered. If five escorts are shooting you with Beam Overload III, you are going to die. In the same way, if 5 science vessels hit you with Gravity Well, you are going to be held.

    This should be stickied in a few forums as a necessary read before posting. In fact, it should be a mandatory read before STO forum registration is complete!!!
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