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dStahl Talks Voyager

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  • vfpfyasko1vfpfyasko1 Member Posts: 0 Arc User
    edited September 2013
    xiaoping88 wrote: »
    Feds and Klinks and Roms are going there and start a "Great Game" with conquest, diplomacy, manipulation, intimidation etc., just to gain a local foothold.

    Ah, but remember their is a faction of Klingons in the DQ already, remember Episode 7 of the last season? Where and how far has the Klingons gone or conquered or have they stayed on the planet that Janeway left them on? They were a spiritual group, not a traditional Klingon faction.

    I like your idea but why not have the klingons empire going to DQ to conquer and the federation going there to stop them..in short taking the AQ war to the DQ and forgot to get ice cream lol

    But that would better serve treks overall theme of klinks bad feds good yadda yadda yadda ferengis own everything in primeverse and pakleds rule the JJverse

    If Cryptic could balance it somehow in the same-way to provide a REAL experience in the DQ, by perhaps sending a few ships that are large to start a colony of some sorts with cargo ships with them to establish a planet or a moon or something like that to get a foot hold inside the DQ.

    Some have stated that having to create and be stuck in the DQ as a started character, but it would for and to an extent extend the game overall and a new direction if Cryptic can expand the Universe and keeping up with that within the DQ, we all know that Cryptic has a problem with keeping up with that.
  • xiaoping88xiaoping88 Member Posts: 1,493 Arc User
    edited September 2013
    vfpfyasko1 wrote: »
    Ah, but remember their is a faction of Klingons in the DQ already, remember Episode 7 of the last season? Where and how far has the Klingons gone or conquered or have they stayed on the planet that Janeway left them on? They were a spiritual group, not a traditional Klingon faction.

    So, why "but"? A few Klinks already there make hardly any difference regarding my proposial. But they would make a nice Klingon story mission or two.
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  • vfpfyasko1vfpfyasko1 Member Posts: 0 Arc User
    edited September 2013
    xiaoping88 wrote: »
    So, why "but"? A few Klinks already there make hardly any difference regarding my proposial. But they would make a nice Klingon story mission or two.

    True, but we also dont know what changes have come as a result of Voyagers per se intervention into that entire region as they did and did not get into conflicts directly but their presents did have an impact and what does the powers within the DQ look like?
  • xiaoping88xiaoping88 Member Posts: 1,493 Arc User
    edited September 2013
    vfpfyasko1 wrote: »
    True, but we also dont know what changes have come as a result of Voyagers per se intervention into that entire region as they did and did not get into conflicts directly but their presents did have an impact and what does the powers within the DQ look like?

    That would be up to Cryptic to develop.
    I would like it to expand my faction into a new realm with its own political, social and military dynamics.
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  • vfpfyasko1vfpfyasko1 Member Posts: 0 Arc User
    edited September 2013
    xiaoping88 wrote: »
    That would be up the Cryptic to develop.
    I would like it to expand my faction into a new realm with its own political, social and military dynamics.

    Oh, i agree it would be nice.
    yeah and Cryptic built some severely limited mechanics into the game that NEVER allowed exploration.
    In Freelancer, for example, you get to travel as far as the eye could see - in STO you can barely travel fifty thousand kilometers.
    In Freelancer you can turn your ship in any manner, on ANY axis, in STO you have to spiral your way up or down like an orange peeler - and its as if you hit a glass ceiling. Its ridiculous. :mad:

    You are spot on, they would have to do a major overhaul i would think if they even wanted to attempt to create something that was more fluid, as currently it is restrictive. They have been promising taking down the borders forever and have done nothing. I loved Freelancer.
  • usscapitalusscapital Member Posts: 985 Arc User
    edited September 2013
    by the looks of it the boring Krenim have won but it seems a little fixed tbh with over double what the Vidiian have lol , as for the voth or what ever they are called and their new ship I would rather have the typhoon class with a little updated look to it but that's just me lol :D . but if it is free who am I to complain :P
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  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited September 2013
    usscapital wrote: »
    by the looks of it the boring Krenim have won but it seems a little fixed tbh with over double what the Vidiian have lol , as for the voth or what ever they are called and their new ship I would rather have the typhoon class with a little updated look to it but that's just me lol :D . but if it is free who am I to complain :P
    I also note that the Krenim have actually lost ground since I last checked. Last I saw they were at 45%, now they're down to 44%. Also they never had an actual majority: more than half of those polled want anybody else.
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  • truewarpertruewarper Member Posts: 929 Arc User
    edited September 2013
    :( *sniff* :( *sniff*

    So...true.
    yeah and Cryptic built some severely limited mechanics into the game that NEVER allowed exploration.
    In Freelancer, for example, you get to travel as far as the eye could see - in STO you can barely travel fifty thousand kilometers.
    In Freelancer you can turn your ship in any manner, on ANY axis, in STO you have to spiral your way up or down like an orange peeler - and its as if you hit a glass ceiling. Its ridiculous. :mad:
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited September 2013
    yeah and Cryptic built some severely limited mechanics into the game that NEVER allowed exploration.
    In Freelancer, for example, you get to travel as far as the eye could see - in STO you can barely travel fifty thousand kilometers.
    Have you tried the sector cluster exploration stuff? That's something that is, in my opinion, a quite reasonable effort at giving people (nearly) infinite space to explore. It definately has limitations but it's not a bad effort overall. One thing it doesn't have that might make it a lot better is some way for you to return to places you'd been before. Maybe do something different this time... but in a place you'd been before. (and teaming would let you bring others to places you found)
    In Freelancer you can turn your ship in any manner, on ANY axis, in STO you have to spiral your way up or down like an orange peeler - and its as if you hit a glass ceiling. Its ridiculous. :mad:
    Yeah that really annoys me too. I don't understand that at all. I suspect it's somehow tied into how shield and weapon facings work.
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  • theultimatefunkytheultimatefunky Member Posts: 8 Arc User
    edited September 2013
    If STO captains are going into the Delta Quadrant, there are a few practicalities that need to be resolved. Either the Federation, Romulans, or Klingons are going to have to develop a faster mode of long-distance travel.....erm....slipstream, in the episode of voyager with the dauntless it would have taken them 3 months to reach earth at maximum slipstream speed so....yeah there it is, plus dont the fed's and kilnks have transwarp gates to??
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  • theultimatefunkytheultimatefunky Member Posts: 8 Arc User
    edited September 2013
    If STO captains are going into the Delta Quadrant, there are a few practicalities that need to be resolved. Either the Federation, Romulans, or Klingons are going to have to develop a faster mode of long-distance travel.....erm....slipstream, in the episode of voyager with the dauntless it would have taken them 3 months to reach earth at maximum slipstream speed so....yeah there it is, plus dont the fed's and kilnks have transwarp gates to??

    i thought all the ships in the trek universe could maneuver in 3 dimensions, that includes straight up or straight down, hence the maneuvering thrusters.....or do ships not have those anymore??? XD
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  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited September 2013
    yeah and Cryptic built some severely limited mechanics into the game that NEVER allowed exploration.
    In Freelancer, for example, you get to travel as far as the eye could see - in STO you can barely travel fifty thousand kilometers.
    In Freelancer you can turn your ship in any manner, on ANY axis, in STO you have to spiral your way up or down like an orange peeler - and its as if you hit a glass ceiling. Its ridiculous. :mad:

    I love Freelancer. That game was fantastic, and I haven't found a space fighter game with better controls yet.

    However. . . that is a VERY different kind of game than STO. Freelancer is about fighters, not capital ships. It's also not bound by the canon of an existing IP.
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  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited September 2013
    Yeah that really annoys me too. I don't understand that at all. I suspect it's somehow tied into how shield and weapon facings work.

    This has been discussed many times before, and the general Cryptic position is that in Star Trek, you can basically count the number of times you see a ship fly on the Z-Axis on less than 5 fingers. This is due to the practicalities of shooting with physical models, but has led to pretty solid canon evidence that in the ST universe, excessive movement along the Z-Axis is simply something that isn't done often, for whatever reason. All ships tend to align along the same plane, with the same "top" and "bottom," and adhere to it.

    Cryptic chose to honour this convention. A lot of players disagree with it (I personally don't care much, except in cases where I have to "corkscrew" up and down on maps), but it was a deliberate design decision, influenced by the IP.
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  • usscapitalusscapital Member Posts: 985 Arc User
    edited September 2013
    ok mr Stahl when can we expect a fed ship along the lines of the typhoon class if at all , I know at one time you did mention it but cannot remember what thread/blog etc it was in :confused:
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited September 2013
    jeffel82 wrote: »
    This has been discussed many times before, and the general Cryptic position is that in Star Trek, you can basically count the number of times you see a ship fly on the Z-Axis on less than 5 fingers. This is due to the practicalities of shooting with physical models, but has led to pretty solid canon evidence that in the ST universe, excessive movement along the Z-Axis is simply something that isn't done often, for whatever reason. All ships tend to align along the same plane, with the same "top" and "bottom," and adhere to it.

    Cryptic chose to honour this convention. A lot of players disagree with it (I personally don't care much, except in cases where I have to "corkscrew" up and down on maps), but it was a deliberate design decision, influenced by the IP.
    Well, most of the time it isn't needed, MOST, then you have Borg Red alerts where the cubes are scattered up and down and everywhere...
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  • lilchibiclarililchibiclari Member Posts: 1,193 Arc User
    edited September 2013
    If STO captains are going into the Delta Quadrant, there are a few practicalities that need to be resolved. Either the Federation, Romulans, or Klingons are going to have to develop a faster mode of long-distance travel.....erm....slipstream, in the episode of voyager with the dauntless it would have taken them 3 months to reach earth at maximum slipstream speed so....yeah there it is, plus dont the fed's and kilnks have transwarp gates to??

    A transwarp gate to the Delta quadrant would probably be the best way to reach it in-game. Story-wise it would either be a beach-head like the Gamma Orionis gate (with staging area on the far end), or else some recently-discovered abandoned transwarp conduit.
  • malbanks91malbanks91 Member Posts: 5 Arc User
    edited September 2013
    Dyson Sphere that is quite funny to hear that in the Star Trek universe.
  • salem1574salem1574 Member Posts: 187 Arc User
    edited September 2013
    Nothing the cures the winter blues like a crackling Holographic fire place. A crackling fire place that could be used to cheer up even the dreariest corner. A holiday tree would not be bad either. :)

    Let?s face some of our interiors can be a bit on the drab side and could use a bit of cheering up during the holidays.

    It would be nice to see. :)
  • xiaoping88xiaoping88 Member Posts: 1,493 Arc User
    edited September 2013
    malbanks91 wrote: »
    Dyson Sphere that is quite funny to hear that in the Star Trek universe.

    How so? The Dyson Sphere was in TNG after all.
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  • jonsillsjonsills Member Posts: 10,430 Arc User
    edited September 2013
    malbanks91 wrote: »
    Dyson Sphere that is quite funny to hear that in the Star Trek universe.
    Why funny? Or didn't you see "Relics"?
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  • nathan2992nathan2992 Member Posts: 17 Arc User
    edited September 2013
    You Guys should do missions where you are commanding voyager and acting out the missions the actual episodes had, possibly twisting the timeline a bit :)
  • sparcehvsparcehv Member Posts: 51 Arc User
    edited September 2013
    Another option is to create an holographic duplicate of yourself and send it to the DQ with the old relay stations the Hirogen were using. A voyager "message in a bottle" kinda concept in reverse. Let`s say that technolgy was found from the Equinox and used by the 37`s or better perhaps by the Talaxians (colony from Voyagers "homestead" which are under attack by the borg. You have a Talaxian by your side like Tovan Khev and start on the Colony which is attacked by a sphere. From there on you level up. Building starships from replicator and Talaxian scrap.
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  • xiaoping88xiaoping88 Member Posts: 1,493 Arc User
    edited September 2013
    sparcehv wrote: »
    Another option is to create an holographic duplicate of yourself and send it to the DQ with the old relay stations the Hirogen were using. A voyager "message in a bottle" kinda concept in reverse. Let`s say that technolgy was found from the Equinox and used by the 37`s or better perhaps by the Talaxians (colony from Voyagers "homestead" which are under attack by the borg. You have a Talaxian by your side like Tovan Khev and start on the Colony which is attacked by a sphere. From there on you level up. Building starships from replicator and Talaxian scrap.

    A Talaxian like Tovan Khev? I like Tovan in some ways. But a Talaxian? And some holo technobabble? Gods forbid.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited September 2013
    I prefer the idea of using a Transwarp gate to get there.
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  • alikainalikain Member Posts: 348 Arc User
    edited September 2013
    If they keep building this transwarp gates soon we will have a whole highway of them.:P
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  • dranadindranadin Member Posts: 0 Arc User
    edited September 2013
    I've been watching Voyager on Netflix for a short while now, just started season 6. I have to say, I like the idea of the Krenim, but I really think that the "Think Tank" would make a worthwhile appearance. There's any number of ways to incorporate them, and they're not tied to any particular species, so their motives could be much more obscure.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited September 2013
    dranadin wrote: »
    I've been watching Voyager on Netflix for a short while now, just started season 6. I have to say, I like the idea of the Krenim, but I really think that the "Think Tank" would make a worthwhile appearance. There's any number of ways to incorporate them, and they're not tied to any particular species, so their motives could be much more obscure.
    Yeah rogue anarchist types who profit off of the misfortune of others.... and hard to track down too.... Defiantely would work as recurring characters.
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  • mediciusmedicius Member Posts: 2 Arc User
    edited September 2013
    What if STO made the BOs playable characters for certain missions? If we don't want a person's primary character removed from known space activities, following voyager's route, what about having BOs made playable and sent on a sub-mission arc. It could be longer, like the two or three I did before hitting Captain on my Rom.

    This could be used to usher in changes set to occur in known space, etc. It could also expand the importance of BO characters and perhaps allow the inclusion of player chosen traits for their favorite three BOs, unobtainable through other means.

    They could even have shuttles gain greater importance by making those ships the primary travel mode during the side BO missions.

    Just some thoughts.

    Medicius
  • alesol27alesol27 Member Posts: 0 Arc User
    edited September 2013
    On a side note -

    I think it is high time the Federation started redeveloping cloaking technology. With the collapse of the Romulan government over 30 years ago, the Treaty of Algeron should have been declared null and void. Constant warfare has cost us many lives, cloaking technology would certainly help in giving us the upper hand in our war with Klingons and Tal Shiar, and ultimately save more lives
    .
  • xiaoping88xiaoping88 Member Posts: 1,493 Arc User
    edited September 2013
    alesol27 wrote: »
    On a side note -

    I think it is high time the Federation started redeveloping cloaking technology. With the collapse of the Romulan government over 30 years ago, the Treaty of Algeron should have been declared null and void. Constant warfare has cost us many lives, cloaking technology would certainly help in giving us the upper hand in our war with Klingons and Tal Shiar, and ultimately save more lives
    .

    Hopefully the RR got the guts to insist on the Treaty as the rightful successor state of the RSE. :D
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