I would like to see it as a mission reward, or in the c store. I referred one friend he got in with me during beta, but I doubt I could get his joining to count. My other buddies are into FPS, so they aren't coming here. That and star craft II coming out. No unless I paid for 5 friends to have a month memebership I will never get the ship and yes I really really like that one.
Provide a link to what the final, will be in game set in stone specs are for the ship and show us where it is "gamebreaking".
Show me where I ever used the word "gamebreaking".
Mechanical difference is what's relevant to me. We know the cannon is going to be a unique effect that can hit multiple targets in a cylinder. Its balance or lack thereof is irrelevant. The potential for it having a cloak is absurd but also, in specifics, irrelevant. The post here points out that it will have, among other things, a weapon ability that passes through objects*.
How would you feel about a Federation starship skin being slapped on the Vo'Quv and access sold to it rather than earned in-game? That's obviously mechanically balanced (to the extent the Vo'Quv is). But it's selling off a gameplay option, which during the pre-release MT brouhaha they swore up one side and down the other they wouldn't do. Fool me, I expected them to follow the positive precedent set by CO.
*Though this isn't actually a novelty for NPCs. Yay bugs.
Yes, keep it exclusive, at least for a while. I'm starting to see a trend here, people believing they are entitled to everything that's developed in the game with no effort involved. Not everyone has the extra cash to purchase stuff in the C-store, but they may have a circle of friends or the charisma to help sale the game and for their efforts, they get rewards.
I wouldn't be too happy right now if the Borg playable character was available right now in the C-store. That perk was my reward for being an early adopter and initial investor with a large sumn of money. But, down the road after the novalty of my Borg Caption dies, I have no issue with it being offered up for everyone.
Mechanical difference is what's relevant to me. We know the cannon is going to be a unique effect that can hit multiple targets in a cylinder.
So what? It may only do 1 point of damage. It may have a 30 minute cooldown or use your entire power supply for 30 seconds. So it has a canon that can't be used elsewhere or changed. Big deal.
No, there are too many loopholes, especially with those with large wallets, that make this unreasonable. Not only that but the ship *may* have potential balance issues.
If the GalaxyX has actual game implications, then there is EVEN LESS justification to having it in the C-store, since those items are supposed to be cosmetic only, by definition.
But like the Automated Defense Turret or Red Matter Capacitor, no such guarantee was ever made for items used in other promotions.
Maybe a way to handle this "problem" is to have exclusive offers such as the Galaxy X have a life expectancy. That is have it be exclusive to RAF for a period of time and then have another way folks can get it. Replace the exclusive offer with a new one when the previous offer expires. Rinse and repeat to keep the game evolving.
Mechanical difference is what's relevant to me. We know the cannon is going to be a unique effect that can hit multiple targets in a cylinder. Its balance or lack thereof is irrelevant. The potential for it having a cloak is absurd but also, in specifics, irrelevant. The post here points out that it will have, among other things, a weapon ability that passes through objects*.
It could, for all we know at this point, be identical in effect to the defense turret pre-order bonus item power wise, only not taking up a slot.
So we make a poll on an angst filled forum of them wanting something. A small group with an opinion I don't even need to poll to know what they will say.
It doesn't matter what this forum or anyone wants. If anything your desire for it proves it is a good idea and they should keep it exclusive. The point is to generate subscribers and now they obviously have a hook to do so.
I'm sure over the life of this game there will be all sorts of ships you can get. Just be patient folks. At some point they may even retire this ship and add it to the game for purchase and put a new referal one up.
At 348 votes, this poll represents just under 0.004% of the known player-base (100,000).
First off, cite your source for that 100,000 number, because its frankly hard to believe at this point. And second, polling organizations like Gallop and Rasmussen can accurately predict elections involving 10s of millions of people by sampling a mere 1000.
Personally, I think you should concentrate your arguments towards getting actual content in game, getting more PVE options for the dirty Klinks, and additional end-game missions instead of a silly ship skin.
And to the 12-15 people who always show up in every complaint thread, And seem to hate everything about STO, Cryptic, Star Trek and life in general:
First off, cite your source for that 100,000 number, because its frankly hard to believe at this point. And second, polling organizations like Gallop and Rasmussen can accurately predict elections involving 10s of millions of people by sampling a mere 1000.
Cite your source on that brillant stat. There is no evidence those polls can accurately predict anything.
First off, cite your source for that 100,000 number, because its frankly hard to believe at this point. And second, polling organizations like Gallop and Rasmussen can accurately predict elections involving 10s of millions of people by sampling a mere 1000.
An interview (I'll find it and edit this post) stating that the Cryptic was meeting their subscription goals and had over a hundred thousand active subscriptions.
As for Gallop, yes they use 1200 as a sample to gauge the opinion of a given population (man that's a can of worms I don't want to get into about bias) with a claimed total over and under margin of error of 4%. The point that I was making is that most people on the forums are unsatisfied hot-heads that don't represent the majority of the game which is busy playing the game....
EDIT: It was a podcast with Jack Emmert where he states around 21 minutes or so that the game has "well over 100,000 subscribers" http://thebigfreaks.com/?p=263 if you want to see it for yourself.
I don't think this will really do anything to effect the player base in any meaningful way. They will get only money from a few diehards with cash to blow. The player base might pimple on a graph and then drop fast. The program is set to steep, higher then any other game I have ever played and I have been playing these types of games since UO and a few others back in the day on dial up services like AOL and Compuserve. That was so long ago I don't even remember there names properly.:eek:
If it has any real effect it will be to generate negative buzz about a game that really needs all the good press it can get to stay alive long enough to grow into what it should have been at launch. I love the game for its potential but fear it will never be realized due to the inability of Cryptic to develop the game into anything other then a B list MMO that really should be free to play with a full C-Store to support its income.
I do not feel what is currently in game is even worth a monthly sub but it's Star Trek and its so close to feeling right that I'll pay it to see if it grows, fool that I am.
I really hope I am proven wrong and it grows into the AAA MMORPG that the title deserves but all my experience with these games tells me I am not.:(
I don't think this will really do anything to effect the player base in any meaningful way. They will get only money from a few diehards with cash to blow. The player base might pimple on a graph and then drop fast. The program is set to steep, higher then any other game I have ever played and I have been playing these types games since UO and a few others back in the day on dial up services like AOL and Compuserve. That was so long ago I don't even remember there names properly.:eek:
If it has any real effect it will be to generate negative buzz about a game that really needs all the good press it can get to stay alive long enough to grow into what it should have been at launch. I love the game for its potential but fear it will never be realized due to the inability of Cryptic to develop the game into anything other then a B list MMO that really should be free to play with a full C-Store to support its income.
I do not feel what is currently in game is even worth a monthly sub but it's Star Trek and its so close to feeling right that I'll pay it to see if it grows, fool that I am.
I really hope I am proven wrong and it grows into the AAA MMORPG that the title deserves but all my experience with these games tells me I am not.:(
Very nicely put. I think this sums up the feelings of many people. Lets just focus on pushing Cryptic for a better game and not get so hung up over a single ship.
I voted 'no' as well. But as others have said. Cryptic could care less.
Cryptic's CEO spent years as the Senior VP of business development for the most despised man in the MMO industry, John Smedley at SOE.
That is all you need to know when looking for an answer when looking for the reason why Cryptic does certain things, even when they are apparently self-destructive.
I've really wracked my brain, on why this is such a big deal. a ship that appears in one episode should not be obtainable and then flown by every single person in this game. reminds me of SWG, when everyone became a jedi. The referral program is the perfect place to put this kind of a ship. All the major MMO's have items in their respective games that are NOT obtainable by everyone. Why should this one be any different. If you want the ship, use the program and refer people, if as it sounds you have no friends , then you can buy the ship, if that doesn't work, live with your ship envy, and congratulate the people who succeed and get the ship. I saw these same type of arguments in different MMO's because people can't do it, so they whine to make it easier for them... It was tired in SWG, WoW, EQ, and its tired here
Cryptic's CEO spent years as the Senior VP of business development for the most despised man in the MMO industry, John Smedley at SOE.
That is all you need to know when looking for an answer when looking for the reason why Cryptic does certain things, even when they are apparently self-destructive.
If only I knew, woulda saved 300dollars and alot of grief.
everything should be obtainable by actualy PLAYING the game :rolleyes:
Yeah before the nickle and diming of cash store and marketing grad students comomg up with new ways of ripping off their customers.
ALL content created woulda been added to a game as an update or patch with a big expansion a year or 2 in the making.
Now it seems all the DEV team does is fix broken code and any new content is used as a way of making money with means in the end, the customer has lost bargaining power, and getting alot less for their money.
while the defenders of this game touts all these ideas as the best things since sliced bread. amazing considering how much we have lost and will continue to lose as customers where our dollar use to mean something.
Comments
I wish someone would develop the Starblazers IP into a MMO. That would be pure awesome.
About $225, actually. For something with actual unique game mechanics associated with it.
You need to buy 5 more game clients too. TRIBBLE.:mad:
HUGE no for me
Provide a link to what the final, will be in game set in stone specs are for the ship and show us where it is "gamebreaking".
Show me where I ever used the word "gamebreaking".
Mechanical difference is what's relevant to me. We know the cannon is going to be a unique effect that can hit multiple targets in a cylinder. Its balance or lack thereof is irrelevant. The potential for it having a cloak is absurd but also, in specifics, irrelevant. The post here points out that it will have, among other things, a weapon ability that passes through objects*.
How would you feel about a Federation starship skin being slapped on the Vo'Quv and access sold to it rather than earned in-game? That's obviously mechanically balanced (to the extent the Vo'Quv is). But it's selling off a gameplay option, which during the pre-release MT brouhaha they swore up one side and down the other they wouldn't do. Fool me, I expected them to follow the positive precedent set by CO.
*Though this isn't actually a novelty for NPCs. Yay bugs.
I wouldn't be too happy right now if the Borg playable character was available right now in the C-store. That perk was my reward for being an early adopter and initial investor with a large sumn of money. But, down the road after the novalty of my Borg Caption dies, I have no issue with it being offered up for everyone.
So what? It may only do 1 point of damage. It may have a 30 minute cooldown or use your entire power supply for 30 seconds. So it has a canon that can't be used elsewhere or changed. Big deal.
But like the Automated Defense Turret or Red Matter Capacitor, no such guarantee was ever made for items used in other promotions.
It could, for all we know at this point, be identical in effect to the defense turret pre-order bonus item power wise, only not taking up a slot.
It doesn't matter what this forum or anyone wants. If anything your desire for it proves it is a good idea and they should keep it exclusive. The point is to generate subscribers and now they obviously have a hook to do so.
I'm sure over the life of this game there will be all sorts of ships you can get. Just be patient folks. At some point they may even retire this ship and add it to the game for purchase and put a new referal one up.
First off, cite your source for that 100,000 number, because its frankly hard to believe at this point. And second, polling organizations like Gallop and Rasmussen can accurately predict elections involving 10s of millions of people by sampling a mere 1000.
This man has a message for you.
http://fy.netlog.com/go/explore/videos/videoid=fi-436610
Personally, I think you should concentrate your arguments towards getting actual content in game, getting more PVE options for the dirty Klinks, and additional end-game missions instead of a silly ship skin.
And to the 12-15 people who always show up in every complaint thread, And seem to hate everything about STO, Cryptic, Star Trek and life in general:
http://www.youtube.com/watch?v=Wja9kdXHVUQ
Cite your source on that brillant stat. There is no evidence those polls can accurately predict anything.
An interview (I'll find it and edit this post) stating that the Cryptic was meeting their subscription goals and had over a hundred thousand active subscriptions.
As for Gallop, yes they use 1200 as a sample to gauge the opinion of a given population (man that's a can of worms I don't want to get into about bias) with a claimed total over and under margin of error of 4%. The point that I was making is that most people on the forums are unsatisfied hot-heads that don't represent the majority of the game which is busy playing the game....
EDIT: It was a podcast with Jack Emmert where he states around 21 minutes or so that the game has "well over 100,000 subscribers" http://thebigfreaks.com/?p=263 if you want to see it for yourself.
I don't think this will really do anything to effect the player base in any meaningful way. They will get only money from a few diehards with cash to blow. The player base might pimple on a graph and then drop fast. The program is set to steep, higher then any other game I have ever played and I have been playing these types of games since UO and a few others back in the day on dial up services like AOL and Compuserve. That was so long ago I don't even remember there names properly.:eek:
If it has any real effect it will be to generate negative buzz about a game that really needs all the good press it can get to stay alive long enough to grow into what it should have been at launch. I love the game for its potential but fear it will never be realized due to the inability of Cryptic to develop the game into anything other then a B list MMO that really should be free to play with a full C-Store to support its income.
I do not feel what is currently in game is even worth a monthly sub but it's Star Trek and its so close to feeling right that I'll pay it to see if it grows, fool that I am.
I really hope I am proven wrong and it grows into the AAA MMORPG that the title deserves but all my experience with these games tells me I am not.:(
Very nicely put. I think this sums up the feelings of many people. Lets just focus on pushing Cryptic for a better game and not get so hung up over a single ship.
I'm placing this thread in the appropriate feedback section.
As stated by DStahl, this is something we have seen a lot of feedback on and the higher ups are aware of it.
Cryptic's CEO spent years as the Senior VP of business development for the most despised man in the MMO industry, John Smedley at SOE.
That is all you need to know when looking for an answer when looking for the reason why Cryptic does certain things, even when they are apparently self-destructive.
everything should be obtainable by actualy PLAYING the game :rolleyes:
Special, elite, and sought after to the tune of $225. Not necessarily actually doing anything.
If only I knew, woulda saved 300dollars and alot of grief.
Yeah before the nickle and diming of cash store and marketing grad students comomg up with new ways of ripping off their customers.
ALL content created woulda been added to a game as an update or patch with a big expansion a year or 2 in the making.
Now it seems all the DEV team does is fix broken code and any new content is used as a way of making money with means in the end, the customer has lost bargaining power, and getting alot less for their money.
while the defenders of this game touts all these ideas as the best things since sliced bread. amazing considering how much we have lost and will continue to lose as customers where our dollar use to mean something.