No Battle Cloak is KDF only. If you take away that then KDF would just die so will any plans for a roumlan faction as the only reason these will be played is for the battle cloaks. The Defiant did not have a battle cloak and since it is a romulan one the romulans would not allow it to be usedin the alpha quadrant
NO TO ARC
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
Hegh'ta Heavy Bird Of Prey (not even fleet version)
Hull Points: irrelevant due to ability to stay out of canon arc with ease and then cloak.
Shield Modifier: irrelevant due to ability to stay out of canon arc with ease and then cloak.
Fore Weapons: 4 (DHC enabled)
Rear Weapons: 2
Crew: 100
BOff Setup: All universal. Infinite variation.
Device Slots: 2
Console Setup: 3 Tactical, 3 Engineering, 3 Science
Base Turn Rate: 21
*Additional Notes:
This ship can use the battle cloak without wasting any module slot.
Amazing how none of the klingons here mention that turn rate, yet keep spamming on about a minor shield and hull difference...
Completely irrelevant when you can stay out of the enemy arc with ease... Hell, that's enough turn rate to out-turn some shuttles (without even any turn rate modules)...
Err what? How does the graphics effect the turn rate exactly? I can only assume this must be some typo, or you were drunk at the time of writing this.
Defiant getting a battle cloak - I don't think it would be a bad thing - but it's not going to happen. Cryptic lost the balance plot a long time ago.
Give the defiants a battle cloak and remove the decloak damage bonus. Kill 2 birds with 1 stone - The ludicrus alpha strike and balance.
Your point about 'staying out of cannon arcs' only works in 1v1 scenarios (which, in my humble view, are just ways for arrogant players to d*ck-wave about how awesome they are at PvP. . .the natural state of PvP is inclined towards group combat most of the time, or the possibility of it becoming group combat). I'm sure you know how difficult it can be to keep track of the locations of 2-3 different escorts, right? Good luck 'maneuvering' your way out of the cannon arcs there. Or what if you're targeting someone else, and an escort alpha-strikes from the side or rear? Maneuverability didn't help you much there, as you often don't see it coming until they've started shooting. . .and in a BoP, it's too late by that point and you've gotta bug out or break off your attack.
Battle-cloaking is only feasible after you've broken out of the battlezone completely and waited out stray torp salvos. That's why the battlecloak is nowhere near as OP as certain whining Feds like to claim.
The universal consoles, in theory, allow for quite a bit of flexibility. However, just because you can put a build on a BoP, doesn't mean you should. In my view, BoPs are good for about two things right now: Hit-and-run strikes relying on being able to escape when necessary, or sci-spamming from cloak using the B'rel Retrofit (a particularly effective approach, if you know how to fly it right). There's only a certain amount of 'flexibility' that applies to that. You could sci BoP in a Hegh'ta, but it would have to be out of cloak to do it, and it doesn't shield tank as well as Fed science vessels.
Lastly, another point regarding BoP turnrate: Smart players know how to keep escorts and BoPs from moving a lot. They carry P2W gear (graviton pulse, especially), subnuke, or use a ton of tractors and viral matrixes. There's only so much sci spam an escort or BoP can deal with, y'know? So, that vaunted turnrate isn't an instant guarantee of awesomeness.
Spare me your attempts to 'prove' that the BoP is even the equal of a Fed escort in most situations.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
I'll trade you One (1) Battle-Cloak for...say...a KDF Escort with Five (5) Tac Consoles.
Deal? Didn't think so. Quit whining and just enjoy what you have
How about it has built in cloak so we don't need to waste a console slot. You get KDF escort with 5 tacs. I'd agree.
Hegh'ta Heavy Bird Of Prey (not even fleet version)
Hull Points: irrelevant due to ability to stay out of canon arc with ease and then cloak.
Shield Modifier: irrelevant due to ability to stay out of canon arc with ease and then cloak.
Maybe irrelevant to You, but its become down right important when that Defiant turns tighter on the inside arc, tractor beams my BoP and very quickly blows thorugh that low shield and low hull to make my BoP a debris in a few seconds.
The BoP is a fragile but highly adaptible weapon that only one purpose in the game, the surprise attack of decloaking, throwing whatever it has in bag of tricks to disable an opponent long enough to get a kill and if its doesn't kill its target hopefully battle claok and try again.
The BoP good at the surprise attacks becuase of the ability to flee easily but the Defiant is the better surprise Declaoking alpha Striker in the game because it has the the better damage on the Declaok and the ability to loiter in the combat zone longer.
To compare the two vessels as a means of determining that the Defiant needs the battle Claoker is wrong. They are not even in the same classification of vessels.
If the Defiant is given the battle cloak it merely becomes the best alpha Striker in the game and now thanks to its toughness it can do it even better than the BoP and even survive the event beter than the BoP which pays for its versatility and Battle claok with its fragile nature.
I'n cannon Romulan cloaking devices were
Superior to Klingon cloaking devices I'n every
Way.
The defiant had a Romulan cloaking device
Klingon cloaking devices were Romulan low end
Models that the Klingons had to reverse engineer
To produce themselves
The romulans got Klingon warp engines and
At that time the romulans did not have warp engines.
That's cannon STO game balance is another
Story
Jellico....Engineer ground.....Da'val Romulan space Sci
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
if the defiant is not in the same category than a BoP, than what is? There is nothing smaller on fed side. does that mean, we shouldnt have anything against it?
if the defiant is not in the same category than a BoP, than what is? There is nothing smaller on fed side. does that mean, we shouldnt have anything against it?
The Defiant is an Escort, and BoP's are not escorts, they are Raiders.
The Aquarius Destroyer is smaller than the Defiant also, and it was made to be a Fed BoP without a cloak, a flawed concept because the ship itself and the stats are awful.
The Defiant was designed to get into the battle and stay there.
Bird of Prey's were designed to get in, do something to mess up the combat zone, an get out.
That's why the Defiant is the way it is in game, and why Geko never put a battle cloak on it; because the Defiant isn't designed to raid.
Play my missions on Holodeck! Return of Ja'Dok Series (6 Part Series) Enemy of the Exile Series (4 Part Series) Task Force Ja'Dok Series (3 Part Series)
if the defiant is not in the same category than a BoP, than what is? There is nothing smaller on fed side. does that mean, we shouldnt have anything against it?
The feds have no raider size class of vessels. though it has been said the Aquariuos is close.
This is not to say that the feds do not have vessel that can be used like a raider.
The Defiant is a better decloaker/Alpha Striker.
The Aquariuos, thanks to its 2 Universal BOff slots, can be set-up to do the same.
The MVAM with its LTC Science BOff can be set up to mimic the SciBop in layout and effectivness.
Tactical surprise attacking and buffing, tactical plus science surprise attacking and debuffing. These are the mainly used roles of the BoP and the feds have the vessels to do the same and often better.
The feds have no raider size class of vessels. though it has been said the Aquariuos is close.
This is not to say that the feds do not have vessel that can be used like a raider.
The Defiant is a better decloaker/Alpha Striker.
The Aquariuos, thanks to its 2 Universal BOff slots, can be set-up to do the same.
The MVAM with its LTC Science BOff can be set up to mimic the SciBop in layout and effectivness.
Tactical surprise attacking and buffing, tactical plus science surprise attacking and debuffing. These are the mainly used roles of the BoP and the feds have the vessels to do the same and often better.
Yeah, that's another thing I forgot to mention. The Federation faction has escorts that can generally do everything that the BoPs can do, but better. Possible exception is the MVAE, because it doesn't have the EBC and doesn't have quite as many sci boffslot options. It still works quite well.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
I'n cannon Romulan cloaking devices were
Superior to Klingon cloaking devices I'n every
Way.
The defiant had a Romulan cloaking device
And I'm sure that in the interest of co-operation the RSE gave Sisko to very top model cloaking technology they possessed.
Klingon cloaking devices were Romulan low end
Models that the Klingons had to reverse engineer
To produce themselves
Yes, acquired in aprox. 2269 during a vessel swap between the two factions, 140 years before STO. And thanks to canon evidence the KDF not only back engineered it but improved upon the technology as well.
That's cannon STO game balance is another
Story
We could have canon use of claoking in STO if the cloak dynamic was changed to be all battle cloak for cloaking vessels and the fed only had on cloaking ship at all. The galaxy-X dreadnaught, becuase the cloaking Defiant from canon was destroyed.
Even if we ignored that fact and just made claoking the same across teh game the cries of unfair would still rise up when the fed realized they have only two cloaking vessels total and are getting no more while the KDF has several.
Frankly thats a can of worms best left unopened and claoking can remain the way it is ingame.
I think as a Mod I hate it even worse than a KDF player does.
All it ever does is start arguments that get nasty.
And frankly, I'm on the side of the KDF players for this one. The Defiant does not need, nor should it get, a battle cloak. Not unless every other vessel with cloaking technology also gets it.
Yes, that's right. Battlecruisers with Battle Cloaks. Then there'd be no doubt the KDF is "OP".
Furthermore, as long as we're playing "Why Not?", why not give every KDF vessel the Enhanced Battle Cloak?
I mean, the Klingons have had that technology since the time of Admiral James T. Kirk. I see no reason why they shouldn't have it on most of their fleet by now.
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
haven't read this thread yet, but am responding just to what I had read in the subject.
As I have responded many times over the years, if the defiant gets a battle cloak like the BOP, then something has to give. In the BOP's case, it lost shields, hull, tac slot, bloff slot, and the same should be for the defiant.
I believe the player should have a choice though.. to equip or not equip the battle cloak... so if I do not want my ship stats messed with, then I don't have to equip the battle cloak.
I AM NOT A FAN OF PWE!!!!
MEMBER SINCE JANUARY 2010
I don't see how it would break the ship. That's stupid. I don't see why the Klingons can have it but the defiant or galaxy x can't.
We are only talking about 2 ships.
Not everyone uses them anyway.
It probably won't happen but I wish it would. Why should only Klingons have it?
And btw, there is no need for name calling ******!
I would be more for the Gal-X having the battle cloak than the Defiant getting it. That being said, I don't think any Fed' ship should get the battle cloak.
Another point is that Klingon ships have the cloak build into their ships, on the Galaxy-X and on the Defiant you have to sacrafice a console slot.
My solution would be give the Quin Heavy Raptor a turn rate of 17 like the Defiant, but add to the Fleet Quin Heavy Raptor not only the better turn rate also giver her a Battle Cloak. That way both factions get equal ships.
Could have sworn the KDF ships sacrificed something to install that innate cloak, but here's my quick spitballed suggestion:
Make a craftable cloak console that works on anything, but is "experimental" - read, unreliable and has a longer cooldown than the cloaks in game currently. Could alternately have a time limit or a power drain component... something to make it inferior to the current consoles/innate cloak.
Make a Very Rare, difficult DOff mission that uses multiple crafted cloak consoles to make a special account-bind-on-pickup Battle Cloak console.
The Battle Cloak console alone should be worthless. Give it a base hull, shield, and crew % based debuff (doubt it could disable a BOff slot), and the ability to upgrade any *other* cloak into a battle cloak - a crafted experimental cloak console becomes an experimental Battle Cloak (with all the problems of the experimental cloak), a C-Store or Innate cloak becomes a straight Battle Cloak, and an innate Battle Cloak becomes an Enhanced Battle Cloak.
I might also suggest that the T5 Tactical Escort and it's variants and the Dreadnought Galaxy-X be converted to having an innate cloak (and lose a console slot), OR that the KDF ships be converted to using and coming with a character-bound (non-experimental) cloak console (but gaining back a console slot as a balance point to do so - this is my preference!). I'd also love it if you put a crafted Experimental Cloak Console on an Oberth it could pass through solid objects, but if the timer/power runs out before it is safe on the other side it blows up. :P
Basically, if you want a Battle Cloak, it should cost you (or me) a (additional) console slot.
Wampaq@Jnoh, Fleet Leader: ..Bloodbath and Beyond[SIGPIC][/SIGPIC]'Iw HaH je Hoch! ALL HOLDINGS FINISHED! - Starbase 5-5-5-5 || Embassy 3-3-3 || Mine 3-3-3 || Spire 3-3-3 A laid back KDF fleet welcoming independent, casual, & part-time players and groups. Roms & alts welcome. Send in-game mail to Wampaq@Jnoh, visit our recruitment thread and FB page for more info.
Could have sworn the KDF ships sacrificed something to install that innate cloak, but here's my quick spitballed suggestion:
Make a craftable cloak console that works on anything, but is "experimental" - read, unreliable and has a longer cooldown than the cloaks in game currently. Could alternately have a time limit or a power drain component... something to make it inferior to the current consoles/innate cloak.
Make a Very Rare, difficult DOff mission that uses multiple crafted cloak consoles to make a special account-bind-on-pickup Battle Cloak console.
The Battle Cloak console alone should be worthless. Give it a base hull, shield, and crew % based debuff (doubt it could disable a BOff slot), and the ability to upgrade any *other* cloak into a battle cloak - a crafted experimental cloak console becomes an experimental Battle Cloak (with all the problems of the experimental cloak), a C-Store or Innate cloak becomes a straight Battle Cloak, and an innate Battle Cloak becomes an Enhanced Battle Cloak.
I might also suggest that the T5 Tactical Escort and it's variants and the Dreadnought Galaxy-X be converted to having an innate cloak (and lose a console slot), OR that the KDF ships be converted to using and coming with a character-bound (non-experimental) cloak console (but gaining back a console slot as a balance point to do so - this is my preference!). I'd also love it if you put a crafted Experimental Cloak Console on an Oberth it could pass through solid objects, but if the timer/power runs out before it is safe on the other side it blows up. :P
Basically, if you want a Battle Cloak, it should cost you (or me) a (additional) console slot.
You forgot to upgrade the B'rel retrofit cloak. Also, the Oberth thingy is problematic for a variety of reasons.
No. We already took carriers. We take battlecloak then there is NO REASON to play a Klingon.
Except the Klingons also benefit from the idea for several reasons.
1. All BoPs can now fly B'rel style.
2. Virtually all Klingon ships can use battle cloak reliably.
3. All KDF ships would be able to use battle cloaks.
4. The B'rel retrofit gets a further enhanced cloak.
All the feds get is the ability to cloak their ships, and a battle cloak for the Defiant-R and Galaxy-X. :P
True now, the ships that don't come with innate cloaking would be somewhat disadvantaged in that respect due to the unreliable functionality of the console, but...
I want this!
Edit: Huh. I just realized doing that would require a massive combat revamp.
Either we'd have to be able to target by heading rather than by entity (guesswork fire, anyone?) or we'd have to get some MAJOR stealth detection upgrades as an option. Otherwise we're just causing massive amounts of PvP zombie matches due to ships cloaking and decloaking practically at will with little chance of getting shot down. Unless the experimental battle cloak had a chance to randomly shut down and automatically come online (B'rel style, except with no weapons triggering it), periodically giving windows for the opponent to destroy you. Might not be a bad idea to do the same for upgraded standard cloaks, as most ships can't be blown up in a tiny 15 second window, even if you took their shields down!
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
No. We already took carriers. We take battlecloak then there is NO REASON to play a Klingon.
Why should there be a reason aside from liking Klingons?
I dunno. It's a fundamental design issue I have.
Missions should all be faction agnostic. Not just Fed reskinned faction agnostic but "practically zero input from command" faction agnostic.
After level 10 or so, no questgivers should be allied with any major power. That would make content equal.
Teaming or fighting should be up to the player.
And there should be no mechanical advantage or disadvantage or social advantage or disadvantage to playing any faction. Faction should boil down to costume, ships, DOff assignments, and a few mechanics, some of which respond to the way you approach missions.
Why should there be a reason aside from liking Klingons?
I dunno. It's a fundamental design issue I have.
Missions should all be faction agnostic. Not just Fed reskinned faction agnostic but "practically zero input from command" faction agnostic.
After level 10 or so, no questgivers should be allied with any major power. That would make content equal.
Teaming or fighting should be up to the player.
And there should be no mechanical advantage or disadvantage or social advantage or disadvantage to playing any faction. Faction should boil down to costume, ships, DOff assignments, and a few mechanics, some of which respond to the way you approach missions.
There was an old member of the forums. Katic who I think some of you will remember. She fought for Faction Originality. Sadly she left after the Atrox was released and I understand why. Don't turn this anymore into Starfleet Online. This isn't Red Vs Blue Online. There should be some originality. in factions
There was an old member of the forums. Katic who I think some of you will remember. She fought for Faction Originality. Sadly she left after the Atrox was released and I understand why. Don't turn this anymore into Starfleet Online. This isn't Red Vs Blue Online. There should be some originality. in factions
I dont know what your whining about.
You already got over 75% off all the special KDF consoles (without even investing one cent into the C/Z-Store, only thing left now is the assimilator, leech and the gorn repair plats.
Well, why not mold all this together and where in.
No, **** this ****, if you dont have any orginality between the factions, wheres the point in ahving them.
And dont come me with balance, looks for , lets say, C&C.
You got NOD and GDI, both with total difrent tactical aproaches, GDI where the hard hitters, and NOD the stalthy backstabbers, and it worked perfect in balance.
Youre not on WoW, where you become goodlike with the epic equip.
If you want to own and get owned, you need to learn how to use you skills right, fly you ship, and on top of all, coordinate with you mates.
This goes for PvP as STFs, when you know, what you can do, and what you cant, you wont need any fancy console or other thing.
And get you facts right, the Defiant is an Escort, ergo the equalent of the Raptor, where a BoP (the only ship with a battlecloak aside the new vet ship) is a Raider, a total diffrent class.
You want Battlecloak for Defiant? np, than also give it to the Raptors and the Guramba, than we talk again ^^
...no wait, than you guys will whine even more.
SalemKane is Seel, still alive and kicking since 2009 Beta Tester Gone throu the Klingon hell and back.
Your One Man solution to Elite STF's.
ok to make it fair so the klinks cant over use the BC, make it only last say as the same ammount of time as the intrepids ablative generator with the same cool down
I say let the Defiant have a battle cloak and remove its 5th tactical console on the fleet version and change the cloak to a tactical console. Seems fair.
ok to make it fair so the klinks cant over use the BC, make it only last say as the same ammount of time as the intrepids ablative generator with the same cool down
Yes and then to make IT FAIR, give the BOP the hull, shield and console setup of an Intrepid class vessel....
Please.
There is absolutely no argument to justify a ship with 5 TAC consoles and the durability/ manu. of the Defiant having the Battle Cloak, which the Feds go to great lengths to bemoan on KDF ships as the "extra tac console".
By that same logic, you are asking to much. A ship comparable to the Jem'Hadar Ship already, with "6 TAC consoles"...
Comments
Blasphemer. Your are either a coward in tyrant uniform or a Klingon
Ain't Nobody Got Time for That
[SIGPIC][/SIGPIC]
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
Your point about 'staying out of cannon arcs' only works in 1v1 scenarios (which, in my humble view, are just ways for arrogant players to d*ck-wave about how awesome they are at PvP. . .the natural state of PvP is inclined towards group combat most of the time, or the possibility of it becoming group combat). I'm sure you know how difficult it can be to keep track of the locations of 2-3 different escorts, right? Good luck 'maneuvering' your way out of the cannon arcs there. Or what if you're targeting someone else, and an escort alpha-strikes from the side or rear? Maneuverability didn't help you much there, as you often don't see it coming until they've started shooting. . .and in a BoP, it's too late by that point and you've gotta bug out or break off your attack.
Battle-cloaking is only feasible after you've broken out of the battlezone completely and waited out stray torp salvos. That's why the battlecloak is nowhere near as OP as certain whining Feds like to claim.
The universal consoles, in theory, allow for quite a bit of flexibility. However, just because you can put a build on a BoP, doesn't mean you should. In my view, BoPs are good for about two things right now: Hit-and-run strikes relying on being able to escape when necessary, or sci-spamming from cloak using the B'rel Retrofit (a particularly effective approach, if you know how to fly it right). There's only a certain amount of 'flexibility' that applies to that. You could sci BoP in a Hegh'ta, but it would have to be out of cloak to do it, and it doesn't shield tank as well as Fed science vessels.
Lastly, another point regarding BoP turnrate: Smart players know how to keep escorts and BoPs from moving a lot. They carry P2W gear (graviton pulse, especially), subnuke, or use a ton of tractors and viral matrixes. There's only so much sci spam an escort or BoP can deal with, y'know? So, that vaunted turnrate isn't an instant guarantee of awesomeness.
Spare me your attempts to 'prove' that the BoP is even the equal of a Fed escort in most situations.
How about it has built in cloak so we don't need to waste a console slot. You get KDF escort with 5 tacs. I'd agree.
R.I.P
Superior to Klingon cloaking devices I'n every
Way.
The defiant had a Romulan cloaking device
Klingon cloaking devices were Romulan low end
Models that the Klingons had to reverse engineer
To produce themselves
The romulans got Klingon warp engines and
At that time the romulans did not have warp engines.
That's cannon STO game balance is another
Story
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
The Defiant is an Escort, and BoP's are not escorts, they are Raiders.
The Aquarius Destroyer is smaller than the Defiant also, and it was made to be a Fed BoP without a cloak, a flawed concept because the ship itself and the stats are awful.
The Defiant was designed to get into the battle and stay there.
Bird of Prey's were designed to get in, do something to mess up the combat zone, an get out.
That's why the Defiant is the way it is in game, and why Geko never put a battle cloak on it; because the Defiant isn't designed to raid.
Return of Ja'Dok Series (6 Part Series)
Enemy of the Exile Series (4 Part Series)
Task Force Ja'Dok Series (3 Part Series)
The feds have no raider size class of vessels. though it has been said the Aquariuos is close.
This is not to say that the feds do not have vessel that can be used like a raider.
The Defiant is a better decloaker/Alpha Striker.
The Aquariuos, thanks to its 2 Universal BOff slots, can be set-up to do the same.
The MVAM with its LTC Science BOff can be set up to mimic the SciBop in layout and effectivness.
Tactical surprise attacking and buffing, tactical plus science surprise attacking and debuffing. These are the mainly used roles of the BoP and the feds have the vessels to do the same and often better.
R.I.P
Yeah, that's another thing I forgot to mention. The Federation faction has escorts that can generally do everything that the BoPs can do, but better. Possible exception is the MVAE, because it doesn't have the EBC and doesn't have quite as many sci boffslot options. It still works quite well.
R.I.P
I think as a Mod I hate it even worse than a KDF player does.
All it ever does is start arguments that get nasty.
And frankly, I'm on the side of the KDF players for this one. The Defiant does not need, nor should it get, a battle cloak. Not unless every other vessel with cloaking technology also gets it.
Yes, that's right. Battlecruisers with Battle Cloaks. Then there'd be no doubt the KDF is "OP".
Furthermore, as long as we're playing "Why Not?", why not give every KDF vessel the Enhanced Battle Cloak?
I mean, the Klingons have had that technology since the time of Admiral James T. Kirk. I see no reason why they shouldn't have it on most of their fleet by now.
Link: How to PM - Twitter @STOMod_Bluegeek
As I have responded many times over the years, if the defiant gets a battle cloak like the BOP, then something has to give. In the BOP's case, it lost shields, hull, tac slot, bloff slot, and the same should be for the defiant.
I believe the player should have a choice though.. to equip or not equip the battle cloak... so if I do not want my ship stats messed with, then I don't have to equip the battle cloak.
I AM NOT A FAN OF PWE!!!!
MEMBER SINCE JANUARY 2010
I would be more for the Gal-X having the battle cloak than the Defiant getting it. That being said, I don't think any Fed' ship should get the battle cloak.
My solution would be give the Quin Heavy Raptor a turn rate of 17 like the Defiant, but add to the Fleet Quin Heavy Raptor not only the better turn rate also giver her a Battle Cloak. That way both factions get equal ships.
Make a craftable cloak console that works on anything, but is "experimental" - read, unreliable and has a longer cooldown than the cloaks in game currently. Could alternately have a time limit or a power drain component... something to make it inferior to the current consoles/innate cloak.
Make a Very Rare, difficult DOff mission that uses multiple crafted cloak consoles to make a special account-bind-on-pickup Battle Cloak console.
The Battle Cloak console alone should be worthless. Give it a base hull, shield, and crew % based debuff (doubt it could disable a BOff slot), and the ability to upgrade any *other* cloak into a battle cloak - a crafted experimental cloak console becomes an experimental Battle Cloak (with all the problems of the experimental cloak), a C-Store or Innate cloak becomes a straight Battle Cloak, and an innate Battle Cloak becomes an Enhanced Battle Cloak.
I might also suggest that the T5 Tactical Escort and it's variants and the Dreadnought Galaxy-X be converted to having an innate cloak (and lose a console slot), OR that the KDF ships be converted to using and coming with a character-bound (non-experimental) cloak console (but gaining back a console slot as a balance point to do so - this is my preference!). I'd also love it if you put a crafted Experimental Cloak Console on an Oberth it could pass through solid objects, but if the timer/power runs out before it is safe on the other side it blows up. :P
Basically, if you want a Battle Cloak, it should cost you (or me) a (additional) console slot.
ALL HOLDINGS FINISHED! - Starbase 5-5-5-5 || Embassy 3-3-3 || Mine 3-3-3 || Spire 3-3-3
A laid back KDF fleet welcoming independent, casual, & part-time players and groups. Roms & alts welcome.
Send in-game mail to Wampaq@Jnoh, visit our recruitment thread and FB page for more info.
Like my fanpage!
https://www.facebook.com/CaptainBMoney913
Join Date: August 29th 2010
You forgot to upgrade the B'rel retrofit cloak. Also, the Oberth thingy is problematic for a variety of reasons.
Except the Klingons also benefit from the idea for several reasons.
1. All BoPs can now fly B'rel style.
2. Virtually all Klingon ships can use battle cloak reliably.
3. All KDF ships would be able to use battle cloaks.
4. The B'rel retrofit gets a further enhanced cloak.
All the feds get is the ability to cloak their ships, and a battle cloak for the Defiant-R and Galaxy-X. :P
True now, the ships that don't come with innate cloaking would be somewhat disadvantaged in that respect due to the unreliable functionality of the console, but...
I want this!
Edit: Huh. I just realized doing that would require a massive combat revamp.
Either we'd have to be able to target by heading rather than by entity (guesswork fire, anyone?) or we'd have to get some MAJOR stealth detection upgrades as an option. Otherwise we're just causing massive amounts of PvP zombie matches due to ships cloaking and decloaking practically at will with little chance of getting shot down. Unless the experimental battle cloak had a chance to randomly shut down and automatically come online (B'rel style, except with no weapons triggering it), periodically giving windows for the opponent to destroy you. Might not be a bad idea to do the same for upgraded standard cloaks, as most ships can't be blown up in a tiny 15 second window, even if you took their shields down!
Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.
Why should there be a reason aside from liking Klingons?
I dunno. It's a fundamental design issue I have.
Missions should all be faction agnostic. Not just Fed reskinned faction agnostic but "practically zero input from command" faction agnostic.
After level 10 or so, no questgivers should be allied with any major power. That would make content equal.
Teaming or fighting should be up to the player.
And there should be no mechanical advantage or disadvantage or social advantage or disadvantage to playing any faction. Faction should boil down to costume, ships, DOff assignments, and a few mechanics, some of which respond to the way you approach missions.
There was an old member of the forums. Katic who I think some of you will remember. She fought for Faction Originality. Sadly she left after the Atrox was released and I understand why. Don't turn this anymore into Starfleet Online. This isn't Red Vs Blue Online. There should be some originality. in factions
Like my fanpage!
https://www.facebook.com/CaptainBMoney913
Join Date: August 29th 2010
The Garumba is a darned good reason to play KDF. Especially if you can talk the Klingons on board to bathe.
Very well said. I morn her loss until present day.
So that's what happened to her.:(
I hope she does well wherever she's now.
You already got over 75% off all the special KDF consoles (without even investing one cent into the C/Z-Store, only thing left now is the assimilator, leech and the gorn repair plats.
Well, why not mold all this together and where in.
No, **** this ****, if you dont have any orginality between the factions, wheres the point in ahving them.
And dont come me with balance, looks for , lets say, C&C.
You got NOD and GDI, both with total difrent tactical aproaches, GDI where the hard hitters, and NOD the stalthy backstabbers, and it worked perfect in balance.
Youre not on WoW, where you become goodlike with the epic equip.
If you want to own and get owned, you need to learn how to use you skills right, fly you ship, and on top of all, coordinate with you mates.
This goes for PvP as STFs, when you know, what you can do, and what you cant, you wont need any fancy console or other thing.
And get you facts right, the Defiant is an Escort, ergo the equalent of the Raptor, where a BoP (the only ship with a battlecloak aside the new vet ship) is a Raider, a total diffrent class.
You want Battlecloak for Defiant? np, than also give it to the Raptors and the Guramba, than we talk again ^^
...no wait, than you guys will whine even more.
SalemKane is Seel, still alive and kicking since 2009
Beta Tester
Gone throu the Klingon hell and back.
Your One Man solution to Elite STF's.
This could possibly even out that de-cloak and alpha strike ability of the klingons.
Any why? o why? do ships that de-cloak have a 15% boost to their damage?:mad:
Isn't it bad enough that they cloak and therefore in control of the fight anyway? :mad:
It would make more sense if weapons were gimped for 5 secs after de-cloaking and not buffed?:P
Yes and then to make IT FAIR, give the BOP the hull, shield and console setup of an Intrepid class vessel....
Please.
There is absolutely no argument to justify a ship with 5 TAC consoles and the durability/ manu. of the Defiant having the Battle Cloak, which the Feds go to great lengths to bemoan on KDF ships as the "extra tac console".
By that same logic, you are asking to much. A ship comparable to the Jem'Hadar Ship already, with "6 TAC consoles"...