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A new nerf thread by Pax - Tier 4 Omega Passive for Shields

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  • maicake716maicake716 Member Posts: 0 Arc User
    edited December 2012
    Checking their career page: http://crypticstudios.com/openings

    A QA Manager is no longer listed (was still there earlier this week, I believe). They were looking for somebody to overlook their various QA teams. So even there, it's a case they were looking to replace who they had and work on that. It's something that they were addressing.

    i see they need combat people... maybe thats why pvp is in the sorry state its in?

    :(
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • broken1981broken1981 Member Posts: 0 Arc User
    edited December 2012
    paxottoman wrote: »
    Well they didn't listen to us when I talked about Tric Mines and Subsystem repair on humans for KDF and Fed being necessary fix to combat viral doffs.

    Well now I'm here to talk about the tier 4 Omega reputation passive buff. A science ship is averaging 1600 shields every 6 seconds, 1400 for a cruiser every 6 seconds, and 1200 for an escort every 6 seconds. Correct me if I am wrong on these numbers, but I know they're close nonetheless.

    I have been closely recording the heals being administered by this passive. It is effectively healing at a rate of 33% of which the broken Jem Hadar shields were healing when they were broken in junction with the shield distribution doffs. Or in better terms, a player gets an Emergency Power to Shields 1 every 6 seconds. For a cruiser that's 14,000 shields per minute, which mostly exceeds the usual cap these days as it is. Not to mention all their all other heals from team mates and their own + other passives. A player can administer 20,000 + shields to themselves.

    I kind of knew this when I first took a glimpse at the passive. However I refrained from saying anything because I was reamed and screamed at when my feed back was called confetti by Borticus. I had pre-emptively began a thread about the new Viral and Jam Sensor doffs being OP before they came out. So this time I waited until this stuff was being used rampantly in the community. I was right then, and I am right again.

    Please don't call this confetti, because this truly is OP just like the other stuff I talked about. Your Dev team can save a lot of time, money and effort when releasing stuff upon testing it with the PvP community.

    Here's the other bad part to this situation, these passives can be respec'd through the use of a respec token. Some people aren't able to (I guess another bug), so this may cost people respec tokens and for some a permanent passive that could be nerf'd into something else. Anyway, goes right back to testing this stuff with the community on a regular basis.

    That list of fixing continues to grow immensely.

    wow.......so all because you have a name that people know you get people to comment? so my whole post got ignored when i bascialy said the same as you are right now.......but why do you have to metion that you can respec these passives? that could be a bug and a very nice one at that
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited December 2012
    broken1981 wrote: »
    wow.......so all because you have a name that people know you get people to comment? so my whole post got ignored when i bascialy said the same as you are right now.......but why do you have to metion that you can respec these passives? that could be a bug and a very nice one at that

    Lol I don't think bringing up the existence of a bug is typically enough to see anything get done about it my friend.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • paxottomanpaxottoman Member Posts: 0 Arc User
    edited December 2012
    broken1981 wrote: »
    wow.......so all because you have a name that people know you get people to comment? so my whole post got ignored when i bascialy said the same as you are right now.......but why do you have to metion that you can respec these passives? that could be a bug and a very nice one at that

    That sucks man, sorry your post got ignored. At least we're all on the same page on this one!

    About the respec, I think they're going to keep those intact for these passives. They're making a good fortune off respect tokens. Kind of stupid if they didn't, it is after all a mutual benefit for them to allow that at this point.

    On another note, ok I was not aware the target disappears while under the effects of the romulan t4 placate passive. Could it not be made as though someone is using the Honor Guard shield where you just lose target and can re-acquire it manually?

    Thanks.
    Turkish RP Heroes
    [SIGPIC][/SIGPIC]
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    broken1981 wrote: »
    but why do you have to metion that you can respec these passives? that could be a bug and a very nice one at that

    At first I chuckled at this comment. Then it kind of ticked me off. That attitude is what's wrong with a lot of games and a lot of people.

    "Oh, there's a bug - let's exploit it instead of reporting it."

    That's just sad... that's just really sad.
  • shookyangshookyang Member Posts: 1,122
    edited December 2012
    paxottoman wrote: »
    On another note, ok I was not aware the target disappears while under the effects of the romulan t4 placate passive. Could it not be made as though someone is using the Honor Guard shield where you just lose target and can re-acquire it manually?
    Isn't this more of a function of the Captain hitting their fire button when they've lost their target and auto-targeting the next closest threat? If they didn't hit the fire all key or left it on autofire, wouldn't it re-acquire the current target?
  • paxottomanpaxottoman Member Posts: 0 Arc User
    edited December 2012
    shookyang wrote: »
    Isn't this more of a function of the Captain hitting their fire button when they've lost their target and auto-targeting the next closest threat? If they didn't hit the fire all key or left it on autofire, wouldn't it re-acquire the current target?

    No, the honor guard shield often forces you to change targets, kind of like a mini scramble sensors except you're targeting another foe rather than friendly. On the other hand, its become incredibly difficult to kill anything with this new passive.

    Whereas with my suggestion, a person running the Honor Guard shield can reap the double proc of this ability. It wouldn't have them disappear, but still be possible to reacquire them as targets in the event they're taking heavy fire.

    The percs of the current status quo are simple, you lose the target completely from sight, as though it had cloaked. Rendering it somewhat the same as the t5 skill to a degree (which inherently will be used every 10 minutes) this t4 passive on the other hand procs every time you're critically hit. Therefore, the T5 cloaking passive is somewhat super ceded by it's previous tier passive due to the fact you can only enable the T5 one every 10 minutes.

    Which kind of logically makes no sense, you have this super power you trigger every 10 minutes like an "oh TRIBBLE" button, yet you make it readily passive at T4...

    Anyway if they make it like the honor guard placate, it will break sensor analysis stacks, quantum focus phasers, a nuke that was about to be applied, etc.. It would still serve a tremendous use. However, it would preside by a more manageable method and more of a team effort to reacquire the target rather than wait for it to reappear. There's enough abilities that do that in this game, those stacked with these would indefinitely keep something undercover. Consider the romulan boffs you get from the embassy as well, they enhance this too, along with AMS, honor guard shield, jam sensors and the T5 romulan passive.. Just when exactly will you be able to shoot a target? Let's say you finally get the target, then comes their conventional tanking and team mate heals... lol.
    Turkish RP Heroes
    [SIGPIC][/SIGPIC]
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    So a healboat sporting turrets and CSV...running low power - but having a high crit chance - has an active defense system. Based on RoF, crit chance, and the plac...
  • hroothvitnirhroothvitnir Member Posts: 322
    edited December 2012
    The lack of a immunity/cooldown on the placate is a bit of an issue. Basically same complaint as AMS chaining. Need to make an immunity on someone who got hit with placate for 15 - 30 seconds after the end of the effect(after part important).

    But that does make me think why was no one screaming about how overpowered the KHG shield was? Did it have a max apply rate or a sufficiently short time to not draw the ire of the PvP community. Perhaps changing the Rep tier power to a .5 sec placate would work as a solution as well?

    Personally I'd like to see the power changed so it starts a 5 second DEM. However make it so that that version doesn't proc the DEM time Boff or you have a monster in the closet with that power. This would make it line up with the romulan rep powers and rewards nicely as it would be a crit based version of the Omega tier reward.
  • shookyangshookyang Member Posts: 1,122
    edited December 2012
    The lack of a immunity/cooldown on the placate is a bit of an issue. Basically same complaint as AMS chaining. Need to make an immunity on someone who got hit with placate for 15 - 30 seconds after the end of the effect(after part important).

    But that does make me think why was no one screaming about how overpowered the KHG shield was? Did it have a max apply rate or a sufficiently short time to not draw the ire of the PvP community. Perhaps changing the Rep tier power to a .5 sec placate would work as a solution as well?

    Personally I'd like to see the power changed so it starts a 5 second DEM. However make it so that that version doesn't proc the DEM time Boff or you have a monster in the closet with that power. This would make it line up with the romulan rep powers and rewards nicely as it would be a crit based version of the Omega tier reward.
    Even if it was a .5 sec placate, that's not going to solve the problem with losing target lock.

    Also, the shield heal has a 10 second cooldown. So, the placate should have about the same amount of immunity. If not, increase the cooldown on the shield heal.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    It sucks that respecs cost so much, otherwise I'd ask if anybody's tried to up Sensors to see if it makes a difference with the plac.

    Is there the expectation on Cryptic's part that folks are going to have to look at the opportunity cost of going Sensors?

    Kind of along the lines that they've said Subsystem Repair would help against the new Breen console... but with Theta in the game, meh - oh well.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    I want to ask something else, something that I touched on in another thread where I doubt I'll get an answer...

    There's been the discussion of changing mods and what works better now. What about the discussion of DCs vs DHCs?

    In regard to the RoF, that is...

    DHC vs DC when you're looking at the following on Polarized Disruptors and the RoF instead of spike damage:

    2.5% -X Power
    2.5% -X Damage Resistance
    2.5% Plasma DoT (from Romulan Science consoles)
    2.5% +X Weapon Power (from Omega Weapon Amplifier)
    2.5% +X Kinetic Damage (from Omega Rep T4)
    20% to Plac on Crit (from Romulan Rep T4 (and consider having taken the +3% Crit and running the Borg/0Point/Tachyo while using +CrtH instead of +Acc))
    -X Shield Tet Glider
    -X Power(Target)/+X Power(Self) Plasmonic Leech for the KDF

    Base stats from looking at the Exchange...

    DC 187.2 (249.6 DPS)
    DHC 374.5 (249.6 DPS)

    The DC's are firing twice as often as the DHCs, but the DHCs are better because of the spike damage.

    Does that still hold true when you're looking at eight different things that can happen off of each shot when you're firing twice as fast with one compared to the other?

    With the talk of more Rep systems down the road, if it hasn't happened yet - will it happen then when there's 9-10 or more things happening each time you fire a weapon?
  • shookyangshookyang Member Posts: 1,122
    edited December 2012
    It sucks that respecs cost so much, otherwise I'd ask if anybody's tried to up Sensors to see if it makes a difference with the plac.
    I do most of my testing that involves zen on Tribble, and drag a flee mate with me.
    2.5% -X Power
    2.5% -X Damage Resistance
    2.5% Plasma DoT (from Romulan Science consoles)
    2.5% +X Weapon Power (from Omega Weapon Amplifier)
    2.5% +X Kinetic Damage (from Omega Rep T4)
    20% to Plac on Crit (from Romulan Rep T4 (and consider having taken the +3% Crit and running the Borg/0Point/Tachyo while using +CrtH instead of +Acc))
    -X Shield Tet Glider
    -X Power(Target)/+X Power(Self) Plasmonic Leech for the KDF
    ?
    To actually fit all of that requires giving up some console space.
  • bareelbareel Member Posts: 3 Arc User
    edited December 2012
    I want to ask something else, something that I touched on in another thread where I doubt I'll get an answer...

    There's been the discussion of changing mods and what works better now. What about the discussion of DCs vs DHCs?

    In regard to the RoF, that is...

    DHC vs DC when you're looking at the following on Polarized Disruptors and the RoF instead of spike damage:

    2.5% -X Power
    2.5% -X Damage Resistance
    2.5% Plasma DoT (from Romulan Science consoles)
    2.5% +X Weapon Power (from Omega Weapon Amplifier)
    2.5% +X Kinetic Damage (from Omega Rep T4)
    20% to Plac on Crit (from Romulan Rep T4 (and consider having taken the +3% Crit and running the Borg/0Point/Tachyo while using +CrtH instead of +Acc))
    -X Shield Tet Glider
    -X Power(Target)/+X Power(Self) Plasmonic Leech for the KDF

    Base stats from looking at the Exchange...

    DC 187.2 (249.6 DPS)
    DHC 374.5 (249.6 DPS)

    The DC's are firing twice as often as the DHCs, but the DHCs are better because of the spike damage.

    Does that still hold true when you're looking at eight different things that can happen off of each shot when you're firing twice as fast with one compared to the other?

    With the talk of more Rep systems down the road, if it hasn't happened yet - will it happen then when there's 9-10 or more things happening each time you fire a weapon?

    Last test results I saw from a trusted source in season 6 showed undenyably that DHCs and DCs proc the same amount over a period of time. That is to say with a minute of firing they will both proc 10(made up number) times.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    bareel wrote: »
    Last test results I saw from a trusted source in season 6 showed undenyably that DHCs and DCs proc the same amount over a period of time. That is to say with a minute of firing they will both proc 10(made up number) times.

    Was something I was wondering there as well - whether they've got some sort of PPM limiter in place. Many games end up adding something along those lines to prevent proc craze. Thanks.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2012
    procs arent per hit, unless otherwise specified, they are per cycle.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    procs arent per hit, unless otherwise specified, they are per cycle.

    So it's actually a cycling thing, the diff with the DPV/DPS on DHC & DC - along the lines of how arrays pulse - and not a case of actually having a faster RoF?

    When it comes to what I know about cannons (I'm primarily a torp or beam guy) - well, yeah, it wouldn't take up much space on a cocktail napkin - thus the questions, since I've actually be branching out since S7. Comfortable with a 90 degree arc, but 45's pushing it- meh.

    I had always thought it was per hit, though - could have sworn I saw procs off of later pulses on beams. I could be wrong though... hrmm.

    Thanks.
  • rudiefix1rudiefix1 Member Posts: 420
    edited December 2012
    procs arent per hit, unless otherwise specified, they are per cycle.

    Does this also count for the plasma DOT from plasma cannons?
    [SIGPIC][/SIGPIC]

    @rudiefix Feds: Rudiefix / Thron / Opa
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2012
    rudiefix1 wrote: »
    Does this also count for the plasma DOT from plasma cannons?

    the DOT is a status applied to your enemy. but every time a weapon cycle starts, there is a role for proc. not every time 2-4 shots are fired in the cycle.

    things like tet glider and DEM have per shot effects though
  • broken1981broken1981 Member Posts: 0 Arc User
    edited December 2012
    paxottoman wrote: »
    That sucks man, sorry your post got ignored. At least we're all on the same page on this one!

    About the respec, I think they're going to keep those intact for these passives. They're making a good fortune off respect tokens. Kind of stupid if they didn't, it is after all a mutual benefit for them to allow that at this point.

    On another note, ok I was not aware the target disappears while under the effects of the romulan t4 placate passive. Could it not be made as though someone is using the Honor Guard shield where you just lose target and can re-acquire it manually?

    Thanks.
    well you did come in with numbers while i made a post going with my gut. guess math wins lol. even when they make it every 6 secs this will still be a powerful passive. hell everyone has high knitic resist. why go with a knitic passive inless ur going tric bombig which in that case u still dont need that passive.
    At first I chuckled at this comment. Then it kind of ticked me off. That attitude is what's wrong with a lot of games and a lot of people.

    "Oh, there's a bug - let's exploit it instead of reporting it."

    That's just sad... that's just really sad.

    whats so sad? to respec a passive a geart thing. you dont think it sucks that you pick 1 passive just for the system to pick the other passive that you did not ask for? or some day down the line you might want to pick a different passive. hey if it was a bug that would hurt pvp or even pve i say report it. but a respec passive? they never said u can respec this which you should. just pick and chose your battles man. more important TRIBBLE on the horizon to worry about.
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
  • broken1981broken1981 Member Posts: 0 Arc User
    edited December 2012
    paxottoman wrote: »
    No, the honor guard shield often forces you to change targets, kind of like a mini scramble sensors except you're targeting another foe rather than friendly. On the other hand, its become incredibly difficult to kill anything with this new passive.

    pax, i talked alot about this in my ts. even to a degree in pvp chat.i dont think people are fully understanding the promlem that i had posted about in my post that was ignored. just wanted to show fellow pvp'ers the huge mess up thats been created. now you did some what touch on the subject. the sheild passive and now the placate proc. let me run it down the line,

    fed/klink khg proc, they cit me i cant see them. i crit them and they dissapare again. (lameness anyone)

    t4 passive placate proc (about every 10 secs this passive kicks in)

    cpb doff= placate(3) (yeah sheild drain with a placitae proc goooo sci!!!!)

    entainer doff placate , rand had one actually. tho i did not notice it being something to rush out and buy off the exchange.

    then the random jam sencors skill and random people in ques using ams. my qut tells me things can get compleatly out of control.

    still as an escourt player ill still go with cit to my sheilds heal and better regen. i might not see the emeny team even tho they see me but my team mates will see me and add to my healing. if i ever get purma proced, having placate proc skill just might not save me if i cant even get a shot off. i just look at my extra healing as a counter for the majorty of people going for placate.
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    Well, the "does not believe in a No-Win Scenario" stuff's started to pop... have to figure additional changes are in the wind, eh? Kind of like all the Stage 9 spam finally did something about TBRs... the Stage 10 stuff will get their attention.
  • shookyangshookyang Member Posts: 1,122
    edited December 2012
    Did some internal fleet PvP last night, and one our fleet members chose the placate ability for their Wells ship.

    With Jam Sensors and this ability, it was crazy annoying. If I was doing too much damage to him, he'd hit me with Jam Sensors so that he could go attack my team mate. And when he targeted me, I kept losing weapon lock and would attack a cruiser.

    I ended up picking my T4 Romulan passive in the middle of the match. Still waiting on the T4 Omega passives, however. Really curious to know how others like that kinetic proc.

    Since I picked the placate, I'm going to replace the two Borg turrets on my aft with some [crth]x3. Even if they put an immunity on it, I'm still going to want this to proc as often as I can.
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited December 2012
    broken1981 wrote: »
    pax, i talked alot about this in my ts. even to a degree in pvp chat.i dont think people are fully understanding the promlem that i had posted about in my post that was ignored. just wanted to show fellow pvp'ers the huge mess up thats been created. now you did some what touch on the subject. the sheild passive and now the placate proc. let me run it down the line,

    fed/klink khg proc, they cit me i cant see them. i crit them and they dissapare again. (lameness anyone)

    t4 passive placate proc (about every 10 secs this passive kicks in)

    cpb doff= placate(3) (yeah sheild drain with a placitae proc goooo sci!!!!)

    entainer doff placate , rand had one actually. tho i did not notice it being something to rush out and buy off the exchange.

    then the random jam sencors skill and random people in ques using ams. my qut tells me things can get compleatly out of control.

    Honestly dude we're in complete agreement, at least over here. We've been talking about it a lot and what it comes down to is the same problem with the insane shield regen thingy: you can focus and stack all of these different sources to the point where your ship is essentially cloaked (although it's likely even worse since I don't think you can "break" a placate with high aux or a scan).

    The whole passive is just a stupid and frustrating thing to put into the game, it comes across like something the devs thought would sound cool so why not throw it in there! It's gonna be even rougher because the counters to a constant placate are very limited, bar AoE or extremely precise timing with overwhelming force.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • broken1981broken1981 Member Posts: 0 Arc User
    edited December 2012
    well im sure at some point they will put an immune to the t4 placate passive. they did "tone" down the khg passive proc. to be honest im not finding pvp all that fun. t1 to t3 passives are cool. but t4 to t5 are just imba. picking my t4 sheild regen even made hive less fun. i know that sounds odd but even when a tact cube can only kill you due to bleed is more boring then the 1 shots.

    well i do thank pax for this topic that got people to comment. also for what you had said as well. if i think im the only person frusted i want to bash this game into a million peices. was thinking most people did not give 2 cents less. least now i know there is a line of thought going around it took some weight off. sure its a game, but again a game is ment to be fun. this may have had good intetions by devs but in the process its killing my fun. its usless in pve and crashes the world in pvp. and it stright out sucks that we as pvp'ers can not get together on this hit t5 and do a total respec and just pick our t1 to t3 passives and not go into ques with anything beyond that.

    i just cant understand why we cant all agree to do this. it would keep pvp semi ok. hell most of us dont even use consoles. we did kinda all get together on that. but really we cant count on crytpic to keep pvp clean. we can only achieve this by banding togther, and in the end this is a true sign of respect for a fellow pvp'er
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
  • paxottomanpaxottoman Member Posts: 0 Arc User
    edited December 2012
    broken1981 wrote: »
    well im sure at some point they will put an immune to the t4 placate passive. they did "tone" down the khg passive proc. to be honest im not finding pvp all that fun. t1 to t3 passives are cool. but t4 to t5 are just imba. picking my t4 sheild regen even made hive less fun. i know that sounds odd but even when a tact cube can only kill you due to bleed is more boring then the 1 shots.

    I'm sure cubes and yourself will be back to 1 shotting stuff in no time.

    I doubt they will keep this stuff going, Bran has already posted something about this. I hope that he looked into the feedback about the lesser OP stuff too on this thread.

    But I doubt speculating will do anyone any good at this point.
    Turkish RP Heroes
    [SIGPIC][/SIGPIC]
  • broken1981broken1981 Member Posts: 0 Arc User
    edited December 2012
    paxottoman wrote: »
    I'm sure cubes and yourself will be back to 1 shotting stuff in no time.

    I doubt they will keep this stuff going, Bran has already posted something about this. I hope that he looked into the feedback about the lesser OP stuff too on this thread.

    But I doubt speculating will do anyone any good at this point.

    a cube 1 shotting is much better then me flying around with 100% sheilding. the TRIBBLE thats going on is getting old. i have love for this game. most of all pvp. but ive never played a game where balance is so out of control. heck even company of heroes is far more blanced even when they put tales of valor into the game.

    but with these passives i cant see them not making a immune duration to placate t4 proc. im not saying ill leave the game, but ill never step foot into pvp. im hardly in pvp due to tric bombers. im missing out on a huge part of the game i love atm. but like i said when you have 3 tact cubes in hive elites and your sheilds are up with out the use of rsp and sdo doffs something went wrong. ill give anything to have no sheilds in stf again. atm all i need is he 1 and 2 wtf?!?
    Join Date: Dec 2007Originally Posted by BROKEN1981
    I can throw [Fireworks] at you and hope you catch on fire and burn to death lol
  • archoncrypticarchoncryptic Member, Cryptic Developers Posts: 0 Arc User
    edited December 2012
    Just a quick heads up about some relevant changes that are coming:

    -Superior Shield repair is being reduced in effect significantly.
    -Sensor Targeting Assault now triggers a 12 second placate immunity on the target.
    -Fixed bugs that were preventing Reactive Shielding and Emergency Secondary Shielding from working properly.
    -Reactive Shielding and Emergency Secondary Shielding will now heal for a flat number instead of a percentage of your maximum shields. This should, in almost all cases, be an improvement.

    We'll continue to tune these as needed until they feel like they're at an appropriate level of power.
  • mancommancom Member Posts: 784 Arc User
    edited December 2012
    We'll continue to tune these as needed until they feel like they're at an appropriate level of power.
    Could you comment on why you chose to ignore the players' request to have these things unlocked on tribble and ready to test when S7 launched on tribble?

    All of these issues could be found within minutes of unlocking the T4 traits. Obviously your QA team did not bother to check them at all. So why didn't you at least let the players test it before you put it live and ruined the game for a week (or more, depending on how long it takes you to get the fix live)?


    And "is being reduced in effect significantly" is really an insulting way of phrasing the fact that you shipped a completely bugged version. It's not just an issue of you guys choosing wrong values (like so many times before), it's also an issue of messing up the implementation of these values (it ticks every second instead of every six seconds).
    1042856
  • frostyjonesfrostyjones Member Posts: 0 Arc User
    edited December 2012
    Just a quick heads up about some relevant changes that are coming:

    -Superior Shield repair is being reduced in effect significantly.
    -Sensor Targeting Assault now triggers a 12 second placate immunity on the target.
    -Fixed bugs that were preventing Reactive Shielding and Emergency Secondary Shielding from working properly.
    -Reactive Shielding and Emergency Secondary Shielding will now heal for a flat number instead of a percentage of your maximum shields. This should, in almost all cases, be an improvement.

    We'll continue to tune these as needed until they feel like they're at an appropriate level of power.

    I do hope that these changes come with a respec.
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