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Borg Set Change

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  • resolutevoiceresolutevoice Member Posts: 19 Arc User
    edited October 2012
    This change is going to really effect the flexibility of certain sets.
    [SIGPIC][/SIGPIC]
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited October 2012
    This change is going to really effect the flexibility of certain sets.

    you mean like the overpowered 3 borg + 1 MACO that everyone recommends for pretty much everything?
  • bobtheyakbobtheyak Member Posts: 374 Arc User
    edited October 2012
    cynder2012 wrote: »
    I find it funny because of all the changes to skills and sets have been because pvpers are *****ing about being overpowered....then it makes it underpowered in PvE because players want "balance" in PvP....

    Surely you aren't implying that Cryptic makes balance changes based solely on PvP?
    p2wsucks wrote: »
    Why would you even need this set for PvE? Seriously I haven't used it in ages in either PvE or PvP.

    Pretty much this ^
    Despite the fact that PvE is so easy you could run all Mk X commons and still complete optionals.
  • husanakxhusanakx Member Posts: 1,608 Arc User
    edited October 2012
    Well we all know this had nothing at all to do with balance....

    However this looks like its going to be one of those happy accidents that happen for Cryptic now and then.

    Great change.... death to the glider / heal boats.... and one less heal for people running 3 piece + maco sounds fantastic to me. :)
  • loganwilliams1loganwilliams1 Member Posts: 2 Arc User
    edited October 2012
    My main character is Klingon. I don't care about 3 borg + maco. The borg set, including console, is the only set that you can mix with other sets and get two bonuses. Why not leave it that way?
  • kalvorax#3775 kalvorax Member Posts: 0 Arc User
    edited October 2012
    bobtheyak wrote: »
    Surely you aren't implying that Cryptic makes balance changes based solely on PvP?

    No, i was just saying that the more recent changes have been due to pvp "balance"

    bobtheyak wrote: »
    Pretty much this ^
    Despite the fact that PvE is so easy you could run all Mk X commons and still complete optionals.

    Are you running elite difficulty? thats when having better gear is good.

    on another note, these 2 sets together seem really cool.
    [SIGPIC][/SIGPIC]
    I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
  • therealsivartherealsivar Member Posts: 195 Arc User
    edited October 2012
    carl103 wrote: »
    The cutting beam might be a beam arry/dbb that does kenetic with high sheild peirce, so it would benefit from it. I'm hoping it is as that would give my pve sci build a way to get more kenetic and bleedthrough at the same time as letting me use target subsystem abilities.

    My guess is that it's the same thing that the Borg Tactical Cubes and Gates are using right now, and those hit you in a 'pulse' fashion that periodically damages you as it's on you though it's essentially negated by BFI or any hull heal really, it's only dangerous if you've got nothing to pop.

    If that's the case then it's a major **** up by Cryptic given the bleedthrough potential that's already out there.....
    [SIGPIC][/SIGPIC]
    Support a KDF equivalent to the Vesta Here
  • thlaylierahthlaylierah Member Posts: 2,987 Arc User
    edited October 2012
    I don't know about the slander, but changing something I paid for is FRAUD and they have already done that so....

    They should leave the Borg set alone as some of us did the HARD version of the STFs way back when to earn it.

    Used to be Cryptic left stuff that was already in game alone to avoid the FRAUD moniker, they need to reinstate this policy.

    As for devs in fleets getting stuff modified to suit their play style, I believe that would be grounds for termination.

    Which pieces of the Borg set and Maco set are recommended?
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited October 2012
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~Tobar26th

    I'm not keen with them fiddling with the Borg Set, best leave things well enough alone. Especially when people been comfortabily using them for so long.

    As for Devs (or former Devs) being in player fleets, I don't mind as long as there is no favoratism shown to that fleet.


    I played with one person on the PW / Cryptic Team on several occasions, and I know that person never abused their power even in the slightest. In fact, that person didn't exactly like to mix work with fun. Not sure about the others though. :P
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited October 2012
    Which pieces of the Borg set and Maco set are recommended?

    if your referring to what i mentioned earlier. it WAS the Borg console + deflector + engines and the Maco Shield. because of the way the procs worked, they worked the best with higher capacity shields. if you didnt have maco usually another high cap shield usually a covariant would be substituted till you got it, or were KDF side.
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited October 2012
    whoa, what happened to the thread lock ?
    KBF Lord MalaK
    Awoken Dead
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    Now shaddup about the queues, it's a BUG
  • tobar26thtobar26th Member Posts: 799 Arc User
    edited October 2012
    lordmalak1 wrote: »
    whoa, what happened to the thread lock ?

    I don't believe there's been one...I made a post in one of the threads that was merged in, but removed it when i saw another mod working on the same thread. I thought I'd Ninja'd my post out before anyone saw it ;)


    That is unless I missed something else.


    I'm issuing a few warnings over the last few pages, please try and avoid discussing fleet names and player names guys. It's against the rules. Discussion on the power changes is of course welcome.

    EDIT: Issued One Warning, my bad it wasn't plural, but please be careful guys.
  • bobtheyakbobtheyak Member Posts: 374 Arc User
    edited October 2012
    cynder2012 wrote: »
    No, i was just saying that the more recent changes have been due to pvp "balance"

    Cryptic has already stated that they don't have the resources to focus on PvP. They could basically axe PvP and it wouldn't make a difference in their profits. Although they may care about the state of PvP, they'd be very reluctant to upset any sort of PvE balance.
    cynder2012 wrote: »
    Are you running elite difficulty? thats when having better gear is good.

    I was referring to elite. People actually play on normal difficulty?
  • outlaw51825outlaw51825 Member Posts: 172 Arc User
    edited October 2012
    p2wsucks wrote: »
    You can't be serious. Have you even fitted the MKXII Omega engines and seen the turnrate/max speed on that compared to any other engines in the game? It beats the Aegis which easily beats the Borg. The Borg isn't even a hyper impulse engine.

    You're right i havent. I've fitted Maco and tested those

    I dont believe there is that big a difference but if you want to give me numbers that's fine.

    But the maco engines dont stack up to the borg to be honest and i don't see omega being that much different.

    I'm going to wait and see what the fleet engines are since we're going to have them rather soon. But I'll be glad to be full fleet no matter what the set bonuses become.
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited October 2012
    tobar26th wrote: »
    I don't believe there's been one...I made a post in one of the threads that was merged in, but removed it when i saw another mod working on the same thread. I thought I'd Ninja'd my post out before anyone saw it ;)


    That is unless I missed something else.


    I'm issuing a few warnings over the last few pages, please try and avoid discussing fleet names and player names guys. It's against the rules. Discussion on the power changes is of course welcome.

    NP, when you guys do team DC the threads get confusing real fast.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • carl103carl103 Member Posts: 1 Arc User
    edited October 2012
    The existng cutting beam is a debuff. his is a weapon, they are not going to work the same. Current cutting beam is bassiclly a high sheild pen kenetic damage tachyon beam.
  • tobar26thtobar26th Member Posts: 799 Arc User
    edited October 2012
    lordmalak1 wrote: »
    NP, when you guys do team DC the threads get confusing real fast.

    Haha yeah, to me too, I went to do something to one thread, and another mod ninja'd me to it (no idea who!) so when the post I made appeared in this it was a definite WTF moment ;-)
  • superherofansuperherofan Member Posts: 342 Arc User
    edited October 2012
    The other set bonuses are terrible, so hopefully they'll rethink them along with this change.
  • tobar26thtobar26th Member Posts: 799 Arc User
    edited October 2012
    I don't know about the slander, but changing something I paid for is FRAUD and they have already done that so....

    They should leave the Borg set alone as some of us did the HARD version of the STFs way back when to earn it.

    Used to be Cryptic left stuff that was already in game alone to avoid the FRAUD moniker, they need to reinstate this policy.

    As for devs in fleets getting stuff modified to suit their play style, I believe that would be grounds for termination.

    Which pieces of the Borg set and Maco set are recommended?

    Calm down, this isn't fraud, you've not 'bought' anything with real money, this is a power set adjustment - it's not exactly fraud if I trained a Boff in Tactical Team and then they changed the power's effects is it? :)
  • red01999red01999 Member Posts: 0 Arc User
    edited October 2012
    No, the new holdings are either part of or just after S7 and will run concurrently with the current T4 builds going on. They are for embassies in various areas, the new Romulan zone for example and require far less in contributions than the Starbase, IIRC they are also going to be tied into the new rep system. There's a blog about it somewhere. The rewards will be new consoles again IIRC.

    If you can actually get these consoles without insane levels of fleetgrind, dilithium, or needing specific starbase tiers, or another nasty surprise (I do not necessarily consider the reputation system as bad, as a note), then this might be really good.

    I will refrain from judgment until I actually see it, but I am not overly optimistic, seeing as how the starbase system's primary feature seems to be making it impossible for a lot of people to get equipment that people will be outright expected to have.
  • bareelbareel Member Posts: 3 Arc User
    edited October 2012
    Eh the borg shield is not as bad as people make it out to be IMHO.

    Sure its low on the capacity and it does lack cool features like the +10% resistance but it does have two things going for it.

    1) +5 power is +5 power. Thats a tiny bit of resist and regeneration.
    2) Sick regeneration. Around 1k at high power levels with a Mk 11 that implies there will be a Mk 12.

    Think about that for a minute. 1,000 shield regeneration every six seconds per facing.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2012
    You're right i havent. I've fitted Maco and tested those

    I dont believe there is that big a difference but if you want to give me numbers that's fine.

    But the maco engines dont stack up to the borg to be honest and i don't see omega being that much different.

    I'm going to wait and see what the fleet engines are since we're going to have them rather soon. But I'll be glad to be full fleet no matter what the set bonuses become.

    Do to player build specs/traits your numbers may very, but here's what my tac has using the kdf vet ship at 109/100 engine power and rcs console:

    MKXII Omega: 55.42 flight speed 36.3 turn

    Aegis Engines: 54.40 flight speed 35.2 turn

    Reman MKXI: 37.71 flight speed 34.1 turn

    KHG MKXII: 36.03 flight speed 37.4 turn

    I never bothered to get borg engines for this toon or I'd have done that, but they're in the same engine class as the Reman, Aegis and Omega are Hyper-Impulse Engines, and KHG is Combat engine class.

    Hyper Impulse are much better for top speed.
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  • hanoverhanover Member Posts: 0 Arc User
    edited October 2012
    My main character is Klingon. I don't care about 3 borg + maco. The borg set, including console, is the only set that you can mix with other sets and get two bonuses. Why not leave it that way?

    This is a change to appease whiny people who want their "beautiful and unique snowflake" builds to be more viable. The existing 4-piece Borg set was not "overpowered," nor did it become "overpowered" when you combined it with a high-level shield from another set. :rolleyes:
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  • red01999red01999 Member Posts: 0 Arc User
    edited October 2012
    bobtheyak wrote: »
    I was referring to elite. People actually play on normal difficulty?

    I do. The thought of being yelled at for being a 'stupid pug n00b' or whatever for not getting everything precisely right every time at the Elite levels has sufficiently discouraged me from engaging at such. A few other things about Elite levels don't really inspire my confidence either.

    Truth be told I'm pretty happy with the MACO Mk XI gear - so far as I can tell it's only slightly inferior to the Mk XII stuff, so I'm not missing out on much other than stress.

    That said, while I do spend a good amount of time in-game I seem to complete game stuff a lot slower than must. What do you folks DO to make things go so fast? Is it actually fun rushing through everything like that?
  • hanoverhanover Member Posts: 0 Arc User
    edited October 2012
    Or they might be after the time-restricted optional objectives...
    Does Arc install a root kit? Ask a Dev today!
  • thlaylierahthlaylierah Member Posts: 2,987 Arc User
    edited October 2012
    tobar26th wrote: »
    Calm down, this isn't fraud, you've not 'bought' anything with real money, this is a power set adjustment - it's not exactly fraud if I trained a Boff in Tactical Team and then they changed the power's effects is it? :)

    YES!

    ANY bait and switch practices are considered FRAUD.

    If you achieve something in game that item should remain untouchable by the devs for the life of the game.

    Of course that would be considered FAIR business practices, something I've yet to see this company demonstrate.
  • outlaw51825outlaw51825 Member Posts: 172 Arc User
    edited October 2012
    p2wsucks wrote: »
    Do to player build specs/traits your numbers may very, but here's what my tac has using the kdf vet ship at 109/100 engine power and rcs console:

    MKXII Omega: 55.42 flight speed 36.3 turn

    Aegis Engines: 54.40 flight speed 35.2 turn

    Reman MKXI: 37.71 flight speed 34.1 turn

    KHG MKXII: 36.03 flight speed 37.4 turn

    I never bothered to get borg engines for this toon or I'd have done that, but they're in the same engine class as the Reman, Aegis and Omega are Hyper-Impulse Engines, and KHG is Combat engine class.

    Hyper Impulse are much better for top speed.

    Thanks for showing me engines and numbers rather than just blowing me off. That is a significantly higher flight speed. However Is that engine spec or just pure combat/buffs stuff? My engine power usually floats at 52/25 in Offensive or Defensive power settings.

    I am still not sure i want to go non fleet spec at this point but at least you give me a reason to look at Omega XII's. My largest concern is at this point is it worth trying to grind that set out? Or should i just look at STF's as a fun thing and go pure fleet from now on.
  • diogene0diogene0 Member Posts: 0 Arc User
    edited October 2012
    YES!

    ANY bait and switch practices are considered FRAUD.

    If you achieve something in game that item should remain untouchable by the devs for the life of the game.

    Of course that would be considered FAIR business practices, something I've yet to see this company demonstrate.

    Uh so much drama for gear in a game. Season 7 is a major patch. Stuff will change, we'll get new sets and we'll get the ability to cumulate two sets without buying the second one from the lobi store. This is a huge improvement. I'm not saying it's right or wrong, I'm just sayng that some players are insanely conservative, and that some others do like changes in their games. Change isn't always bad.
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  • thlaylierahthlaylierah Member Posts: 2,987 Arc User
    edited October 2012
    diogene0 wrote: »
    Uh so much drama for gear in a game. Season 7 is a major patch. Stuff will change, we'll get new sets and we'll get the ability to cumulate two sets without buying the second one from the lobi store. This is a huge improvement. I'm not saying it's right or wrong, I'm just sayng that some players are insanely conservative, and that some others do like changes in their games. Change isn't always bad.

    I'm guessing we will have to STF grind for currency to buy the new components of these nerfed sets?

    What if we don't like STFs?

    If they are going to do this they need to credit everyone with the Borg set these two new weapons.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2012
    Thanks for showing me engines and numbers rather than just blowing me off. That is a significantly higher flight speed. However Is that engine spec or just pure combat/buffs stuff? My engine power usually floats at 52/25 in Offensive or Defensive power settings.

    I am still not sure i want to go non fleet spec at this point but at least you give me a reason to look at Omega XII's. My largest concern is at this point is it worth trying to grind that set out? Or should i just look at STF's as a fun thing and go pure fleet from now on.

    If you're running and or chasing if nothing else move to a max engine power preset before using evasives. I'd recommend using an Engine batt if your not on cooldown. This is strong enough to break free from most tractor beams and gravity wells as well.

    There are 3 Engine classes, go for hyper impulse, not impulse, not combat impulse if you're in an escort. You'll notice how close the Aegis Engines are, it's b/c they're from the same engine class as Omegas. Also, those are MKXII Omegas, the MK X or MK XI are closer to if not slower than the Aegis Engines which have a 5% defense boost.

    Look into using Aux2Batt w/Tech doffs, I don't have a link but there are a variety of builds which will allow you to have greatly reduced Boff cooldowns as well as power boosts from your aux.

    Note: Don't trust the UI for unfit Engine specs. You need to fit them in system space to see their actual values.
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    Random Quote from Kerrat
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