Gravity well is completely ruining PVP for me. There are more gravity wells being deployed than torpedoes these days. I spend the entire match sitting in gravity wells. I can't see any of the battle because I'm surrounded by purple. These gravity wells need to be toned down a bit IMO.
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We still lost that match 15-4 (i think was the score), but if we hadnt split up it was a guaranteed 15-0 wipeout.
The absolute worst thing you could be doing vs teams that do this, is sit in the "fedball"
GW, subnuke, iso, blam dead... add a few mines and a SIC for lulz?
I get a hoot out of it on my romulans, who can always escape the black ball of death with a singularity jump, but the other races, especially in cruisers (poor Victoria got owned in mentioned match ), end up looking like pinballs bouncing between 2 or 3 of them.
The reality is, Science skills have relevance again, after we had gotten so used to them being utter jokes. A well specced and timed gravity well is absolutely lethal now. And it should be.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
The guy who makes effects for this game has no idea with which game engine those effects will have to work.There is no reason to have a 10km trail of plasma from 1 plasma burn or to even have ewp and theta in game...these two are not even supported by the game engine 99.999% of the time are invisible .All effects need to be toned down not a bit ...by 30000% ...it would be cheaper than getting a new game engine .
P.S. lol UI...that shet is like another sto running in backround.Remove it and you double your frame rate ...its made in turbo pascal *facepalm*
- Gohan (House of Beautiful /Sad Pandas)
I'm really very sorry you feel this way...
No, really, I'm not. Sci's finally got some relevance again. Now, we only need some reworking of the shield stripping skills, and sci abilities are in a good place, as far as I'm concerned. The former situation, of sci only being taken for SubNuke, was silly and not good for game health. Now we see cruisers and sci vessels coming back, and I think that's a good thing. It brings skilful and tactical play back into the game, instead of just spacebarmashing or Rommie-Cloak-vaping.
Hint: there are ways of negating push/pull effects. Admission: yes, I am watching for when your APO ends before I pop my GW. Hint #2: if you slot another such negation skill you'll likely blast my sci vessel from the skies.
We're literally pulling apart the fabric of space here, of course it's going to be effective.
While before if I saw a GW I really wouldn't have cared at all, now I do wait for them to pass before going near, I do call out on TS if I see one so ppl are aware, I am glad that so much spam from Cryptic's love affair with the carrier get sucked up.
GW is fine, try and adapt for awhile before calling for a nerf.
If you're only being taken into PvP because you supply a SNB, you're not doing it right. Not in this day and age. The SCI is fantastic at so many things, GW wasn't strictly needed IMO to make them "effective" - they were already.
@Aquitaine985
Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre.
2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
Was mostly referring to a bit longer ago than immediately before the GW/TR rework, tbh.
And I've always happily flown Sci/Sci, as well, even though it was tricky to make a difference, at times. Though I'll admit that most times I end up pugging it in the queues, as my fleet doesn't pvp a lot, so I get most of my insights into high end PvP from the forums
Think the scissors-paper-stone thing -
FAW cruisers beat EPtE escorts beat Sci GWs beat FAW cruisers
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
If you mean "tone down the big graphics so that you can see what is going on" then I think I can get behind that.
If you mean "make it weak like it was before where it could not hold anything" then no... There are several ways to escape a GW and even GW III can be resisted if you have engine power to do so. Learn to kill the Science ships and Carriers fast.
What he said.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Agreed too. Big graphics are always a problem for this game.
I got stuck in gw myself in my cruiser, so what, it was my fault to not slot omega to begin with.
So its nice to see that something is capable to counter another powerfull build liek that. It means were finaly getting somewhat closer to balance.
Id love to see all 3 ship classes and career classes having equal footing. Were still not quite there yet.
But only considerign tactical focused rebalancing would make the game worse.
Problem with bfaw cruisers is most escorts cant get through, at least not easily, so they need support. A sci ahip can handle a cruiser like that very well making it possible for them to kill the cruiser or at least make it easy for the escorts.
Im still looking forward to what gecko had in mind for sci ships. A second deflector packed with boosts to compensate for the sci shps weaknesses.
PlayerB: Nuh uh. Your stuff is OP.
PlayerA: Nuh uh. Your stuff is OP.
PlayerB: Nuh uh. Your stuff is OP.
PlayerA: Nuh uh. Your stuff is OP.
PlayerB: Nuh uh. Your stuff is OP.
Cryptic could sticky the following for the PvP section of the forums...players could just insert the other guy's stuff and their stuff, and well - we'd have the majority of threads, eh?
People always complaining about what the other guy is doing while blindly defending what they are doing themselves...
People always complaining about what the other guy is complaining about while blindly defending what they are doing themselves...
...meh.
1. GW is on the powerful side compared to other Science abilities - it does seem like it is the only offensive science power being used these days. Then again, this could be evidence that either GW is more powerful than the alternatives - or that everything else is awful. Or it's just evidence of its effectiveness against the FoTM. Haven't we argued before that having large prevalence of a particular strategy means a possiblity of it being out of balance?
2. The yo-yo-ing seems to contribute somewhat to UI lag, and the wells occasionally disappear, like EWP often does. Something that really should be fixed, IMO.
3. The aftershock doff can be a bit over-the-top, considering the number of additional wells that can spawn. It does seem to be working a bit better than the description might suggest.
I'm personally quite happy with finally having effective mass CC, especially against those blasted carriers. No other Sci ability quite measures up to the task. Then again, due to points I mentioned, there could be some argument for a little tweaking, and definitely a rework of the graphics.
Good thing PvP is a side attraction in the PvE game because Gravity Well has been useless up until recently and now makes Science worth bothering with again.
It's not people fault, Cryptic should test all their stuff real good before releasing. I played multiplayer games alot before STO but never saw so many "this is OP/broken" complains like here.
Quoted for pure truth.
Nice that folks want a nerf to GW because of how it can be used in conjunction with 4 others but that many of those same folks would likely be outraged at a nerf to, say, ApA+other buffs+etc for same reason.
Give and take? I win you win? Balance? Variation of builds and team composition? A point to flying different ships?
No. Your fun makes everyone else's fun wrong by default.
It is the peoples fault. Granted a lot of games have far better balancing than STO but STO is not really a pvp game. Cryptic develops for the pve community. But no matter how good the balancing people will always cry. Because someone out there killed them and it just can not be their fault. It can not be that oneself has to adapt, change a build or something. It will always be the others fault.
I am not accusing anyone particular here. But if you look at the forums of any pvp game you will see lots of crying.
As for the op:
It is quite a bit of effect spam. Fortunately I do not have any problems with that myself but maybe it would be possible to reduce the visuals a bit.
As for the power itself, we have waited a long time to get a sci buff. Once upon a time sci was a pretty strong. We are nowhere near the effectiveness sci once had. I hope they continue to buff sci powers. GW is not that bad, there are still plenty of ways to escape. Give it some time, try to adept your build if necessary. There is still plenty of fun out there inside the grav wells
My stomach is clear and my mind is full of bacon!
Dear Cryptic,
Paper is OP, you must nerf this now. Scissors are ok though.
Yours,
Rock
These need to be a sticky at the top.
"OMG GW is WORKING!"
Pretty cool imho.
Only thing that isn't so cool is it partly puts your standard stealth build in an awful spot.
But there are so many things that do that currently this is more like a match on a fire in that regard.
So shine on! You crazy Sci Guyz!
Mind expanding on the anti-cloak stuff? I'm asking b/c I honestly haven't noticed it. I don't mean Raiders which have been hosed for a long while now sans niche builds.
But, Warbirds have singularity powers in addition to boffs and console stuff to get out of hot water. For example, I've been messing around w/the sing charge reset console and jump console that gives up to 3 jumps in a fairly short time frame if desired. High Aux preset and clearing any stealth debuffs generally keeps people from seeing my ship cloaked. Defensive prebuffs and taking an approach vector not in the middle of a FaW ball buys enough time to do what I want.
But, I've seen a lot of complaints about this. I figured most of them never flew when KDF Raiders were squishy and there were a TRIBBLE ton a phaser procs to deal with. So, they never new about picking approach vectors, using aux2damp to run w/stun immunity, ET and eng batt to restore engine power etc.
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
That one works fine and you can only slot one Grav. Sci doff. They should fix the Tykens Rift aftershock one which almost never procs.
Rift doff appears to be fixed since last patch. Was proccing nice for me last night!