Now that's interesting to know, I hadn't even considered the Omega or MACO sets.
Will certainly check them out, appreciate the info.
Escaping from ships isn't really an issue in PvE, hence why I don't use the Borg engines.
Np, to clarify I was refering to how easy it is to outrun someone who is using Borg engines which are slow.
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
Speccing is about choices. Gear is about setting goals to get more choices.
Costlier things should perform better.
The costlier things still may not perform better.
I feel like you're only looking at the borg set half of this equation.
Let's look at the existing sets:
MACO
Even with these nerfs/changes, the MACO set bonuses are terrible.
1) 5% recharge reduction is cosmetic, and is also superfluous in the face of Tac Initiative and Aux to Batts + Technician builds.
2) Graviton beam is worthless, and this is the third set bonus. The only thing it's done since they nerfed the usefulness out of it is tickle the borg and then promptly go on a 3 minute cooldown.
OMEGA
1) Tet Glider is still a decent set bonus, it's been heavily nerfed primarily for PvP balance concerns.
2) Gravitic Anchor is almost useful. Again, another power on a 3 minute cooldown.
-50 defense is completely pointless in STFs. You can run a character with zero accuracy bonuses and still have a 99-100% hit rate against the Borg (or all NPCs for that matter).
If this power had the kinetic ressitance debuff and defense debuff numbers switched around, and either
A) Lasted longer (30s)
or
Had a much, much shorter cooldown (say, 1 minute to 90 seconds)
It might actually be useful.
KHG
1) Tactical Readiness. Decent, but only if you use Torpedos (does not boost mines).
2) Mask Energy Field. This power, for the STF environment, wins hands down as possibly the most useless thing you could possibly add to a ship - and requires that you slot the entire set to get it.
I feel like you're only looking at the borg set half of this equation.
Let's look at the existing sets:
MACO
Even with these nerfs/changes, the MACO set bonuses are terrible.
1) 5% recharge reduction is cosmetic, and is also superfluous in the face of Tac Initiative and Aux to Batts + Technician builds.
2) Graviton beam is worthless, and this is the third set bonus. The only thing it's done since they nerfed the usefulness out of it is tickle the borg and then promptly go on a 3 minute cooldown.
OMEGA
1) Tet Glider is still a decent set bonus, it's been heavily nerfed primarily for PvP balance concerns.
2) Gravitic Anchor is almost useful. Again, another power on a 3 minute cooldown.
-50 defense is completely pointless in STFs. You can run a character with zero accuracy bonuses and still have a 99-100% hit rate against the Borg (or all NPCs for that matter).
If this power had the kinetic ressitance debuff and defense debuff numbers switched around, and either
A) Lasted longer (30s)
or
Had a much, much shorter cooldown (say, 1 minute to 90 seconds)
It might actually be useful.
KHG
1) Tactical Readiness. Decent, but only if you use Torpedos (does not boost mines).
2) Mask Energy Field. This power, for the STF environment, wins hands down as possibly the most useless thing you could possibly add to a ship - and requires that you slot the entire set to get it.
Keep in mind the 5% reduction effects more than just Boff powers last I saw unlike tac intiative and aux2batt builds.
Tet glider is still very good and flow caps is a tier 1 skill, so not much in skill investment given the return.
As you mentioned for torp builds 2 part khg is a must for kdf.
I don't see how the grav beam is a bad thing, it's an AoE knockback w/speed reduction.
Omega bonus is useful in PvP and for PvE you can lower kinetic resists allowing torps/mines/sci abilities to do more damage.
KHG 3 part is TRIBBLE.
You're also leaving out individual bonuses which for the omega set I like each part based on that alone.
KHG shield has crappy regen, but for high alpha NPC attacks it has a huge buffer for those who only PvE. For PvP it's proc can be annoying
Omega Shields are good for movement for PvP and have a high proc rate.
Maco Shields have +10 when under ff, 10% resists, resiliant, high regen and cap.
Omega deflector has +targeting skill.
KHG deflector boosts a lot of abilities, depends on build if they match what you'd like to have boosted.
Maco has good hull boosting stats plus many others including shield boosts.
KHG are mostly TRIBBLE b/c combat type, but they do have the hot restart and a turnrate boost.
Omega the best engines based on the type.
MACO engines are solid and probably 3rd best engines behind omega and aegis. The driver coil bonus adds a boost for those who like to come out of full impulse w/decent power levels.
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
first effect is clear: the eng, deflect, shield set is focused on regens and interesting offensive build combos and support (u regen fast, stay out of the way and toss heals, cc, drain skills).
oposite to aegis, maco, romulan sets that have high stats , rly good for tanking, taking it while spiking dmg u'r self and then bugging out to heal up.
the console, topr, beam set... wow this makes many build worth a good long look at.
combine with
romulan set for stealth game play + the plasma weap stack (tacs klinks will love that)
omega / borg on sci wil get them nice support bonuses + less power necesary to weps when running a torp boat.
combined with the ferengi / temporal set will probably make torp boats appear again.
as with the previous patch, this i making steps to balance out the gap between classes imo, and opens up interesting new builds
As you mentioned for torp builds 2 part khg is a must for kdf.
"Torp builds" is a pretty limited and specific niche, and since many KDF ships can slot dual heavy cannons they are often much better off going with those for STFs.
Omega bonus is useful in PvP and for PvE you can lower kinetic resists allowing torps/mines/sci abilities to do more damage.
Similar to MACO, the issue is the cooldown to usage ratio and the fact that -50 defense is pointless on STFs, which one must assume the STF sets were in fact designed for.
It might as well be a -50 to sense of humor for all that it actually does against the borg.
Big problem is that the other sets really aren't all that great, bonus-wise... grav anchor is okay albeit cheesy, I'm not sure if MACO even has a three-piece bonus. Next best set'll probably be two-part Aegis or something, maybe two-part Jem.
At least some of the fleet stuff might be more appealing now? IDK.
Also, as an aside, unless the cutting beam and torp launcher are just balls-out awesome, the set bonus doesn't really scream out to me "OMG I MUST USE THIS 3/3!!?one!" I mean, +10 weapon power and a 1 sec damage reduction? /shrug.
Also, to answer someone's question from earlier, given that the current console just says "universal" and the screenshotted console says "MK XII," I'm guessing they're probably going to make the console something that is Omega-Force-point-purchaseable and drop it from the Assimilated mission. Would make sense if you have to purchase the other two items, existing users would simply be grandfathered in. That's 110% logical-but-unfounded-assumption.
That 'someone' was probably me. But I was more wondering if the console that's being grandfathered in would likely be automatically considered Mk X, or what. Of course, until we see something more authoritative this is probably just speculation, although there may be people here with more experience of how this sort of thing is typically handled than I do, ergo one reason I asked.
Best news ever to me as well. This may sound critical but I hope that this be an example as to what should be done to the other sets. I have felt that the other individual def, eng, shield, items have been neglected and perhaps and set bonuses be mostly useful against pve npcs such as the borg or the undine, etc. Just a random opinion, stf/pve set loot for stf/pve events
One thing nobody has mentioned is the new fleet holdings. We were told that they would be granting access to some rather nifty consoles, they may possibly add to the new Borg sets in ways we are yet to see.
Considering this will probably require a T8 starbase that takes even the huge fleets another 5 months to build, and tens of millions of dilithium, I am not overly excited at this prospect, even though the consoles may indeed be awesome.
Let's say you have a captain power with a 3 minute cooldown.
That's 180s, reduced by 5% = 171s
Or, 2 minutes and 51s.
Functionally speaking, that's pointless.
You're still waiting, basically, 3 minutes.
"Torp builds" is a pretty limited and specific niche, and since many KDF ships can slot dual heavy cannons they are often much better off going with those for STFs.
It's a cost opportunity issue.
What you describe it does is fine for a power on a 45s or 60s cooldown.
This one, however, requires you to slot the entire MACO set and has a 3 minute cooldown. That's the main issue with it.
Similar to MACO, the issue is the cooldown to usage ratio and the fact that -50 defense is pointless on STFs, which one must assume the STF sets were in fact designed for.
It might as well be a -50 to sense of humor for all that it actually does against the borg.
These are not set bonuses.
They are part of the shield, and the shields are all generally good.
My post is discussing the set bonuses which are largely weak and pointless.
For PvP that 9 sec gives you the advantage of getting your APA or SNB etc up faster than your opponent. For PvE there are otherthings like NWS where you don't really have down time and the faster the better. Why are you only focusing on STFs?
You speak of opportunity costs, but don't include the value of the individual items? This makes no sense. You should be evaluating the individual items and w/e set bonus they may or may not have. So what if the jem set's 2 part bonus gives a polaron damage boost if the pieces of it are too substandard for w/e task @ hand you're trying to accomplish?
You don't think a team of 5 players staggering 3 part maco w/TBRs has any use in PvE?
You know the defense to ACC ratio spills over into crit hits and damage? The more you debuff a target's defense the more crit hits and crit damage you'll do. The -50% defense boost not only your damage but your allies. It also boosts kinetic damage. Again a team of 5 players can stagger them debuff on the targets.
Torp builds can fire off a torp a second. Brels can fire them cloaked while laying rear mines. The stf borg torps come w/a 1k damage boost proc and you don't think they're useful?
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
Interestingly, the Deflector, Drive an shield are now the old Borg set, but the console is part of a new set "Omega Adapted Borg technology", which contains the console, and "Omega Plasma Torpedo Launcher" and a "Kinetic Cutting Beam".
I foresee some folks rocking both Borg sets since every piece occupies a different slot.
I find it funny because of all the changes to skills and sets have been because pvpers are *****ing about being overpowered....then it makes it underpowered in PvE because players want "balance" in PvP....
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
Now i'm going to have to remember wtf the other sets do...
[SIGPIC][/SIGPIC] @Aquitaine985 Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre. 2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
I find it funny because of all the changes to skills and sets have been because pvpers are *****ing about being overpowered....then it makes it underpowered in PvE because players want "balance" in PvP....
PS: clef-censoring rules
Exactly what is underpowered? You get the same bonuses from 3 pcs as you did from 4, AND your getting a whole new "set" of toys!
good change, only the borg shield should get that regeneration imo. the tractor beam should have been moved to that new set, a 1% chance of 10 more weapons power is useless.
Like I said in the other thread, I'm optimistic about this change, even though it nerfs my current build. Forcing trade-offs instead of allowing min/maxing is a good thing.
I don't think the cutting beam looks good at all, though, unless it comes with major innate shield penetration. Dmgx3 is the worst possible modifier, and kinetic weaponry is mostly useless in pvp. The torpedo is likewise. I could see possibly running them on a cruiser, a sci/sci, or an eng/sci, purely for the procs, but never on a tac/sci or an escort - the procs are useful, but only if you're not running 125 weapon power to begin with, which means a build where power is usually divided between shields and aux.
I find it funny because of all the changes to skills and sets have been because pvpers are *****ing about being overpowered....then it makes it underpowered in PvE because players want "balance" in PvP....
PS: clef-censoring rules
Why would you even need this set for PvE? Seriously I haven't used it in ages in either PvE or PvP.
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
I don't see a problem, the current Shield, Engine and Deflector become more useful to tanks and cruisers. The new set looks like it's designed for DPS players.
Problem with that?? nothing really aside from it stopping people take advantage of the regen from 3 borg set + MACO shield.
This change thats coming is likely the best way of adding something else to the game while at the same time removing something that can be taken advantage of.
The only thing necessary for the triumph of evil is that good men do nothing.
Now i'm going to have to remember wtf the other sets do...
Aegis = defense, hull resists; the deflector has ok bonuses, but can do better; engines defense boost performance is betten by omega engines
Breen = ES and Transphasic damage, gear is lackluster individually; shield give polaron resist
Jem = polaron damage boost; shield poor man's maco, deflect ok depending on what your needing to boost, engines not so good
romulan = not sure, never did the grind for it; buffer shield w/TRIBBLE regen, i think it boosted plasma torps
MACO = best shields imo, 5% recharge bonus for 2 part, grave beam for 3 part; ok engines, deflector
KHG = best cap shields ok proc; 2 part bonus torp damage, TRIBBLE 3 part AoE mes; engines slow, deflect jack of all trades
OMEGA = 2 part glider, 3 part defense and kinetic resist debuffs; best engines, deflector gives targeting boost, shields give movement boosting proc have good regen
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
Comments
Np, to clarify I was refering to how easy it is to outrun someone who is using Borg engines which are slow.
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
I only used the borg engine for the extra hull heal along with the console, and also for the faster warp speed of course
The costlier things still may not perform better.
I feel like you're only looking at the borg set half of this equation.
Let's look at the existing sets:
MACO
Even with these nerfs/changes, the MACO set bonuses are terrible.
1) 5% recharge reduction is cosmetic, and is also superfluous in the face of Tac Initiative and Aux to Batts + Technician builds.
2) Graviton beam is worthless, and this is the third set bonus. The only thing it's done since they nerfed the usefulness out of it is tickle the borg and then promptly go on a 3 minute cooldown.
OMEGA
1) Tet Glider is still a decent set bonus, it's been heavily nerfed primarily for PvP balance concerns.
2) Gravitic Anchor is almost useful. Again, another power on a 3 minute cooldown.
-50 defense is completely pointless in STFs. You can run a character with zero accuracy bonuses and still have a 99-100% hit rate against the Borg (or all NPCs for that matter).
If this power had the kinetic ressitance debuff and defense debuff numbers switched around, and either
A) Lasted longer (30s)
or
Had a much, much shorter cooldown (say, 1 minute to 90 seconds)
It might actually be useful.
KHG
1) Tactical Readiness. Decent, but only if you use Torpedos (does not boost mines).
2) Mask Energy Field. This power, for the STF environment, wins hands down as possibly the most useless thing you could possibly add to a ship - and requires that you slot the entire set to get it.
Keep in mind the 5% reduction effects more than just Boff powers last I saw unlike tac intiative and aux2batt builds.
Tet glider is still very good and flow caps is a tier 1 skill, so not much in skill investment given the return.
As you mentioned for torp builds 2 part khg is a must for kdf.
I don't see how the grav beam is a bad thing, it's an AoE knockback w/speed reduction.
Omega bonus is useful in PvP and for PvE you can lower kinetic resists allowing torps/mines/sci abilities to do more damage.
KHG 3 part is TRIBBLE.
You're also leaving out individual bonuses which for the omega set I like each part based on that alone.
KHG shield has crappy regen, but for high alpha NPC attacks it has a huge buffer for those who only PvE. For PvP it's proc can be annoying
Omega Shields are good for movement for PvP and have a high proc rate.
Maco Shields have +10 when under ff, 10% resists, resiliant, high regen and cap.
Omega deflector has +targeting skill.
KHG deflector boosts a lot of abilities, depends on build if they match what you'd like to have boosted.
Maco has good hull boosting stats plus many others including shield boosts.
KHG are mostly TRIBBLE b/c combat type, but they do have the hot restart and a turnrate boost.
Omega the best engines based on the type.
MACO engines are solid and probably 3rd best engines behind omega and aegis. The driver coil bonus adds a boost for those who like to come out of full impulse w/decent power levels.
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
LMAO!! That would be funny!!
first effect is clear: the eng, deflect, shield set is focused on regens and interesting offensive build combos and support (u regen fast, stay out of the way and toss heals, cc, drain skills).
oposite to aegis, maco, romulan sets that have high stats , rly good for tanking, taking it while spiking dmg u'r self and then bugging out to heal up.
the console, topr, beam set... wow this makes many build worth a good long look at.
combine with
romulan set for stealth game play + the plasma weap stack (tacs klinks will love that)
omega / borg on sci wil get them nice support bonuses + less power necesary to weps when running a torp boat.
combined with the ferengi / temporal set will probably make torp boats appear again.
as with the previous patch, this i making steps to balance out the gap between classes imo, and opens up interesting new builds
The best balancing act to pvp yet?? To me probably the best news yet - Makes the other sets an equal?
Let's say you have a captain power with a 3 minute cooldown.
That's 180s, reduced by 5% = 171s
Or, 2 minutes and 51s.
Functionally speaking, that's pointless.
You're still waiting, basically, 3 minutes.
"Torp builds" is a pretty limited and specific niche, and since many KDF ships can slot dual heavy cannons they are often much better off going with those for STFs.
It's a cost opportunity issue.
What you describe it does is fine for a power on a 45s or 60s cooldown.
This one, however, requires you to slot the entire MACO set and has a 3 minute cooldown. That's the main issue with it.
Similar to MACO, the issue is the cooldown to usage ratio and the fact that -50 defense is pointless on STFs, which one must assume the STF sets were in fact designed for.
It might as well be a -50 to sense of humor for all that it actually does against the borg.
These are not set bonuses.
They are part of the shield, and the shields are all generally good.
My post is discussing the set bonuses which are largely weak and pointless.
At least some of the fleet stuff might be more appealing now? IDK.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
That 'someone' was probably me. But I was more wondering if the console that's being grandfathered in would likely be automatically considered Mk X, or what. Of course, until we see something more authoritative this is probably just speculation, although there may be people here with more experience of how this sort of thing is typically handled than I do, ergo one reason I asked.
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Considering this will probably require a T8 starbase that takes even the huge fleets another 5 months to build, and tens of millions of dilithium, I am not overly excited at this prospect, even though the consoles may indeed be awesome.
a history of sto pvp: 2010 - 2011
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http://jupiterforce.org/showthread.php?22573-New-Borg-Set-and-chnages-to-the-old-Set
The borg cutting beam looks promising.
-PaxOttomana
[SIGPIC][/SIGPIC]
[Combat (Self)] You lose 6549 (7572) Cold from the torment of the underworld.
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Now maybe they can fix the rest of the neglected sets!
For PvP that 9 sec gives you the advantage of getting your APA or SNB etc up faster than your opponent. For PvE there are otherthings like NWS where you don't really have down time and the faster the better. Why are you only focusing on STFs?
You speak of opportunity costs, but don't include the value of the individual items? This makes no sense. You should be evaluating the individual items and w/e set bonus they may or may not have. So what if the jem set's 2 part bonus gives a polaron damage boost if the pieces of it are too substandard for w/e task @ hand you're trying to accomplish?
You don't think a team of 5 players staggering 3 part maco w/TBRs has any use in PvE?
You know the defense to ACC ratio spills over into crit hits and damage? The more you debuff a target's defense the more crit hits and crit damage you'll do. The -50% defense boost not only your damage but your allies. It also boosts kinetic damage. Again a team of 5 players can stagger them debuff on the targets.
Torp builds can fire off a torp a second. Brels can fire them cloaked while laying rear mines. The stf borg torps come w/a 1k damage boost proc and you don't think they're useful?
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
I foresee some folks rocking both Borg sets since every piece occupies a different slot.
A'jora
PS: clef-censoring rules
@Aquitaine985
Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre.
2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
Exactly what is underpowered? You get the same bonuses from 3 pcs as you did from 4, AND your getting a whole new "set" of toys!
I don't think the cutting beam looks good at all, though, unless it comes with major innate shield penetration. Dmgx3 is the worst possible modifier, and kinetic weaponry is mostly useless in pvp. The torpedo is likewise. I could see possibly running them on a cruiser, a sci/sci, or an eng/sci, purely for the procs, but never on a tac/sci or an escort - the procs are useful, but only if you're not running 125 weapon power to begin with, which means a build where power is usually divided between shields and aux.
Why would you even need this set for PvE? Seriously I haven't used it in ages in either PvE or PvP.
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
Problem with that?? nothing really aside from it stopping people take advantage of the regen from 3 borg set + MACO shield.
This change thats coming is likely the best way of adding something else to the game while at the same time removing something that can be taken advantage of.
Aegis = defense, hull resists; the deflector has ok bonuses, but can do better; engines defense boost performance is betten by omega engines
Breen = ES and Transphasic damage, gear is lackluster individually; shield give polaron resist
Jem = polaron damage boost; shield poor man's maco, deflect ok depending on what your needing to boost, engines not so good
romulan = not sure, never did the grind for it; buffer shield w/TRIBBLE regen, i think it boosted plasma torps
MACO = best shields imo, 5% recharge bonus for 2 part, grave beam for 3 part; ok engines, deflector
KHG = best cap shields ok proc; 2 part bonus torp damage, TRIBBLE 3 part AoE mes; engines slow, deflect jack of all trades
OMEGA = 2 part glider, 3 part defense and kinetic resist debuffs; best engines, deflector gives targeting boost, shields give movement boosting proc have good regen
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
WTF- don't they have enough broken stuff to fix instead of breaking more stuff ?
Awoken Dead
Now shaddup about the queues, it's a BUG