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Science nerf incoming

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  • lianthelialianthelia Member Posts: 7,887 Arc User
    reyan01 wrote: »

    Mostly agree with this - but I would argue that much of his really only applies to ISA. "Many years practice and tons of research into how to make things go boom fastest" - this doesn't apply to everything; the high DPS crowd tend to stick to that one mission for exactly the reason you state: they could play it with their eyes closed.

    Missions that require use of anything other than just BFAW to complete? They rarely bother. Partially because 'they take too long' (i.e 'I don't want a challenge - I just want a quick reward for no effort) but also, I suspect, because they can't tolerate their BFAW spamboat not vaping everything in seconds in a scenario that requires thought, not routine, to complete.

    This strikes me as unfairly biased, ISA is played repeatedly for the purposes of measuring DPS not because it's a cakewalk over in a minute but because it's a standardized environment, a small map that allows the parser to run accurately and allows all DPS runs to be comparable to other players and previous runs made under the same testing conditions. Vaping ISA is not the 'routine' it's the evaluation of a build that translates over to your general effectiveness in any other combat situation

    They do it because it's a cakewalk to easy DPS...it's pathetic...in any other MMO people would laugh at something like ISA being the judge of DPS...would also laugh at people judging their DPS on trash.

    They do it because it is easy...because it is heavily scripted with no surprises...because the whole thing is just bunches of mobs grouped up together they can FaW to big numbers.
    Can't have a honest conversation because of a white knight with power
  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    lan451 wrote: »
    yEF5Ock.png

    Absolutley hillarious made my morning good sir

    And 100% accurate Rofl
  • hanover2hanover2 Member Posts: 1,053 Arc User
    There was a brief period where at least the spheres would "zip around". Problem was, it was some kind of EPtE on steroids, and they would zip themselves across the map and right out of combat.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited February 2016
    ruinthefun wrote: »
    lucho80 wrote: »
    Maybe I should go back to my old complaint of: "Devs hate drains"
    Well, let's be honest with ourselves: Everyone hates drains. There's just something inherently foul about them, the notion of rendering your opponent entirely powerless and unable to actually do anything, essentially removing him from play and turning him into a static target. That's part of the appeal of being the drainer, but it's a thoroughly unsatisfying experience for the drainee.

    NPCs, with their lack of ability to even contemplate doing anything about it (and let's face it, what can you really do about a drainer except get out of the way as quickly as possible?), get it even worse. As a result, any kind of draining system in every game always hits a singular tipping point: Either it works, and your NPC opponent completely shuts down, or they shrug it off like a beesting, a minor annoyance at best...and machines are not capable of experiencing irritation.

    Ruin, you can replace "Drain" there with BFAW and the NPCs are just as helpless against that :D Matter of fact, BFAW/Weapons Power dominates the game, not "Drain" builds. Hell, today's game, Drains play a far weaker role than Exotic, which Exotic itself is not in the realm of BFAW's power. Yet Drains are hated?
    XzRTofz.gif
  • p4hajujup4hajuju Member Posts: 214 Arc User
    Hey, this is one of those threads again that started with one thing and ended up with people writing bad things about BFAW and the players that use BFAW.

    JOY!

    And nerf everything. And then add more hp to the NPC's.
    Galavant!
    "Use Temporal Skills to NERF EVERYTHING before it happened!" -Unknown source.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    Ruin, you can replace "Drain" there with BFAW and the NPCs are just as helpless against that :D Matter of fact, BFAW/Weapons Power dominates the game, not "Drain" builds. Hell, today's game, Drains play a far weaker role than Exotic, which Exotic itself is not in the realm of BFAW's power. Yet Drains are hated?

    My super drain ship's DPS sits at 2.5K, which I've gotten from a couple of random ISA parses people have made. Not sure why Siphon needs to be nerfed so badly.

  • daiphdaiph Member Posts: 149 Arc User
    p4hajuju wrote: »
    Hey, this is one of those threads again that started with one thing and ended up with people writing bad things about BFAW and the players that use BFAW.
    lucho80 wrote: »
    My super drain ship's DPS sits at 2.5K, which I've gotten from a couple of random ISA parses people have made. Not sure why Siphon needs to be nerfed so badly.

    My main drain can hit about 15K DPS which is more than reasonable at the Advanced level and can be taken into Elites on occasion. It's a fairly sturdy PvE tank but still gets blown up from time to time. The greatest DPS parse I've heard of on a drain is 40K.

    By comparison, a crit-heavy, embassy consoled FaW boat with APBeta boosts can get over 100K and that's likely to go up with some of the new skill options.

    It's almost like there's an issue with the game mechanics or something. I think I can see it, yes, it's becoming clearer, NERF DRAINS!
    Double-Facepalm-Gif-04.jpg
    What everyone buying Zen are really saying while all these bugs are still floating freely:
    qHiCsi6.gif
    Stop new content until quality returns
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    daiph wrote: »

    My main drain can hit about 15K DPS which is more than reasonable at the Advanced level and can be taken into Elites on occasion. It's a fairly sturdy PvE tank but still gets blown up from time to time. The greatest DPS parse I've heard of on a drain is 40K.

    By comparison, a crit-heavy, embassy consoled FaW boat with APBeta boosts can get over 100K and that's likely to go up with some of the new skill options.

    It's almost like there's an issue with the game mechanics or something. I think I can see it, yes, it's becoming clearer, NERF DRAINS!
    Double-Facepalm-Gif-04.jpg

    If you use a Breen ship with all consoles as a drain boat, then things change. If you don't min/max drain, then things change.
  • daiphdaiph Member Posts: 149 Arc User
    lucho80 wrote: »
    If you use a Breen ship with all consoles as a drain boat, then things change. If you don't min/max drain, then things change.

    That's pretty much every single aspect of every single build ever... Really not sure what your point is there. Frankly though, that high DPS drain was a Rezreth, so clearly 'things change' isn't enough.
    What everyone buying Zen are really saying while all these bugs are still floating freely:
    qHiCsi6.gif
    Stop new content until quality returns
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited February 2016
    daiph wrote: »
    lucho80 wrote: »
    If you use a Breen ship with all consoles as a drain boat, then things change. If you don't min/max drain, then things change.

    That's pretty much every single aspect of every single build ever... Really not sure what your point is there. Frankly though, that high DPS drain was a Rezreth, so clearly 'things change' isn't enough.

    Well, let me be the one to go out and say it.

    There's 2 types of Drain Builds. One is far more hardcore than the other.

    1. Drain Build Type-A (totally making these names up on the fly B) ) - For Captain "I just want more powah so I can Pew harder." The main purpose of your drain attacks is to have extra power so your ship performs better. Moar Pew. The effects on the performance of the target however isn't necessarily even appreciable. You don't even necessarily have to have high Flow Caps to make the power gains from Energy Siphon and such better.

    2. Drain Build Type-B - For Captain "I want to take the biggest, toughest target, and literally turn that TRIBBLE off so my team is really kicking a Dead Space Horse." THIS is the hardcore Drain Build. THIS is the one that demands high Flow Capacitor Skill total. If you thought you had good Flow Caps, you actually probably need more, just like Exotic Builds need moar Particle Generator. People think they have a bunch of Flow Caps and Plasmonic Leech and decide to try Energy Siphon on the target will see the enemy not weakening one bit. Yes, you'll get your extra power like Drain Build Type-A. But you ain't doing TRIBBLE to the target. Because if you really want to shut it down where the shields literally turn off and weapons are like receiving fire from a Liutenant level player on a T1 ship, then a true Drain Build maxing out Flow Caps is the only one that will do that.

    The Breen Space Set(s) are catered to what I labeled, "Type-A" because it's really only feeding you extra power. The Breen Consoles and Space Set in actuality offer so little Flow Caps that the magnitude of their drains is actually horrible. If you are truly after a "Shutdown Drain Build," Breen equipment is the worst thing to use.

    Edit: The guy you replied to, Lucho, has long traditionally been in the hardcore Drain part of the game, PVE and PVP. This form of Drain Build sacrifices other aspects of combat to make the destruction of the target easier. As I said before, Exotic Builds demand PartGens, and Drains demand FlowCaps. However, unlike Exotic Builds, the higher PartGens means higher damage output. Higher FlowCaps on a Shutdown Drain Build does not necessarily mean higher damage by the ship that did it, but everyone else will have a stupidly easier time.

    Example: A Shutdown Drainboat goes up to your favorite, big target, or "boss" in Advanced/Elite. The Drainboat carries out its attacks and the "boss" or whatever, you can see the weapons damage fall to TRIBBLE and the shields flicker off and on, then off. Everyone just goes into full hardcore attack mode with their heals sitting unused as the Shutdown Drainboat cycles its attacks and abilities to shut the target down or in a severely weakened state.

    If that kind of boat does it's job well, nobody else on the team should be using any heals at all. Such a Drainboat however has poor damage performance, but for the team, it makes it easy for everyone in the big moments of an instance. There's big Pro's & Con's to this approach.
    XzRTofz.gif
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2016

    Well, let me be the one to go out and say it.

    There's 2 types of Drain Builds. One is far more hardcore than the other.

    1. Drain Build Type-A (totally making these names up on the fly B) ) - For Captain "I just want more powah so I can Pew harder." The main purpose of your drain attacks is to have extra power so your ship performs better. Moar Pew. The effects on the performance of the target however isn't necessarily even appreciable. You don't even necessarily have to have high Flow Caps to make the power gains from Energy Siphon and such better.

    2. Drain Build Type-B - For Captain "I want to take the biggest, toughest target, and literally turn that TRIBBLE off so my team is really kicking a Dead Space Horse." THIS is the hardcore Drain Build. THIS is the one that demands high Flow Capacitor Skill total. If you thought you had good Flow Caps, you actually probably need more, just like Exotic Builds need moar Particle Generator. People think they have a bunch of Flow Caps and Plasmonic Leech and decide to try Energy Siphon on the target will see the enemy not weakening one bit. Yes, you'll get your extra power like Drain Build Type-A. But you ain't doing TRIBBLE to the target. Because if you really want to shut it down where the shields literally turn off and weapons are like receiving fire from a Liutenant level player on a T1 ship, then a true Drain Build maxing out Flow Caps is the only one that will do that.

    The Breen Space Set(s) are catered to what I labeled, "Type-A" because it's really only feeding you extra power. The Breen Consoles and Space Set in actuality offer so little Flow Caps that the magnitude of their drains is actually horrible. If you are truly after a "Shutdown Drain Build," Breen equipment is the worst thing to use.

    Edit: The guy you replied to, Lucho, has long traditionally been in the hardcore Drain part of the game, PVE and PVP. This form of Drain Build sacrifices other aspects of combat to make the destruction of the target easier. As I said before, Exotic Builds demand PartGens, and Drains demand FlowCaps. However, unlike Exotic Builds, the higher PartGens means higher damage output. Higher FlowCaps on a Shutdown Drain Build does not necessarily mean higher damage by the ship that did it, but everyone else will have a stupidly easier time.

    Example: A Shutdown Drainboat goes up to your favorite, big target, or "boss" in Advanced/Elite. The Drainboat carries out its attacks and the "boss" or whatever, you can see the weapons damage fall to TRIBBLE and the shields flicker off and on, then off. Everyone just goes into full hardcore attack mode with their heals sitting unused as the Shutdown Drainboat cycles its attacks and abilities to shut the target down or in a severely weakened state.

    If that kind of boat does it's job well, nobody else on the team should be using any heals at all. Such a Drainboat however has poor damage performance, but for the team, it makes it easy for everyone in the big moments of an instance. There's big Pro's & Con's to this approach.

    ^

    He gets what I go after. Yes, I've seen an impressive Breen drain boat that kicked my behind in PvP that lowered drain enough to be effective, and dished out serious DPS using polarons. I just want to have the best drain boat period regardless of DPS. All the extreme builds sacrifice DPS. The best balanced science approach I've tried is max grav gens and medium part gens using the hybrid R&D sci consoles. It kicks out enough damage while sucking everything in the map into a gigantic grav well 3. Throw TS3 grav torpedoes and see the washing machine effect in full effect.

    I tend to go extreme on sci builds. Heck, once this new skill system is out, viral matrix, scramble sensors, subsytem targeting, and phasers (I use phased polarons which is even better) might make a comeback.
  • pulserazorpulserazor Member Posts: 590 Arc User
    lsegn wrote: »
    Your all getting upset over nothing, be patient while they work on the changes and if you really feel that strongly about it go to the Tribble server and help them by giving useful, constructive feedback.

    Yes because that has ALWAYS worked in the past.
  • samt1996samt1996 Member Posts: 2,856 Arc User
    Yes I fully intend on building and testing a fully specced disable build once this goes live... I'm already purchasing large quantities of secondary deflectors with the correct modifiers. ;)
  • daiphdaiph Member Posts: 149 Arc User
    lucho80 wrote: »
    I tend to go extreme on sci builds.

    ^
    This. This bit right here is the bit that nobody's bothering to even consider.
    All those high DPS builds are extreme builds. the brainless 'throw more power, crits and dmg mods you can it at' builds are a single nigh-brainless (if only because it's the easiest direction for everyone to chase after the second they finish their training missions) extreme. This is the reason that things like FaW and everything that ties to it need nerfed. This is why the only other things to really be seeing any active boost other than DPS are resists and shield/hull points. It's this sort of straight-forward, narrow visioned build style that's absolutely killing the game and the diversity it once enjoyed.

    Know what would help? Not nerfing drains and other Sci powers and instead putting together properly balanced mechanics to support them.

    It won't stop people from running 'extreme' builds, but it'll at least make certain that those extremes are balanced with weaknesses which either a skillful player, or exceptional team play, can overcome.
    What everyone buying Zen are really saying while all these bugs are still floating freely:
    qHiCsi6.gif
    Stop new content until quality returns
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    lucho80 wrote: »
    rattler2 wrote: »
    I think its a little too early to cry DOOOOOM. It could be a result of the consolidated skills with the revamp that is currently being tested on Tribble. They're probably still figuring out a rebalance because of said revamp so things are going to be going up and down until they figure it out.

    You can start crying doom. It wasn't just part gens that got a "rebalance". Energy Siphon and Tachyon Beam got hit hard by the hammer.


    *starts to cry now* (Not sure yet out of upsetness, or out of sadness)

    This is damaging my calm, though. So much for players not losing anything. Yeah, right. I think I have a pretty good idea what the answer to the question in my new sig will be. Sigh.
    3lsZz0w.jpg
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    meimeitoo wrote: »
    lucho80 wrote: »
    rattler2 wrote: »
    I think its a little too early to cry DOOOOOM. It could be a result of the consolidated skills with the revamp that is currently being tested on Tribble. They're probably still figuring out a rebalance because of said revamp so things are going to be going up and down until they figure it out.

    You can start crying doom. It wasn't just part gens that got a "rebalance". Energy Siphon and Tachyon Beam got hit hard by the hammer.


    *starts to cry now* (Not sure yet out of upsetness, or out of sadness)

    This is damaging my calm, though. So much for players not losing anything. Yeah, right. I think I have a pretty good idea what the answer to the question in my new sig will be. Sigh.

    That quote happened quite a while ago. It's a known bug and will get fixed. Here's a better quote that's more up to date:
    lucho80 wrote: »
    Well, given Borts massive typo on powers (http://www.arcgames.com/en/forums/startrekonline#/discussion/1212332/aux-scaling-bug-2-23) which basically cut everything Aux dependant by 50%, most skills should go back to how they were.

    Still leaves me with the Energy Siphon nerf which has nothing to do with Aux on the drain side.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    rmy1081 wrote: »
    meimeitoo wrote: »
    lucho80 wrote: »
    rattler2 wrote: »
    I think its a little too early to cry DOOOOOM. It could be a result of the consolidated skills with the revamp that is currently being tested on Tribble. They're probably still figuring out a rebalance because of said revamp so things are going to be going up and down until they figure it out.

    You can start crying doom. It wasn't just part gens that got a "rebalance". Energy Siphon and Tachyon Beam got hit hard by the hammer.


    *starts to cry now* (Not sure yet out of upsetness, or out of sadness)

    This is damaging my calm, though. So much for players not losing anything. Yeah, right. I think I have a pretty good idea what the answer to the question in my new sig will be. Sigh.

    That quote happened quite a while ago. It's a known bug and will get fixed. Here's a better quote that's more up to date:
    lucho80 wrote: »
    Well, given Borts massive typo on powers (http://www.arcgames.com/en/forums/startrekonline#/discussion/1212332/aux-scaling-bug-2-23) which basically cut everything Aux dependant by 50%, most skills should go back to how they were.

    Still leaves me with the Energy Siphon nerf which has nothing to do with Aux on the drain side.


    Thanks for the heads-up! :) 50% typo, eh? Sounds familiar (Pen Trait, anyone?!)
    3lsZz0w.jpg
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    lucho80 wrote: »

    Well, let me be the one to go out and say it.

    There's 2 types of Drain Builds. One is far more hardcore than the other.

    1. Drain Build Type-A (totally making these names up on the fly B) ) - For Captain "I just want more powah so I can Pew harder." The main purpose of your drain attacks is to have extra power so your ship performs better. Moar Pew. The effects on the performance of the target however isn't necessarily even appreciable. You don't even necessarily have to have high Flow Caps to make the power gains from Energy Siphon and such better.

    2. Drain Build Type-B - For Captain "I want to take the biggest, toughest target, and literally turn that TRIBBLE off so my team is really kicking a Dead Space Horse." THIS is the hardcore Drain Build. THIS is the one that demands high Flow Capacitor Skill total. If you thought you had good Flow Caps, you actually probably need more, just like Exotic Builds need moar Particle Generator. People think they have a bunch of Flow Caps and Plasmonic Leech and decide to try Energy Siphon on the target will see the enemy not weakening one bit. Yes, you'll get your extra power like Drain Build Type-A. But you ain't doing TRIBBLE to the target. Because if you really want to shut it down where the shields literally turn off and weapons are like receiving fire from a Liutenant level player on a T1 ship, then a true Drain Build maxing out Flow Caps is the only one that will do that.

    The Breen Space Set(s) are catered to what I labeled, "Type-A" because it's really only feeding you extra power. The Breen Consoles and Space Set in actuality offer so little Flow Caps that the magnitude of their drains is actually horrible. If you are truly after a "Shutdown Drain Build," Breen equipment is the worst thing to use.

    Edit: The guy you replied to, Lucho, has long traditionally been in the hardcore Drain part of the game, PVE and PVP. This form of Drain Build sacrifices other aspects of combat to make the destruction of the target easier. As I said before, Exotic Builds demand PartGens, and Drains demand FlowCaps. However, unlike Exotic Builds, the higher PartGens means higher damage output. Higher FlowCaps on a Shutdown Drain Build does not necessarily mean higher damage by the ship that did it, but everyone else will have a stupidly easier time.

    Example: A Shutdown Drainboat goes up to your favorite, big target, or "boss" in Advanced/Elite. The Drainboat carries out its attacks and the "boss" or whatever, you can see the weapons damage fall to TRIBBLE and the shields flicker off and on, then off. Everyone just goes into full hardcore attack mode with their heals sitting unused as the Shutdown Drainboat cycles its attacks and abilities to shut the target down or in a severely weakened state.

    If that kind of boat does it's job well, nobody else on the team should be using any heals at all. Such a Drainboat however has poor damage performance, but for the team, it makes it easy for everyone in the big moments of an instance. There's big Pro's & Con's to this approach.

    I tend to go extreme on sci builds. Heck, once this new skill system is out, viral matrix, scramble sensors, subsytem targeting, and phasers (I use phased polarons which is even better) might make a comeback.

    If they indeed do it right to make those aspects of science viable again, it would be interesting. Right now, overall, Science is literally fighting with 1 hand tied behind it's back. CC, Exotic, Drains are the only viable abilities to rely on with Exotic being the clear leader. If the areas of disables, subsystem shutdowns, etc come back, it'd be nice to see. Those have not been useful since 2011.
    XzRTofz.gif
  • daiphdaiph Member Posts: 149 Arc User
    It's encouraging to note that the duration issue is a bug. Can't say I hold out much hope for disables making any comeback with subsystem repair being packaged with flow and power insulators. Possibly even less so given the ratio of power ins to flow of 2:1 if that's any indication of subsys repair...
    What everyone buying Zen are really saying while all these bugs are still floating freely:
    qHiCsi6.gif
    Stop new content until quality returns
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited February 2016
    Courtesy edit
    Post edited by meimeitoo on
    3lsZz0w.jpg
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    what are you talking about? the only plasma torpedoes even mentioned in the patch notes are the CORROSIVE plasma launcher, which is getting its not-gaining-mod-on-rare-to-very-rare issue fixed, and the destabilized plasma torpedo launcher, which isn't even a weapon at all and can't be equipped outside the t'varo line of ships​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    meimeitoo wrote: »
    reyan01 wrote: »
    Oh goody - as per the patch notes today, the particle emission plasma torpedo is getting nerfed.

    Because we can't have sci having weapons that benefit from sci now can we.

    My enthusiasm toward this game is at an all time low.

    Wut?! I didn't read anything about a nerf to PEP in the patchnotes at all.

    That's beacuse it isn't. :)

    Think he means Destabilized Plasma Torpedo or something
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2016
    reyan01 wrote: »
    meimeitoo wrote: »
    reyan01 wrote: »
    Oh goody - as per the patch notes today, the particle emission plasma torpedo is getting nerfed.

    Because we can't have sci having weapons that benefit from sci now can we.

    My enthusiasm toward this game is at an all time low.

    Wut?! I didn't read anything about a nerf to PEP in the patchnotes at all.

    That's beacuse it isn't. :)

    Think he means Destabilized Plasma Torpedo or something

    Yeah, I did - misread and edited my post accordingly, which sadly hasn't stopped some jumping on it anyway.

    And thanks for the courtesy edit @meimeitoo :)

    No biggi, tell you what: I also thought the particle torp was ment after reading it the first time :#
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • e30erneste30ernest Member Posts: 1,794 Arc User
    Think he means Destabilized Plasma Torpedo or something

    It's good they are fixing that. I am seeing a bunch of people (unknowingly or intentionally) abusing this bug, particularly in CCA.

    I wouldn't call doom yet on Drains. Apart from the Aux bug, they are also changing the way the main stat (DrainX from Flow) works/stacks. You guys may see double the DrainX points compared to your current FlowC so you may see a similar effect in the end.

    I am thinking though, with the rolling-in of Insulators into the Drain stat, you'll have NPCs (especially the Borg, which seems to have very high Drain capabilities) that may be impervious to player-based Drains. You might get the same Drain numbers on the tooltip, but you might find yourselves trying to drain a more resistant target.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2016
    Oh boy yea, never thought of that. When they buffed the player’s tachyon beams a while back they buffed the critters tachyons beams right along with it. It’s highly likely the critters are going to profit from the joining with insulators as well which will make them much tougher to drain.

    For my DPS centric energy builds I usually run with flow caps around 180ish. I also never thought about running with insulators in the same reach. One might think why not but for my tacs for example problems will surface for the GDF mechanic. Naturally my romii in a scim is out of trouble because he can cloak and use core breaches for that.

    But I see my beloved fed cannon escort in big trouble. I love that build most of all but have no chance on earth to compete with the beam guys without a reliable GDF at verry low hull. I’m unlikely to get that if the critters don’t deplete my shields when I need it. :|

    At least things are going to change for everybody, not only scis.
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • trejgontrejgon Member Posts: 323 Arc User
    e30ernest wrote: »
    Think he means Destabilized Plasma Torpedo or something

    It's good they are fixing that. I am seeing a bunch of people (unknowingly or intentionally) abusing this bug, particularly in CCA.

    I wouldn't call doom yet on Drains. Apart from the Aux bug, they are also changing the way the main stat (DrainX from Flow) works/stacks. You guys may see double the DrainX points compared to your current FlowC so you may see a similar effect in the end.

    I am thinking though, with the rolling-in of Insulators into the Drain stat, you'll have NPCs (especially the Borg, which seems to have very high Drain capabilities) that may be impervious to player-based Drains. You might get the same Drain numbers on the tooltip, but you might find yourselves trying to drain a more resistant target.

    as for borg drains I think their drain is one of these weird custom abilities that does not follow "regular" calculaions - as it is for now pretty proven that it does not take into calculations target's power insulators....

    but otherwise yeah it is interesting how those skill merges will affect NPC's resistances to players actions....

    The_Science_Channel_Signature_Gen_2_-_Elenortirie_xSmall.png
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    Aux bug fixed on Tribble. The biggest loosers so far.
    1) Plasmonic Leech
    2) Energy Siphon

    Their crime?
    Not scaling with Aux, so they got their slopes cut in half.
  • hajmyishajmyis Member Posts: 405 Arc User
    lucho80 wrote: »
    Aux bug fixed on Tribble. The biggest loosers so far.
    1) Plasmonic Leech
    2) Energy Siphon

    Their crime?
    Not scaling with Aux, so they got their slopes cut in half.

    oh but the 99% of other skills got major buff.

    But I agree those two things should scale off of Aux
    "Frankly, not sure why you're on a one man nerf campaign. "
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    lucho80 wrote: »
    Aux bug fixed on Tribble. The biggest loosers so far.
    1) Plasmonic Leech
    2) Energy Siphon

    Their crime?
    Not scaling with Aux, so they got their slopes cut in half.

    If that isn't a major nerf, then I don't know what is. I don't much care for ES per se, but the Leech thing is big.
    3lsZz0w.jpg
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