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dStahl Talks Voyager

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  • xiaoping88xiaoping88 Member Posts: 1,493 Arc User
    edited August 2013
    protoclone wrote: »
    Maybe this thought isn't new, but think about it.

    The Kazon are unwanted by the Borg, so that makes them the perfect soldier to fight the Borg. The Kazon could hire themselves out as mercs that excel at taking out the Borg...as long as they have the ability/tech to. Well, if they don't have the means someone else might and could equip the Kazon with the ability to deal with the Borg threat and contract them out. This gives the Kazon a reason to be in the game and hell, even gives them a story arc to explore.

    A flawed idea. The Kazon are not wanted by the Borg because they do not offer enough biological and technological traits to make them worthy for assimilation.
    If you equip them to fight the Borg, the Borg will categorize them as threat, kill them and assimilate the technology.
    The Kazon can do nothing others could not do better on that field.
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  • starswordcstarswordc Member Posts: 10,965 Arc User
    edited August 2013
    protoclone wrote: »
    Maybe this thought isn't new, but think about it.

    The Kazon are unwanted by the Borg, so that makes them the perfect soldier to fight the Borg. The Kazon could hire themselves out as mercs that excel at taking out the Borg...as long as they have the ability/tech to. Well, if they don't have the means someone else might and could equip the Kazon with the ability to deal with the Borg threat and contract them out. This gives the Kazon a reason to be in the game and hell, even gives them a story arc to explore.
    The Kazon are unwanted by the Borg because they're such complete idiots that assimilating them would weaken the Borg Collective. Their tech base isn't much to look at either: their ships are demonstrably inferior to AQ vessels, and Borg tech is supposedly better than AQ. In the pilot Voyager and an outdated courier vessel held off multiple Kazon ships with relative ease, even after they brought in what they considered a battleship. (Granted, taking that one out required the Val Jean to ram it, but if it can be destroyed by ramming from a comparatively tiny ship moving not that fast, it's not very tough.)

    I can see the Klingons, or maybe more likely the Romulans, duping them into becoming disposable cannon fodder, though.
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  • sarvour0sarvour0 Member Posts: 382 Arc User
    edited August 2013
    primaliron wrote: »
    This thread is now so long forgive me if I repeat ideas already mentioned. They are included for completeness. That being said... incoming wall o' text.

    1. Getting to the DQ:

    a. My favorite idea is that we essentially reverse the events of "Endgame" (VOY) by taking over parts of the Borg transwarp network. There were six hubs before the episode, and more may have been constructed after. This propels the conflict against the Borg forward within the story while opening the Delta Quadrant up. In my opinion this is best executed as a pre-launch episode where players take over a new Borg conduit, or a new transwarp gate is constructed to stabilize an opening from one of the Alpha Quadrant exits from the network. Either way players can defend new construction or take over old and then perhaps take over relay stations to access the DQ. This will put the Borg on the defensive and escalate the conflict, and both Feds and Klingons will need to gather DQ resources to keep the pressure on. Both factions may arrive together via Task Force Omega cooperation or separately, but the result likely would be the same.

    b. In the episode "The Nth Degree" (THG) Barclay encounters an alien probe and temporarily gains the technical knowledge of the Cytherian civilization. While he loses this knowledge by the end of the episode, sensor readings of the event remain and the Cytherians share (somewhat unspecified) knowledge with the Enterprise which Picard muses "will take our scholars decades to examine." While introducing the full capacity to travel halfway across the galaxy immediately is not necessary, knowledge gained from this event may allow a number of advances in travel technology especially since it is not warp-based. (credit to my fleet buddy Josh for reminding me of the Cytherians)

    c. In possible conjunction with the above idea or separately the subspace corridors used by the Vaadwaur in the episode "Dragon's Teeth" (VOY) are a consideration. While they may not extend into known space, it is possible. The Vaadwaur may not have explored the entirety of this network, and as a natural phenomena it may have altered over time.

    d. The wormhole in "Eye of the Needle" (VOY) was stable and could potentially be tinkered wit. It's exit was in Romulan space which would be accessible to both factions now. Said wormhole was also temporally out of touch at both ends, but that could also be a plot point worthy of an episode.

    e. The wormhole in "The Price" (TNG) and "False Profits" (VOY) was destabilized during the latter episode, but may have been re-stabilized (intentionally or naturally) by the current time. Discovery of the natural phenomenon or attempts to tame the wormhole may make a decent story.

    f. Similar to my suggestion with the Borg, an Iconian gateway could be utilized. They are already in game and again you can conjoin the stories to some extent, allowing for that increased level of depth.


    2. New Factions:

    I think the concept of a new faction in the Delta Quadrant is ultimately self-defeating. The Romulans are not a fully separate faction so what species in the DQ merits such a presence? Why make a totally separate and segregated experience? I think it may be far more practical from a design perspective to make the DQ in play for the Federation and Klingons for the following reasons:

    a. The Borg conflict needs some movement story-wise. Even if my first idea is not used to access the Delta Quadrant, the fight needs to go to them at some point. This would escalate the conflict in the story and provide payoff to players for previous efforts.

    b. The DQ is a fractured place ripe for conquest by the Klingons and thus forcing the Federation to follow suit (via diplomacy of course). Again they will need more resources to bring the fight to the Borg.

    c. Since none of the DQ powers really have a deep and multi-racial cast, one would have to be created, and that requires a lot of effort to create a faction that will never have the depth of story that the Federation or Klingons have.

    d. Incorporation of DQ races could still include new leveling content, and also provide a simple concept to fuel the story "How do these people end up with whichever side?" Said content may also be available in part to Federation and Klingon players to provide more varied leveling content or simply more episodes to complete.

    The above ideas all revolve around convergence. Writing a story about a race that appears in one or two episodes (few appear in more than that) is going to be a lot easier when they interact with the more well-known aspects of the Star Trek franchise. Tying it all together to create a larger plot web will deepen the experience.


    3. Various ideas for the inclusion of DQ races in no particular order:

    a. Borg: The most powerful force within the DQ for certain. Their threat should loom overhead, but not always be directly mentioned. They can be used to motivate various actions by other races within the story. Shoehorning them in is a mistake to avoid though as they should not be the one and only motivation for all things. Like any "villain" they need to be used delicately.

    b. Undine: They may still retain a presence in the DQ and may also be an excellent source of action. They may find themselves conflicted in wanting to use other races against the Borg, but not have those races come out too strong to defeat. Walking that tightrope may lead to interesting plot developments.

    c. Vaadwaur: While not used in more than one episode this race has story potential. Their surviving members were last seen fleeing into their underspace and in search of rebuilding their empire. As the scientist Gedrin states, both versions of their history as conquerors and explorers is true, and they may also provide more nuanced options for players whether they become playable or as NPCs.

    d. Krenim: As the polls indicate people want them in-game. While a lot of this may be due to the want of a temporal ship that no longer exists in the story, it does not mean they cannot be more than that. Their Chroniton torpedo tech is already in the game and regardless of the temporal ship's erasure from history, it does not mean they are done meddling with temporal technology. Their use of such tech may bnring them into conflict with not only the players but the Tholians and could lead to mirror universe DQ content, which could prove interesting.

    e. Talaxians: The Talaxian colony where Neelix ended up may provide a contact point for the federation if they travel to the DQ. They would make excellent candidates for Federation members of course and I suspect that is appealing to a number of players.

    f. Vidiians: While the Phage was cured with a rather oblique comment in a later episode "Think Tank" (VOY), This may be an available plot point. The Phage was a very devastating disease that had a huge psychological effect for over two millennia and any cure to the disease likely involved genetic changes to the species which may have had unforseen side effects. The Think Tank liked solving problems but was notoriously amoral and may have failed to mention side effects which may also have provided another interesting problem to solve.

    g. Kazon: While they did not work out too well in the show I find them a quite suitable candidate for Klingon conquest. They would have to be "convinced" by conquest I imagine, but would also fit right in once subdued. They also subjugate or raid other species, and may be a central part of Klingon conquest in the DQ if that plot point is used.

    h. Voth: The Voth are slaves to doctrine where Voyager leaves off, but they may have undergone cultural changes by this point. Indeed they are possibly ripe for a civil war between fundamentalists and more progressive elements. Progressives may have cause to join the Federation while Fundamentalists remain hostile to all and particularly Humans.

    i. Hirogen: Frankly the Hirogen offer little unless they undergo some cultural changes. They do have some similarities to the Klingons in that they may find working with the Empire offers the chance to test their skills and Klingons have great respect for hunting skills. On the other hand they may find Klingons the best prey. Hirogen society is fractured and decentralized so both may be true at the same time.

    j. Devore: The Devore have little material to draw on. Their tech level is closer to the Federation but their hatred of telepaths makes them poor candidates to join either faction. They may be capable of prosecuting a crusade against telepaths especially if the Undine are revealed to be working among them. This could make them allies at times and enemies at others.

    k. Ocampa: Since they have few if any holdings within the source material they are likely best used as a minor story species. Some may choose to live among the Federation but they may also be conquered by the Klingons, though they would not likely flourish under them. They may find themselves in the crosshairs of the Devore, or entwined in the psychic meddling of the Undine. Those on their home world may serve as a contested point if the Kazon join the Klingons and the Ocampa become Federation allies. Those cared for by Suspiria may have rejoined or at least reconnected with their home world.

    l. The Dominion: As a major power within a neighboring quadrant, they too may wish to expand into the DQ. They may be conquering, they may be exploring, or both. The Gamma Quadrant would sensibly have more than just the one wormhole and it is possible they have access to one that goes to the DQ. Caution may be needed though as the Dominion represents in my opinion the most viable power to become another faction. It is also sensible that Borg threaten them as well. Jem'Hadar might make poor drones though unless the Borg can compensate for Ketracel addiction.

    m. Last but not least... Liberated DQ Borg/Remnants of Unimatrix Zero: The only vastly multi-racial and potentially in-depth source for a new faction other than the Dominion. Again it could bring old content together with new, and also allow contact with the current factions via the transwarp network. If not included as a faction they certainly would be a result of the Feds and Klingons arriving in the DQ. There are many possibilities here and frankly many of them need not be mentioned, because this is the one potential faction that has significant source material.

    EDIT:

    n. Hierarchy and Malon: I forgot about them within a post where they appear on a poll, which I think reflects their ranking in most people's memories. The Malon are only known through their waste disposal specialists which while an important part of their existence, doesn't exactly tell us much about the rest of who they are. The Hierarchy is basically a comically overly complicated bureaucracy, It may be amusing to conquer them as Klingons and put them to work scrubbing conduits.

    # 546 Primaliron talks Voyager
    This Post. I Like It!
    This post is both one of the most intelligent and one of the best i've ever seen for this or any Forum! My Hat is off to you, Sir!

    So many good points i don't have the time to explore them all... ;)
    So i'll be brief.

    I'm sure the Krenim/other race(s) are not going to be introduced as a playable faction but rather as a strictly NPC race/faction, to thwart and/or be courted by the factions both playable and not from the AQ & BQ. New BOffs & doffs no doubt. There is plenty to explore with each of these races (except Kazon IMHO). As for Krenim ships i'm certain the Temporal Weapon Ship is OFF the list of playable ships, period. It IS a prime Big Bad, like the Command Ships of Unimatrix 0047. Any of the other ships from "Year of Hell" are good candidates for a playable ship or 2. Or perhaps a Faction-neutral Temporal Cruiser made by one timeline's Krenim Imperium to combat a new Weapon Ship that threatens their existance.

    Again, Many Thanks to Primaliron! And thank you to Cryptic and PWE for including us in the decision-making process!
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited August 2013
    Agreed. Looking at that clip, it alone provides so much that can be done in their territory alone: evading, stealth, more stories with telepathic characters.

    And for the Nth time the Krenim DON'T HAVE such technology at the moment.
    The Krenim don't have what? Annorax built the weapon ship 2 centuries before it was destroyed by Janeway. What sort of terrifying technological advances might they have made since then?

    Sure, in the 2170s they were at war with the Rilnar and Annorax thought they were doomed, but how did history play out? Well, at the end of Year of Hell, the war was apparently still raging. TWO CENTURIES later. The Krenim obviously had considerable tech at their disposal even without the weapon ship.

    Another curious thing is found in the episode Infinite Regress. In that ep, 7 starts manifesting personalities of other individuals that had been assimilated. One of them was a Krenim scientist who was an expert in temporal physics. This suggests that Annorax's knowledge was not unique amongst the Krenim, just his weapon ship design.

    Could other Krenim have built similarly devastating weapons? for that matter.... WHICH Krenim designed the time phased torpedos? Apparently not Annorax.
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  • jhoraenjhoraen Member Posts: 1 Arc User
    edited August 2013
    Well, as I see it, I think they should open up both the Gamma and Delta quadrants. For the Gamma Quadrant, they could open up exploration based solely on the events at the end of DS9, with the Dominion having lost the war. With a non-aggression pact between the AQ and the Dominion, exploration would be unhindered, and accessible thru the Bajoran wormhole. For the Delta quadrant, existing technology (slipstream, transwarp conduits, etc.) are more than capable in getting us there in reasonable amounts of time. A storyline there being an expansion of the current Borg incursions, making it a necessity to stop those incursion at the source. And additional DQ race interactions stemming from that storyline and further exploration.

    I would also like to see a playable Borg race/faction. Perhaps stemming from the group of disconnected BORG (The Cooperative) that Chakotay encountered when he was badly injured, OR from Unimatrix Zero, or possibly even from the group that HUGH eventually led. But it would seem, shipwise, that The Cooperative and Hugh's group would be the only ones viable, since Unimatrix Zero would need to use current Borg vessels, as where the Coop and Hugh's group would have had to design and make their own.

    AS for possible changes in ships, I would love to see modular ship designs, in order to further customize looks. Perhaps something similar to the really of Star Trek: Starship Creator! Just a thought.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited August 2013
    yeah but it doesn't really matter WHEN he built it because the changes that he was making to various cultures, planets etc where done when the ship existed in its own time bubble essentially. So really its as if it was never built...
    You're missing the point. Krenim technology was quite advanced even without the weapon ship. The point I was making is that the Krenim were technologically advanced enough to build the weapon ship in 2170. It's almost 2 and a half centuries later. How advanced are they now?
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  • starswordcstarswordc Member Posts: 10,965 Arc User
    edited August 2013
    You're missing the point. Krenim technology was quite advanced even without the weapon ship. The point I was making is that the Krenim were technologically advanced enough to build the weapon ship in 2170. It's almost 2 and a half centuries later. How advanced are they now?

    Assuming the neighboring polities they were at war with didn't defeat them, the Borg didn't overrun them, or any number of other possible calamities didn't happen in those two centuries? You also assume that the same pace of development was maintained.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited August 2013
    starswordc wrote: »
    Assuming the neighboring polities they were at war with didn't defeat them, the Borg didn't overrun them, or any number of other possible calamities didn't happen in those two centuries? You also assume that the same pace of development was maintained.
    Actually we DO know something. In the timeline after Year of Hell was over, The Krenim were STILL at war with someone. It's not clear who, but it's possible it was the Rilnar. Thus in the finale of their appearance in Voyager they hadn't gotten wiped out, and were still relatively strong militarily.

    It's also worth noting that the design of the ships they used in the post-Year-of-Hell timeline were the same design as the ones that fired the shield penetrating time phased torpedos.

    I noticed another interesting tidbit when looking over it. The Zahl ambassador who talked to Janeway(before Annorax erased the Zahl from history) made a comment about how the Krenim used temporal weapons. This was a version of the Krenim that had been defetaed by the Zahl and no longer had ships that were a threat. So If the Krenim DO show up I would expect them to use some sort of temporal science based weaponry.
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  • alikainalikain Member Posts: 348 Arc User
    edited August 2013
    Actually we DO know something. In the timeline after Year of Hell was over, The Krenim were STILL at war with someone. It's not clear who, but it's possible it was the Rilnar. Thus in the finale of their appearance in Voyager they hadn't gotten wiped out, and were still relatively strong militarily.

    It's also worth noting that the design of the ships they used in the post-Year-of-Hell timeline were the same design as the ones that fired the shield penetrating time phased torpedos.

    I noticed another interesting tidbit when looking over it. The Zahl ambassador who talked to Janeway(before Annorax erased the Zahl from history) made a comment about how the Krenim used temporal weapons. This was a version of the Krenim that had been defetaed by the Zahl and no longer had ships that were a threat. So If the Krenim DO show up I would expect them to use some sort of temporal science based weaponry.

    This is why I stated in my Previous post that they will be an excellent Candidates for any expansion based on Temporal Cord war and need to be removed from the List.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited August 2013
    alikain wrote: »
    This is why I stated in my Previous post that they will be an excellent Candidates for any expansion based on Temporal Cord war and need to be removed from the List.
    True, to some extent, though the Krenim aren't actually time travelers apparently.
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  • alikainalikain Member Posts: 348 Arc User
    edited August 2013
    True, to some extent, though the Krenim aren't actually time travelers apparently.

    true but who could say they didn't become one. the same thing can be said about those that i have the means to do so. Federation faction in the Temporal Cold War was dedicated primarily to keeping the timeline intact and preventing the other factions from interfering with it, which would be completely in keeping with the Temporal Prime Directive's intent. am just say the potential is there since they already have the means.
    "You ask why we give our ships computer normal emotions. Do you really want a warship incapable of loyalty?"
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited August 2013
    alikain wrote: »
    true but who could say they didn't become one. the same thing can be said about those that i have the means to do so. Federation faction in the Temporal Cold War was dedicated primarily to keeping the timeline intact and preventing the other factions from interfering with it, which would be completely in keeping with the Temporal Prime Directive's intent. am just say the potential is there since they already have the means.
    quite true. :D

    It does remind me of how Daniels hinted that there were MANY races involved with the Time War, and only mentioned a few. Perhaps the Krenim were one of the races that signed the temporal accords? But this is jsut speculation on my part.
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  • psiameesepsiameese Member Posts: 1,650 Arc User
    edited August 2013
    While the popular vote seems to be for The Krenim Imperium, that is the last faction I would vote for in that list. Simply due to no desire on my part to have a faction whose central tech advantage is altering of timelines. The most kick@ss starship designs just isn't a good enough reason to warrant an expansion. We do have the lockbox Timeships and the few devices which interpret altering of time within the game mechanic. Not to mention the temporal shenanigans of the Tholians. I disagree that additional time meddlers would make STO more fun to play.

    After some thought, I vote for The Hierarchy. As that is sufficiently vague enough to permit original ideas from Cryptic to expand upon. While also being part of the Trek canon.
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  • alikainalikain Member Posts: 348 Arc User
    edited August 2013
    f2pdrakron wrote: »
    I would not worry too much, this is simply what will get stuffed into a Lock Box next and that would mean the Krenim warship and the Krenim patrol ship, not the Weapon ship that is too big to begin with.

    And I hope that vote for it REALLY like Chroniton torpedoes because that is what you going to get on this.

    The last time we as Community voted for something we got half of it. Remember Instead of getting the full Romulan faction we had half of it. So forgive me if I say, I would be worry about anything that cryptic make as vote for. Beside we already have chroniton torpedoes in game. If they Decide to change it just like the way it was in the show, than I want my Transphasic torpedoes to be change as well.
    "You ask why we give our ships computer normal emotions. Do you really want a warship incapable of loyalty?"
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited August 2013
    alikain wrote: »
    The last time we as Community voted for something we got half of it. Remember Instead of getting the full Romulan faction we had half of it. So forgive me if I say, I would be worry about anything that cryptic make as vote for. Beside we already have chroniton torpedoes in game. If they Decide to change it just like the way it was in the show, than I want my Transphasic torpedoes to be change as well.
    Nah they'd add a new type of Chroniton Torpedo, Krenim Chroniton, or something. Kinda like Dominion Polaron, Tal Shiar Disruptor, and Caustic plasma.... It has the same damage type but a different effect.
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  • doublearondoublearon Member Posts: 0 Arc User
    edited August 2013
    Another option would be to introduce a new playable faction that is from the Delta Quadrant. ...It may be best to focus on the major Voyager series species already represented in-game. This includes the Undine, The Borg, and the Hirogen. ...While the Hirogen are definitely strong delta-quadrant players, the Undine and the Borg both have technologies and starships that would add some unique variety to STO?s gameplay. You can already get your hands on an Undine ship holo-emitter, but could you imagine commanding a Borg cube?
    I was thinking and "Unimatrix Zero" does leave open the question of what happened to the Borg freed in that episode. We know at least some of them (like Korok) were able to seize control of the vessels they were on. Revisiting them could open up the possibility of a playable Borg faction separate from the NPC enemies already in the game.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited August 2013
    doublearon wrote: »
    I was thinking and "Unimatrix Zero" does leave open the question of what happened to the Borg freed in that episode. We know at least some of them (like Korok) were able to seize control of the vessels they were on. Revisiting them could open up the possibility of a playable Borg faction separate from the NPC enemies already in the game.
    Or even a Borg civil war for that matter. :D Might be interesting to write a story where the scattered survivors of Unimatrix Zero try to band together to defeat the Queen.
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  • orici1701orici1701 Member Posts: 201 Arc User
    edited August 2013
    Well the Orions hold some influence in the KDF high council now. It's no longer Klingons only. With this in mind, it's entirely possible that the KDF wants to look for trade opportunities. After all, the high council would have to be stupid not to want to trade with a race that thinks Beryllium is a precious metal. :D

    Anyways, At the end of Year of Hell, the Krenim still had the tech to make the weapon ship, they just hadn't used it. Another thing that points to a strong Imperium is that, after the Year of Hell was erased, the Krenim were seen using the same model of warship that nearly destroyed Voyager with those time shifted torpedoes. Do they have those weapons still? We don't know for sure, but it's entirely possible that they do. One thing to consider is that the powerful Imperium that hunted Voyager for a YEAR accross however many lightyears was a 98% restoration of the original timeline before the weapon ship was first used. It's possible they were somewhat more powerful, but if it really was a 98% restoration, not much.


    Im sorry well Im NOT sorry but if you watched the episode they was trying to get the time line perfect and its meaningless what they had b4 the year of hell! as when Voyager hit the time ship it was destroyed and the time line was Reset to 100% if you knowtice it he was on the planet the one he wanted at the end and he only had the time lines on veiw not the plans for the ship. and no Voyager didnt get to keep the shlds or torps or anything that was in the year of hell, and that would include the torps the bad guys had. as they would go back to what they had b4 the whole mess started, as you recall they only got them torps after a time shift nothing else nothing more. End of, if you say they would have them, go and watch the ep and pay attention to it
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited August 2013
    orici1701 wrote: »
    Im sorry well Im NOT sorry but if you watched the episode they was trying to get the time line perfect and its meaningless what they had b4 the year of hell! as when Voyager hit the time ship it was destroyed and the time line was Reset to 100% if you knowtice it he was on the planet the one he wanted at the end and he only had the time lines on veiw not the plans for the ship. and no Voyager didnt get to keep the shlds or torps or anything that was in the year of hell, and that would include the torps the bad guys had. as they would go back to what they had b4 the whole mess started, as you recall they only got them torps after a time shift nothing else nothing more. End of, if you say they would have them, go and watch the ep and pay attention to it
    1: your grammar and spelling suck.

    2: As you said, the Krenim go back to a point where they had the same tech they would have had without the weapon ship being built. Tech that apparently included temporal weapons.

    How do we know that? The Krenim were mentioned to use temporal weapons in every version of the timeline where their weapons technology was discussed. Including timelines where the Krenim had never heard of Annorax. AND after the weapon ship was destroyed the Krenim used the same type of warship that nearly destroyed Voyager during Year of Hell.
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  • matyasbluesmatyasblues Member Posts: 3 Arc User
    edited August 2013
    First let me remind you that such polls are completely editable by an author even on a 10-minutes-made Wordpress blog, so I'd give those results a less surprised look, if I were you. :rolleyes:

    Though I absolutely dislike the TV series, which I personally find a collection of bad scripts, poor characters and bad acting moments, I can see why it was chosen (not by the results of the poll, rest assured) as the next expansion in STO.

    Plenty of uncharted space and alien species to go boom onto: here we go! I feel somehow comforted reading those hints about the spherical sector space to explore (as long as I've got it right), it might really give the game a great deal of actually 'missing' gameplay. Look forward to it.

    Now, if they're worth something, my two cents: NO Borg ships on sale, and keep away Neelix and Kess unless I can fire at them. SERIOUSLY.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited August 2013
    <Sigh> Voyager is by far my least favorite series, but I guess this was inevitable. :(
  • arcanis3200arcanis3200 Member Posts: 0 Arc User
    edited September 2013
    If the devs were to make new playable factions like the Borg or the Undine(species 8472), it would make the game more interesting. An idea for the Borg playable faction could expand off of the Voyager episodes revolving around Unimatrix Zero, thus making the player a "liberated drone". A way to balance things would be to make the Liberated Borg ships be a bit weaker than the npc versions, but that's thinking far ahead. Choosing to expand on the Undine as a playable faction would open up the possibility of using Fluidic Space. Plenty of things that can be done.
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited September 2013
    I think that this poll should ask, "Which one of these aliens do you want to shoot in the face?" I don't really expect to learn much about them.
    [SIGPIC][/SIGPIC]
  • theultimatextheultimatex Member Posts: 489 Arc User
    edited September 2013
    Gave malon some love
  • theultimatextheultimatex Member Posts: 489 Arc User
    edited September 2013
    kirksplat wrote: »
    I think that this poll should ask, "Which one of these aliens do you want to shoot in the face?" I don't really expect to learn much about them.

    so very true
  • vfpfyasko1vfpfyasko1 Member Posts: 0 Arc User
    edited September 2013
    What about the Delta Quadrant Klingons? So many species to choose from, what about those species that Voyager woke up and they had those corridors? Vatwa or something like that? That would solve the transportation situation with starship tech, or creating nor tech to get to the DQ.
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited September 2013
    The Ocampans. Whatever happened to them? Why aren't they on this list?

    Racial prejudice, I tell ya!
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