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Borg Set Change

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  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2012
    darknyte80 wrote: »
    Now that's interesting to know, I hadn't even considered the Omega or MACO sets.
    Will certainly check them out, appreciate the info.

    Escaping from ships isn't really an issue in PvE, hence why I don't use the Borg engines.

    Np, to clarify I was refering to how easy it is to outrun someone who is using Borg engines which are slow.
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  • vkfphoenixlordvkfphoenixlord Member Posts: 1,991 Arc User
    edited October 2012
    Would the Borg Set actually become MK XI with this change or as a set is it markless?
  • darkenzedddarkenzedd Member Posts: 881
    edited October 2012
    I'll be sticking with my Mk12 Maco shield/deflector and dropping the engine for the Aegis.

    I only used the borg engine for the extra hull heal along with the console, and also for the faster warp speed of course ;)
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited October 2012
    Making it the only 4 piece set in the game made it something too tempting, especially when the console required no STFs.
    Especially since the Borg set was supposed to be outclassed by Omega Force/MACO.
    Speccing is about choices. Gear is about setting goals to get more choices.

    Costlier things should perform better.

    The costlier things still may not perform better.


    I feel like you're only looking at the borg set half of this equation.


    Let's look at the existing sets:

    MACO
    Even with these nerfs/changes, the MACO set bonuses are terrible.

    1) 5% recharge reduction is cosmetic, and is also superfluous in the face of Tac Initiative and Aux to Batts + Technician builds.

    2) Graviton beam is worthless, and this is the third set bonus. The only thing it's done since they nerfed the usefulness out of it is tickle the borg and then promptly go on a 3 minute cooldown.


    OMEGA
    1) Tet Glider is still a decent set bonus, it's been heavily nerfed primarily for PvP balance concerns.

    2) Gravitic Anchor is almost useful. Again, another power on a 3 minute cooldown.

    -50 defense is completely pointless in STFs. You can run a character with zero accuracy bonuses and still have a 99-100% hit rate against the Borg (or all NPCs for that matter).

    If this power had the kinetic ressitance debuff and defense debuff numbers switched around, and either

    A) Lasted longer (30s)

    or

    B) Had a much, much shorter cooldown (say, 1 minute to 90 seconds)


    It might actually be useful.


    KHG
    1) Tactical Readiness. Decent, but only if you use Torpedos (does not boost mines).

    2) Mask Energy Field. This power, for the STF environment, wins hands down as possibly the most useless thing you could possibly add to a ship - and requires that you slot the entire set to get it.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2012
    The costlier things still may not perform better.


    I feel like you're only looking at the borg set half of this equation.


    Let's look at the existing sets:

    MACO
    Even with these nerfs/changes, the MACO set bonuses are terrible.

    1) 5% recharge reduction is cosmetic, and is also superfluous in the face of Tac Initiative and Aux to Batts + Technician builds.

    2) Graviton beam is worthless, and this is the third set bonus. The only thing it's done since they nerfed the usefulness out of it is tickle the borg and then promptly go on a 3 minute cooldown.


    OMEGA
    1) Tet Glider is still a decent set bonus, it's been heavily nerfed primarily for PvP balance concerns.

    2) Gravitic Anchor is almost useful. Again, another power on a 3 minute cooldown.

    -50 defense is completely pointless in STFs. You can run a character with zero accuracy bonuses and still have a 99-100% hit rate against the Borg (or all NPCs for that matter).

    If this power had the kinetic ressitance debuff and defense debuff numbers switched around, and either

    A) Lasted longer (30s)

    or

    B) Had a much, much shorter cooldown (say, 1 minute to 90 seconds)


    It might actually be useful.


    KHG
    1) Tactical Readiness. Decent, but only if you use Torpedos (does not boost mines).

    2) Mask Energy Field. This power, for the STF environment, wins hands down as possibly the most useless thing you could possibly add to a ship - and requires that you slot the entire set to get it.

    Keep in mind the 5% reduction effects more than just Boff powers last I saw unlike tac intiative and aux2batt builds.

    Tet glider is still very good and flow caps is a tier 1 skill, so not much in skill investment given the return.

    As you mentioned for torp builds 2 part khg is a must for kdf.

    I don't see how the grav beam is a bad thing, it's an AoE knockback w/speed reduction.

    Omega bonus is useful in PvP and for PvE you can lower kinetic resists allowing torps/mines/sci abilities to do more damage.

    KHG 3 part is TRIBBLE.

    You're also leaving out individual bonuses which for the omega set I like each part based on that alone.

    KHG shield has crappy regen, but for high alpha NPC attacks it has a huge buffer for those who only PvE. For PvP it's proc can be annoying

    Omega Shields are good for movement for PvP and have a high proc rate.

    Maco Shields have +10 when under ff, 10% resists, resiliant, high regen and cap.

    Omega deflector has +targeting skill.

    KHG deflector boosts a lot of abilities, depends on build if they match what you'd like to have boosted.

    Maco has good hull boosting stats plus many others including shield boosts.

    KHG are mostly TRIBBLE b/c combat type, but they do have the hot restart and a turnrate boost.

    Omega the best engines based on the type.

    MACO engines are solid and probably 3rd best engines behind omega and aegis. The driver coil bonus adds a boost for those who like to come out of full impulse w/decent power levels.
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  • wizdom833wizdom833 Member Posts: 14 Arc User
    edited October 2012
    I wanna know if...

    you equip the 3 piece borg set..
    And the 3 piece enhanced omega borg..(whatever) set..

    Do you get bonus visuals that turn you into a borg cube :D?

    [edit: just a bit of humour to break some of the fire and ice in this thread :)]

    LMAO!! That would be funny!!
  • cptapollocptapollo Member Posts: 0 Arc User
    edited October 2012
    ou dear, this seems to be double edged.

    first effect is clear: the eng, deflect, shield set is focused on regens and interesting offensive build combos and support (u regen fast, stay out of the way and toss heals, cc, drain skills).
    oposite to aegis, maco, romulan sets that have high stats , rly good for tanking, taking it while spiking dmg u'r self and then bugging out to heal up.

    the console, topr, beam set... wow this makes many build worth a good long look at.

    combine with
    romulan set for stealth game play + the plasma weap stack (tacs klinks will love that)
    omega / borg on sci wil get them nice support bonuses + less power necesary to weps when running a torp boat.

    combined with the ferengi / temporal set will probably make torp boats appear again.

    as with the previous patch, this i making steps to balance out the gap between classes imo, and opens up interesting new builds
  • naz4naz4 Member Posts: 1,373 Arc User
    edited October 2012
    Link

    The best balancing act to pvp yet?? To me probably the best news yet - Makes the other sets an equal?
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited October 2012
    p2wsucks wrote: »
    Keep in mind the 5% reduction effects more than just Boff powers last I saw unlike tac intiative and aux2batt builds.

    Let's say you have a captain power with a 3 minute cooldown.

    That's 180s, reduced by 5% = 171s

    Or, 2 minutes and 51s.

    Functionally speaking, that's pointless.

    You're still waiting, basically, 3 minutes.

    p2wsucks wrote: »
    As you mentioned for torp builds 2 part khg is a must for kdf.

    "Torp builds" is a pretty limited and specific niche, and since many KDF ships can slot dual heavy cannons they are often much better off going with those for STFs.

    p2wsucks wrote: »
    I don't see how the grav beam is a bad thing, it's an AoE knockback w/speed reduction.

    It's a cost opportunity issue.

    What you describe it does is fine for a power on a 45s or 60s cooldown.

    This one, however, requires you to slot the entire MACO set and has a 3 minute cooldown. That's the main issue with it.

    p2wsucks wrote: »
    Omega bonus is useful in PvP and for PvE you can lower kinetic resists allowing torps/mines/sci abilities to do more damage.

    Similar to MACO, the issue is the cooldown to usage ratio and the fact that -50 defense is pointless on STFs, which one must assume the STF sets were in fact designed for.

    It might as well be a -50 to sense of humor for all that it actually does against the borg.


    p2wsucks wrote: »
    KHG shield has crappy regen, but for high alpha NPC attacks it has a huge buffer for those who only PvE. For PvP it's proc can be annoying

    Omega Shields are good for movement for PvP and have a high proc rate.

    Maco Shields have +10 when under ff, 10% resists, resiliant, high regen and cap.

    These are not set bonuses.

    They are part of the shield, and the shields are all generally good.

    My post is discussing the set bonuses which are largely weak and pointless.
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited October 2012
    Big problem is that the other sets really aren't all that great, bonus-wise... grav anchor is okay albeit cheesy, I'm not sure if MACO even has a three-piece bonus. Next best set'll probably be two-part Aegis or something, maybe two-part Jem.

    At least some of the fleet stuff might be more appealing now? IDK.
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  • red01999red01999 Member Posts: 0 Arc User
    edited October 2012
    partizan81 wrote: »
    Also, as an aside, unless the cutting beam and torp launcher are just balls-out awesome, the set bonus doesn't really scream out to me "OMG I MUST USE THIS 3/3!!?one!" I mean, +10 weapon power and a 1 sec damage reduction? /shrug.

    Also, to answer someone's question from earlier, given that the current console just says "universal" and the screenshotted console says "MK XII," I'm guessing they're probably going to make the console something that is Omega-Force-point-purchaseable and drop it from the Assimilated mission. Would make sense if you have to purchase the other two items, existing users would simply be grandfathered in. That's 110% logical-but-unfounded-assumption.

    That 'someone' was probably me. But I was more wondering if the console that's being grandfathered in would likely be automatically considered Mk X, or what. Of course, until we see something more authoritative this is probably just speculation, although there may be people here with more experience of how this sort of thing is typically handled than I do, ergo one reason I asked.
  • talzerotwotalzerotwo Member Posts: 0 Arc User
    edited October 2012
    Best news ever to me as well. This may sound critical but I hope that this be an example as to what should be done to the other sets. I have felt that the other individual def, eng, shield, items have been neglected and perhaps and set bonuses be mostly useful against pve npcs such as the borg or the undine, etc. Just a random opinion, stf/pve set loot for stf/pve events :)
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  • red01999red01999 Member Posts: 0 Arc User
    edited October 2012
    One thing nobody has mentioned is the new fleet holdings. We were told that they would be granting access to some rather nifty consoles, they may possibly add to the new Borg sets in ways we are yet to see.

    Considering this will probably require a T8 starbase that takes even the huge fleets another 5 months to build, and tens of millions of dilithium, I am not overly excited at this prospect, even though the consoles may indeed be awesome.
  • havamhavam Member Posts: 1,735 Arc User
    edited October 2012
  • paxottomanpaxottoman Member Posts: 0 Arc User
    edited October 2012
    Our friends at Jupiter Force are a little ahead on the Buzz:

    http://jupiterforce.org/showthread.php?22573-New-Borg-Set-and-chnages-to-the-old-Set

    The borg cutting beam looks promising.

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  • janetza#4790 janetza Member Posts: 0 Arc User
    edited October 2012
    Didn't hear about these changes. Borg set useless... 6 pieces... More grind... Its bs...
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  • ocp001ocp001 Member Posts: 0 Arc User
    edited October 2012
    It's a good change, and to be honest isn't as big a deal as others are crying about. I personally stopped using the Borg set two seasons back.

    Now maybe they can fix the rest of the neglected sets!
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2012
    Let's say you have a captain power with a 3 minute cooldown.

    That's 180s, reduced by 5% = 171s

    Or, 2 minutes and 51s.

    Functionally speaking, that's pointless.

    You're still waiting, basically, 3 minutes.




    "Torp builds" is a pretty limited and specific niche, and since many KDF ships can slot dual heavy cannons they are often much better off going with those for STFs.




    It's a cost opportunity issue.

    What you describe it does is fine for a power on a 45s or 60s cooldown.

    This one, however, requires you to slot the entire MACO set and has a 3 minute cooldown. That's the main issue with it.




    Similar to MACO, the issue is the cooldown to usage ratio and the fact that -50 defense is pointless on STFs, which one must assume the STF sets were in fact designed for.

    It might as well be a -50 to sense of humor for all that it actually does against the borg.





    These are not set bonuses.

    They are part of the shield, and the shields are all generally good.

    My post is discussing the set bonuses which are largely weak and pointless.

    For PvP that 9 sec gives you the advantage of getting your APA or SNB etc up faster than your opponent. For PvE there are otherthings like NWS where you don't really have down time and the faster the better. Why are you only focusing on STFs?

    You speak of opportunity costs, but don't include the value of the individual items? This makes no sense. You should be evaluating the individual items and w/e set bonus they may or may not have. So what if the jem set's 2 part bonus gives a polaron damage boost if the pieces of it are too substandard for w/e task @ hand you're trying to accomplish?

    You don't think a team of 5 players staggering 3 part maco w/TBRs has any use in PvE?

    You know the defense to ACC ratio spills over into crit hits and damage? The more you debuff a target's defense the more crit hits and crit damage you'll do. The -50% defense boost not only your damage but your allies. It also boosts kinetic damage. Again a team of 5 players can stagger them debuff on the targets.

    Torp builds can fire off a torp a second. Brels can fire them cloaked while laying rear mines. The stf borg torps come w/a 1k damage boost proc and you don't think they're useful?
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  • syboksybok Member Posts: 1 Arc User
    edited October 2012
    sophlogimo wrote: »
    I just checked it out on Tribble.

    Interestingly, the Deflector, Drive an shield are now the old Borg set, but the console is part of a new set "Omega Adapted Borg technology", which contains the console, and "Omega Plasma Torpedo Launcher" and a "Kinetic Cutting Beam".

    I foresee some folks rocking both Borg sets since every piece occupies a different slot.

    A'jora
  • falloutx23falloutx23 Member Posts: 456
    edited October 2012
    Great change! The fact that a lot of ppl will go to a two Pc glider to keep the Maco shield will also tip the balance to offense a bit.
  • kalvorax#3775 kalvorax Member Posts: 0 Arc User
    edited October 2012
    I find it funny because of all the changes to skills and sets have been because pvpers are *****ing about being overpowered....then it makes it underpowered in PvE because players want "balance" in PvP....

    PS: clef-censoring rules :p
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  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited October 2012
    Now i'm going to have to remember wtf the other sets do...
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  • falloutx23falloutx23 Member Posts: 456
    edited October 2012
    cynder2012 wrote: »
    I find it funny because of all the changes to skills and sets have been because pvpers are *****ing about being overpowered....then it makes it underpowered in PvE because players want "balance" in PvP....

    PS: clef-censoring rules :p

    Exactly what is underpowered? You get the same bonuses from 3 pcs as you did from 4, AND your getting a whole new "set" of toys!
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2012
    good change, only the borg shield should get that regeneration imo. the tractor beam should have been moved to that new set, a 1% chance of 10 more weapons power is useless.
  • guriphuguriphu Member Posts: 494 Arc User
    edited October 2012
    Like I said in the other thread, I'm optimistic about this change, even though it nerfs my current build. Forcing trade-offs instead of allowing min/maxing is a good thing.

    I don't think the cutting beam looks good at all, though, unless it comes with major innate shield penetration. Dmgx3 is the worst possible modifier, and kinetic weaponry is mostly useless in pvp. The torpedo is likewise. I could see possibly running them on a cruiser, a sci/sci, or an eng/sci, purely for the procs, but never on a tac/sci or an escort - the procs are useful, but only if you're not running 125 weapon power to begin with, which means a build where power is usually divided between shields and aux.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2012
    cynder2012 wrote: »
    I find it funny because of all the changes to skills and sets have been because pvpers are *****ing about being overpowered....then it makes it underpowered in PvE because players want "balance" in PvP....

    PS: clef-censoring rules :p

    Why would you even need this set for PvE? Seriously I haven't used it in ages in either PvE or PvP.
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  • antaran5antaran5 Member Posts: 37 Arc User
    edited October 2012
    I don't see a problem, the current Shield, Engine and Deflector become more useful to tanks and cruisers. The new set looks like it's designed for DPS players.

    Problem with that?? nothing really aside from it stopping people take advantage of the regen from 3 borg set + MACO shield.

    This change thats coming is likely the best way of adding something else to the game while at the same time removing something that can be taken advantage of.
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  • walshicuswalshicus Member Posts: 1,314 Arc User
    edited October 2012
    Wonder if we'll get a Weapon+Weapon+Console Reman set...
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  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2012
    Now i'm going to have to remember wtf the other sets do...

    Aegis = defense, hull resists; the deflector has ok bonuses, but can do better; engines defense boost performance is betten by omega engines

    Breen = ES and Transphasic damage, gear is lackluster individually; shield give polaron resist

    Jem = polaron damage boost; shield poor man's maco, deflect ok depending on what your needing to boost, engines not so good

    romulan = not sure, never did the grind for it; buffer shield w/TRIBBLE regen, i think it boosted plasma torps

    MACO = best shields imo, 5% recharge bonus for 2 part, grave beam for 3 part; ok engines, deflector

    KHG = best cap shields ok proc; 2 part bonus torp damage, TRIBBLE 3 part AoE mes; engines slow, deflect jack of all trades

    OMEGA = 2 part glider, 3 part defense and kinetic resist debuffs; best engines, deflector gives targeting boost, shields give movement boosting proc have good regen
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  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited October 2012
    lovely, more broken stuff. I've just gotten used to my 2-piece glider -w- borg engine (2-piece autonomous repair buff), now they're gonna bork it ?

    WTF- don't they have enough broken stuff to fix instead of breaking more stuff ?
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