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A new nerf thread by Pax - Tier 4 Omega Passive for Shields

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  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited December 2012
    the time for piloting is coming to an end, once again friends.

    lets hope the devs do something.

    If the passive Reps where balanced and about as useful, in the grand PvP scheme of things, as the accolade passives we already have it would no big deal.
    One can live with or without a +1% damage boost or a +1% accuracy boost, but some of these sound unbalanced and if what I've heard is true not really tested before release.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited December 2012
    Indeed

    The placate triggers on crit... the in game info says it doesn't break on dmg... but regardless as Mancons vid proves it does the job... in a target rich field and with the proper high crit high fire rate setup it would be as good as a battle cloak. Combo it with a KHG shield and perhaps even the Entertainer doff...

    Oh God that Entertainer DOff gives me the hives. Rand was using the thing and I kept thinking his client had crashed or something lol... for a 1% chance it sure does proc a lot
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • rudiefix1rudiefix1 Member Posts: 420
    edited December 2012
    about the placate:
    time to bind the command to target last target to the spacebar...
    [SIGPIC][/SIGPIC]

    @rudiefix Feds: Rudiefix / Thron / Opa
    @rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
    @rudiefix Roms (KDF alligned): Chicita
  • rudiefix1rudiefix1 Member Posts: 420
    edited December 2012
    About these passives. It would be nice enough if they all were like the +30 weapons training..

    Just boost some skills with +30. You can choose then between +30 shield emitters or +30 energy weapons. Another one: +30 power insulators or +30 flow cap...

    That would be nice enough to have. Not changing the whole game
    [SIGPIC][/SIGPIC]

    @rudiefix Feds: Rudiefix / Thron / Opa
    @rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
    @rudiefix Roms (KDF alligned): Chicita
  • keysee1990keysee1990 Member Posts: 7 Arc User
    edited December 2012
    Just had a nice 1vs1 with Elo and even with tetryon weapons its not really possible to damage his shields long enough to hurt him on his hull... was very frustrating to duel in that way... :(
    and this respec thing is not working for me either...
    [SIGPIC][/SIGPIC]
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited December 2012
    sophlogimo wrote: »
    Hm. But this means that the use is quite limited, actually. Would work best with FAW, it seems.

    It'll work best with any build using weapons with High Accuracy modifiers, Accuracy traiting and anything that further puts accuracy up to the point of bleed over into critical chance, will it not?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • edited December 2012
    This content has been removed.
  • havamhavam Member Posts: 1,735 Arc User
    edited December 2012
    Hmm let's see escorts are invulnerable again...big surprise.
    The only way that Cryptic can balance this game is remove shields from escorts permanently. Maybe that is something they can code as well. Here is a trick don;t worry about the UI, just disable all shieds n set bonuses associated with em.

    As usual, Class A job Systems, nice to see that some things just don't change at all.


    @Gecko: Yo what are the counters you planned into the system as you always do?
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited December 2012
    rudiefix1 wrote: »
    about the placate:
    time to bind the command to target last target to the spacebar...

    I'm unfamiliar with that command. What is it?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited December 2012
    sophlogimo wrote: »
    But then it only works for the target you have selected, and only for a very short time until you have inflicted the 6k damage that de-placate the target. With FAW (if it can crit on individual beams, which I assume), you can essentially fire at people without targetting them.

    The target I'm attacking is usaully the one I want dead most, so I see [Acc]x2 and x3 weapons becoming even more important to functioning in PvP as a Damage dealer or even wishing to be somewhat effective as a player period.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • rooster75rooster75 Member Posts: 0 Arc User
    edited December 2012
    keysee1990 wrote: »
    and this respec thing is not working for me either...

    When a person goes to respec they need to be sure to 'reset' their skill tree and clear the whole thing out. This will also reset the passives and give the player the option to choose them again. If a person just goes and manually changes a few numbers without hitting 'reset' they will NOT get the option to change their passives.
  • maicake716maicake716 Member Posts: 0 Arc User
    edited December 2012
    illcadia wrote: »
    Testing for the shield heal is rather borked at the moment, because it is erroneously applying the shield heal ever 1 second, not every 6 seconds.

    can we get confirmation on this?


    remember- in order for cryptic to do their job we have to do every possible way to get this to show its broken so they can reporduce it themselves and then maybe fix it.

    now get to work slave monkeys!
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • shookyangshookyang Member Posts: 1,122
    edited December 2012
    Oh God that Entertainer DOff gives me the hives. Rand was using the thing and I kept thinking his client had crashed or something lol... for a 1% chance it sure does proc a lot
    How does the Entertainer doff work? Does it reduce the perception of enemy AND friendly targets to 5km?
  • shookyangshookyang Member Posts: 1,122
    edited December 2012
    bitemepwe wrote: »
    The target I'm attacking is usaully the one I want dead most, so I see [Acc]x2 and x3 weapons becoming even more important to functioning in PvP as a Damage dealer or even wishing to be somewhat effective as a player period.
    My fleet mate tested a single [acc]x3 and [crth]x3 turret. And, the [acc]x3 had an accuracy of 80% against my 80% defense and did about 1.5k DPS. The [crth]x3 had an accuracy of 60%, but did about 1.6k DPS. Also, the number of critical hits was almost double that of the [acc]x3 turret.

    To me, it sounds like [crth]x3 will be the new weapon modifier of choice.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited December 2012
    shookyang wrote: »
    My fleet mate tested a single [acc]x3 and [crth]x3 turret. And, the [acc]x3 had an accuracy of 80% against my 80% defense and did about 1.5k DPS. The [crth]x3 had an accuracy of 60%, but did about 1.6k DPS. Also, the number of critical hits was almost double that of the [acc]x3 turret.

    To me, it sounds like [crth]x3 will be the new weapon modifier of choice.

    The Accuracy bleed over to Crit's is the concern I had for [Acc]x2/3 weapons becuase you get the better chance of hiting and the increased Crit's as well add in th placate and the proper equipment and one may never be targetd again. Relatively speaking.
    If that no longer the case and they just enhanced your chance to hit, I would agree the [CritH] mod weapons are going to be a hot item as well.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2012
    shookyang wrote: »
    My fleet mate tested a single [acc]x3 and [crth]x3 turret. And, the [acc]x3 had an accuracy of 80% against my 80% defense and did about 1.5k DPS. The [crth]x3 had an accuracy of 60%, but did about 1.6k DPS. Also, the number of critical hits was almost double that of the [acc]x3 turret.

    To me, it sounds like [crth]x3 will be the new weapon modifier of choice.

    i did a little bit of parsing with critH 3 vs acc3, and it looks like with weapons that are lower damage per hit, so anything thats not a DHC, the acc3 might be giving more dps. these were just random matches though not really controlled tests though. it sort of looks like every acc mod adds about 3% to a weapons accuracy.

    i still think critH3 is best though. they are dirt cheep by comparison, it adds more front loaded damage, and once you control movement, you have windows of unmatchable damage dealing.
  • shookyangshookyang Member Posts: 1,122
    edited December 2012
    bitemepwe wrote: »
    The Accuracy bleed over to Crit's is the concern I had for [Acc]x2/3 weapons becuase you get the better chance of hiting and the increased Crit's as well add in th placate and the proper equipment and one may never be targetd again. Relatively speaking.
    If that no longer the case and they just enhanced your chance to hit, I would agree the [CritH] mod weapons are going to be a hot item as well.
    As far as I know, there is still bleed through with ACC, but the CrtH bleed through doesn't compare to a straight up CrtH. Not from what we saw, anyways.
    i did a little bit of parsing with critH 3 vs acc3, and it looks like with weapons that are lower damage per hit, so anything thats not a DHC, the acc3 might be giving more dps. these were just random matches though not really controlled tests though. it sort of looks like every acc mod adds about 3% to a weapons accuracy.

    i still think critH3 is best though. they are dirt cheep by comparison, it adds more front loaded damage, and once you control movement, you have windows of unmatchable damage dealing.
    We tested it with one weapon set to autofire and me flying circles around him at 80% defense. No buffs, just him firing on me. We tested each weapon with about 500-1000 shots. It seemed to us that the CrtH edged out ACC in terms of damage. From our test, I would say ACC is great if you want procs to happen more often. CrtH if you want more DPS (and more of the placate ability, I would say). We didn't test CrtD (my were both being cheap and didn't want to buy one), but I'm a proponent for CrtD being top DPS.

    I'm probably going to put in two CrtH turrets if I go with the placate ability (which I'm still leaning towards).
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited December 2012
    isnipped.

    I linked you to post where a question about the "overclocking weapon power" came up as not working anymore.

    Have you noticed it not being possible anymore?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited December 2012
    shookyang wrote: »
    As far as I know, there is still bleed through with ACC, but the CrtH bleed through doesn't compare to a straight up CrtH. Not from what we saw, anyways.
    Well, I'll be sending my Armory officer down to the store it seems.:D
    Leonard Nimoy, Spock.....:(

    R.I.P
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2012
    bitemepwe wrote: »
    I linked you to post where a question about the "overclocking weapon power" came up as not working anymore.

    Have you noticed it not being possible anymore?

    one of the patches in season 7 tribble testing seemed to have broken overcaping, but what eventually went live on holodeck seemed to be unaffected, nothing had changed with the way weapon power worked. but i haven't stared at my weapon power levels for a week or so to see if they are still working right or not, i assume they still are.
  • mancommancom Member Posts: 784 Arc User
    edited December 2012
    The 20% chance to heal 10% shields (T4 Rom) is bugged or the 10% refers to something really weird. The resulting heal is tiny.

    The Placate (T4 Rom) procs way too often. (And even a lockout period wouldn't help unless it's like a minute or so.)

    The innate shield regen (T4 Omega) is completely op and bugged. It ticks every second, not every 6s and makes ships virtually invulnerable.


    All of these issues were suspected the second we saw the stats and confirmed once we finally got to test these things (on live, since Cryptic never gave us free unlocks on tribble to test this in time). Seriously, sack the QA department and everyone who was responsible for coding this.
    1042856
  • derekslidederekslide Member Posts: 0 Arc User
    edited December 2012
    I just don't care anymore. There is nobody at Cryptic who wants to start untangling the mess that is the BO/DOFF powers, Z-Store Ships, Lockbox Ships, OP passives, etc etc...

    That's the reality. I won't believe in any change until I see some action. And by action I mean an outline of a plan that is both concrete and timed.

    With a plan like that, there would be some hope....

    So... anyone want to bet on when Voldemort will return?
  • rudiefix1rudiefix1 Member Posts: 420
    edited December 2012
    bitemepwe wrote: »
    I'm unfamiliar with that command. What is it?

    I mean target previous enemy.

    The manual command is:

    /Target_Enemy_Prev
    [SIGPIC][/SIGPIC]

    @rudiefix Feds: Rudiefix / Thron / Opa
    @rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
    @rudiefix Roms (KDF alligned): Chicita
  • orondisorondis Member Posts: 1,447 Arc User
    edited December 2012
    The shield regen is silly, in all of the matches I've fought today, I've only died via bleedthrough and shields subsystem being take off line.

    And I'm in an escort.
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited December 2012
    rudiefix1 wrote: »
    I mean target previous enemy.

    The manual command is:

    /Target_Enemy_Prev

    Thanks! Though I feel a great many commands are not on my list. DO you know where I can find this one and others likened to it?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited December 2012
    one of the patches in season 7 tribble testing seemed to have broken overcaping, but what eventually went live on holodeck seemed to be unaffected, nothing had changed with the way weapon power worked. but i haven't stared at my weapon power levels for a week or so to see if they are still working right or not, i assume they still are.

    Thanks. The person whom asked (in another thread) said he could not ever make it work. It may have been a user error.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • shookyangshookyang Member Posts: 1,122
    edited December 2012
    mancom wrote: »
    The 20% chance to heal 10% shields (T4 Rom) is bugged or the 10% refers to something really weird. The resulting heal is tiny.

    The Placate (T4 Rom) procs way too often. (And even a lockout period wouldn't help unless it's like a minute or so.)

    The innate shield regen (T4 Omega) is completely op and bugged. It ticks every second, not every 6s and makes ships virtually invulnerable.
    How low is the heal amount? I figured, on my ship with 8.3k shields, I would get about 800 shield heal. Pretty much why I decided I didn't want to go with this passive. Not even worth it if you are running a cruiser, I'd imagine.

    I was afraid that the placate ability didn't have a immunity timer on it, as it was missing from the description. Borticus said all of the passives have a cooldown. Doesn't appear to be the case for the placate.

    Any input on the Kinetic damage?

    I hit T4 yesterday, but I've been holding off picking an ability until we see what happens in the next few weeks.
  • rudiefix1rudiefix1 Member Posts: 420
    edited December 2012
    bitemepwe wrote: »
    Thanks! Though I feel a great many commands are not on my list. DO you know where I can find this one and others likened to it?

    You can mouse over the ability in your key bind tab (in options window) and then you see the manual command
    [SIGPIC][/SIGPIC]

    @rudiefix Feds: Rudiefix / Thron / Opa
    @rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
    @rudiefix Roms (KDF alligned): Chicita
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2012
    In regard to the Trans stuff and eating hull, based on a couple of discussions from other threads I've been playing around with something over on the PvE side. I haven't actually tried this with Trans (I'm playing with Plasma and Trics) nor do I have the T4 Kinetic Proc.

    In another thread, we were discussing the THY/TS/PWO - the overlap of THY/TS available - and decloaking. Basically, while cloaked you can THY...wait the 15s triggered CD on TS...hit that, decloak - and you'll fire off the THY and TS near the same time - your torps will continue to fire off each second and it won't be long before you can THY/TS again.

    That 15s triggered CD - would also apply to a second THY. If you have two Trans launchers, while cloaked - you trigger THY#1, wait 15s, trigger THY#2, decloak, fire - you should have two back to back THY Trans. Like I said though, I've been playing with Plas/Tric on the PvE side (firing off back to back Heavy Plasma Torps followed by the Tric - so all three are heading toward the target - pointless in PvP because they'd be shot down - but a trip in PvE).

    So pair those two Trans, with two THY, with a pair of Dual Cannons (for the faster RoF), add in CRF, and add the Kinetic Proc...

    The KineticProc is 2.5% for the cannons and 5% for the torps.

    And while TBR is no longer lolTBR, pick up TBR. Add in a Romulan Particle Gen [Pla] for the 2.5% Plasma DoT.

    Grab a Sci Captain for the Subnuke, eh?

    So...

    Cloak
    THY#1
    Wait 15s
    THY#2
    Decloak
    CRF
    Fire
    TBR them away from the healer
    Subnuke if they try to APO/PH the TBR

    I could even see adding in a DPB'd Trans launcher, because they might not doing anything during the WTFmoment that might ensue. Mines get a 5% Kinetic Proc as well (2.5% directed energy/5% torps & mines).

    Folks were running hullbusters before - that 5%(2.5% energy) kinetic proc should make the more fun, eh?

    Oh well, back to playing over in PvEland with my destructibles (heh, might add a Breen Cluster and ooooh, the Breen Energy one when I get the Chel - yeah, completely useless in PvP... but PvP itself is kind of feeling useless anyway)...
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited December 2012
    Re: the T4 Omega shield heal passive

    I checked in with the team after I passed along your feedback about this passive and was told that it is too powerful and is going to get a nerf.

    :)

    Cheers,

    Brandon =/\=
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