Just a quick heads up about some relevant changes that are coming:
-Superior Shield repair is being reduced in effect significantly.
-Sensor Targeting Assault now triggers a 12 second placate immunity on the target.
-Fixed bugs that were preventing Reactive Shielding and Emergency Secondary Shielding from working properly.
-Reactive Shielding and Emergency Secondary Shielding will now heal for a flat number instead of a percentage of your maximum shields. This should, in almost all cases, be an improvement.
We'll continue to tune these as needed until they feel like they're at an appropriate level of power.
excellent! glad to hear. this is stuff that truly should have been unlocked on tribble by default to play with.
unless the QA team does pvp with stuff like this, its unlikely they would be able to find anything wrong with them. im sure there is a QA team, and that they do try to stress test things, but they simply arent taking it far enough. and far enough is just a simple pvp match. that really should be a job requirement, be able to pvp well. theres no other way to get a true feel for things.
and pvp is easy, you just need to be armed with the right knowledge. and thats overflowing on this board, fleet team speak and OPVP. then its just a mater of developing skill, and that comes quickly if you have the right knowledge.
-Superior Shield repair is being reduced in effect significantly.
You guys are aware this is a bug right? You keep saying the effect is too strong like its working properly but you need to tweak the numbers. I just want to make sure we fix the actual skill instead of tweaking a bugged version that will then get debugged later and end up being completely useless.
Just a quick heads up about some relevant changes that are coming:
-Superior Shield repair is being reduced in effect significantly.
-Sensor Targeting Assault now triggers a 12 second placate immunity on the target.
-Fixed bugs that were preventing Reactive Shielding and Emergency Secondary Shielding from working properly.
-Reactive Shielding and Emergency Secondary Shielding will now heal for a flat number instead of a percentage of your maximum shields. This should, in almost all cases, be an improvement.
We'll continue to tune these as needed until they feel like they're at an appropriate level of power.
Lots of changes there...
Free respec, right?
Formerly Known as Protector from June 2008 to June 20, 2012
Please enable us to buy a token with Zen to faction change a 25th Century FED to a TOS FED.
Free? HAHAH!! You must be one of the older STO gamers from around the Pre-F2P time. Post-F2P, NOTHING is ever Free anymore. It's all grind, grind, grind with more grind.
TBH I feel cheated. I spend so much money, time and effort to reach T4 and chose this skill. Now you are telling me that you are going to overhaul this skill, which was obviously shipped totaly bugged and untested.
I do remember us asking you to get a way to test the reputation system on Tribble, promises were made to make this available before launch of S7 and nothing happened. Instead you pushed it and now players found it out on the hard way. Not your QA.
I really hope you give us a respec for that. It is simply unfair and not honest of you guys to blame us for your QAs faults.
Just a quick heads up about some relevant changes that are coming:
-Superior Shield repair is being reduced in effect significantly.
-Sensor Targeting Assault now triggers a 12 second placate immunity on the target.
-Fixed bugs that were preventing Reactive Shielding and Emergency Secondary Shielding from working properly.
-Reactive Shielding and Emergency Secondary Shielding will now heal for a flat number instead of a percentage of your maximum shields. This should, in almost all cases, be an improvement.
We'll continue to tune these as needed until they feel like they're at an appropriate level of power.
Thank you.
__________________________________________
Foundry: Yet Another Borg Mission
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
May not actually be "way" cooler or even "slightly" cooler.
Just a quick heads up about some relevant changes that are coming:
-Superior Shield repair is being reduced in effect significantly.
-Sensor Targeting Assault now triggers a 12 second placate immunity on the target.
-Fixed bugs that were preventing Reactive Shielding and Emergency Secondary Shielding from working properly.
-Reactive Shielding and Emergency Secondary Shielding will now heal for a flat number instead of a percentage of your maximum shields. This should, in almost all cases, be an improvement.
We'll continue to tune these as needed until they feel like they're at an appropriate level of power.
Awesome love this change. Also placate geting 12 sec immune is awesome. I was thinking 10 secs but 12 is better
Join Date: Dec 2007Originally Posted by BROKEN1981
acording to dStahl and "ask cryptic", there will be a reselecting feature for the reputation powers in early 2013...
so no respecc needed, but what that means is pretty clear...you are stuck with that power for a couple of month to come.
I like this passive skill. Its not "unbeatable" as some may think. First of all, you are only going to get that shield regen listed based off your shield power. If your a tac and run around with full weapons secondary engines, like I do, you're not going to see the full benefit. I really fail to see what the problem is with this passive.
It needs to stay AS IT. As I said, its not unbeatable, if not right away, in time. Just takes a little more fineness. Its not like the SNB doffs where you couldn't combat it, this can be.
If it must be changed, a deduction of ONLY 25% should make "better" for the ones complaining that its overpowered.
Does anyone not realize that this is the chance to get away from the "cookie cutter" builds? Having this shield heal (passive) could augment something else or let you get rid of a shield heal in leu of something else since you really wouldn't need it anymore. Trade out a TSS for a Tractor beam or something else...
Come on guys, be realistic here. This passive gives opportunities.
As I stated this was based off of shield power. That is an assumption. If this isn't correct, maybe making it based off that instead of a outright nerf? Running 125 shield power would give you the full effect of the passive being reduced exponetially based off shield power level?
If it must be changed, a deduction of ONLY 25% should make "better" for the ones complaining that its overpowered.
Does anyone not realize that this is the chance to get away from the "cookie cutter" builds? Having this shield heal (passive) could augment something else or let you get rid of a shield heal in leu of something else since you really wouldn't need it anymore. Trade out a TSS for a Tractor beam or something else...
Come on guys, be realistic here. This passive gives opportunities.
As I stated this was based off of shield power. That is an assumption. If this isn't correct, maybe making it based off that instead of a outright nerf? Running 125 shield power would give you the full effect of the passive?
I take it you have no idea how easy it is to max power in multple systems these days. Also, it is possible to pilot ships w/minimal shield repairs. On 1 of my toons all I have is 2xepts, Sci Team, Shield Batt. Another EPTS3, RSP1, Shield Batt, Sci Team, aux2batt. That leaves plenty of boff stations for other things.
Shields have been a joke for awhile now. The fixed the exploit of shield swapping, then introduce a doff which at the time had greater shield repair than TSS3, they nerf that and then "nerf" borg set to trigger when it's needed most, then they nerf that and introduce not only this TRIBBLE, but sci console shield repair procs as well.
This stuff has been like putting training wheels on a Harley.
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
12 second placate seems a remarkably long time to me.
[SIGPIC][/SIGPIC] @Aquitaine985 Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre. 2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
I like this passive skill. Its not "unbeatable" as some may think. First of all, you are only going to get that shield regen listed based off your shield power. If your a tac and run around with full weapons secondary engines, like I do, you're not going to see the full benefit. I really fail to see what the problem is with this passive.
It needs to stay AS IT. As I said, its not unbeatable, if not right away, in time. Just takes a little more fineness. Its not like the SNB doffs where you couldn't combat it, this can be.
Jeremy
I think it's worth watching one of Hilbert's videos on the subject. The shield regen isn't just strong, it's outright absurd. Can you imagine someone being Extended with this passive on? No amount of damage, no tet glider in the world would break an inch off that barrier.
The highest-damaging base weapons in the game, Dual Heavy Cannons, only fire a burst once every 3 seconds. In the time it takes for your DHCs to ready again, your shields have already regenerated ~3,600 (possibly even per facing, making it 14,400). This is magnitudes higher than that of the total unbuffed DHC damage, and a good chunk of the fully-buffed damage as well. This is before shield resistance, natural regen, BOff power resistances and other sources have substantially dampened the cannon damage.
I don't use DHCs as an example because I want to encourage "cookie cutter builds", it's because if DHCs struggle to make a dent, every other weapon class will be worthless. Everyone will be running around tric bombing and tranny-clustering each other, with occasional bouts of DEM/FAW-spam. It's absurd.
Picking a reputation power is permanent... Respecs will not allow you to re pick them
Umm. I did a Respec today and it let me re-choose all 4 of my Reputation abilities no problem. I dont know what problem you may have had but it worked fine for me.
Why are people saying you are stuck with the abilities? I read this post and wanted to see what all the hype was. Went to a skill trainer and used one of my respec tokens and was able to respec the reputation passives away from the Crit and wep powers traits that I had previously chosen to the Heal and shield regen passives with no problems.
The accept text that pops up when you select a power indicates that it is permanent. Additionally, I'm not aware of anywhere that they have announced the steps to respec. I'm not sure that the current method is even intended since their official announcements suggest that a means to respec would be coming at some point in the future.
The source of the confusion could be related to the fact that what we are told to expect and what actually happens aren't always the same around here.
__________________________________________
Foundry: Yet Another Borg Mission
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
May not actually be "way" cooler or even "slightly" cooler.
I understand the placate proc was annoying and needed some sort of player immunity, but the skill is very underwhelming in PvE. If they add an immunity they need to at least increase the chance of the proc.
If someone decides to make another video, maybe do it with the player target moving at full speed and max defense. And do it against some NPCs. If you want to claim you are "testing" something, at least do it with some balanced tests.
I understand the placate proc was annoying and needed some sort of player immunity, but the skill is very underwhelming in PvE. If they add an immunity they need to at least increase the chance of the proc.
If someone decides to make another video, maybe do it with the player target moving at full speed and max defense. And do it against some NPCs. If you want to claim you are "testing" something, at least do it with some balanced tests.
I don't mean to be a jerk but this isn't the PvE forum.
I understand the placate proc was annoying and needed some sort of player immunity, but the skill is very underwhelming in PvE. If they add an immunity they need to at least increase the chance of the proc.
If someone decides to make another video, maybe do it with the player target moving at full speed and max defense. And do it against some NPCs. If you want to claim you are "testing" something, at least do it with some balanced tests.
While it's not directly related to the reputation system passives it does show an example of a history where:
1. These things are Not reasonably available to be tested on tribble prior to release.
2. Cryptic doesn't consider the different game styles of PvE and PvP when they design these things.
3. While a Dev may ask an opinion, there's no follow up and based on the results they don't heed warnings.
At the end of the day it's apparent these changes aren't thought out well and by the time players can give feedback it's too late to implement anything meaningful in a timely manner.
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
considering the other thread got locked due to that kind of attitude and a dev posting in this thread, where should one go to "help" the community.
I'm not sure what you're saying here, but I just don't think it's too fair to ask for a PvE video when its effect on NPCs isn't what we're worried about.
I understand the placate proc was annoying and needed some sort of player immunity, but the skill is very underwhelming in PvE. If they add an immunity they need to at least increase the chance of the proc.
If you feel it's underwhelming in PvE then perhaps you have chosen the wrong passive? I would be totally picking my passive traits differently if I ONLY did PvE. I wouldn't even bother with the placate passive under those circumstances.
This place is so angry, lol. The only point was cryptic seems to be using the information in this thread to make changes in the game that effect everybody. Relax, Im glad they making changes for PvP. Ill give it out free hugs if it helps.
This place is so angry, lol. The only point was cryptic seems to be using the information in this thread to make changes in the game that effect everybody. Relax, Im glad they making changes for PvP. Ill give it out free hugs if it helps.
Yes, I'll agree it's pretty EMO in here but try reading the KDF subforums some time. Those guys are even more EMO. :cool:
This place is so angry, lol. The only point was cryptic seems to be using the information in this thread to make changes in the game that effect everybody. Relax, Im glad they making changes for PvP. Ill give it out free hugs if it helps.
Perhaps if you bothered to read the information I'd provided via the link and the link in that post, you'd have seen at least 1 person (myself) had thought of how these things would effect the game including PvE before this TRIBBLE went live. So, your point is just wrong.
You started this by assuming other players hadn't brought this up before and you proceded to ask for a PvE video from other players. You should have just pointed to where the fault lies, ie Cryptic Mgt and not brought other players into this because you did have a valid point in they don't do a good job of make abilities which are balanced and useful for both PvE and PvP.
Lastly, I wouldn't assume the changes are PvP related, they tend to adjust things when they're obviously OP in PvE long before changing them in PvP.
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
Comments
I second this. I do not appreciate a change to where we are not compensated for an error the devs made.
PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
excellent! glad to hear. this is stuff that truly should have been unlocked on tribble by default to play with.
unless the QA team does pvp with stuff like this, its unlikely they would be able to find anything wrong with them. im sure there is a QA team, and that they do try to stress test things, but they simply arent taking it far enough. and far enough is just a simple pvp match. that really should be a job requirement, be able to pvp well. theres no other way to get a true feel for things.
and pvp is easy, you just need to be armed with the right knowledge. and thats overflowing on this board, fleet team speak and OPVP. then its just a mater of developing skill, and that comes quickly if you have the right knowledge.
You guys are aware this is a bug right? You keep saying the effect is too strong like its working properly but you need to tweak the numbers. I just want to make sure we fix the actual skill instead of tweaking a bugged version that will then get debugged later and end up being completely useless.
Lots of changes there...
Free respec, right?
Please enable us to buy a token with Zen to faction change a 25th Century FED to a TOS FED.
Free? HAHAH!! You must be one of the older STO gamers from around the Pre-F2P time. Post-F2P, NOTHING is ever Free anymore. It's all grind, grind, grind with more grind.
I do remember us asking you to get a way to test the reputation system on Tribble, promises were made to make this available before launch of S7 and nothing happened. Instead you pushed it and now players found it out on the hard way. Not your QA.
I really hope you give us a respec for that. It is simply unfair and not honest of you guys to blame us for your QAs faults.
Thank you.
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
Thanks random system guy
www.divisionhispana.com
Awesome love this change. Also placate geting 12 sec immune is awesome. I was thinking 10 secs but 12 is better
so no respecc needed, but what that means is pretty clear...you are stuck with that power for a couple of month to come.
I like this passive skill. Its not "unbeatable" as some may think. First of all, you are only going to get that shield regen listed based off your shield power. If your a tac and run around with full weapons secondary engines, like I do, you're not going to see the full benefit. I really fail to see what the problem is with this passive.
It needs to stay AS IT. As I said, its not unbeatable, if not right away, in time. Just takes a little more fineness. Its not like the SNB doffs where you couldn't combat it, this can be.
Jeremy
=/\= 106th Fleet =/\=
Website | Fleet Charter | Mission Statement | Forums | Join | F.A.Q.
Original Handle: the_orig_jean_luc_picard
Does anyone not realize that this is the chance to get away from the "cookie cutter" builds? Having this shield heal (passive) could augment something else or let you get rid of a shield heal in leu of something else since you really wouldn't need it anymore. Trade out a TSS for a Tractor beam or something else...
Come on guys, be realistic here. This passive gives opportunities.
As I stated this was based off of shield power. That is an assumption. If this isn't correct, maybe making it based off that instead of a outright nerf? Running 125 shield power would give you the full effect of the passive being reduced exponetially based off shield power level?
=/\= 106th Fleet =/\=
Website | Fleet Charter | Mission Statement | Forums | Join | F.A.Q.
Original Handle: the_orig_jean_luc_picard
I take it you have no idea how easy it is to max power in multple systems these days. Also, it is possible to pilot ships w/minimal shield repairs. On 1 of my toons all I have is 2xepts, Sci Team, Shield Batt. Another EPTS3, RSP1, Shield Batt, Sci Team, aux2batt. That leaves plenty of boff stations for other things.
Shields have been a joke for awhile now. The fixed the exploit of shield swapping, then introduce a doff which at the time had greater shield repair than TSS3, they nerf that and then "nerf" borg set to trigger when it's needed most, then they nerf that and introduce not only this TRIBBLE, but sci console shield repair procs as well.
This stuff has been like putting training wheels on a Harley.
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
@Aquitaine985
Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre.
2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
I think it's worth watching one of Hilbert's videos on the subject. The shield regen isn't just strong, it's outright absurd. Can you imagine someone being Extended with this passive on? No amount of damage, no tet glider in the world would break an inch off that barrier.
The highest-damaging base weapons in the game, Dual Heavy Cannons, only fire a burst once every 3 seconds. In the time it takes for your DHCs to ready again, your shields have already regenerated ~3,600 (possibly even per facing, making it 14,400). This is magnitudes higher than that of the total unbuffed DHC damage, and a good chunk of the fully-buffed damage as well. This is before shield resistance, natural regen, BOff power resistances and other sources have substantially dampened the cannon damage.
I don't use DHCs as an example because I want to encourage "cookie cutter builds", it's because if DHCs struggle to make a dent, every other weapon class will be worthless. Everyone will be running around tric bombing and tranny-clustering each other, with occasional bouts of DEM/FAW-spam. It's absurd.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Umm. I did a Respec today and it let me re-choose all 4 of my Reputation abilities no problem. I dont know what problem you may have had but it worked fine for me.
The source of the confusion could be related to the fact that what we are told to expect and what actually happens aren't always the same around here.
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
If someone decides to make another video, maybe do it with the player target moving at full speed and max defense. And do it against some NPCs. If you want to claim you are "testing" something, at least do it with some balanced tests.
I don't mean to be a jerk but this isn't the PvE forum.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
considering the other thread got locked due to that kind of attitude and a dev posting in this thread, where should one go to "help" the community.
Please follow the link in this post:
http://sto-forum.perfectworld.com/showpost.php?p=7044431&postcount=30
While it's not directly related to the reputation system passives it does show an example of a history where:
1. These things are Not reasonably available to be tested on tribble prior to release.
2. Cryptic doesn't consider the different game styles of PvE and PvP when they design these things.
3. While a Dev may ask an opinion, there's no follow up and based on the results they don't heed warnings.
At the end of the day it's apparent these changes aren't thought out well and by the time players can give feedback it's too late to implement anything meaningful in a timely manner.
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
I'm not sure what you're saying here, but I just don't think it's too fair to ask for a PvE video when its effect on NPCs isn't what we're worried about.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
If you feel it's underwhelming in PvE then perhaps you have chosen the wrong passive? I would be totally picking my passive traits differently if I ONLY did PvE. I wouldn't even bother with the placate passive under those circumstances.
Yes, I'll agree it's pretty EMO in here but try reading the KDF subforums some time. Those guys are even more EMO. :cool:
Wow talk about a pot calling the kettle black roflmao, troll much there do ya?
Perhaps if you bothered to read the information I'd provided via the link and the link in that post, you'd have seen at least 1 person (myself) had thought of how these things would effect the game including PvE before this TRIBBLE went live. So, your point is just wrong.
You started this by assuming other players hadn't brought this up before and you proceded to ask for a PvE video from other players. You should have just pointed to where the fault lies, ie Cryptic Mgt and not brought other players into this because you did have a valid point in they don't do a good job of make abilities which are balanced and useful for both PvE and PvP.
Lastly, I wouldn't assume the changes are PvP related, they tend to adjust things when they're obviously OP in PvE long before changing them in PvP.
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter