Because people make mistakes... I think the Dev sort of explained why they did it. The design of the borg set was based on people running a shield that didn't have a massive cap.
At the same time, I really don't see the point in a set that has to have heal procs to compensate for a shield that is generally very bad at the very content it was designed for.
The concept of set gear should see you get an overall improvement.
So in my opinion, the original design was illogical.
At the same time, I really don't see the point in a set that has to have heal procs to compensate for a shield that is generally very bad at the very content it was designed for.
The concept of set gear should see you get an overall improvement.
So in my opinion, the original design was illogical.
Not sure that holds...
By itself the shield was not that powerful, although better than every other regenerative shield in game.
A regen shield has the advantage of being very sustainable once you overcome initial alpha spikes.
And once you have the set it becomes VERY VERY good at that.
Regen shields are the least popular, but they are one of three (four if you count standard shields) different valid playstyles.
The change/nerf to the Borg set simply must happen.
3x Borg + X (high capacity shield) -> that's still the magic formula.
The Borg Engine is still the most useful sector space engine. Maco XII comes only close, Omega XII is
It's really about time to change that.
The catch is that nerfing the Borg Set alone isn't the solution.
-> A complete re-balancing of all three major current sets is due.
This is important for the future. I mean we all know the Reman set. The shield is relatively good due to high capacity, but other than that and for looks, it's really not offering anything interesting.
This must change. And if the first step to bring balance and more interesting set powers into the game is to crush the old borg set, oh well, so be it!
The change/nerf to the Borg set simply must happen.
3x Borg + X (high capacity shield) -> that's still the magic formula.
The Borg Engine is still the most useful sector space engine. Maco XII comes only close, Omega XII is
It's really about time to change that.
The catch is that nerfing the Borg Set alone isn't the solution.
-> A complete re-balancing of all three major current sets is due.
This is important for the future. I mean we all know the Reman set. The shield is relatively good due to high capacity, but other than that and for looks, it's really not offering anything interesting.
This must change. And if the first step to bring balance and more interesting set powers into the game is to crush the old borg set, oh well, so be it!
As I said before this change is worthless unless we see.
Updates to the M.A.C.O / KHG / OMEGA sets
and even more importantly updates and Mk XII versions of Aegis, Jem Hadar and Breen sets. I already assumed they'd update the Reman.
At the same time, I really don't see the point in a set that has to have heal procs to compensate for a shield that is generally very bad at the very content it was designed for.
The concept of set gear should see you get an overall improvement.
So in my opinion, the original design was illogical.
Honesty the borg shield is very overrated... its the best regen shield in the game... I run the borg shield on many of my sci ships, I have even used it on a few escorts... Not that many people can handle a ship anymore unless they have 15k in shielding. lol
The fact that the shield has 20% less cap is no big deal when you factor in that fact it was designed to get a free on dmg TSS 2.5... makes sense to me if gear has ZERO draw back then it becomes needed and OP and nothing more then a stupid grind.
Well if they are going to actually go ahead with the change, then they need to put the borg heal bonuses back to there previous unnerfed state, and I mean way back to before the first nerf to even make it viable.
Even with doing that, the Aegis or even the Dominion set is a better set than the borg one now....
Well if they are going to actually go ahead with the change, then they need to put the borg heal bonuses back to there previous unnerfed state, and I mean way back to before the first nerf to even make it viable.
You mean back to when it healed 50% of your hull? Seriously, I think a lot of you people just want to be invincible.
Even with doing that, the Aegis or even the Dominion set is a better set than the borg one now....
They aren't even remotely better then the nerfed Borg set. Heck I've primarily been using a 2-piece borg set (borg engine and console) for a while now because it's heals are so useful.
You mean back to when it healed 50% of your hull? Seriously, I think a lot of you people just want to be invincible.
Near-invincibility is the only way to counter the God-mode elite NPCs and their "I win" weaponry we get because it's easier than having AIs use more complicated strategies to make them more challenging.
And don't give me any TRIBBLE about relying on teammates for healing. I don't know 5 people who log on at the same random times as me, so I'm stuck with power-leveled free-to-pay n00bs in pick-up games, and have to depend solely on myself for healing and resistance, while still trying to bring enough DPS to get through the mission before some clueless @sstard borks it for me.
Near-invincibility is the only way to counter the God-mode elite NPCs and their "I win" weaponry we get
Here we go again... :P
There's not one enemy attack in the game - including the "instakill torps-of-doom" - that can't be neutralised by careful positioning and/or the use of a BOFF ability. NPCs might not be able to change their tactics, but that doesn't mean that players are in the same boat.
And don't give me any TRIBBLE about relying on teammates for healing. I don't know 5 people who log on at the same random times as me, so I'm stuck with power-leveled free-to-pay n00bs in pick-up games, and have to depend solely on myself for healing and resistance, while still trying to bring enough DPS to get through the mission before some clueless @sstard borks it for me.
You don't need team healing to survive, trust me I pug space STFs and there's virtually no cross healing there (even when you've got 4 cruisers there).
2x tact team, 2x emergency power to shields, hazard emitters 1 and transfer shield strength 2 is more then enough to fend off the borg, even for a tac captain in an escort who has aggroed the tactical cube.
I know this annoys a lot of people, esspecially escort pilots who really lose out on tanking now.
But lets face it. Escorts are not really meant to be that tanky anyway.
Cruisers I am sure can compensate (esspecially since there seems to be a MK XII version of the Borg set now. Up till now it was only MK X?
.
I get this, but until Cryptic fixes the way agro is gained, Escorts are screwed
On my Defiant, i have all aoe abilities for probe control, yet i still pull agro all the time, its not as bad as single target dps skills though, with them i get agro and keep it until mobs is dead.
So unless they make it so a cruiser can actually hold agro, escorts are fracked.
I get this, but until Cryptic fixes the way agro is gained, Escorts are screwed
On my Defiant, i have all aoe abilities for probe control, yet i still pull agro all the time, its not as bad as single target dps skills though, with them i get agro and keep it until mobs is dead.
So unless they make it so a cruiser can actually hold agro, escorts are fracked.
My favorite trick for Agro-bait is to use a Hargh. that usually gets their attention.
Threat control needs to be a toggle skill to accomodate piloting more ships without constant respecs.
Toggled one way, you get increased threat and durability. Toggled the other way, you get increased damage (or maybe weapon haste or an added weapon proc) and reduced threat. The toggle should be on a 60 second cooldown.
How MUCH would be based on your skill investment.
There's a real problem with encouraging people to spec into tanking if it runs contrary to playing different ships, though.
Way to go cryptic. the Borg Set is now once again useless. the console connects to some other BS while the set we have now is just dumb. The Borg Regen shield is one of the most useless shields in the game and now you're basically FORCING people to use it.
Guess its almost time for me to go back to WOW.. This is why I waited to pay.. I mean wtf? Get someone to like something then take it away? Wow never did that to us.. So.. :mad:
If cruisers are the problem, deal with them. Don't kill one of the biggest ways escort captains have of surviving in pick-up games with useless team members. You cannot rely on it, so if your answer is "depend on team healing," you have no answer at all.
If cruisers are the problem, deal with them. Don't kill one of the biggest ways escort captains have of surviving in pick-up games with useless team members. You cannot rely on it, so if your answer is "depend on team healing," you have no answer at all.
I fly an Advanced Escort. I use the complete mk XII MACO set; the only thing from the Borg set on my build is the console. I can tank like a boss in elite STFs. Believe me, the 3-piece Borg/MACO shield combo is not the only way for an escort to survive.
I fly an Advanced Escort. I use the complete mk XII MACO set; the only thing from the Borg set on my build is the console. I can tank like a boss in elite STFs. Believe me, the 3-piece Borg/MACO shield combo is not the only way for an escort to survive.
just reached teir 1 on tribble and when i saw what dilithium they wanted for each mk x borg set items each i was like WTF , 20000 for the shields etc and another 15000 for the console i shut the game down lol
indeed but put it on your ships and not in the bank , but what gets me is the fact atm each item costs 5 edc's apart from the console . so why have they made it so much more expensive/harder to get these items ? , 20000 dilithium and 250 omega marks as well as other stuff for items that cost 5 datachips what idiot is going to get mk x stuff at those prices ? . i dont think i will last in sto till my subs run out mid december , i knew people were complaining about the maco stuff etc but the borg stuff is way over priced
A) I haven't run 3 Borg in ages, the shield heal I didn't find happened often enough to compensate for the worse stats compared to running maco xii deflector.
I've been running maco deflector and shields with omega engines for a week or so, and yes: I pop a fair bit more. Doesn't seem horrific though.
C) people saying 2 piece maco bonus is useless are wrong, at least on fed escorts running cannons. Try fitting polarized disrupto dhc's and turrets, and watch the procs keep coming. Especially with cannon rapid fire.
D) the 125 power hard cap is gone? When did this happen? <runs home to reset his custom power profiles>
Comments
At the same time, I really don't see the point in a set that has to have heal procs to compensate for a shield that is generally very bad at the very content it was designed for.
The concept of set gear should see you get an overall improvement.
So in my opinion, the original design was illogical.
Not sure that holds...
By itself the shield was not that powerful, although better than every other regenerative shield in game.
A regen shield has the advantage of being very sustainable once you overcome initial alpha spikes.
And once you have the set it becomes VERY VERY good at that.
Regen shields are the least popular, but they are one of three (four if you count standard shields) different valid playstyles.
3x Borg + X (high capacity shield) -> that's still the magic formula.
The Borg Engine is still the most useful sector space engine. Maco XII comes only close, Omega XII is
It's really about time to change that.
The catch is that nerfing the Borg Set alone isn't the solution.
-> A complete re-balancing of all three major current sets is due.
This is important for the future. I mean we all know the Reman set. The shield is relatively good due to high capacity, but other than that and for looks, it's really not offering anything interesting.
This must change. And if the first step to bring balance and more interesting set powers into the game is to crush the old borg set, oh well, so be it!
As I said before this change is worthless unless we see.
Updates to the M.A.C.O / KHG / OMEGA sets
and even more importantly updates and Mk XII versions of Aegis, Jem Hadar and Breen sets. I already assumed they'd update the Reman.
#2311#2700#2316#2500
Honesty the borg shield is very overrated... its the best regen shield in the game... I run the borg shield on many of my sci ships, I have even used it on a few escorts... Not that many people can handle a ship anymore unless they have 15k in shielding. lol
The fact that the shield has 20% less cap is no big deal when you factor in that fact it was designed to get a free on dmg TSS 2.5... makes sense to me if gear has ZERO draw back then it becomes needed and OP and nothing more then a stupid grind.
Even with doing that, the Aegis or even the Dominion set is a better set than the borg one now....
You mean back to when it healed 50% of your hull? Seriously, I think a lot of you people just want to be invincible.
They aren't even remotely better then the nerfed Borg set. Heck I've primarily been using a 2-piece borg set (borg engine and console) for a while now because it's heals are so useful.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
Near-invincibility is the only way to counter the God-mode elite NPCs and their "I win" weaponry we get because it's easier than having AIs use more complicated strategies to make them more challenging.
And don't give me any TRIBBLE about relying on teammates for healing. I don't know 5 people who log on at the same random times as me, so I'm stuck with power-leveled free-to-pay n00bs in pick-up games, and have to depend solely on myself for healing and resistance, while still trying to bring enough DPS to get through the mission before some clueless @sstard borks it for me.
:mad:
Here we go again... :P
There's not one enemy attack in the game - including the "instakill torps-of-doom" - that can't be neutralised by careful positioning and/or the use of a BOFF ability. NPCs might not be able to change their tactics, but that doesn't mean that players are in the same boat.
You don't need team healing to survive, trust me I pug space STFs and there's virtually no cross healing there (even when you've got 4 cruisers there).
2x tact team, 2x emergency power to shields, hazard emitters 1 and transfer shield strength 2 is more then enough to fend off the borg, even for a tac captain in an escort who has aggroed the tactical cube.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
I get this, but until Cryptic fixes the way agro is gained, Escorts are screwed
On my Defiant, i have all aoe abilities for probe control, yet i still pull agro all the time, its not as bad as single target dps skills though, with them i get agro and keep it until mobs is dead.
So unless they make it so a cruiser can actually hold agro, escorts are fracked.
My character Tsin'xing
Toggled one way, you get increased threat and durability. Toggled the other way, you get increased damage (or maybe weapon haste or an added weapon proc) and reduced threat. The toggle should be on a 60 second cooldown.
How MUCH would be based on your skill investment.
There's a real problem with encouraging people to spec into tanking if it runs contrary to playing different ships, though.
Guess its almost time for me to go back to WOW.. This is why I waited to pay.. I mean wtf? Get someone to like something then take it away? Wow never did that to us.. So.. :mad:
Please refrain from making suggestions that make power creep even more of an issue than it already its.
Hypothetically speaking this change would just be a straight up damage and survivability buff to escorts. 2 things they already have too much of.
Well, you can focus on a wider damage gap between tank and DPS and then go the enrage timer route with boss design.
Matthew/Shiduri@zekesulastin
Do you fly the TAC or the SCI version.
DELTA PRICE RISING
DELTA PRICE RISING
DELTA PRICE RISING
A) I haven't run 3 Borg in ages, the shield heal I didn't find happened often enough to compensate for the worse stats compared to running maco xii deflector.
I've been running maco deflector and shields with omega engines for a week or so, and yes: I pop a fair bit more. Doesn't seem horrific though.
C) people saying 2 piece maco bonus is useless are wrong, at least on fed escorts running cannons. Try fitting polarized disrupto dhc's and turrets, and watch the procs keep coming. Especially with cannon rapid fire.
D) the 125 power hard cap is gone? When did this happen? <runs home to reset his custom power profiles>