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A new nerf thread by Pax - Tier 4 Omega Passive for Shields

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  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited December 2012
    this is ok for you guys that pvp but what about the guys that only pve,
    it maybe over powered in pvp but in pvp it means the borg queen doesnt 1 shot you anymore.
    You all have the chance to get the same skills so instead of crying over it and making the whole game pay for you few pvp'ers why not just all get the skills then it will even it all out,
    now the rest of the game has got to pay the price for a few cry baby pvp'ers.
    Get branflakes to test the same skills in space onslaught elite and tell me the skills are over powered,
    im sick of this bloody game chancing stuff all the time which then cost me my real money to put right,
    if your going to nerf these skills into hell and back then at least get your balls out and man up and give us a free respec token. Your comapny is worse then bigpoint who are the worse con men online,
    you bring something out make it amazing get everyone to spend there cash then nerf it to hell then do the same next week,
    you should re name the company to digital con men it would be more fitting

    Is the Borg Queen suppossed to be a weak and easy encounter? If she is OP, then they need to fix her just as they will fix this broken passive.
    Or you can fixate on your conspiracy theory of how PvP is ruining STO and not help the issue.
    You choose.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited December 2012
    ukdivefire wrote: »
    Though I don't agree with the tone (or the comment on fixes that are for PVP only) I do think that if they're going to nerf bat locked in skills a free respec would help keep the peace. I recall one of the bigger MMO's doing this near always when a skill change was implemented.

    I think even the PvP community would agree a free respec would be nice everytime major repairs are made ingame.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited December 2012
    bitemepwe wrote: »
    I think even the PvP community would agree a free respec would be nice everytime major repairs are made ingame.

    Yes, this is one of the few games I have played where the devs constantly make major changes and do not reward respecs or preform skill resets. It is more then a little frustrating.

    Side note I did preform a respec the other day and when I reset all on the skill tree it reset my passive choices, so if you respec make sure to hit reset all, and I am pretty sure it works fine.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited December 2012
    We long time KDF players has been using this plasma setup you all are just discovering for a very very long time. Its just now that they have a 5% chance to go through that people are saying its over powered... To me its still under powered being we in b'rels have no shields when doing it and a 95% chance that its business as normal that you'll just hit the hazard emitters and kill the whole setup anyways LOL.

    More Fed propaganda at its core :(
  • rudiefix1rudiefix1 Member Posts: 420
    edited December 2012
    Side note I did preform a respec the other day and when I reset all on the skill tree it reset my passive choices, so if you respec make sure to hit reset all, and I am pretty sure it works fine.

    This is a very important thing to know!
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  • mancommancom Member Posts: 784 Arc User
    edited December 2012
    I checked in with the team after I passed along your feedback about this passive and was told that it is too powerful and is going to get a nerf.

    :)
    This is a case of total QA and dev failure.

    Please don't try to spin it into "great, cryptic is reacting fast to a completely unexpected problematic issue".
    1042856
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited December 2012
    mancom wrote: »
    This is a case of total QA and dev failure.

    Please don't try to spin it into "great, cryptic is reacting fast to a completely unexpected problematic issue".
    sophlogimo wrote: »
    I would call it the type of errors that happen from working too fast. No need to blame any individuals, it is the processes that obviously need some adjustment.



    But they are. Individuals compensate the errors with such work and deserve some respect for it.

    Thanks Brandon & devs! ^^
    On the one hand, I understand mancom, and on the other hand, I understand sophlogimo here.

    In the end, these mistakes happen to often for my taste, but I don't want devs to shy away from fixing them because they feel it's not worth the effort or they'll be grilled over it.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • maicake716maicake716 Member Posts: 0 Arc User
    edited December 2012
    sophlogimo wrote: »
    Exactly. Encourage what you wish for, be lenient towards errors.

    He who works a lot, does make a lot of mistakes. He who works only a little, only makes few mistakes. He who does not work at all, does not make any mistakes.

    Obsessing about someone's mistakes is discouraging the person to work at all. Not good.

    if it didnt happen with every release of something, or it didnt happen as often as it has been...

    id totally agree with you.

    history speaks for itself.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited December 2012
    There should be no issue with people correcting mistakes, people that take pride in there work should be bothered more then we are by mistakes.

    Honestly the failing isn't the people constantly making mistakes... its the people they work for that allow it to happen. I don't want them going and banning me for saying so, so this is intended to be a general why do people constantly TRIBBLE up... I don't mean Cryptic anyones here just speaking in general....

    People don't do things because either....

    1) They are not capable. (training and or hiring issue.. and possibly work environment)
    2) They are not willing. (work environment)

    In either case its not really the fault of the employee... its the fault of there employer. In general when someone makes a mistake, you discover why? If it turns out to be an error due to rushed work... well thats in a leaders power to correct in the future. If it turns out to be a training issue... again thats in a leaders purview to correct... if it turns out to be an unwillingness to do something, which is worst case, well thats also in there power to correct.

    The best leaders in any business venture create environments where people work to the best of there abilities, time frames are met, and accuracy stays high. Thats not to say mistakes don't happen of course they always will... however if the SAME mistakes happen over again, its a failing of the leader... NOT the employee who is directly responsible for which ever mistake.

    Anyway I'll stop now before people get there feelings hurt... really though I would place "blame" if there is any to be placed with only one employee really, and its not the person who would have directly created or allowed any of this stuff to pass. We all know that every single patch we can count on at min one error in the code, and frankly recently more then ever these mistakes seem so obvious that is shocking they are missed. Perhaps they are being rushed... perhaps they are not double checking there work... I don't know the issue I don't work there. Really though I know in any of the ventures I have been involved in... such massive fails ending up in the end customers hands could have put me out of work... well no to be honest they wouldn't as, frankly the issues would have gotten corrected. No I don't mean people would have gotten fired, still sometimes thats what you have to do... and its almost always the guy at the top on the block first. (ok now I shut up.)
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  • edna#7310 edna Member Posts: 21 Arc User
    edited December 2012
    crits should get a buff by adding few more consoles which increase the crit chance.Dont forget to reamove tac team and lower shield capacity on all shields.Battles should never last more than 1.34seconds :rolleyes:
  • ilhanskilhansk Member Posts: 620 Arc User
    edited December 2012
    adrian what are you talking about?
    Visit the Inner Circle YouTube Channel to watch some STO pew pew PVP action!

  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    Checking their career page: http://crypticstudios.com/openings

    A QA Manager is no longer listed (was still there earlier this week, I believe). They were looking for somebody to overlook their various QA teams. So even there, it's a case they were looking to replace who they had and work on that. It's something that they were addressing.
  • maicake716maicake716 Member Posts: 0 Arc User
    edited December 2012
    Checking their career page: http://crypticstudios.com/openings

    A QA Manager is no longer listed (was still there earlier this week, I believe). They were looking for somebody to overlook their various QA teams. So even there, it's a case they were looking to replace who they had and work on that. It's something that they were addressing.

    i see they need combat people... maybe thats why pvp is in the sorry state its in?

    :(
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • broken1981broken1981 Member Posts: 0 Arc User
    edited December 2012
    paxottoman wrote: »
    Well they didn't listen to us when I talked about Tric Mines and Subsystem repair on humans for KDF and Fed being necessary fix to combat viral doffs.

    Well now I'm here to talk about the tier 4 Omega reputation passive buff. A science ship is averaging 1600 shields every 6 seconds, 1400 for a cruiser every 6 seconds, and 1200 for an escort every 6 seconds. Correct me if I am wrong on these numbers, but I know they're close nonetheless.

    I have been closely recording the heals being administered by this passive. It is effectively healing at a rate of 33% of which the broken Jem Hadar shields were healing when they were broken in junction with the shield distribution doffs. Or in better terms, a player gets an Emergency Power to Shields 1 every 6 seconds. For a cruiser that's 14,000 shields per minute, which mostly exceeds the usual cap these days as it is. Not to mention all their all other heals from team mates and their own + other passives. A player can administer 20,000 + shields to themselves.

    I kind of knew this when I first took a glimpse at the passive. However I refrained from saying anything because I was reamed and screamed at when my feed back was called confetti by Borticus. I had pre-emptively began a thread about the new Viral and Jam Sensor doffs being OP before they came out. So this time I waited until this stuff was being used rampantly in the community. I was right then, and I am right again.

    Please don't call this confetti, because this truly is OP just like the other stuff I talked about. Your Dev team can save a lot of time, money and effort when releasing stuff upon testing it with the PvP community.

    Here's the other bad part to this situation, these passives can be respec'd through the use of a respec token. Some people aren't able to (I guess another bug), so this may cost people respec tokens and for some a permanent passive that could be nerf'd into something else. Anyway, goes right back to testing this stuff with the community on a regular basis.

    That list of fixing continues to grow immensely.

    wow.......so all because you have a name that people know you get people to comment? so my whole post got ignored when i bascialy said the same as you are right now.......but why do you have to metion that you can respec these passives? that could be a bug and a very nice one at that
    Join Date: Dec 2007Originally Posted by BROKEN1981
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  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited December 2012
    broken1981 wrote: »
    wow.......so all because you have a name that people know you get people to comment? so my whole post got ignored when i bascialy said the same as you are right now.......but why do you have to metion that you can respec these passives? that could be a bug and a very nice one at that

    Lol I don't think bringing up the existence of a bug is typically enough to see anything get done about it my friend.
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  • paxottomanpaxottoman Member Posts: 0 Arc User
    edited December 2012
    broken1981 wrote: »
    wow.......so all because you have a name that people know you get people to comment? so my whole post got ignored when i bascialy said the same as you are right now.......but why do you have to metion that you can respec these passives? that could be a bug and a very nice one at that

    That sucks man, sorry your post got ignored. At least we're all on the same page on this one!

    About the respec, I think they're going to keep those intact for these passives. They're making a good fortune off respect tokens. Kind of stupid if they didn't, it is after all a mutual benefit for them to allow that at this point.

    On another note, ok I was not aware the target disappears while under the effects of the romulan t4 placate passive. Could it not be made as though someone is using the Honor Guard shield where you just lose target and can re-acquire it manually?

    Thanks.
    Turkish RP Heroes
    [SIGPIC][/SIGPIC]
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    broken1981 wrote: »
    but why do you have to metion that you can respec these passives? that could be a bug and a very nice one at that

    At first I chuckled at this comment. Then it kind of ticked me off. That attitude is what's wrong with a lot of games and a lot of people.

    "Oh, there's a bug - let's exploit it instead of reporting it."

    That's just sad... that's just really sad.
  • shookyangshookyang Member Posts: 1,122
    edited December 2012
    paxottoman wrote: »
    On another note, ok I was not aware the target disappears while under the effects of the romulan t4 placate passive. Could it not be made as though someone is using the Honor Guard shield where you just lose target and can re-acquire it manually?
    Isn't this more of a function of the Captain hitting their fire button when they've lost their target and auto-targeting the next closest threat? If they didn't hit the fire all key or left it on autofire, wouldn't it re-acquire the current target?
  • paxottomanpaxottoman Member Posts: 0 Arc User
    edited December 2012
    shookyang wrote: »
    Isn't this more of a function of the Captain hitting their fire button when they've lost their target and auto-targeting the next closest threat? If they didn't hit the fire all key or left it on autofire, wouldn't it re-acquire the current target?

    No, the honor guard shield often forces you to change targets, kind of like a mini scramble sensors except you're targeting another foe rather than friendly. On the other hand, its become incredibly difficult to kill anything with this new passive.

    Whereas with my suggestion, a person running the Honor Guard shield can reap the double proc of this ability. It wouldn't have them disappear, but still be possible to reacquire them as targets in the event they're taking heavy fire.

    The percs of the current status quo are simple, you lose the target completely from sight, as though it had cloaked. Rendering it somewhat the same as the t5 skill to a degree (which inherently will be used every 10 minutes) this t4 passive on the other hand procs every time you're critically hit. Therefore, the T5 cloaking passive is somewhat super ceded by it's previous tier passive due to the fact you can only enable the T5 one every 10 minutes.

    Which kind of logically makes no sense, you have this super power you trigger every 10 minutes like an "oh TRIBBLE" button, yet you make it readily passive at T4...

    Anyway if they make it like the honor guard placate, it will break sensor analysis stacks, quantum focus phasers, a nuke that was about to be applied, etc.. It would still serve a tremendous use. However, it would preside by a more manageable method and more of a team effort to reacquire the target rather than wait for it to reappear. There's enough abilities that do that in this game, those stacked with these would indefinitely keep something undercover. Consider the romulan boffs you get from the embassy as well, they enhance this too, along with AMS, honor guard shield, jam sensors and the T5 romulan passive.. Just when exactly will you be able to shoot a target? Let's say you finally get the target, then comes their conventional tanking and team mate heals... lol.
    Turkish RP Heroes
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    So a healboat sporting turrets and CSV...running low power - but having a high crit chance - has an active defense system. Based on RoF, crit chance, and the plac...
  • hroothvitnirhroothvitnir Member Posts: 322
    edited December 2012
    The lack of a immunity/cooldown on the placate is a bit of an issue. Basically same complaint as AMS chaining. Need to make an immunity on someone who got hit with placate for 15 - 30 seconds after the end of the effect(after part important).

    But that does make me think why was no one screaming about how overpowered the KHG shield was? Did it have a max apply rate or a sufficiently short time to not draw the ire of the PvP community. Perhaps changing the Rep tier power to a .5 sec placate would work as a solution as well?

    Personally I'd like to see the power changed so it starts a 5 second DEM. However make it so that that version doesn't proc the DEM time Boff or you have a monster in the closet with that power. This would make it line up with the romulan rep powers and rewards nicely as it would be a crit based version of the Omega tier reward.
  • shookyangshookyang Member Posts: 1,122
    edited December 2012
    The lack of a immunity/cooldown on the placate is a bit of an issue. Basically same complaint as AMS chaining. Need to make an immunity on someone who got hit with placate for 15 - 30 seconds after the end of the effect(after part important).

    But that does make me think why was no one screaming about how overpowered the KHG shield was? Did it have a max apply rate or a sufficiently short time to not draw the ire of the PvP community. Perhaps changing the Rep tier power to a .5 sec placate would work as a solution as well?

    Personally I'd like to see the power changed so it starts a 5 second DEM. However make it so that that version doesn't proc the DEM time Boff or you have a monster in the closet with that power. This would make it line up with the romulan rep powers and rewards nicely as it would be a crit based version of the Omega tier reward.
    Even if it was a .5 sec placate, that's not going to solve the problem with losing target lock.

    Also, the shield heal has a 10 second cooldown. So, the placate should have about the same amount of immunity. If not, increase the cooldown on the shield heal.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    It sucks that respecs cost so much, otherwise I'd ask if anybody's tried to up Sensors to see if it makes a difference with the plac.

    Is there the expectation on Cryptic's part that folks are going to have to look at the opportunity cost of going Sensors?

    Kind of along the lines that they've said Subsystem Repair would help against the new Breen console... but with Theta in the game, meh - oh well.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    I want to ask something else, something that I touched on in another thread where I doubt I'll get an answer...

    There's been the discussion of changing mods and what works better now. What about the discussion of DCs vs DHCs?

    In regard to the RoF, that is...

    DHC vs DC when you're looking at the following on Polarized Disruptors and the RoF instead of spike damage:

    2.5% -X Power
    2.5% -X Damage Resistance
    2.5% Plasma DoT (from Romulan Science consoles)
    2.5% +X Weapon Power (from Omega Weapon Amplifier)
    2.5% +X Kinetic Damage (from Omega Rep T4)
    20% to Plac on Crit (from Romulan Rep T4 (and consider having taken the +3% Crit and running the Borg/0Point/Tachyo while using +CrtH instead of +Acc))
    -X Shield Tet Glider
    -X Power(Target)/+X Power(Self) Plasmonic Leech for the KDF

    Base stats from looking at the Exchange...

    DC 187.2 (249.6 DPS)
    DHC 374.5 (249.6 DPS)

    The DC's are firing twice as often as the DHCs, but the DHCs are better because of the spike damage.

    Does that still hold true when you're looking at eight different things that can happen off of each shot when you're firing twice as fast with one compared to the other?

    With the talk of more Rep systems down the road, if it hasn't happened yet - will it happen then when there's 9-10 or more things happening each time you fire a weapon?
  • shookyangshookyang Member Posts: 1,122
    edited December 2012
    It sucks that respecs cost so much, otherwise I'd ask if anybody's tried to up Sensors to see if it makes a difference with the plac.
    I do most of my testing that involves zen on Tribble, and drag a flee mate with me.
    2.5% -X Power
    2.5% -X Damage Resistance
    2.5% Plasma DoT (from Romulan Science consoles)
    2.5% +X Weapon Power (from Omega Weapon Amplifier)
    2.5% +X Kinetic Damage (from Omega Rep T4)
    20% to Plac on Crit (from Romulan Rep T4 (and consider having taken the +3% Crit and running the Borg/0Point/Tachyo while using +CrtH instead of +Acc))
    -X Shield Tet Glider
    -X Power(Target)/+X Power(Self) Plasmonic Leech for the KDF
    ?
    To actually fit all of that requires giving up some console space.
  • bareelbareel Member Posts: 3 Arc User
    edited December 2012
    I want to ask something else, something that I touched on in another thread where I doubt I'll get an answer...

    There's been the discussion of changing mods and what works better now. What about the discussion of DCs vs DHCs?

    In regard to the RoF, that is...

    DHC vs DC when you're looking at the following on Polarized Disruptors and the RoF instead of spike damage:

    2.5% -X Power
    2.5% -X Damage Resistance
    2.5% Plasma DoT (from Romulan Science consoles)
    2.5% +X Weapon Power (from Omega Weapon Amplifier)
    2.5% +X Kinetic Damage (from Omega Rep T4)
    20% to Plac on Crit (from Romulan Rep T4 (and consider having taken the +3% Crit and running the Borg/0Point/Tachyo while using +CrtH instead of +Acc))
    -X Shield Tet Glider
    -X Power(Target)/+X Power(Self) Plasmonic Leech for the KDF

    Base stats from looking at the Exchange...

    DC 187.2 (249.6 DPS)
    DHC 374.5 (249.6 DPS)

    The DC's are firing twice as often as the DHCs, but the DHCs are better because of the spike damage.

    Does that still hold true when you're looking at eight different things that can happen off of each shot when you're firing twice as fast with one compared to the other?

    With the talk of more Rep systems down the road, if it hasn't happened yet - will it happen then when there's 9-10 or more things happening each time you fire a weapon?

    Last test results I saw from a trusted source in season 6 showed undenyably that DHCs and DCs proc the same amount over a period of time. That is to say with a minute of firing they will both proc 10(made up number) times.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    bareel wrote: »
    Last test results I saw from a trusted source in season 6 showed undenyably that DHCs and DCs proc the same amount over a period of time. That is to say with a minute of firing they will both proc 10(made up number) times.

    Was something I was wondering there as well - whether they've got some sort of PPM limiter in place. Many games end up adding something along those lines to prevent proc craze. Thanks.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2012
    procs arent per hit, unless otherwise specified, they are per cycle.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    procs arent per hit, unless otherwise specified, they are per cycle.

    So it's actually a cycling thing, the diff with the DPV/DPS on DHC & DC - along the lines of how arrays pulse - and not a case of actually having a faster RoF?

    When it comes to what I know about cannons (I'm primarily a torp or beam guy) - well, yeah, it wouldn't take up much space on a cocktail napkin - thus the questions, since I've actually be branching out since S7. Comfortable with a 90 degree arc, but 45's pushing it- meh.

    I had always thought it was per hit, though - could have sworn I saw procs off of later pulses on beams. I could be wrong though... hrmm.

    Thanks.
  • rudiefix1rudiefix1 Member Posts: 420
    edited December 2012
    procs arent per hit, unless otherwise specified, they are per cycle.

    Does this also count for the plasma DOT from plasma cannons?
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