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Defiant Battle Cloak

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    notapwefannotapwefan Member Posts: 1,138 Arc User
    edited October 2012
    misterde3 wrote: »
    neither are you a Fed nor am I a Kling because it's all fictional anyway.;)

    Blasphemer. Your are either a coward in tyrant uniform or a Klingon
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    robeasomrobeasom Member Posts: 1,911 Arc User
    edited October 2012
    No Battle Cloak is KDF only. If you take away that then KDF would just die so will any plans for a roumlan faction as the only reason these will be played is for the battle cloaks. The Defiant did not have a battle cloak and since it is a romulan one the romulans would not allow it to be usedin the alpha quadrant
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    travelingmastertravelingmaster Member Posts: 0 Arc User
    edited October 2012
    Hegh'ta Heavy Bird Of Prey (not even fleet version)

    Hull Points: irrelevant due to ability to stay out of canon arc with ease and then cloak.
    Shield Modifier: irrelevant due to ability to stay out of canon arc with ease and then cloak.
    Fore Weapons: 4 (DHC enabled)
    Rear Weapons: 2
    Crew: 100
    BOff Setup: All universal. Infinite variation.
    Device Slots: 2
    Console Setup: 3 Tactical, 3 Engineering, 3 Science
    Base Turn Rate: 21

    *Additional Notes:
    This ship can use the battle cloak without wasting any module slot.


    Amazing how none of the klingons here mention that turn rate, yet keep spamming on about a minor shield and hull difference...

    Completely irrelevant when you can stay out of the enemy arc with ease... Hell, that's enough turn rate to out-turn some shuttles (without even any turn rate modules)...




    Err what? How does the graphics effect the turn rate exactly? I can only assume this must be some typo, or you were drunk at the time of writing this.




    Defiant getting a battle cloak - I don't think it would be a bad thing - but it's not going to happen. Cryptic lost the balance plot a long time ago.

    Give the defiants a battle cloak and remove the decloak damage bonus. Kill 2 birds with 1 stone - The ludicrus alpha strike and balance.

    Your point about 'staying out of cannon arcs' only works in 1v1 scenarios (which, in my humble view, are just ways for arrogant players to d*ck-wave about how awesome they are at PvP. . .the natural state of PvP is inclined towards group combat most of the time, or the possibility of it becoming group combat). I'm sure you know how difficult it can be to keep track of the locations of 2-3 different escorts, right? Good luck 'maneuvering' your way out of the cannon arcs there. Or what if you're targeting someone else, and an escort alpha-strikes from the side or rear? Maneuverability didn't help you much there, as you often don't see it coming until they've started shooting. . .and in a BoP, it's too late by that point and you've gotta bug out or break off your attack.

    Battle-cloaking is only feasible after you've broken out of the battlezone completely and waited out stray torp salvos. That's why the battlecloak is nowhere near as OP as certain whining Feds like to claim.

    The universal consoles, in theory, allow for quite a bit of flexibility. However, just because you can put a build on a BoP, doesn't mean you should. In my view, BoPs are good for about two things right now: Hit-and-run strikes relying on being able to escape when necessary, or sci-spamming from cloak using the B'rel Retrofit (a particularly effective approach, if you know how to fly it right). There's only a certain amount of 'flexibility' that applies to that. You could sci BoP in a Hegh'ta, but it would have to be out of cloak to do it, and it doesn't shield tank as well as Fed science vessels.

    Lastly, another point regarding BoP turnrate: Smart players know how to keep escorts and BoPs from moving a lot. They carry P2W gear (graviton pulse, especially), subnuke, or use a ton of tractors and viral matrixes. There's only so much sci spam an escort or BoP can deal with, y'know? So, that vaunted turnrate isn't an instant guarantee of awesomeness.

    Spare me your attempts to 'prove' that the BoP is even the equal of a Fed escort in most situations.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
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    catdog101catdog101 Member Posts: 0 Arc User
    edited October 2012
    I'll trade you One (1) Battle-Cloak for...say...a KDF Escort with Five (5) Tac Consoles.
    Deal? Didn't think so. Quit whining and just enjoy what you have

    How about it has built in cloak so we don't need to waste a console slot. You get KDF escort with 5 tacs. I'd agree.
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    bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited October 2012
    Hegh'ta Heavy Bird Of Prey (not even fleet version)

    Hull Points: irrelevant due to ability to stay out of canon arc with ease and then cloak.
    Shield Modifier: irrelevant due to ability to stay out of canon arc with ease and then cloak.

    Maybe irrelevant to You, but its become down right important when that Defiant turns tighter on the inside arc, tractor beams my BoP and very quickly blows thorugh that low shield and low hull to make my BoP a debris in a few seconds.

    The BoP is a fragile but highly adaptible weapon that only one purpose in the game, the surprise attack of decloaking, throwing whatever it has in bag of tricks to disable an opponent long enough to get a kill and if its doesn't kill its target hopefully battle claok and try again.
    The BoP good at the surprise attacks becuase of the ability to flee easily but the Defiant is the better surprise Declaoking alpha Striker in the game because it has the the better damage on the Declaok and the ability to loiter in the combat zone longer.

    To compare the two vessels as a means of determining that the Defiant needs the battle Claoker is wrong. They are not even in the same classification of vessels.
    If the Defiant is given the battle cloak it merely becomes the best alpha Striker in the game and now thanks to its toughness it can do it even better than the BoP and even survive the event beter than the BoP which pays for its versatility and Battle claok with its fragile nature.
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    jellico1jellico1 Member Posts: 2,719
    edited October 2012
    I'n cannon Romulan cloaking devices were
    Superior to Klingon cloaking devices I'n every
    Way.
    The defiant had a Romulan cloaking device

    Klingon cloaking devices were Romulan low end
    Models that the Klingons had to reverse engineer
    To produce themselves

    The romulans got Klingon warp engines and
    At that time the romulans did not have warp engines.

    That's cannon STO game balance is another
    Story
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    tebsutebsu Member Posts: 372 Arc User
    edited October 2012
    if the defiant is not in the same category than a BoP, than what is? There is nothing smaller on fed side. does that mean, we shouldnt have anything against it?
    What ? Calaway.
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    ooiueooiue Member Posts: 0 Arc User
    edited October 2012
    tebsu wrote: »
    if the defiant is not in the same category than a BoP, than what is? There is nothing smaller on fed side. does that mean, we shouldnt have anything against it?

    The Defiant is an Escort, and BoP's are not escorts, they are Raiders.

    The Aquarius Destroyer is smaller than the Defiant also, and it was made to be a Fed BoP without a cloak, a flawed concept because the ship itself and the stats are awful.

    The Defiant was designed to get into the battle and stay there.

    Bird of Prey's were designed to get in, do something to mess up the combat zone, an get out.

    That's why the Defiant is the way it is in game, and why Geko never put a battle cloak on it; because the Defiant isn't designed to raid.
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    bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited October 2012
    tebsu wrote: »
    if the defiant is not in the same category than a BoP, than what is? There is nothing smaller on fed side. does that mean, we shouldnt have anything against it?

    The feds have no raider size class of vessels. though it has been said the Aquariuos is close.

    This is not to say that the feds do not have vessel that can be used like a raider.
    The Defiant is a better decloaker/Alpha Striker.
    The Aquariuos, thanks to its 2 Universal BOff slots, can be set-up to do the same.
    The MVAM with its LTC Science BOff can be set up to mimic the SciBop in layout and effectivness.

    Tactical surprise attacking and buffing, tactical plus science surprise attacking and debuffing. These are the mainly used roles of the BoP and the feds have the vessels to do the same and often better.
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    travelingmastertravelingmaster Member Posts: 0 Arc User
    edited October 2012
    bitemepwe wrote: »
    The feds have no raider size class of vessels. though it has been said the Aquariuos is close.

    This is not to say that the feds do not have vessel that can be used like a raider.
    The Defiant is a better decloaker/Alpha Striker.
    The Aquariuos, thanks to its 2 Universal BOff slots, can be set-up to do the same.
    The MVAM with its LTC Science BOff can be set up to mimic the SciBop in layout and effectivness.

    Tactical surprise attacking and buffing, tactical plus science surprise attacking and debuffing. These are the mainly used roles of the BoP and the feds have the vessels to do the same and often better.


    Yeah, that's another thing I forgot to mention. The Federation faction has escorts that can generally do everything that the BoPs can do, but better. Possible exception is the MVAE, because it doesn't have the EBC and doesn't have quite as many sci boffslot options. It still works quite well.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
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    bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited October 2012
    jellico1 wrote: »
    I'n cannon Romulan cloaking devices were
    Superior to Klingon cloaking devices I'n every
    Way.
    The defiant had a Romulan cloaking device
    And I'm sure that in the interest of co-operation the RSE gave Sisko to very top model cloaking technology they possessed.
    Klingon cloaking devices were Romulan low end
    Models that the Klingons had to reverse engineer
    To produce themselves
    Yes, acquired in aprox. 2269 during a vessel swap between the two factions, 140 years before STO. And thanks to canon evidence the KDF not only back engineered it but improved upon the technology as well.

    That's cannon STO game balance is another
    Story
    We could have canon use of claoking in STO if the cloak dynamic was changed to be all battle cloak for cloaking vessels and the fed only had on cloaking ship at all. The galaxy-X dreadnaught, becuase the cloaking Defiant from canon was destroyed.

    Even if we ignored that fact and just made claoking the same across teh game the cries of unfair would still rise up when the fed realized they have only two cloaking vessels total and are getting no more while the KDF has several.
    Frankly thats a can of worms best left unopened and claoking can remain the way it is ingame.
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    bluegeekbluegeek Member Posts: 0 Arc User
    edited October 2012
    Oh Snap, not this topic again... :(

    I think as a Mod I hate it even worse than a KDF player does.

    All it ever does is start arguments that get nasty.

    And frankly, I'm on the side of the KDF players for this one. The Defiant does not need, nor should it get, a battle cloak. Not unless every other vessel with cloaking technology also gets it.

    Yes, that's right. Battlecruisers with Battle Cloaks. Then there'd be no doubt the KDF is "OP".

    Furthermore, as long as we're playing "Why Not?", why not give every KDF vessel the Enhanced Battle Cloak?

    I mean, the Klingons have had that technology since the time of Admiral James T. Kirk. I see no reason why they shouldn't have it on most of their fleet by now.
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    tfomegatfomega Member Posts: 812 Arc User
    edited October 2012
    haven't read this thread yet, but am responding just to what I had read in the subject.

    As I have responded many times over the years, if the defiant gets a battle cloak like the BOP, then something has to give. In the BOP's case, it lost shields, hull, tac slot, bloff slot, and the same should be for the defiant.

    I believe the player should have a choice though.. to equip or not equip the battle cloak... so if I do not want my ship stats messed with, then I don't have to equip the battle cloak.

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    whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited October 2012
    amlross wrote: »
    I don't see how it would break the ship. That's stupid. I don't see why the Klingons can have it but the defiant or galaxy x can't.

    We are only talking about 2 ships.
    Not everyone uses them anyway.

    It probably won't happen but I wish it would. Why should only Klingons have it?

    And btw, there is no need for name calling ******!

    I would be more for the Gal-X having the battle cloak than the Defiant getting it. That being said, I don't think any Fed' ship should get the battle cloak.
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    bridgernbridgern Member Posts: 709 Arc User
    edited October 2012
    Another point is that Klingon ships have the cloak build into their ships, on the Galaxy-X and on the Defiant you have to sacrafice a console slot.

    My solution would be give the Quin Heavy Raptor a turn rate of 17 like the Defiant, but add to the Fleet Quin Heavy Raptor not only the better turn rate also giver her a Battle Cloak. That way both factions get equal ships.
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    jnohdjnohd Member Posts: 5 Arc User
    edited October 2012
    Could have sworn the KDF ships sacrificed something to install that innate cloak, but here's my quick spitballed suggestion:

    Make a craftable cloak console that works on anything, but is "experimental" - read, unreliable and has a longer cooldown than the cloaks in game currently. Could alternately have a time limit or a power drain component... something to make it inferior to the current consoles/innate cloak.

    Make a Very Rare, difficult DOff mission that uses multiple crafted cloak consoles to make a special account-bind-on-pickup Battle Cloak console.

    The Battle Cloak console alone should be worthless. Give it a base hull, shield, and crew % based debuff (doubt it could disable a BOff slot), and the ability to upgrade any *other* cloak into a battle cloak - a crafted experimental cloak console becomes an experimental Battle Cloak (with all the problems of the experimental cloak), a C-Store or Innate cloak becomes a straight Battle Cloak, and an innate Battle Cloak becomes an Enhanced Battle Cloak.

    I might also suggest that the T5 Tactical Escort and it's variants and the Dreadnought Galaxy-X be converted to having an innate cloak (and lose a console slot), OR that the KDF ships be converted to using and coming with a character-bound (non-experimental) cloak console (but gaining back a console slot as a balance point to do so - this is my preference!). I'd also love it if you put a crafted Experimental Cloak Console on an Oberth it could pass through solid objects, but if the timer/power runs out before it is safe on the other side it blows up. :P


    Basically, if you want a Battle Cloak, it should cost you (or me) a (additional) console slot.
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    captainbmoneycaptainbmoney Member Posts: 1,323 Arc User
    edited October 2012
    No. We already took carriers. We take battlecloak then there is NO REASON to play a Klingon.

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    dalolorndalolorn Member Posts: 3,655 Arc User
    edited October 2012
    jnohd wrote: »
    Could have sworn the KDF ships sacrificed something to install that innate cloak, but here's my quick spitballed suggestion:

    Make a craftable cloak console that works on anything, but is "experimental" - read, unreliable and has a longer cooldown than the cloaks in game currently. Could alternately have a time limit or a power drain component... something to make it inferior to the current consoles/innate cloak.

    Make a Very Rare, difficult DOff mission that uses multiple crafted cloak consoles to make a special account-bind-on-pickup Battle Cloak console.

    The Battle Cloak console alone should be worthless. Give it a base hull, shield, and crew % based debuff (doubt it could disable a BOff slot), and the ability to upgrade any *other* cloak into a battle cloak - a crafted experimental cloak console becomes an experimental Battle Cloak (with all the problems of the experimental cloak), a C-Store or Innate cloak becomes a straight Battle Cloak, and an innate Battle Cloak becomes an Enhanced Battle Cloak.

    I might also suggest that the T5 Tactical Escort and it's variants and the Dreadnought Galaxy-X be converted to having an innate cloak (and lose a console slot), OR that the KDF ships be converted to using and coming with a character-bound (non-experimental) cloak console (but gaining back a console slot as a balance point to do so - this is my preference!). I'd also love it if you put a crafted Experimental Cloak Console on an Oberth it could pass through solid objects, but if the timer/power runs out before it is safe on the other side it blows up. :P


    Basically, if you want a Battle Cloak, it should cost you (or me) a (additional) console slot.

    You forgot to upgrade the B'rel retrofit cloak. Also, the Oberth thingy is problematic for a variety of reasons.
    No. We already took carriers. We take battlecloak then there is NO REASON to play a Klingon.

    Except the Klingons also benefit from the idea for several reasons.

    1. All BoPs can now fly B'rel style.
    2. Virtually all Klingon ships can use battle cloak reliably.
    3. All KDF ships would be able to use battle cloaks.
    4. The B'rel retrofit gets a further enhanced cloak.

    All the feds get is the ability to cloak their ships, and a battle cloak for the Defiant-R and Galaxy-X. :P

    True now, the ships that don't come with innate cloaking would be somewhat disadvantaged in that respect due to the unreliable functionality of the console, but...

    I want this! :D

    Edit: Huh. I just realized doing that would require a massive combat revamp.

    Either we'd have to be able to target by heading rather than by entity (guesswork fire, anyone?) or we'd have to get some MAJOR stealth detection upgrades as an option. Otherwise we're just causing massive amounts of PvP zombie matches due to ships cloaking and decloaking practically at will with little chance of getting shot down. Unless the experimental battle cloak had a chance to randomly shut down and automatically come online (B'rel style, except with no weapons triggering it), periodically giving windows for the opponent to destroy you. Might not be a bad idea to do the same for upgraded standard cloaks, as most ships can't be blown up in a tiny 15 second window, even if you took their shields down!

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    leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited October 2012
    No. We already took carriers. We take battlecloak then there is NO REASON to play a Klingon.

    Why should there be a reason aside from liking Klingons?

    I dunno. It's a fundamental design issue I have.

    Missions should all be faction agnostic. Not just Fed reskinned faction agnostic but "practically zero input from command" faction agnostic.

    After level 10 or so, no questgivers should be allied with any major power. That would make content equal.

    Teaming or fighting should be up to the player.

    And there should be no mechanical advantage or disadvantage or social advantage or disadvantage to playing any faction. Faction should boil down to costume, ships, DOff assignments, and a few mechanics, some of which respond to the way you approach missions.
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    captainbmoneycaptainbmoney Member Posts: 1,323 Arc User
    edited October 2012
    Why should there be a reason aside from liking Klingons?

    I dunno. It's a fundamental design issue I have.

    Missions should all be faction agnostic. Not just Fed reskinned faction agnostic but "practically zero input from command" faction agnostic.

    After level 10 or so, no questgivers should be allied with any major power. That would make content equal.

    Teaming or fighting should be up to the player.

    And there should be no mechanical advantage or disadvantage or social advantage or disadvantage to playing any faction. Faction should boil down to costume, ships, DOff assignments, and a few mechanics, some of which respond to the way you approach missions.

    There was an old member of the forums. Katic who I think some of you will remember. She fought for Faction Originality. Sadly she left after the Atrox was released and I understand why. Don't turn this anymore into Starfleet Online. This isn't Red Vs Blue Online. There should be some originality. in factions

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    whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited October 2012
    No. We already took carriers. We take battlecloak then there is NO REASON to play a Klingon.

    The Garumba is a darned good reason to play KDF. Especially if you can talk the Klingons on board to bathe.
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    hawks3052hawks3052 Member Posts: 0 Arc User
    edited October 2012
    The Garumba is a darned good reason to play KDF. Especially if you can talk the Klingons on board to bathe.

    Very well said. I morn her loss until present day.
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    misterde3misterde3 Member Posts: 4,195 Arc User
    edited October 2012
    There was an old member of the forums. Katic who I think some of you will remember. She fought for Faction Originality. Sadly she left after the Atrox was released and I understand why. Don't turn this anymore into Starfleet Online. This isn't Red Vs Blue Online. There should be some originality. in factions

    So that's what happened to her.:(

    I hope she does well wherever she's now.
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    salemkanesalemkane Member Posts: 53 Arc User
    edited October 2012
    I dont know what your whining about.
    You already got over 75% off all the special KDF consoles (without even investing one cent into the C/Z-Store, only thing left now is the assimilator, leech and the gorn repair plats.

    Well, why not mold all this together and where in.
    No, **** this ****, if you dont have any orginality between the factions, wheres the point in ahving them.
    And dont come me with balance, looks for , lets say, C&C.
    You got NOD and GDI, both with total difrent tactical aproaches, GDI where the hard hitters, and NOD the stalthy backstabbers, and it worked perfect in balance.

    Youre not on WoW, where you become goodlike with the epic equip.
    If you want to own and get owned, you need to learn how to use you skills right, fly you ship, and on top of all, coordinate with you mates.
    This goes for PvP as STFs, when you know, what you can do, and what you cant, you wont need any fancy console or other thing.

    And get you facts right, the Defiant is an Escort, ergo the equalent of the Raptor, where a BoP (the only ship with a battlecloak aside the new vet ship) is a Raider, a total diffrent class.

    You want Battlecloak for Defiant? np, than also give it to the Raptors and the Guramba, than we talk again ^^
    ...no wait, than you guys will whine even more.
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    somedudezsomedudez Member Posts: 0 Arc User
    edited October 2012
    I say we need more universal slots on ALL fed ships :D

    This could possibly even out that de-cloak and alpha strike ability of the klingons.

    Any why? o why? do ships that de-cloak have a 15% boost to their damage?:mad:

    Isn't it bad enough that they cloak and therefore in control of the fight anyway? :mad:

    It would make more sense if weapons were gimped for 5 secs after de-cloaking and not buffed?:P
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    theultimatefunkytheultimatefunky Member Posts: 8 Arc User
    edited October 2012
    ok to make it fair so the klinks cant over use the BC, make it only last say as the same ammount of time as the intrepids ablative generator with the same cool down
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    defalusdefalus Member Posts: 4 Arc User
    edited October 2012
    I say let the Defiant have a battle cloak and remove its 5th tactical console on the fleet version and change the cloak to a tactical console. Seems fair.
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    drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited October 2012
    ok to make it fair so the klinks cant over use the BC, make it only last say as the same ammount of time as the intrepids ablative generator with the same cool down

    Yes and then to make IT FAIR, give the BOP the hull, shield and console setup of an Intrepid class vessel....

    Please.

    There is absolutely no argument to justify a ship with 5 TAC consoles and the durability/ manu. of the Defiant having the Battle Cloak, which the Feds go to great lengths to bemoan on KDF ships as the "extra tac console".

    By that same logic, you are asking to much. A ship comparable to the Jem'Hadar Ship already, with "6 TAC consoles"...
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