Well they didn't listen to us when I talked about Tric Mines and Subsystem repair on humans for KDF and Fed being necessary fix to combat viral doffs.
Well now I'm here to talk about the tier 4 Omega reputation passive buff. A science ship is averaging 1600 shields every 6 seconds, 1400 for a cruiser every 6 seconds, and 1200 for an escort every 6 seconds. Correct me if I am wrong on these numbers, but I know they're close nonetheless.
I have been closely recording the heals being administered by this passive. It is effectively healing at a rate of 33% of which the broken Jem Hadar shields were healing when they were broken in junction with the shield distribution doffs. Or in better terms, a player gets an Emergency Power to Shields 1 every 6 seconds. For a cruiser that's 14,000 shields per minute, which mostly exceeds the usual cap these days as it is. Not to mention all their all other heals from team mates and their own + other passives. A player can administer 20,000 + shields to themselves.
I kind of knew this when I first took a glimpse at the passive. However I refrained from saying anything because I was reamed and screamed at when my feed back was called confetti by Borticus. I had pre-emptively began a thread about the new Viral and Jam Sensor doffs being OP before they came out. So this time I waited until this stuff was being used rampantly in the community. I was right then, and I am right again.
Please don't call this confetti, because this truly is OP just like the other stuff I talked about. Your Dev team can save a lot of time, money and effort when releasing stuff upon testing it with the PvP community.
Here's the other bad part to this situation, these passives can be respec'd through the use of a respec token. Some people aren't able to (I guess another bug), so this may cost people respec tokens and for some a permanent passive that could be nerf'd into something else. Anyway, goes right back to testing this stuff with the community on a regular basis.
I thought the T4 Romulan passive was a 20% chance to get 10% shield heal when you've been critical hit, and the T4 Omega regen passive was a set amount just under 1k every 6 seconds.
I have my shield skills maxed, so I don't think I can get any higher....unless this passive is affected by Aux?
In which case, my Aux is 39/25.
I'm hitting T4 today, and am still trying to figure out which ability to choose. I'm probably going to hold off on picking an ability until there is more testing.
Regarding the healing procs: I also felt that they were too powerful when I first saw the stats. Today I could do some tests thanks to some friendly players who had reached T4 rep. The healing is completely overpowered. A tactical escort with the two T4 shield heals and a regular EPtS/TSS/TT escort setup was able to tank the damage of a tactical Jem'hadar ship while standing still. With only TT and shield redistribution in addition to the procs one can almost tank a tactical DPS cruiser.
And of course Cryptic took precautions: Neither of the two heals show up in the combat log as to avoid hard numbers being posted to show just how bad the situation is.
I remember talking about this with folks by the water cooler and even then (this was well before people had started the rep track) I knew something was off about that passive. Surely it couldn't be what it seems to be, right?
Well all reports indicate that it's just as bad as it sounds, if not worse. Given how incredibly strong healing is already this is only going to be detrimental for the game, and viable builds and team comps just became a lot narrower.
Regarding the healing procs: I also felt that they were too powerful when I first saw the stats. Today I could do some tests thanks to some friendly players who had reached T4 rep. The healing is completely overpowered. A tactical escort with the two T4 shield heals and a regular EPtS/TSS/TT escort setup was able to tank the damage of a tactical Jem'hadar ship while standing still. With only TT and shield redistribution in addition to the procs one can almost tank a tactical DPS cruiser.
And of course Cryptic took precautions: Neither of the two heals show up in the combat log as to avoid hard numbers being posted to show just how bad the situation is.
Thanks for the video. I recall Borticus saying that all of the T4 abilities had an immunity timer. I guess that's not the case for the placate proc.
As for the Romulan T4 ability, I didn't think the 10% heal was that big a deal. I would think the ~1k shield regen every 6 seconds would be the bigger issue.
Guess I'll wait before choosing an ability to see if there's a balance check given to those abilities.
that video, wow. both look terrible. guess what occurs at an all time high currently? crits! guess what sets these passives off? crits! on my maxed out for crit character, against npcs i seem to crit more often then not, and in pvp i see 5 in a row all the time. that character is about to go from my most deadly to my least effective if my crits start working against me so severely.
or i suppose i could be a truly terrible person and take the placate passive. i already hate it from the KHG shield, its a player debuff not a ship debuff, and now its going to be twice as wide spread. lets min max for the hell of it shall we? KHG shield, the pasive, and jam with its doff on top. become un-target-able, un-dual-able.
for the shield passive well, might as well strap on the borg shield for a 3 set bonus, hitpoints are an irrelevant thing if you have rsp, bfi doffs, epts, tss, 3 part borg, and the new shield passive all regrowing your shields faster then they can be damaged.
ive already seen healer cruisers with truly impenetrable shields running around, admitting that it became so once they got to tier 4.
And of course Cryptic took precautions: Neither of the two heals show up in the combat log as to avoid hard numbers being posted to show just how bad the situation is.
now that is BS, the borg set heals show up. i was looking forward to parcing and seeing an extra ~25% shield heals from this, if i get it. i mean i expect at least that.
Hmmm... I remember when some of us said S7 AND the Reputation Systems were going to be very bad for PvP. We were scoffed at by many of the same people now posting in this thread, including the OP.
The power creep is simply out of control, and I'm truly convinced there is no turning back.
I'll go ahead and quote a fleetmate, "PvP is never getting better."
for the shield passive well, might as well strap on the borg shield for a 3 set bonus, hitpoints are an irrelevant thing if you have rsp, bfi doffs, epts, tss, 3 part borg, and the new shield passive all regrowing your shields faster then they can be damaged.
The 3-pc Borg secondary for Reactive Deflection as well?
Do the Romulan Science Consoles stack? The Shield/Hull bonuses on top of whatever the console is.
DOFFs with the AtS HoT, EPtA Healing Bonus, Damage Resist Self Bonus with ES...
It's not as if any of these passives are needed in PvE at all. I can easily bust out 30K Beam Overloads on the regs without having to use any OP buffs, passives, or P2W in PvE. Did anyone really feel as if they were underpowered?
It's not as if any of these passives are needed in PvE at all. I can easily bust out 30K Beam Overloads on the regs without having to use any OP buffs, passives, or P2W in PvE. Did anyone really feel as if they were underpowered?
Same question I always ask about the new VM DOffs, nuke DOffs, etc. Doesn't affect PvE remotely in any way so why do we get saddled with them? Maybe PvP makes more money than Cryptic likes to pretend?
for the shield passive well, might as well strap on the borg shield for a 3 set bonus, hitpoints are an irrelevant thing if you have rsp, bfi doffs, epts, tss, 3 part borg, and the new shield passive all regrowing your shields faster then they can be damaged.
I should add that higher cap shields actually benefit more from this, because the passive (like all regen) is a constant HoT, and higher cap means more space to heal into. With MACO or whatever and that passive, you'll basically never touch hull.
I should add that higher cap shields actually benefit more from this, because the passive (like all regen) is a constant HoT, and higher cap means more space to heal into. With MACO or whatever and that passive, you'll basically never touch hull.
Hmmm... I remember when some of us said S7 AND the Reputation Systems were going to be very bad for PvP. We were scoffed at by many of the same people now posting in this thread, including the OP.
The power creep is simply out of control, and I'm truly convinced there is no turning back.
I'll go ahead and quote a fleetmate, "PvP is never getting better."
See you in the chat window, not the queues.
Reading threads like this make me wanna come back and pvp more and more... i been logging in to keep up with the rep stuff but dont think it even worth it anymore. once they fix this in 2-3 weeks there will be just another game breaking bug.
i am kinda shocked nobody saw this on tribble when they let us test all the Rep Passive before S7 went live
last i heard was it was like the last few days of testing people got access to the tree and by that point it was too late to change anything.
and even if they had let the entire time be used to test it.... do you honestly think they would have changed anything? this was their brand new baby for the season. they had no intention of changing any of it because then they would have to admit they did something wrong.
Here's the other bad part to this situation, these passives can be respec'd through the use of a respec token. Some people aren't able to (I guess another bug), so this may cost people respec tokens and for some a permanent passive that could be nerf'd into something else. Anyway, goes right back to testing this stuff with the community on a regular basis.
When a person goes to respec they need to be sure to 'reset' their skill tree and clear the whole thing out. This will also reset the passives and give the player the option to choose them again. If a person just goes and manually changes a few numbers without hitting 'reset' they will NOT get the option to change their passives.
Did anyone really feel as if they were underpowered?
Actually I have always felt underpowered compared to many but I was willing to deal with it and have fun.
Its difficult when one has to constantly get the new "thing" that keeps one up to date.
Why? is a darned good question.
How are new players every going to compete, much less catch up to those whom have been here forever?
Actually I have always felt underpowered compared to many but I was willing to deal with it and have fun.
Its difficult when one has to constantly get the new "thing" that keeps one up to date.
Why? is a darned good question.
How are new players every going to compete, much less catch up to those whom have been here forever?
the time for piloting is coming to an end, once again friends.
the time for piloting is coming to an end, once again friends.
lets hope the devs do something.
They will don't worry... They will increase the borg one shots... and pump up the power on there shield stripping beams... thusly The PvE kids that don't grind for there shield regen passives will be laughed at by the other PvE kids who will still refuse to send any heals anyone elses way despite having 1500 natural regen and not needing any heals.
Wait didn't they buff the borg just before S7. lol
You see regarding the consoles we couldn't as per our Dev they weren't available. Don't know about you, but if they couldn't bother to put the consoles on tribble nor bother to remove the grind, the question you should ask is who would test this TRIBBLE from this TRIBBLE company?
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
Wow, that is powerful. Can't wait to get it on my engineer.
But let's not forget everyone:
In just a couple weeks time, we're gonna seeing people hit tier 5! Which means all those wonderful Mk XII cross-faction sets will start hitting the field.
So here's to looking forward to fighting...
A Breen Chet Grell, with Plasmonic, full Adapted MACO Mk XII (on a KDF of course), maxed out Flow Capacitors, mega-buffing with tac buffs, also using the Breen Energy weapon thingy, the new weapon/console sets, the Quantum Singularity to super-boost all sci skills, plus all the rep passives, with an Aceton Assimilator, and more and more and more...
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Comments
I have my shield skills maxed, so I don't think I can get any higher....unless this passive is affected by Aux?
In which case, my Aux is 39/25.
I'm hitting T4 today, and am still trying to figure out which ability to choose. I'm probably going to hold off on picking an ability until there is more testing.
Regarding the healing procs: I also felt that they were too powerful when I first saw the stats. Today I could do some tests thanks to some friendly players who had reached T4 rep. The healing is completely overpowered. A tactical escort with the two T4 shield heals and a regular EPtS/TSS/TT escort setup was able to tank the damage of a tactical Jem'hadar ship while standing still. With only TT and shield redistribution in addition to the procs one can almost tank a tactical DPS cruiser.
And of course Cryptic took precautions: Neither of the two heals show up in the combat log as to avoid hard numbers being posted to show just how bad the situation is.
Well all reports indicate that it's just as bad as it sounds, if not worse. Given how incredibly strong healing is already this is only going to be detrimental for the game, and viable builds and team comps just became a lot narrower.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Just when I start getting back into PvP, this horse**** happens.
Why can't these damn passives just be PvE nonsense instead?
Leave our game alone.
every 6 seconds all facings?
holy &^%$tards.
edit: this has to be the numeric value split between facings.
no one is that stoopid to do that. no way. even still, thats insane shield regen.
PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
As for the Romulan T4 ability, I didn't think the 10% heal was that big a deal. I would think the ~1k shield regen every 6 seconds would be the bigger issue.
Guess I'll wait before choosing an ability to see if there's a balance check given to those abilities.
or i suppose i could be a truly terrible person and take the placate passive. i already hate it from the KHG shield, its a player debuff not a ship debuff, and now its going to be twice as wide spread. lets min max for the hell of it shall we? KHG shield, the pasive, and jam with its doff on top. become un-target-able, un-dual-able.
for the shield passive well, might as well strap on the borg shield for a 3 set bonus, hitpoints are an irrelevant thing if you have rsp, bfi doffs, epts, tss, 3 part borg, and the new shield passive all regrowing your shields faster then they can be damaged.
ive already seen healer cruisers with truly impenetrable shields running around, admitting that it became so once they got to tier 4.
now that is BS, the borg set heals show up. i was looking forward to parcing and seeing an extra ~25% shield heals from this, if i get it. i mean i expect at least that.
The power creep is simply out of control, and I'm truly convinced there is no turning back.
I'll go ahead and quote a fleetmate, "PvP is never getting better."
See you in the chat window, not the queues.
The 3-pc Borg secondary for Reactive Deflection as well?
Do the Romulan Science Consoles stack? The Shield/Hull bonuses on top of whatever the console is.
DOFFs with the AtS HoT, EPtA Healing Bonus, Damage Resist Self Bonus with ES...
I'm picturing the price of the Recluse going up.
Just why.
It's not as if any of these passives are needed in PvE at all. I can easily bust out 30K Beam Overloads on the regs without having to use any OP buffs, passives, or P2W in PvE. Did anyone really feel as if they were underpowered?
Same question I always ask about the new VM DOffs, nuke DOffs, etc. Doesn't affect PvE remotely in any way so why do we get saddled with them? Maybe PvP makes more money than Cryptic likes to pretend?
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
My Sci guy feels underpowered.
Course, nothing in the S7 bag of goodies fixes that... if anything, they make it worse.
I should add that higher cap shields actually benefit more from this, because the passive (like all regen) is a constant HoT, and higher cap means more space to heal into. With MACO or whatever and that passive, you'll basically never touch hull.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
ugh.
nice new sig shimmer!
Reading threads like this make me wanna come back and pvp more and more... i been logging in to keep up with the rep stuff but dont think it even worth it anymore. once they fix this in 2-3 weeks there will be just another game breaking bug.
Quote of the week:
Rejoice Kirks! You won't die anymore!
bye
Quote of the week:
why care about the shield regen when you ignore it completely?
thisn also makes sense with the "2.5% chance to bypass shields" proc you can pick up on the rep tree too...
although im not surprised...
and i could have sworn that mai kai was one of the first to point out that pvp wasnt going anywhere back when gozer left?
-guess he could see the future-
last i heard was it was like the last few days of testing people got access to the tree and by that point it was too late to change anything.
and even if they had let the entire time be used to test it.... do you honestly think they would have changed anything? this was their brand new baby for the season. they had no intention of changing any of it because then they would have to admit they did something wrong.
and they dont like that.
Do you even Science Bro?
That's how I love my PvP.................not.
R.I.P
When a person goes to respec they need to be sure to 'reset' their skill tree and clear the whole thing out. This will also reset the passives and give the player the option to choose them again. If a person just goes and manually changes a few numbers without hitting 'reset' they will NOT get the option to change their passives.
Actually I have always felt underpowered compared to many but I was willing to deal with it and have fun.
Its difficult when one has to constantly get the new "thing" that keeps one up to date.
Why? is a darned good question.
How are new players every going to compete, much less catch up to those whom have been here forever?
R.I.P
the time for piloting is coming to an end, once again friends.
lets hope the devs do something.
They will don't worry... They will increase the borg one shots... and pump up the power on there shield stripping beams... thusly The PvE kids that don't grind for there shield regen passives will be laughed at by the other PvE kids who will still refuse to send any heals anyone elses way despite having 1500 natural regen and not needing any heals.
Wait didn't they buff the borg just before S7. lol
You sure we're playing the same game? :P
http://sto-forum.perfectworld.com/showpost.php?p=6483321&postcount=17
You see regarding the consoles we couldn't as per our Dev they weren't available. Don't know about you, but if they couldn't bother to put the consoles on tribble nor bother to remove the grind, the question you should ask is who would test this TRIBBLE from this TRIBBLE company?
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
But let's not forget everyone:
In just a couple weeks time, we're gonna seeing people hit tier 5! Which means all those wonderful Mk XII cross-faction sets will start hitting the field.
So here's to looking forward to fighting...
A Breen Chet Grell, with Plasmonic, full Adapted MACO Mk XII (on a KDF of course), maxed out Flow Capacitors, mega-buffing with tac buffs, also using the Breen Energy weapon thingy, the new weapon/console sets, the Quantum Singularity to super-boost all sci skills, plus all the rep passives, with an Aceton Assimilator, and more and more and more...
:P